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T-ara - Roly Poly

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Total Posts
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Topic Starter
kazumikos
This beatmap was submitted using in-game submission on Saturday, December 10, 2011 at 12:57:39 AM

Artist: T-ara
Title: Roly Poly
Tags: John Travolta Wanna be tiara
BPM: 130
Filesize: 3899kb
Play Time: 03:14
Difficulties Available:
  1. Easy (2.12 stars, 176 notes)
  2. Hard (4.97 stars, 399 notes)
  3. Normal (4.06 stars, 228 notes)
Download: T-ara - Roly Poly
Information: Scores/Beatmap Listing
---------------
Skin's from S i r i r u and ztrot
Ty ^^
artpiggo
Hard
00:13:245 (3) - add curve a little bit to lead to next note.
00:41:860 (3) - I suddenly think about 0.5x velocity in this slider here. don't know why, but I feel and it is the way make much fun to play
Also, make whistle at end of slider (00.42.091)
00:49:245 (4) - add curve (a little anticline) to slope with note (5)
01:00:091 (7,8,9) - move to same point as 01:00:552 (1) to differentiate drum and vocal stuff apart.
01:02:860 (1) - reverse selection(Ctrl+R) might work here. Becuz the rhythm goes counter
01:07:014 (3) - make 0.5x velocity cuz the rhythm and voice of vocal goes down.
01:09:322 (5) - move down a little will be nice.
01:24:322 (6) - add curve cuz it makes feeling like in 01:16:937 (7) -
01:25:937 (4) - move to same pos of 01:25:476 (3). since it's same vocal.
01:26:168 (5,6) - don't think that it should be stop at end of previous slider.
suggest that 01:26:168 (5) - (308,132) and 01:26:399 (6) - at (404,52)
01:29:629 (6) - at (168,112)
01:49:360 (7) - at (224,52)
02:10:706 (7) - flip horizontal and move right a bit here?
02:16:245 (6) - finish sound
02:37:822 (4) - remove and change to note at 02:37:937
02:45:783 (2) - Ctrl+R ? since the vocal long "paaa" not only makes a kiai but also the slider that waits at near place from "lali". To clarify it, if I were a dancer, I would decide to stop to sing short "lali" before madly dance at long "paaa". That's my thought...
03:15:322 (9) - add finish sound

Normal
01:47:629 (2) - why don't make this note to end slider with white line note. since the whistle of slider has effect to create this note.
01:49:476 (2) - ^
01:54:552 (1) - ^
03:14:860 (7) - finish at end ?

Easy
03:14:860 (4) - add finish sound.

9.5/10 I trust that you can make it ranked.
(lol thing) To tell you the truth, I love your mapping since Rainbow - A. It nearly makes me come out and dance (at least I have to move my neck while playing this.).
Topic Starter
kazumikos
SPOILER

artpiggo wrote:

Hard
00:13:245 (3) - add curve a little bit to lead to next note. alright, little curve wont hurt xD
00:41:860 (3) - I suddenly think about 0.5x velocity in this slider here. don't know why, but I feel and it is the way make much fun to play
Also, make whistle at end of slider (00.42.091) whistle done, yea i can feel down speed, but somehow i wanna make it with normal velocity here =/
00:49:245 (4) - add curve (a little anticline) to slope with note (5) then im afraid this slider will be totally hidden under 00:48:437 (2) :|
01:00:091 (7,8,9) - move to same point as 01:00:552 (1) to differentiate drum and vocal stuff apart.lol i dont get it here xD some screenshots would help :!:
01:02:860 (1) - reverse selection(Ctrl+R) might work here. Becuz the rhythm goes counter It's fine here
01:07:014 (3) - make 0.5x velocity cuz the rhythm and voice of vocal goes down. nah
01:09:322 (5) - move down a little will be nice. k
01:24:322 (6) - add curve cuz it makes feeling like in 01:16:937 (7) - i dont wanna make the same slider at the same rhythm =/
01:25:937 (4) - move to same pos of 01:25:476 (3). since it's same vocal. nah
01:26:168 (5,6) - don't think that it should be stop at end of previous slider.
suggest that 01:26:168 (5) - (308,132) and 01:26:399 (6) - at (404,52) ok
01:29:629 (6) - at (168,112) not to stack with (5)? i got it
01:49:360 (7) - at (224,52) was planning to set a trap here, oh well...
02:10:706 (7) - flip horizontal and move right a bit here? no i want it that way ^^
02:16:245 (6) - finish sound no it's better w/o finish
02:37:822 (4) - remove and change to note at 02:37:937 nup
02:45:783 (2) - Ctrl+R ? since the vocal long "paaa" not only makes a kiai but also the slider that waits at near place from "lali". To clarify it, if I were a dancer, I would decide to stop to sing short "lali" before madly dance at long "paaa". That's my thought... yes... i dont understand here either O_o beside, if i make (2) that way, how will i put the other notes?
03:15:322 (9) - add finish sound done

Normal
01:47:629 (2) - why don't make this note to end slider with white line note. since the whistle of slider has effect to create this note.isnt this will make the diff become harder? im afraid some players will miss? no? i'll just add notes and wait for more mods ^^
01:49:476 (2) - ^
01:54:552 (1) - ^
03:14:860 (7) - finish at end ? k

Easy
03:14:860 (4) - add finish sound. done

9.5/10 I trust that you can make it ranked.
(lol thing) To tell you the truth, I love your mapping since Rainbow - A. It nearly makes me come out and dance (at least I have to move my neck while playing this.).

Thx a lot for modding :D and stars lol
artpiggo
This will explain 01:00:091

02:45:783 (2) just put other notes at the same place ?
I have another explain. I think if you use 02:45:322 (1) and 02:45:783 (2) in a same direction (mean right to left), it may be ridiculous since kiai has started at 02:45:783 (2) and all sliders after them in this combo goes from left to right. so that this may be the other reason why I want you to Ctrl+R 02:45:783 (2).

Thank you for your question and little complaint, I surely consider and improve next time ^^

Also, about normal stuff too, I forgot that if it's changed in that way, It will make normal be harder.
Topic Starter
kazumikos
SPOILER

artpiggo wrote:

This will explain 01:00:091

hm I think this will cause spacing confuse( well, i missed =/) so i'll leave it there
02:45:783 (2) just put other notes at the same place ?
I have another explain. I think if you use 02:45:322 (1) and 02:45:783 (2) in a same direction (mean right to left), it may be ridiculous since kiai has started at 02:45:783 (2) and all sliders after them in this combo goes from left to right. so that this may be the other reason why I want you to Ctrl+R 02:45:783 (2). actually i put (1) in the same direction with (2) simply just becuz i want "roly" is followed by "poly", not that i wanna create a connection between the 2 "roly poly". I think different direction between them is not a big deal o_o, they r different rhythm after all xD

Thank you for your question and little complaint, I surely consider and improve next time ^^

Also, about normal stuff too, I forgot that if it's changed in that way, It will make normal be harder.
it's hard to explain the rhythm lol, my explanation is such a mess isnt it? xD

thx 8-) (again)
Charles445
Folder's looking good.

General
  1. The white combo color blends into the background. I suggest removing it.
  2. The green combo color on Easy is different from the green combo color on Normal and Hard. It would be better if they were the same.
  3. Disable letterboxing on all difficulties. Looks better.

    I have no idea who made the skin :(
Easy
  1. 00:15:322 (2,3,4) - Don't stack these, it ruins the movement

    Wow, this is really good!
Normal
  1. 01:47:629 (2) - Streams aren't a good idea for a Normal. Removing this circle would be a good idea.
  2. 01:49:476 (2) - Same with this circle. It's best not to have streams.
  3. 01:55:014 (2) - Remove this too.
  4. 02:09:783 (3) - This quick double repeat slider is a bit hard to read since the repeats come so fast. Maybe make it two sliders next to each other?
  5. 02:42:091 (1,2,3,4,5) - Spacing is a bit off here, make it distance snapped please!

    Great normal!
Hard
  1. 00:58:706 (3) - This slowdown ias a little sudden, try making the speed 0.75x.
  2. 01:01:014 - Add a clap here. It's missing one, and it makes it sound like the rest of the map.
  3. 01:27:783 (5) - Make this 1.50x speed like the other sliders. It's more consistency.
  4. 01:29:168 (5,6) - Stack these fully so players don't mistake it for a stream.

    One of the best maps I've seen in a long time.
I love this mapset >__<
Topic Starter
kazumikos
SPOILER

Charles445 wrote:

Folder's looking good.

General
  1. The white combo color blends into the background. I suggest removing it. it's not really white, it's gray D:
  2. The green combo color on Easy is different from the green combo color on Normal and Hard. It would be better if they were the same. fixed
  3. Disable letterboxing on all difficulties. Looks better.done

    I have no idea who made the skin :(
Easy
  1. 00:15:322 (2,3,4) - Don't stack these, it ruins the movement k

    Wow, this is really good!
Normal
  1. 01:47:629 (2) - Streams aren't a good idea for a Normal. Removing this circle would be a good idea. lol alright
  2. 01:49:476 (2) - Same with this circle. It's best not to have streams.
  3. 01:55:014 (2) - Remove this too.
  4. 02:09:783 (3) - This quick double repeat slider is a bit hard to read since the repeats come so fast. Maybe make it two sliders next to each other? done
  5. 02:42:091 (1,2,3,4,5) - Spacing is a bit off here, make it distance snapped please! she's singing "like this like that" xD

    Great normal!
Hard
  1. 00:58:706 (3) - This slowdown ias a little sudden, try making the speed 0.75x. really? i think it's fine here
  2. 01:01:014 - Add a clap here. It's missing one, and it makes it sound like the rest of the map.i forgot to add one
  3. 01:27:783 (5) - Make this 1.50x speed like the other sliders. It's more consistency. right xD
  4. 01:29:168 (5,6) - Stack these fully so players don't mistake it for a stream.k

    One of the best maps I've seen in a long time.
I love this mapset >__<

thx for modding xD
edit: fixed color
Cyclohexane
Let's go.

[Hard]
Man this is good. However I suggest AR7.

[Normal]
00:37:014 (2,3,4,5) - Not really a fan of this on a Normal.
Again, impressive.

[Easy]
02:34:706 (1) - eww eww eww ugly slider

I'm sorry, that's all I could find, your map is really good.
Topic Starter
kazumikos
SPOILER

Mr Color wrote:

Let's go.

[Hard]
Man this is good. However I suggest AR7. nah

[Normal]
00:37:014 (2,3,4,5) - Not really a fan of this on a Normal. u mean jump? i dont think it's that hard? o_o
Again, impressive.

[Easy]
02:34:706 (1) - eww eww eww ugly slider ok i'll try to make it rounder lol

I'm sorry, that's all I could find, your map is really good.

thx for modding ^^
nimi
hitcircleoverlay is from S i R i R u's CLANNAD skin :P
Topic Starter
kazumikos

Wiinter wrote:

hitcircleoverlay is from S i R i R u's CLANNAD skin :P
thank you~~ ;_; omg
YTYuyu
Sorry about the delay i had to work on my maps.

Easy:
00:31:014(1,2) - can u do it like this? http://puu.sh/6K19
01:06:091(2) - Aline it to the end of the slider. it should be like this or close http://puu.sh/6K4B
02:50:399(3) - Make the slider repeat once and add 3 circles like so http://puu.sh/6K5C
02:55:476 - add a circle and make it clap
03:06:091(5) - x:124 y:220 for the end point

Normal:
00:50:168(4) - NC
03:13:476(4) - 1 grid down

Hard:
01:06:091(1) - stack it on (5) at 01:04:245

This is the best i can do. GL :D
Topic Starter
kazumikos
SPOILER

Byakugan249 wrote:

Sorry about the delay i had to work on my maps.

Easy:
00:31:014(1,2) - can u do it like this? http://puu.sh/6K19 ok
01:06:091(2) - Aline it to the end of the slider. it should be like this or close http://puu.sh/6K4B but distance snap dont let me... lol
02:50:399(3) - Make the slider repeat once and add 3 circles like so http://puu.sh/6K5C done
02:55:476 - add a circle and make it clap k
03:06:091(5) - x:124 y:220 for the end point wot for? O_o

Normal:
00:50:168(4) - NC fixed
03:13:476(4) - 1 grid down ok o_o

Hard:
01:06:091(1) - stack it on (5) at 01:04:245 no thx

This is the best i can do. GL :D

:D thx for ur help
Megurine Luka
Hi. /me from my Queue

[General]

del osb since you dont have any storyboard things.

[Easy]

00:35:168 (x) - add circle
00:45:322 (3,4) - stack is too difficult for Easy players, make a square or something
00:50:168 (1) - hmm>http://puu.sh/6O22
01:01:476 (4) - this stack is fine, but NC please~:3
01:02:860 (7) - no stack
01:07:476 (x) - add circle
01:51:091 (1) - red tick note is not recommended in easy, del
02:08:399 (x) - add circle
02:15:783 (4) - hmm>http://puu.sh/6O2Q
02:32:860 (3) - NC
02:40:245 (1) - no stack
02:52:706 (x) - add circle
03:04:937 (3) - same with before, del
03:09:783 (5) - no stack
03:12:322 (2) - hmm>http://puu.sh/6O3x

[Normal]
AR-1
00:51:322 (x) - add circle
00:58:937 (x) - add circle stack with 5
01:59:399 (5) - end at 01:59:860

no others found

[Hard]
nothing find.

Good map.

Good luck.
Topic Starter
kazumikos
SPOILER

Megurine Luka wrote:

Hi. /me from my Queue

[General]

del osb since you dont have any storyboard things. meh is this necessary? :|

[Easy]

00:35:168 (x) - add circle nah
00:45:322 (3,4) - stack is too difficult for Easy players, make a square or something it is? O_o ok
00:50:168 (1) - hmm>http://puu.sh/6O22 no thx
01:01:476 (4) - this stack is fine, but NC please~:3 kk
01:02:860 (7) - no stack then y the previous one is fine? D:
01:07:476 (x) - add circle nah
01:51:091 (1) - red tick note is not recommended in easy, del there arent many of them, i guess it cant be that hard
02:08:399 (x) - add circle no
02:15:783 (4) - hmm>http://puu.sh/6O2Q hmm.. i'll consider this
02:32:860 (3) - NC k
02:40:245 (1) - no stack y? O_o
02:52:706 (x) - add circle no thx
03:04:937 (3) - same with before, del ^
03:09:783 (5) - no stack fine =3=
03:12:322 (2) - hmm>http://puu.sh/6O3x done

[Normal]
AR-1 hmm.. give me a good reason for this? o_o
00:51:322 (x) - add circle nope
00:58:937 (x) - add circle stack with 5 ^
01:59:399 (5) - end at 01:59:860 i want it end at white tick

no others found

[Hard]
nothing find.

Good map.

Good luck.

thx for modding ^^
Shulin
All opinions based on playing you map, mainly hitsounds this time but w/e. Feel free to ignore anything or everything ^_^

General:

-- Get rid of that awful green colour lol, maybe add another grey or just leave it as 3 combo colours?
-- Kiai is different on hard at 00:16:245 (4) - add this to the other diffs?
-- Add "John Travolta Wanna be" to tags since it's from that mini album (stupid album title, probably the worst I've heard xD)

Easy:

00:10:706 (3) - I think the slider tick clap sounds too loud here, try 50% volume.
00:13:476 (3) - ^
00:31:014 (1) - Finish?
00:31:937 (2) - Reduce the slider tick clap volume to 50% I think it's too loud.
00:43:014 (3) - ^
01:13:937 (5) - What happened to the clap?
01:14:860 (6) - ^
01:30:091 (1) - Finish at 50-60%?
01:46:706 (x) - Note + finish? I suppose you could make a slider here too xD
01:57:783 (2) - I think this sounds better ending at 01:58:706, also reduce the slider tick clap to 50%?
02:14:860 (2) - Clap > whistle?
02:15:783 (4) - ^
03:13:014 (3) - Clap?

Normal:

00:31:014 (1) - Finish?
00:43:937 (5) - New combo?
00:43:937 (5,1,2,3) - Maybe think about using custom whistle 2 here like in [Hard]
00:45:783 (4) - Finish?
00:58:014 (x) - Note? Kind of wanted one here =P
01:13:476 (2) - Whistle?
01:14:399 (4) - ^
01:20:629 (3) - Whistle end?
01:21:783 (5) - Whistle? (You use this pattern at 02:14:399 (1,2,3) -)
01:30:091 (1) - Finish (about 50-60% volume)?
01:46:706 (x) - Note + finish?
02:14:860 (2) - Clap instead of whistle
03:04:245 (3) - Move to 03:04:014? I think the rhythm is better if you continue to follow the vocal here.
03:12:322 (1) - Remove new combo?
03:13:476 (4) - New combo here?

Hard:

00:31:014 (1) - Finish?
00:43:706 (6) - Add whistle to the end?
00:44:399 (2) - Remove clap?
00:45:322 (5) - ^
00:45:783 (9) - Add finish?
00:59:629 (4) - Clap?
01:00:091 (7) - Whistle? You could change it for clap but I think 00:59:860 (5,6,7,8,9) - definitely needs something.
01:29:860 (1) - Finish? Reduce the volume to about 50-60% if you do this.
01:46:706 (x) - Note + finish? (Seems odd where it starts, compare to 00:31:014 (1,2,3) - )
01:46:937 (x) - Note?
02:51:322 (4) - New combo works well here I think.
03:13:476 (4) - New combo?

I think the map is great, you should contact a MAT =)
wmfchris
The soft whistle sounds nice but can be softer. -5dB would be good.

[Hard]
00:12:091 (5) - minor slider shape fixing such that (5) is pointing (2,4)
160,84,12091,2,0,B|212:84|264:108,1,100,8|0
01:22:783 (6) - can't notice the acceleration 030
01:29:629 (6) - clap
01:59:168 (6) - place around (68,124) so that the notes looks like a square?
02:05:168 (6) - to make it symmetrical left+up 1 grid lv4
02:43:937 (7) - an accent (finish) may work well here?
02:46:476 (3) - hidden behind (1), maybe it can be more easily read if it's on the right-bottom side of the sliders?

[Normal]
00:44:399 (1,2,3,4) - need more soft whistle? and (1,2,3) spcaing problem, despite the coming notes I think (2) can be placed in correct spacing rather than being put like this intentionally.
02:12:091 (2) - spacing, right 1 grid lv4, you might need to move the next (1) as well as you stacked that (1) on this note.
02:31:476 onwards : try more whistles? e.g., like:
---------
02:31:476 (2,4)
02:32:860 (1), 02:33:783 (2)
02:36:091 (2)
02:37:947 (4)
---------

1) Agreed with Shulin's general problems.
2) Lacks soft whistle for me, it serves as a light sound than the custom clap here.
3) A steady spacing is quite important for beginners, and I think more of it is needed in [Normal]

And as good as usual, good luck!
Topic Starter
kazumikos

Shulin wrote:

All opinions based on playing you map, mainly hitsounds this time but w/e. Feel free to ignore anything or everything ^_^
SPOILER
General:

-- Get rid of that awful green colour lol, maybe add another grey or just leave it as 3 combo colours? uhm... black? xD
-- Kiai is different on hard at 00:16:245 (4) - add this to the other diffs? i decided to remove it :?
-- Add "John Travolta Wanna be" to tags since it's from that mini album (stupid album title, probably the worst I've heard xD) < agree u_u

Easy:

00:10:706 (3) - I think the slider tick clap sounds too loud here, try 50% volume. k but i think 60% is better ._.
00:13:476 (3) - ^
00:31:014 (1) - Finish? nah
00:31:937 (2) - Reduce the slider tick clap volume to 50% I think it's too loud. k
00:43:014 (3) - ^ ^
01:13:937 (5) - What happened to the clap? i forgot D:
01:14:860 (6) - ^
01:30:091 (1) - Finish at 50-60%? sound good o3o
01:46:706 (x) - Note + finish? I suppose you could make a slider here too xD kk slider
01:57:783 (2) - I think this sounds better ending at 01:58:706, also reduce the slider tick clap to 50%? done
02:14:860 (2) - Clap > whistle? k
02:15:783 (4) - ^
03:13:014 (3) - Clap? ehe :lol:

Normal:

00:31:014 (1) - Finish? uhmm.. no '3'
00:43:937 (5) - New combo?
00:43:937 (5,1,2,3) - Maybe think about using custom whistle 2 here like in [Hard] it's should be 00:44:399 (2,3,4) - :oops: but done
00:45:783 (4) - Finish? nup
00:58:014 (x) - Note? Kind of wanted one here =P alright
01:13:476 (2) - Whistle? forgot = =
01:14:399 (4) - ^
01:20:629 (3) - Whistle end? k
01:21:783 (5) - Whistle? (You use this pattern at 02:14:399 (1,2,3) -) fixed
01:30:091 (1) - Finish (about 50-60% volume)? ^
01:46:706 (x) - Note + finish? ^
02:14:860 (2) - Clap instead of whistle done
03:04:245 (3) - Move to 03:04:014? I think the rhythm is better if you continue to follow the vocal here. oh well
03:12:322 (1) - Remove new combo? fixed
03:13:476 (4) - New combo here?

Hard:

00:31:014 (1) - Finish?
00:43:706 (6) - Add whistle to the end? will consider this =/
00:44:399 (2) - Remove clap? done
00:45:322 (5) - ^
00:45:783 (9) - Add finish?adding finish's somehow working in this diff O_o
00:59:629 (4) - Clap? i want no hitsound there =/
01:00:091 (7) - Whistle? You could change it for clap but I think 00:59:860 (5,6,7,8,9) - definitely needs something. hmm.. clap then
01:29:860 (1) - Finish? Reduce the volume to about 50-60% if you do this. k
01:46:706 (x) - Note + finish? (Seems odd where it starts, compare to 00:31:014 (1,2,3) - ) fixed
01:46:937 (x) - Note? not really like this.. but.. well
02:51:322 (4) - New combo works well here I think.done
03:13:476 (4) - New combo? ^

finally done orz
I think the map is great, you should contact a MAT =)

wew thx shulin~~~ :D
Topic Starter
kazumikos

wmfchris wrote:

SPOILER
The soft whistle sounds nice but can be softer. -5dB would be good. :? i think it's fine

[Hard]
00:12:091 (5) - minor slider shape fixing such that (5) is pointing (2,4)
160,84,12091,2,0,B|212:84|264:108,1,100,8|0
fixed, not really see da difference though o_o
01:22:783 (6) - can't notice the acceleration 030 yes, but not easy to miss either :P
01:29:629 (6) - clap since it's already got whistle there, i dont wanna add clap
01:59:168 (6) - place around (68,124) so that the notes looks like a square? i didnt try to make a square.. D:
02:05:168 (6) - to make it symmetrical left+up 1 grid lv4 i dont wanna make it symmetrical, it's a square xD
02:43:937 (7) - an accent (finish) may work well here?hmm, will think abt this
02:46:476 (3) - hidden behind (1), maybe it can be more easily read if it's on the right-bottom side of the sliders? i just wanna make it stack with (1), is it really that hard to read? D:

[Normal]
00:44:399 (1,2,3,4) - need more soft whistle? and (1,2,3) spcaing problem, despite the coming notes I think (2) can be placed in correct spacing rather than being put like this intentionally. added whistle, and yes i tried to make a little jump here, hope it's ok? :?
02:12:091 (2) - spacing, right 1 grid lv4, you might need to move the next (1) as well as you stacked that (1) on this note. fixed
02:31:476 onwards : try more whistles? e.g., like: alright, i'll add more whistle thx for suggestions
---------
02:31:476 (2,4)
02:32:860 (1), 02:33:783 (2)
02:36:091 (2)
02:37:947 (4)
---------

1) Agreed with Shulin's general problems.
2) Lacks soft whistle for me, it serves as a light sound than the custom clap here.
3) A steady spacing is quite important for beginners, and I think more of it is needed in [Normal] ok i'll w8 for more mod abt this

And as good as usual, good luck!

thx for modding ^^
Rei Hakurei
[request from queue]

[Easy]
> 1/2 is really sudden lol
> overall is ok~
01:00:552 (2,3,1) - i don't sure to give the stacking and reverse path to beginner
01:01:937 (2,3,4) - ^
01:28:706 (2) - New Combo
01:29:629 (4) - make straight (from 2 to 3)
01:51:091 (1,2,3) - 1/2 lol, make them into circle x1 and slider x1
02:49:476 (2) - too long, shorter by 1/2
03:04:937 (3) - remove

[Normal]
> no problem except some minor problem for me. ;)
00:07:014 (1,2,3,4) - spread ?
00:37:476 (3,4,5) - inconsistency of spacing/too far
00:44:860 (3,4,5) - ^
01:06:091 (1,2,3) - ^
01:13:476 (2,3,4,5) - ^
01:21:322 (4,5,6) - ^

[Hard]
> nice jumps :D
> generally a bit confusing for me to read some jumps and stacking (even jumps is easier than stream)
01:09:322 (5) - overlapping slider path (a bit surprising), move it away from (4)
02:45:783 (2) - overlapping slider path, not really problem

something is crushes!! XP
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