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Duca - Rocket*Ride [OsuMania]

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Topic Starter
Yukari_Sama
This beatmap was submitted using in-game submission on Sunday, October 11, 2020 at 5:08:02 PM

Artist: Duca
Title: Rocket*Ride
Source: あの晴れわたる空より高く
Tags: atian540 eroge visual novel galgame opening op mao chuablesoft SHO キセノンP KisenonP Ano Harewataru Sora yori Takaku でゅっか japanese pop jpop video game
BPM: 194
Filesize: 5635kb
Play Time: 01:26
Difficulties Available:
  1. EZ - 4Key (1.43 stars, 307 notes)
  2. HD - 4Key (2.87 stars, 782 notes)
  3. MX - 4Key (3.66 stars, 1045 notes)
  4. NM - 4Key (1.86 stars, 456 notes)
Download: Duca - Rocket*Ride
Information: Scores/Beatmap Listing
---------------

you can use old BG for more satisfied
<= Previous | Next=>


pay atian gang :smile:
nominated by Muse Dash &VR46 RiP46

[ Blaze ]
modding req dri game eaa~
EZ
00:29:786 (29786|3) - chord ini atau 00:29:322 (29322|1,29322|0) - apus 1
00:39:174 (39174|2,39174|3,39635|0) - ^
01:10:095 (70095|3) - chord!

NM
00:09:992 (9992|2) - ghost note?
00:17:724 (17724|3) - add note disini
00:49:219 (49219|0) - chord oii

HD
00:22:827 (22827|0) - chord kya ini 00:27:776 (27776|2,27776|1) -
00:32:712 (32712|3) - sama
00:51:693 (51693|0,51848|1,51848|3,52002|0,52157|3,52312|0,52466|3,52466|1,52621|0) - agak monoton ini,divariasiin
kya gini cntohnya 00:54:167 (54167|3,54322|2,54322|0,54477|3,54631|2,54786|0,54941|3,54941|2,55095|0) -
01:01:590 (61590|3,61745|0,61745|2,61899|3,62054|0,62209|3,62363|2,62363|0,62518|3) - ini juga
01:16:899 (76899|0,77054|3) - bisa chord bisa nggak,enaknya gimana?
01:25:714 (85714|2) - chord

MX
00:10:147 (10147|3,10301|3,10456|3,10611|3,10765|3) - anchor eh,itu kolom 2/3 masih bisa diisi
00:29:013 (29013|2,29167|2,29322|2,29477|2,29631|2) - srams
00:32:559 (32559|2) - ke 4 deh
00:38:866 (38866|1,39020|1,39174|1,39328|1,39482|1) - sramss
00:44:580 (44580|2) - ke 1 atau atasin anchornya

sasuga udh GG ngemappingnya -/\-

btw RALAT ,mksud saya chord itu masukin 2 note =w=
Topic Starter
Yukari_Sama

[ Blaze ] wrote:

modding req dri game eaa~
EZ
00:29:786 (29786|3) - chord ini ok atau 00:29:322 (29322|1,29322|0) - apus 1
00:39:174 (39174|2,39174|3,39635|0) - ^ ^
01:10:095 (70095|3) - chord! ^

NM
00:09:992 (9992|2) - ghost note? bunyi tut
00:17:724 (17724|3) - add note disini ntr susah
00:49:219 (49219|0) - chord oii ok

HD
00:22:827 (22827|0) - chord kya ini 00:27:776 (27776|2,27776|1) - ok
00:32:712 (32712|3) - sama ^
00:51:693 (51693|0,51848|1,51848|3,52002|0,52157|3,52312|0,52466|3,52466|1,52621|0) - agak monoton ini,divariasiin
kya gini cntohnya 00:54:167 (54167|3,54322|2,54322|0,54477|3,54631|2,54786|0,54941|3,54941|2,55095|0) - fixed
01:01:590 (61590|3,61745|0,61745|2,61899|3,62054|0,62209|3,62363|2,62363|0,62518|3) - ini juga ^^
01:16:899 (76899|0,77054|3) - bisa chord bisa nggak,enaknya gimana? ok
01:25:714 (85714|2) - chord cocok untuk MX

MX
00:10:147 (10147|3,10301|3,10456|3,10611|3,10765|3) - anchor eh,itu kolom 2/3 masih bisa diisi fixed
00:29:013 (29013|2,29167|2,29322|2,29477|2,29631|2) - srams dah full :3
00:32:559 (32559|2) - ke 4 deh ok
00:38:866 (38866|1,39020|1,39174|1,39328|1,39482|1) - sramss ^^
00:44:580 (44580|2) - ke 1 atau atasin anchornya ok

sasuga udh GG ngemappingnya -/\-
thanks yoo~~~ :D
Umo-
NM req from beautiful modding queue
1234
MX
00:01:642 (1642|1,1796|3,1951|2) - those could be double
00:02:879 (2879|1,3033|0,3188|2) - ^
00:06:590 (6590|3,6745|1,6899|2) - ^
00:13:704 (13704|1,13858|1,14013|1) - possible anchor
00:14:167 (14167|2,14322|2,14477|2) - ^
00:15:250 - meybe like this
00:18:188 - this SV is too sudden for me, I would reccomend to change it to 0.90x
00:20:276 - missing note
00:27:776 - dont get what those LNS follow
00:48:910 (48910|2,48910|0,48910|1,49219|1,49219|2,49219|0) - make those double
00:50:456 (50456|3,50456|2) - I think this should be single note
00:57:724 - triple
01:04:064 (64064|3,64219|3,64374|3) - anchor
buff HD difficulty over 3* so that you dont have empty space
good luck
Topic Starter
Yukari_Sama

Umo- wrote:

NM req from beautiful modding queue
1234
MX
00:01:642 (1642|1,1796|3,1951|2) - those could be double ok
00:02:879 (2879|1,3033|0,3188|2) - ^ ^
00:06:590 (6590|3,6745|1,6899|2) - ^ ^
00:13:704 (13704|1,13858|1,14013|1) - possible anchor fixed
00:14:167 (14167|2,14322|2,14477|2) - ^ fixed
00:15:250 - meybe like this great
00:18:188 - this SV is too sudden for me, I would reccomend to change it to 0.90x fixed
00:20:276 - missing note hmmm
00:27:776 - dont get what those LNS follow i don't know what you mean :3
00:48:910 (48910|2,48910|0,48910|1,49219|1,49219|2,49219|0) - make those double yupz
00:50:456 (50456|3,50456|2) - I think this should be single note for a kick sound
00:57:724 - triple i don't hear anytihing except kick sound
01:04:064 (64064|3,64219|3,64374|3) - anchor fixed
buff HD difficulty over 3* so that you dont have empty space fixed
good luck
thanks for your mod umo :)
Lama Poluna

Hello, from metadata help queue.


Romanised Title: Rocket*Ride
Tags: SHO キセノンP Xenon OP AUG Ano Harewataru Sora yori Takaku でゅっか

https://www.youtube.com/watch?v=Tws7wsJoxU4
http://chuable.net/byakko/index.html
Topic Starter
Yukari_Sama

Lama Poluna wrote:


Hello, from metadata help queue.


Romanised Title: Rocket*Ride
Tags: SHO キセノンP Xenon OP AUG Ano Harewataru Sora yori Takaku でゅっか

https://www.youtube.com/watch?v=Tws7wsJoxU4
http://chuable.net/byakko/index.html
thank you very much \(^,^)/
Envory
Numpang lewat bro ..
Disebelah macet :3
Topic Starter
Yukari_Sama

Envory wrote:

Numpang lewat bro ..
Disebelah macet :3
anjir :'''v
sekalian di mod napa ? :'''3
Envory

atian540 wrote:

Envory wrote:

Numpang lewat bro ..
Disebelah macet :3
anjir :'''v
sekalian di mod napa ? :'''3
Wkkwkwk ntar malam w mod
Envory
Yo atian .. fast mod aj ya

|1|2|3|4|




MX
00:10:147 - Timming SVnya 1.00 kok udh dsini?? kan start d 00:09:528 - endnya ya d 00:10:147 (10147|0,10301|1) - .. u know la (rekomen bgt)
00:22:673 (22673|2) - Pindah notenya ke kolom 1 biar ga terlalu stack
00:35:482 (35482|0,35635|1,35789|1,35943|1) - Kalo layernya jacking kyk 00:23:446 (23446|0,23446|3,23446|2,23600|2) - ane punya suggest > https://osu.ppy.sh/ss/8949162
00:45:198 (45198|2,45353|2,45508|2,45662|2) - stack 4?? ga balance jg kl kek gt so 00:45:508 (45508|1,45508|2) - pindah 1 not di kolom 3 ke 1
00:48:446 (48446|3,48446|0,48446|2) - kick drumnya ini ga keras .. delete 1 note d kolom 1
00:49:219 (49219|1,49219|0) - Malah yg kicknya keras gini ga 3 -_-
01:06:229 (66229|2,66229|1) - Pindah 1 not d kolom 2 k 4


Ok done sorry shortmod
Topic Starter
Yukari_Sama

Envory wrote:

Yo atian .. fast mod aj ya

|1|2|3|4|




MX
00:10:147 - Timming SVnya 1.00 kok udh dsini?? kan start d 00:09:528 - endnya ya d 00:10:147 (10147|0,10301|1) - .. u know la (rekomen bgt) aah :3
00:22:673 (22673|2) - Pindah notenya ke kolom 1 biar ga terlalu stack sheep
00:35:482 (35482|0,35635|1,35789|1,35943|1) - Kalo layernya jacking kyk 00:23:446 (23446|0,23446|3,23446|2,23600|2) - ane punya suggest > https://osu.ppy.sh/ss/8949162 ^
00:45:198 (45198|2,45353|2,45508|2,45662|2) - stack 4?? ga balance jg kl kek gt so 00:45:508 (45508|1,45508|2) - pindah 1 not di kolom 3 ke 1 ^
00:48:446 (48446|3,48446|0,48446|2) - kick drumnya ini ga keras .. delete 1 note d kolom 1 itu snare :v
00:49:219 (49219|1,49219|0) - Malah yg kicknya keras gini ga 3 -_- iyalah.btw itu snare loh :3
01:06:229 (66229|2,66229|1) - Pindah 1 not d kolom 2 k 4 sheep


Ok done sorry shortmod
thaks boi~ :)
Himari Kino
Bgusan bg pantsu di std pdhal wkwk
Topic Starter
Yukari_Sama

ChochoaLatte- wrote:

Bgusan bg pantsu di std pdhal wkwk
Okeh saya ganti lagi owob
Himari Kino
gatel pengen ngemod lagu vn wkwkwko :'
free to reject
1|2|3|4

EZ
00:54:941 (54941|0) - ganti ln aja sampai 00:55:250 -
01:04:837 (64837|3) - same as above^

NM
00:40:097 (40097|2) - mungkin ganti dengan ln sampai 00:40:405 - biar ke cover drum rollnya
itu aja keanya yang lain dah nyaman aja di gue

HD
00:17:879 (17879|3,17879|2) - single aja sih menurutku
00:49:064 - add di col 1 buat cymbal
00:49:219 (49219|1,49219|0) - geser kekanan biar gak bentrok sama 00:48:910 (48910|0) -
00:49:374 - add note for kick
double 01:25:714 - 01:25:791 - atau bisa dibuat seperti https://osu.ppy.sh/ss/8963029

MX
ini 01:25:714 (85714|2,85714|3,85791|1,85791|0) - kurasa triple deh bisa juga coba pattern begini https://osu.ppy.sh/ss/8962932 kenapa jadi single?
karena di 01:25:868 (85868|2,85946|1,86023|0,86100|1) - suaranya kecil
00:34:405 - 00:36:866 - double seperti yang kamu lakukan di 00:33:635 (33635|3,33635|0,33789|1,33789|2) -
00:44:734 (44734|1,44812|0,44889|3) - coba delete dan rasakan sensasinya :'v , karena suaranya gak terlalu keras sih menurutku
01:09:399 (69399|0,69477|1,69554|0,69631|3) - same as above , kalau di terima mod nya^
ena uga drumnya wkwk

best of luck lah :)

atian540 wrote:

ChochoaLatte- wrote:

Bgusan bg pantsu di std pdhal wkwk
Okeh saya ganti lagi owob
itu saya cuman canda :P bg situ udah bagus kok /\
Topic Starter
Yukari_Sama

ChochoaLatte- wrote:

gatel pengen ngemod lagu vn wkwkwko :'
free to reject
1|2|3|4

EZ
00:54:941 (54941|0) - ganti ln aja sampai 00:55:250 - sounds good
01:04:837 (64837|3) - same as above^ ^

NM
00:40:097 (40097|2) - mungkin ganti dengan ln sampai 00:40:405 - biar ke cover drum rollnya ena owob
itu aja keanya yang lain dah nyaman aja di gue

HD
00:17:879 (17879|3,17879|2) - single aja sih menurutku coba dulu deh :3
00:49:064 - add di col 1 buat cymbal ok
00:49:219 (49219|1,49219|0) - geser kekanan biar gak bentrok sama 00:48:910 (48910|0) - ^
00:49:374 - add note for kick ^
double 01:25:714 - 01:25:791 - atau bisa dibuat seperti https://osu.ppy.sh/ss/8963029 to heavy in right hand,saya pake cara lain owo

MX
ini 01:25:714 (85714|2,85714|3,85791|1,85791|0) - kurasa triple deh bisa juga coba pattern begini https://osu.ppy.sh/ss/8962932 kenapa jadi single? ga tau :3 saya buat jadi lebih mudah aja kya gitu
karena di 01:25:868 (85868|2,85946|1,86023|0,86100|1) - suaranya kecil ^
00:34:405 - 00:36:866 - double seperti yang kamu lakukan di 00:33:635 (33635|3,33635|0,33789|1,33789|2) - ah itu kelupaan :v
00:44:734 (44734|1,44812|0,44889|3) - coba delete dan rasakan sensasinya :'v , karena suaranya gak terlalu keras sih menurutku sensasi plong :''3 saya keep
01:09:399 (69399|0,69477|1,69554|0,69631|3) - same as above , kalau di terima mod nya^ ^
ena uga drumnya wkwk

best of luck lah :)

atian540 wrote:

Okeh saya ganti lagi owob
itu saya cuman canda :P bg situ udah bagus kok /\ yaudah saya keep BGnya owob
thanks modnya chocho ;3
btw udah pernah main gamenya ? rada enak gamenya,inget 18+ :''v
Couil
Hello, NM req from my q

MX
00:01:951 (1951|0) - Should be a 1/1 LN
00:03:188 (3188|2) - ^
00:05:044 (5044|0) - ^
00:08:137 (8137|1) - ^
00:10:301 (10301|3,10301|1) - This is only a double, should be a triple.
00:20:662 (20662|0,20662|1,20662|3) - Shouldn't this be a quad since you used quads for your previous crashes.
00:39:943 (39943|0,39943|1) - This should be a single since its sound is weaker than the other ones in this trill.
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two.
00:43:961 (43961|2,44116|2,44270|2,44425|2) - There probably shouldn't be a quad anchor here because you used triple anchors in the previous parts.
00:44:734 (44734|3,44734|1,44812|0,44812|2,44889|1,44889|3,44966|2,45044|3,45044|1,45044|0) - You should probably decide wether you want to have jump-trills into hands or not. Since you use it on some but not others, even when they're basically sound the same.
00:45:508 (45508|0,45508|1) - Should be a single.
00:46:590 (46590|1,46590|0,46745|3,46745|2,46899|2,46899|3,46899|1,47054|0,47209|3,47209|2,47363|1,47363|0,47518|2,47518|0,47518|1) - Why change it up all of a sudden?
00:49:064 (49064|3,49064|1,49064|0,49219|3,49219|0,49219|2) - Quads?
00:49:528 (49528|3,49528|0,49528|1) - ^
00:49:374 (49374|2,49374|1) - Single? You should remove this imo if you are going to use SVs here. It becomes really weird otherwise since you've mapped this part as if all the sounds are warranted a SV even though only the loud sounds should have SVs.
01:00:198 (60198|2,60198|3,60198|0) - Quad?
01:00:353 (60353|1,60353|0) - Should probably be a single since the crash covers up almost all the sound.
01:05:301 (65301|0,65301|3) - Single?
01:09:167 (69167|0,69167|1,69245|2,69245|3,69322|1,69399|2,69399|0,69477|3,69477|1,69554|0,69554|2,69631|3,69631|1,69709|2) - These should probably be singles, besides this one: 01:09:477 (69477|1,69477|3)
01:09:786 (69786|1,69786|3,69786|0,70095|3,70095|2,70095|1) - Both Quads?
01:26:178 (86178|3,86178|0,86178|2,86332|2,86332|3,86332|0,86642|3,86642|1,86642|2,86642|0) - Quads?

HD
00:17:492 - Missed note?
00:40:020 (40020|3) - Ghost note?
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two.
00:49:219 (49219|1,49219|2) - Shouldn't this be a triple?
00:49:374 (49374|3) - Ghost note?

Nice map, GL ranking it!
error_exe777
heyyyyyyyyyyyyyy

MX
00:01:951 (1951|0) - maybe extend this to match how long the actual sound plays for

00:03:188 (3188|2) - ^^

00:05:044 (5044|0) - ^^

00:06:899 (6899|3) - ^^

00:27:621 - these LN's don't represent the pitch well. something like this seems more fitting:



00:37:482 - same pattern will work. maybe CTRL+H for variation if you want

00:48:291 (48291|1,48291|2) - why is there a double here? theres barely any sound there at all

01:08:858 - this section is weird. 01:09:013 (69013|0,69013|1,69090|3,69090|2,69167|0,69167|1,69245|2,69245|3) - these doubles are fine, but 01:09:399 (69399|0,69399|2,69477|1,69477|3,69554|0,69554|2,69631|3,69631|1) - why are these doubles when it's a different sound? it's a lot less intense as well. maybe find away around this

01:26:178 (86178|3,86178|0,86178|2,86332|0,86332|3,86332|2) - why not make these both quads like the one above?

all the other diffs seem okay, but i will spend some time talking about the spread

Spread
  • MX - HD
-Kiai time is bloody weird

00:50:301 -



as you can see, HD has LNs throughout the section, which doesn't appear in both MX and EZ. the fact these LN's are inconsistent between all diffs needs to be changed imo. i recommend getting rid of them all together, because it gets rid of these inconsistencies and the density between diffs when they are gone lines up perfectly.

  • HD - NM
-Guitar charting is inconsistent



00:22:518 -

-as you can see, the circled notes in NM are representing the Guitar, but HD doesn't have that. And, both EZ and MX represent the guitar in some way. i recommend mapping the guitar in HD somehow so it's not inconsistent

-The density difference is weird



01:17:827 -

-here, HD maps 1/2 and 1/4, whereas NM is just a plain 1/1. at least map 1/2 somewhere in NM in this section

  • NM - EZ
-The whole start section density is well odd



00:00:869 -

-As you can see, the density in NM is quite 1/2 filled, but in EZ it's really empty, with only every 2 beats being mapped. i recommend changing this. Edit: this is very consistent. i won't mention them all

-Empty sections



00:18:188 -

-this whole section is EZ is way too empty, and it's filled in NM. please fix this.

overall, good map. best of luck!
_VianK_
mods come to you from thios queue https://osu.ppy.sh/forum/p/6222952

1|2|3|4

MX

00:49:064 (49064|0,49064|1,49064|3,49219|2,49219|0,49219|3) - yang ini gak mau dijadiin 4 aja, soalnya ada simbal sih

00:50:456 (50456|3) - pindahin ke 2 buat ngehindari stack

00:53:085 (53085|1) - pindah ke 4

00:54:322 (54322|0) - pindah ke 2

00:59:270 - bagian sini kalo bisa mungkin di rearrange soalnya bagian jari tengahnya itu ampe 5 1/2 snap, jadfi ya... u know lah maksud i

01:01:435 (61435|1,61590|2) - ctrl + j

01:02:982 (62982|2) - pindah ke 1

gl....
Topic Starter
Yukari_Sama

Couil wrote:

Hello, NM req from my q

MX
00:01:951 (1951|0) - Should be a 1/1 LN right
00:03:188 (3188|2) - ^ ^
00:05:044 (5044|0) - ^ ^
00:08:137 (8137|1) - ^ ^
00:10:301 (10301|3,10301|1) - This is only a double, should be a triple. nope.because before it is LN for bell sound ?
00:20:662 (20662|0,20662|1,20662|3) - Shouldn't this be a quad since you used quads for your previous crashes. i use triple, if i use quad this will be hard
00:39:943 (39943|0,39943|1) - This should be a single since its sound is weaker than the other ones in this trill. nope
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two. aah i don't know what you mean @,@
00:43:961 (43961|2,44116|2,44270|2,44425|2) - There probably shouldn't be a quad anchor here because you used triple anchors in the previous parts. fixed
00:44:734 (44734|3,44734|1,44812|0,44812|2,44889|1,44889|3,44966|2,45044|3,45044|1,45044|0) - You should probably decide wether you want to have jump-trills into hands or not. Since you use it on some but not others, even when they're basically sound the same. fixed
00:45:508 (45508|0,45508|1) - Should be a single. kick sound
00:46:590 (46590|1,46590|0,46745|3,46745|2,46899|2,46899|3,46899|1,47054|0,47209|3,47209|2,47363|1,47363|0,47518|2,47518|0,47518|1) - Why change it up all of a sudden? i forget,fixed
00:49:064 (49064|3,49064|1,49064|0,49219|3,49219|0,49219|2) - Quads? nope,3 note to make it easier
00:49:528 (49528|3,49528|0,49528|1) - ^ ^
00:49:374 (49374|2,49374|1) - Single? You should remove this imo if you are going to use SVs here. It becomes really weird otherwise since you've mapped this part as if all the sounds are warranted a SV even though only the loud sounds should have SVs. ok
01:00:198 (60198|2,60198|3,60198|0) - Quad? its a triple :3
01:00:353 (60353|1,60353|0) - Should probably be a single since the crash covers up almost all the sound. nope
01:05:301 (65301|0,65301|3) - Single? ^
01:09:167 (69167|0,69167|1,69245|2,69245|3,69322|1,69399|2,69399|0,69477|3,69477|1,69554|0,69554|2,69631|3,69631|1,69709|2) - These should probably be singles, besides this one: 01:09:477 (69477|1,69477|3) fixed
01:09:786 (69786|1,69786|3,69786|0,70095|3,70095|2,70095|1) - Both Quads? triple is better =w=
01:26:178 (86178|3,86178|0,86178|2,86332|2,86332|3,86332|0,86642|3,86642|1,86642|2,86642|0) - Quads? ^ =w=

HD
00:17:492 - Missed note? no sound in this part,
00:40:020 (40020|3) - Ghost note? kick sound
00:40:405 - 00:47:827 Could add triple note bursts in this section on the drum beat. eg. 00:40:868 (40868|0,41023|1) a 1/4th note between these two. nope
00:49:219 (49219|1,49219|2) - Shouldn't this be a triple? OK
00:49:374 (49374|3) - Ghost note? kick sound

Nice map, GL ranking it!
thanks for your mods :) :)

error_exe777 wrote:

heyyyyyyyyyyyyyy

MX
00:01:951 (1951|0) - maybe extend this to match how long the actual sound plays for already fixed with above mod

00:03:188 (3188|2) - ^^ ^

00:05:044 (5044|0) - ^^ ^

00:06:899 (6899|3) - ^^ ^

00:27:621 - these LN's don't represent the pitch well. something like this seems more fitting: sounds good,btw where the image :'v



00:37:482 - same pattern will work. maybe CTRL+H for variation if you want nope

00:48:291 (48291|1,48291|2) - why is there a double here? theres barely any sound there at all ok

01:08:858 - this section is weird. 01:09:013 (69013|0,69013|1,69090|3,69090|2,69167|0,69167|1,69245|2,69245|3) - these doubles are fine, but 01:09:399 (69399|0,69399|2,69477|1,69477|3,69554|0,69554|2,69631|3,69631|1) - why are these doubles when it's a different sound? it's a lot less intense as well. maybe find away around this fixed with above mod

01:26:178 (86178|3,86178|0,86178|2,86332|0,86332|3,86332|2) - why not make these both quads like the one above? it make to easier

all the other diffs seem okay, but i will spend some time talking about the spread

Spread
  • MX - HD
-Kiai time is bloody weird

00:50:301 -



as you can see, HD has LNs throughout the section, which doesn't appear in both MX and EZ. the fact these LN's are inconsistent between all diffs needs to be changed imo. i recommend getting rid of them all together, because it gets rid of these inconsistencies and the density between diffs when they are gone lines up perfectly.

  • HD - NM
-Guitar charting is inconsistent



00:22:518 -

-as you can see, the circled notes in NM are representing the Guitar, but HD doesn't have that. And, both EZ and MX represent the guitar in some way. i recommend mapping the guitar in HD somehow so it's not inconsistent

-The density difference is weird



01:17:827 -

-here, HD maps 1/2 and 1/4, whereas NM is just a plain 1/1. at least map 1/2 somewhere in NM in this section

  • NM - EZ
-The whole start section density is well odd



00:00:869 -

-As you can see, the density in NM is quite 1/2 filled, but in EZ it's really empty, with only every 2 beats being mapped. i recommend changing this. Edit: this is very consistent. i won't mention them all

-Empty sections



00:18:188 -

-this whole section is EZ is way too empty, and it's filled in NM. please fix this.

overall, good map. best of luck!
thanks~ i aplly that spread later :) :)
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