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Timbaland - The Way I Are feat Keri Hilson & D.O.E.

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Topic Starter
Irreversible
This beatmap was submitted using in-game submission on Donnerstag, 1. November 2018 at 21:10:40

Artist: Timbaland
Title: The Way I Are feat Keri Hilson & D.O.E.
Tags: shock value featuring voli -space- baby it's alright now you ain't gotta flaunt for me exotic holidays sad story only inside matters team dissie
BPM: 114,72
Filesize: 5698kb
Play Time: 02:59
Difficulties Available:
  1. Irroli's Hard (2,67 stars, 380 notes)
  2. Space's Normal (1,45 stars, 186 notes)
  3. Talk To Me Gurl (by Irroli) (3,7 stars, 525 notes)
Download: Timbaland - The Way I Are feat Keri Hilson & D.O.E.
Information: Scores/Beatmap Listing
---------------
Normal: Space
Hard: Voli & Irre
Insane: Irre & Voli

redl as of first may 2018

Voli
Voli don't got a huge ol' house I rent a room in Irre's house
Mekki
gud shit
6th
[Insane]
00:20:206 (1,2,3) - Clicking red + blue ticks feels a bit annoying since it's inconsistent with previous rhythm, maybe a reverse slider here 00:20:206 - would fit better ?
01:34:474 (1,2,3,4) - The spacing between (2) and (3) doesn't seem to make much sense imo, the 3 first circles are mapped as if the song was decreasing in intensity though it's not the case, and then you have a big jump
02:10:038 (6,7,8) - They feel slightlyyyyyyyyy overspaced imo, if you compare them to previous patterns

[Hard]
00:48:448 (3) - Making it 1/1 rather than 1/2 would express the vocals better imo.
01:52:256 (4) - NC ? Consistency with 02:00:624 (1) -
02:02:455 (5,6,1,2,3,4,5) - Feels like a spike tbh

[Normal]
00:45:310 (3,3,3) - Imo those sliders feel really weird because they contrast a lot with the rest in terms of tapping. I mean, you mapped most of the white ticks, so keeping the button pressed for an entire measure is awkward to me. Same goes for 01:35:520 (4,3,3) -
02:23:114 (6,1) - Just increase the spacing a bit so it looks visually consistent
Hollow Delta
nm req irc

bitrate of mp3 is 211kbs. You'll need to compress it down to 192 to save up space.
No preview points are set. Please set those up.
Pls hitsound Hard and Insane. You already knew this xp
Insane

  1. 02:01:136 (2) -
  2. 01:18:914 (1,2) - Feel you should use the NC pattern from 00:28:705 (2,1) - because putting the NC on the 1/4 note could be misread as 1/2 when you used NC to contrast 1/2 snapping at 01:17:476 (1,1,1) -
  3. 01:34:474 (1,2,3,4) - I think the spacing here would better fit the song if all the notes shared a similar, consistent spacing like 00:44:264 (3,4,5,6) - as using variable distance for notes similar in intensity could be difficult to play.
  4. 02:16:838 (4) - I think the extra reverse makes this pattern more difficult to read as it seems it's mapped to the keyboard along with 02:15:792 (2,3) - but then switches to vocals at 02:16:838 (4) - yet is still visually implying it is mapped to the keyboard. Removing the reverse works as the spacing is still consistent.
  5. 02:18:407 (1) - Generally speaking you use NC to contrast differences in SV and distance, so placing nc here when it wasn't needed at 02:10:038 (6) - 02:14:222 (4) - I think would misdirect the player into playing it differently.
  6. 02:18:407 (1) - Same as above, I noticed while gathering examples xp



Hard
  1. 01:29:243 (3,2) - I feel like this overlap is difficult to anticipate because the map so far has only used overlaps to stack circles on sliders. Not the other way around.
  2. 00:49:364 (5,1) - Using the same NC pattern 00:47:141 (4,1) - a 1/2 stack as you do for 1/4 stacks could be misleading to play. I suggest switches the places of this nc to 00:49:364 (5) - to let the player know this isn't a 1/2 stack.
  3. 01:39:573 (4) - Similar to above
  4. 01:42:351 (3) - somehow aimod didn't pick up this is an unsnapped note xp
  5. 01:48:856 - From here to the end of the kiai, sliders with multiple reverses start appearing, which I feel would be surprising to newer players because they're only used to single reverse sliders like in the intro (Ex. 00:12:622 (3) - 00:16:806 (3) - 00:20:206 (1) - ) to better have the player prepared for sliders with multiple reverses, I suggest changing some of the reverse sliders to 3-reverse sliders in the intro so that the player is prepared for this section.
  6. 02:15:007 (4) - I feel the player wont anticipate this note because they're fixed on the rhythm of 02:06:900 (1,2,3) - 02:08:992 (1,2,3,1,2,3) - 02:11:084 (1,2,3) - I suggest replacing the rhythm with https://puu.sh/yHTtt/7ef5a6fda2.png or https://puu.sh/yHTuo/03b7a402c1.png as they both contrast the rhythm without hurting the player's reading.
  7. 02:19:191 (3) - I feel like using kick sliders at the end here but no where else would hurt the player because they're not 'equipped' for it. Instead of contrasting the new rhythm with kick sliders use circles followed by 1/2 sliders. https://puu.sh/yHTJP/32e96feeab.jpg https://puu.sh/yHTLt/0433db28a6.jpg



Title: The Way I are
Artist(s): Timbaland
Tags to add: audio version shock value ft keri hilson & and d.o.e doe featuring feat
Sources: https://www.youtube.com/watch?v=U5rLz5AZBIA
https://soundcloud.com/timbaland/the-way-i-are-album-version
http://www.timbalandmusic.com/music/timbaland-presents-shock-value-edited

Title from the fact that not every source has that (album version) and not every source includes the other artists in the title.


Normal looked okay. gl!
Gordon123
as Voli's req :3
[general]
  1. mew mp3 if u want : http://puu.sh/yUVAa/c56e3122c6.rar
    with mew mp3 BPM=115 Offset=9796
  2. where is Preview Point?
[normal]

  • 01:54:348 (1,2) - why this moment you use only one time in ur Diff? u can make it in other place,for example here : 00:15:499 (3,4) -
[hard]
  • 00:47:402 (1) - why are you missing an important lingering sound? for example u can improve this place : http://puu.sh/yUW1b/f262972e1c.jpg
    00:55:771 (1) - same too here
    01:16:691 (1,2) - make more distance between objects
    02:18:145 (7) - ^
    02:43:250 (2) - stack head with 02:41:942 (4) - with this tail slider
[inasne]
  • 00:25:567 (2,1) - stack with 00:24:913 (2) - tail
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Mekki
yaaaaas, gurl woooorkk
Mekki
[Space's Normal]
02:23:637 (1,2,1,2,1,2,1,2) - This whole part looks too undermapped for a Normal diff. Mapping the instrumentals between those gaps 02:27:298 (3) - 02:31:482 (3) - and so on would propose a better song representation to a Normal diff.

The rest of the diff is really solid and clean.

[Hard]
01:43:626 (4,5,6,7) - I would start the stack at (5) instead of (4), this way it proposes more movement to the patterning because having 4 circles stacked at this part kinda of breaks the flow considering song is not slow or something liek that. Also you could propose a better symmetrical pattern, check it out: https://osu.ppy.sh/ss/10835929
02:07:946 (1,2) - Song is asking for more at this part rather than just two 1/1 with low spacing circles. You could rather increase the spacing for those to make cursor movement higher or make the rhythm harder by following the ''ye ye'' completely.
02:13:176 (1,2,3,1,2,3,4) - Why did you increase the spacing for this part when the previous part 02:08:992 (1,2,3,1,2,3) - where song is exactly the same, has a much lower spacing. It feels unconsistent to my view, consider using the same spacing for both.

Feels simple and clean.

[Talk to me GURL] gurl
00:25:567 (2) - I see you put the normal whistle to this part because his vocals just started, but it looks inconsistent as you didn't use it anywhere else on his vocals afterwards. Leaving this one with no hitsounds should represent the part better.
00:40:080 (4) - I would stack this one under 00:39:296 (2) - the current spacing is too big while song is actually not that strong. Stacking under (2) would lower the spacing and it fits the song best.
01:15:645 (1,1) - I would recommend for you to map something different there rather than continuing the decrease pattern. The decreasing vocals stops at those sliders, and the male vocals/instrumentals continues in a stronger way. Mapping his vocals would represent the song better.
01:34:735 (2) - The current placement of this circle kinda of kills the emphasys of the pattern, the beat on (3) is much stronger than (2) and they should be more distant than each other than they are from (1) to (2). Moving (2) lower would improve the flow/emphasys a lot. Check it out: https://osu.ppy.sh/ss/10835595
01:37:350 (5) - The normal sampleset on the head of this slider might have just been an accident, as it weren't used here 00:47:141 (5) - and it doesn't fit the song well.
01:47:026 (2) - Consider adding 5% volume to the tail of this slider, a 1/8 slider used only once to emphasize vocals like that feels weird if the tail doesn't get muted, it doesn't fit anywhere the song/vocals having two hitsounds that close.
02:04:024 (2,3,4,1,2,3,4) - The song is keeping the same intensity here so I don't get why you are using a decreasing pattern there, it plays weird as it doesn't relate to the song. Consider using more or less the same spacing for those circles.
02:22:591 (8) - Adding a Nc here would improve readability a lot and would also help to consistency, since this combo is too long compared to the other ones in this section.

I hope this mod helps you in anything. Bye!
Topic Starter
Irreversible

6th wrote:

[Insane]
00:20:206 (1,2,3) - Clicking red + blue ticks feels a bit annoying since it's inconsistent with previous rhythm, maybe a reverse slider here 00:20:206 - would fit better ? yes
01:34:474 (1,2,3,4) - The spacing between (2) and (3) doesn't seem to make much sense imo, the 3 first circles are mapped as if the song was decreasing in intensity though it's not the case, and then you have a big jump I think the strength in the phrase "It's alright" loses momentum here
02:10:038 (6,7,8) - They feel slightlyyyyyyyyy overspaced imo, if you compare them to previous patterns yes

[Hard]
00:48:448 (3) - Making it 1/1 rather than 1/2 would express the vocals better imo. I think the vocals don't offer that
01:52:256 (4) - NC ? Consistency with 02:00:624 (1) - yess
02:02:455 (5,6,1,2,3,4,5) - Feels like a spike tbh This fits because it's the end of this part! :D Higher intensity for a more spectacular end

[Normal]
00:45:310 (3,3,3) - Imo those sliders feel really weird because they contrast a lot with the rest in terms of tapping. I mean, you mapped most of the white ticks, so keeping the button pressed for an entire measure is awkward to me. Same goes for 01:35:520 (4,3,3) - hmm, a bit unsure about this because i like the idea of following vocals here
02:23:114 (6,1) - Just increase the spacing a bit so it looks visually consistent yea
Thank you 6th :) cutie mod!

Bubblun wrote:

nm req irc

bitrate of mp3 is 211kbs. You'll need to compress it down to 192 to save up space. thx, i don't even know how i get those weird numbers all the time
No preview points are set. Please set those up. yea
Pls hitsound Hard and Insane. You already knew this xp i did! it's hitsounded now. Like it?
Insane

  1. 02:01:136 (2) -
  2. 01:18:914 (1,2) - Feel you should use the NC pattern from 00:28:705 (2,1) - because putting the NC on the 1/4 note could be misread as 1/2 when you used NC to contrast 1/2 snapping at 01:17:476 (1,1,1) - yea
  3. 01:34:474 (1,2,3,4) - I think the spacing here would better fit the song if all the notes shared a similar, consistent spacing like 00:44:264 (3,4,5,6) - as using variable distance for notes similar in intensity could be difficult to play. mhh i'd like to keep it. just feel like it's rly fitting the vocals
  4. 02:16:838 (4) - I think the extra reverse makes this pattern more difficult to read as it seems it's mapped to the keyboard along with 02:15:792 (2,3) - but then switches to vocals at 02:16:838 (4) - yet is still visually implying it is mapped to the keyboard. Removing the reverse works as the spacing is still consistent. yea
  5. 02:18:407 (1) - Generally speaking you use NC to contrast differences in SV and distance, so placing nc here when it wasn't needed at 02:10:038 (6) - 02:14:222 (4) - I think would misdirect the player into playing it differently. yea
  6. 02:18:407 (1) - Same as above, I noticed while gathering examples xp yea

Hard
  1. 01:29:243 (3,2) - I feel like this overlap is difficult to anticipate because the map so far has only used overlaps to stack circles on sliders. Not the other way around. Hm.. I've always enjoyed patterns like this back then, so I thought why not going for it and introduce it
  2. 00:49:364 (5,1) - Using the same NC pattern 00:47:141 (4,1) - a 1/2 stack as you do for 1/4 stacks could be misleading to play. I suggest switches the places of this nc to 00:49:364 (5) - to let the player know this isn't a 1/2 stack. People won't anticipate that I believe, and the strong beat is clearly on white here
  3. 01:39:573 (4) - Similar to above
  4. 01:42:351 (3) - somehow aimod didn't pick up this is an unsnapped note xp that's my style looljk
  5. 01:48:856 - From here to the end of the kiai, sliders with multiple reverses start appearing, which I feel would be surprising to newer players because they're only used to single reverse sliders like in the intro (Ex. 00:12:622 (3) - 00:16:806 (3) - 00:20:206 (1) - ) to better have the player prepared for sliders with multiple reverses, I suggest changing some of the reverse sliders to 3-reverse sliders in the intro so that the player is prepared for this section. good point, iremoved the repeat tho
  6. 02:15:007 (4) - I feel the player wont anticipate this note because they're fixed on the rhythm of 02:06:900 (1,2,3) - 02:08:992 (1,2,3,1,2,3) - 02:11:084 (1,2,3) - I suggest replacing the rhythm with https://puu.sh/yHTtt/7ef5a6fda2.png or https://puu.sh/yHTuo/03b7a402c1.png as they both contrast the rhythm without hurting the player's reading. yeah right! made it more anticipateble
  7. 02:19:191 (3) - I feel like using kick sliders at the end here but no where else would hurt the player because they're not 'equipped' for it. Instead of contrasting the new rhythm with kick sliders use circles followed by 1/2 sliders. https://puu.sh/yHTJP/32e96feeab.jpg tat one's fine thohttps://puu.sh/yHTLt/0433db28a6.jpg

Title: The Way I are
Artist(s): Timbaland
Tags to add: audio version shock value ft keri hilson & and d.o.e doe featuring feat
Sources: https://www.youtube.com/watch?v=U5rLz5AZBIA
https://soundcloud.com/timbaland/the-wa ... um-version
http://www.timbalandmusic.com/music/tim ... lue-edited

Title from the fact that not every source has that (album version) and not every source includes the other artists in the title.


Normal looked okay. gl!
Thanks bubblun! that was helpful

Gordon123 wrote:

as Voli's req :3
[general]
  1. mew mp3 if u want : http://puu.sh/yUVAa/c56e3122c6.rar thanks, yes i do! :D
    with mew mp3 BPM=115 Offset=9796
  2. where is Preview Point?
[normal]

  • 01:54:348 (1,2) - why this moment you use only one time in ur Diff? u can make it in other place,for example here : 00:15:499 (3,4) - what?
[hard]
  • 00:47:402 (1) - why are you missing an important lingering sound? for example u can improve this place : http://puu.sh/yUW1b/f262972e1c.jpg
    00:55:771 (1) - same too here mhh, that's some rhythm variation which really suits this song.
    01:16:691 (1,2) - make more distance between objects antijump
    02:18:145 (7) - ^
    02:43:250 (2) - stack head with 02:41:942 (4) - with this tail slider oki
[inasne]
  • 00:25:567 (2,1) - stack with 00:24:913 (2) - tail oki
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
Thank you gordon!! cute :)

MkGuh wrote:

[Space's Normal]
02:23:637 (1,2,1,2,1,2,1,2) - This whole part looks too undermapped for a Normal diff. Mapping the instrumentals between those gaps 02:27:298 (3) - 02:31:482 (3) - and so on would propose a better song representation to a Normal diff. Hmm, considering how the vocals are, I think this is really representatiing!

The rest of the diff is really solid and clean.

[Hard]
01:43:626 (4,5,6,7) - I would start the stack at (5) instead of (4), this way it proposes more movement to the patterning because having 4 circles stacked at this part kinda of breaks the flow considering song is not slow or something liek that. Also you could propose a better symmetrical pattern, check it out: https://osu.ppy.sh/ss/10835929 I see where you are coming from, but I wanted to express "WITH-OUT-THE-PERKS"
02:07:946 (1,2) - Song is asking for more at this part rather than just two 1/1 with low spacing circles. You could rather increase the spacing for those to make cursor movement higher or make the rhythm harder by following the ''ye ye'' completely. Mhm, if you compare to the other part, you will see how the density goes up. Thing here is, the backgrund is actually not really existent, hence why I've decided for lower density.
02:13:176 (1,2,3,1,2,3,4) - Why did you increase the spacing for this part when the previous part 02:08:992 (1,2,3,1,2,3) - where song is exactly the same, has a much lower spacing. It feels unconsistent to my view, consider using the same spacing for both. good point, fix

Feels simple and clean.

[Talk to me GURL] gurl
00:25:567 (2) - I see you put the normal whistle to this part because his vocals just started, but it looks inconsistent as you didn't use it anywhere else on his vocals afterwards. Leaving this one with no hitsounds should represent the part better.I actually agree
00:40:080 (4) - I would stack this one under 00:39:296 (2) - the current spacing is too big while song is actually not that strong. Stacking under (2) would lower the spacing and it fits the song best. good
01:15:645 (1,1) - I would recommend for you to map something different there rather than continuing the decrease pattern. The decreasing vocals stops at those sliders, and the male vocals/instrumentals continues in a stronger way. Mapping his vocals would represent the song better. mhh, disagree im following the echo (decreasing) here :)
01:34:735 (2) - The current placement of this circle kinda of kills the emphasys of the pattern, the beat on (3) is much stronger than (2) and they should be more distant than each other than they are from (1) to (2). Moving (2) lower would improve the flow/emphasys a lot. Check it out: https://osu.ppy.sh/ss/10835595 nooo it really doesn't D: IT fits the vocals so well, a bit unconventional but rly good
01:37:350 (5) - The normal sampleset on the head of this slider might have just been an accident, as it weren't used here 00:47:141 (5) - and it doesn't fit the song well. fx
01:47:026 (2) - Consider adding 5% volume to the tail of this slider, a 1/8 slider used only once to emphasize vocals like that feels weird if the tail doesn't get muted, it doesn't fit anywhere the song/vocals having two hitsounds that close. fx like a real gurl
02:04:024 (2,3,4,1,2,3,4) - The song is keeping the same intensity here so I don't get why you are using a decreasing pattern there, it plays weird as it doesn't relate to the song. Consider using more or less the same spacing for those circles.i think the intention was to lead out the part, which is really cool
02:22:591 (8) - Adding a Nc here would improve readability a lot and would also help to consistency, since this combo is too long compared to the other ones in this section. fx

I hope this mod helps you in anything. Bye!
this helped a lot, thanks mkguh!
Hollow Delta
Fixed metadata and adjusted some patterns. gl dude xp
Topic Starter
Irreversible
Thanks!
Izzywing
oh man, this was the jam back in like middle school lol

i can qualify if you need me
Izzywing
ok

general -

we talked in game about offset, we agreed its a bit late and something -10ms would fit better. I have to pop over this, unfortunately.

hard diff -

01:19:359 (1,2,3,4,5,6,7) - not really sure about this being so low spaicng when in the same section, there are dense circle patterns like 01:27:204 (5,1,2,3,4,1) - and 01:29:819 (1,2,3) - has the higest spacing so far seen in the map. I would either buff the earlier pattern or nerf the later ones.
01:30:865 - I get the break thing going on here but I still think you can map this beat. Still gives the effect of lower density but I think it's less weird in gameplay.

In a general sense I feel like this diff lacks cohesion, the first half of the second chorus uses 3/4 sliders which are not present in any of the other kiais. The increased density in the that kiai I think actually does a better job of representing the song and I think the other kiais could use some 3/4 sliders and added density in 1/4 rhythm in general to improve it.

01:39:234 (3,4,1) - another example is this, which is the first split 1/4 in the entire map. This could have easily shown up in the first chorus as well. As it is it just feels pretty randomly tossed in there.

02:09:045 (1,2,3,1,2,3) - Not really sure what this is following. edit - okay I kinda get it I think, sorta like a mix of the drum and vocals? It's pretty weird but I guess it makes sense.
02:22:382 (5,6) - probably wouldn't space this out since the 3/4 gaps in this section are not spaced like this.

This diff has some cool concepts, I think you could utilize 3/4 sliders more in the kiais especially, as only one of the sections uses them atm which makes it feel kind of inconsistent.

--

top diff -

01:47:079 (2) - This isn't terrible or anything but it feels really out of place in the map, since it's the only example of such a slider.
01:40:803 (1,2,3) - I understand the blanket and stuff but this pattern is much more visually cramped than most patterns in the map and kinda sticks out because of it
02:22:382 (3,4,1) - feels odd that you introduce 1/4 jumps at the end of the map after the choruses, and in doing so this one is really really spaced. I would nerf this. personally I'd remove both the 1/4 jumps (even 02:16:891 (4,5,6,7,1) - ) because they are kinda just randomly slapped in the end of the map.
02:57:163 (1,2,1,2,1,2,1,2) - cute pattern, but I think it can be made a little prettier by increasing the spacing between the sliders, as it is now some of them touch and some don't which is kinda weird

--

call me back!
MaridiuS
damn this song
BanchoBot
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