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celas - Azul (Remix)

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Total Posts
34
Topic Starter
AngelHoney
This beatmap was submitted using in-game submission on 2012年1月13日 at 2:49:34

Artist: celas
Title: Azul (Remix)
Source: BMS
Tags: TW-KUMA01 lepidopodus stream
BPM: 195
Filesize: 2982kb
Play Time: 02:06
Difficulties Available:
  1. Another (5 stars, 453 notes)
  2. Extra (4.72 stars, 668 notes)
  3. Hyper (4.76 stars, 251 notes)
  4. KUMA's Taiko (4.83 stars, 758 notes)
  5. lepidon! - Taiko Oni (4.94 stars, 960 notes)
  6. Normal (1.89 stars, 100 notes)
Download: celas - Azul (Remix)
Information: Scores/Beatmap Listing
---------------
thx for lepidopodus's diff

thx for TW-KUMA01's diff

Map DownLoad Link : http://puu.sh/mVl5 ( Map下載鏈接 )
Topic Starter
AngelHoney
:) :) :)
Heatherfield
oh shit
Backfire
Can I make a taiko?
I've made a taiko for it before :x
Topic Starter
AngelHoney
sry , maybe you cant ...

already have two people make taiko for this map Orz :?
Backfire
Jeez.
Oh well, don't worry about it then.
lepidopodus
What a silly Taiko map I made, lol. 958 combo, lvl. 10. Hope you enjoy it.

Download: celas - Azul (Remix) (AngelHoney) [lepidon! - Taiko Oni].osu
Gundam
留名 目测鬼畜预定ww
spboxer3

[general]

  1. none

[Easy]

  1. kaia統一
  2. 00:47:169 (1,2,4,1) - 間距不同?
  3. 00:49:630 (1,2,4,1) - ^
  4. 01:26:553 (1,2,3,4,5) - 全部都各NC一次 時間太長了HP會一直減 對於新手player來說太難了 於是最好的方法就是加NC來回HP
  5. 01:41:323 (1,2,3,4) - 排列的位置有些不同 應該是(4)的位置有些偏掉了

[Normal]

  1. 00:58:861 (3,4) - 偏了
  2. 01:03:169 (7) - NC 道理和Easy一樣
  3. 01:14:246 (1,2,3,4,1,2,3,4) - 怎麼聽怎麼詭異lol 慢(快)了1/3
  4. 01:17:938 (6) - NC
  5. 01:38:861 (5) - ^
  6. 01:49:938 (5) - ^
  7. 01:53:630 (1,2,3,4,1,2,3,4) - 同樣問題呢...

[Hard]

  1. 果然很坑爹阿!!

[Insane]

  1. 00:50:092 (3) - 不得不說這種slider好醜阿233 ((光速逃
  2. 02:04:707 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 這個弧度lol 不平均阿... 隨便看一下 (2)的位置就是偏的


[哭馬's Taiko]

  1. 建議HP還有OD和lepidop一樣

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議


ok這樣就好了吧~
star~
Topic Starter
AngelHoney
almost done ~ thx :)
Jenny
"OMG AHO SO UNRANKABLE!!!11" - i see comments like this coming

I like this map + song, feel hugged :3
DaxMasterix
:I
YGOkid8
i both approve and disapprove, mixed feelings.

on one hand, you have a map that has a good spread of difficulties, but on the other hand, the only reason this wouldn't be okay is because the name of the difficulties don't fully match up with what the diff. is.

what i mean is right now, despite star ratings, easy is a normal and normal is a hard. easy DOES have easy material stuff in it, but the number of normal stuff makes it more normal. hard is an insane, and insane is just a more insane insane (expert i guess?).

in a situation like this, i suggest renaming the diffs. (and messing around the the difficulty settings too), as well as turning easy into a normal and making a proper easy. however, the problem is that you have two taiko diffs. and adding another diff. wouldn't be allowed. i'd suggest removing one taiko (since they're both around the same difficulty, i would think it's okay), but i know it's not easy to just up and delete a diff. someone has spent time making.

those are my thoughts on this map. it MIGHT be rankable as it is through heaps of thorough debate and what not, i dunno. but just so you know, i wouldn't approve of it as it is right now.
Topic Starter
AngelHoney
hm. yes you are right :< i should do something on it

then i renamed diffs name , and fixed something on Easy(Normal)

and now N H I and I+ looks better now :3

thx for suggestions~ :) :)
Mismagius
About the difficulty spread, we're discussing about it. If you add an Easy, it will be okay except for the 7-diff maximum. We are trying to set a new limit for difficulties. For now, I'm not sure about this being ready to be ranked atm because of the spread. Oh well.. We'll see what happens after some time. The map quality is awesome, though.

~General~
  1. Folder seems to be okay.
[Normal]


  • Approach Rate +1? It kinda feels better to play after raising it.
  1. 01:48:707 (4,5) - I got confused the first time I played this, since I was expecting only one repeat. IMO it would be better if you did this.
  2. 02:03:476 (4) - Add a new combo? There's a big white tick there and also fits with the song
[Extra]


  • Uhhhh, I think there is something wrong with the Star Rating here. Put HP Drain as 6 and it will be fixed.
  1. 00:23:784 (4) - This combo is pretty long without reason... I'd add a new combo here.
  2. 00:28:707 (4) - ^
  3. 00:33:630 (7) - ^
  4. 00:38:553 (13) - New combo, please.. The player needs to regain a bit of HP after those streams.
  5. 00:50:861 (5) - Once again, new combo, there's a new pattern here and I don't see why not put new combo here.
  6. 01:03:169 (11) - Same as 00:38:553. Nice streams, by the way. :)
  7. 01:10:553 (17) - Add a new combo to split this combo?
  8. 01:20:400 (17) - ^
  9. 01:23:015 (18) - ^
  10. 01:36:400 (3) - Add a new combo here? This combo is pretty long..
  11. 01:38:861 (12) - ^
  12. 01:47:323 (13) - Add a new combo so the player can regain some HP after the streams..
  13. 01:49:938 (19) - Add a new combo here to split the combo. I don't even think 34-note combos are rankable..
  14. 01:57:323 (17) - ^ but this combo is 32-note long..
[Hyper]


  • Approach Rate +1, pleeeease. This is way too slow at the moment >:
  1. 01:47:476 (5) - Maybe add a new combo here? It seems to be a new pattern..

    I couldn't really find anything in this difficulty, but I'm really unsure about 01:48:707 (1) stuff which may confuse a lot of players. Try to get some opinions on it, it would be way better.
[Another]
  1. 00:58:246 (9) - I'd add a new combo to this, it seems pretty long without reason.
  2. 01:42:553 (7) - Add a new combo to split this combo a bit?
  3. 02:05:323 (8) - ^

    This difficulty is really fun, mostly the awesome streams that don't get me tired. Sorry that I couldn't find anything, but this is a pretty awesome map.
So yeah, I will try to check this map as soon as possible after the decision of the 6-diff rule getting away. Awesome map anyway.
Topic Starter
AngelHoney

Blue Dragon wrote:

About the difficulty spread, we're discussing about it. If you add an Easy, it will be okay except for the 7-diff maximum. We are trying to set a new limit for difficulties. For now, I'm not sure about this being ready to be ranked atm because of the spread. Oh well.. We'll see what happens after some time. The map quality is awesome, though.

~General~
  1. Folder seems to be okay.
[Normal]


  • Approach Rate +1? It kinda feels better to play after raising it. y
  1. 01:48:707 (4,5) - I got confused the first time I played this, since I was expecting only one repeat. IMO it would be better if you did this.y
  2. 02:03:476 (4) - Add a new combo? There's a big white tick there and also fits with the song y
[Extra]


  • Uhhhh, I think there is something wrong with the Star Rating here. Put HP Drain as 6 and it will be fixed. y
  1. 00:23:784 (4) - This combo is pretty long without reason... I'd add a new combo here.
  2. 00:28:707 (4) - ^
  3. 00:33:630 (7) - ^
  4. 00:38:553 (13) - New combo, please.. The player needs to regain a bit of HP after those streams.
  5. 00:50:861 (5) - Once again, new combo, there's a new pattern here and I don't see why not put new combo here.
  6. 01:03:169 (11) - Same as 00:38:553. Nice streams, by the way. :)
  7. 01:10:553 (17) - Add a new combo to split this combo?
  8. 01:20:400 (17) - ^
  9. 01:23:015 (18) - ^
  10. 01:36:400 (3) - Add a new combo here? This combo is pretty long..y
  11. 01:38:861 (12) - ^
  12. 01:47:323 (13) - Add a new combo so the player can regain some HP after the streams..
  13. 01:49:938 (19) - Add a new combo here to split the combo. I don't even think 34-note combos are rankable..
  14. 01:57:323 (17) - ^ but this combo is 32-note long..

    hmm...really dont like to add NC to split stream in this map o.o;
[Hyper]


  • Approach Rate +1, pleeeease. This is way too slow at the moment >: y
  1. 01:47:476 (5) - Maybe add a new combo here? It seems to be a new pattern..

    I couldn't really find anything in this difficulty, but I'm really unsure about 01:48:707 (1) stuff which may confuse a lot of players. Try to get some opinions on it, it would be way better. y
[Another]
  1. 00:58:246 (9) - I'd add a new combo to this, it seems pretty long without reason.
  2. 01:42:553 (7) - Add a new combo to split this combo a bit?
  3. 02:05:323 (8) - ^

    This difficulty is really fun, mostly the awesome streams that don't get me tired. Sorry that I couldn't find anything, but this is a pretty awesome map.
So yeah, I will try to check this map as soon as possible after the decision of the 6-diff rule getting away. Awesome map anyway.
:) :) :)
Kurai
Normal
  1. 00:22:553 (1) - I don't really understand this new combo, it doesn't make sense to me :/ Consider removing it ?
  2. 00:38:246 (2,3) - These sliders sound awkward to me. Imo, somethin like this fits more the music :
  3. 00:55:476 (6,1,2,3,4,1) - I would do this pattern like this. In that way, 00:56:707 (4) doesn't cover the track of the slider.
  4. 01:01:938 (1,2,3,4) - I'm not really for this kind of patterns in the easiest diffs. Beginners aren't really used to kick sliders, even if it's 1/2 , don't forget that it is 195BPM.
KUMA's Taiko
  1. 00:20:092 (98) - The slider velocity is too low here, the slider hides the spot where which tell the player when he has to click when we almost need to click 00:22:400 (99). That's quite confusing even if this diff is for experienced players :/
  2. 01:14:246 (301,302,303,304,305,306,307,308,309,310,311,312,313,314,315,316,317) - Why are you using big notes here ? Even if this is 1/3, the BPM is high it is quite hard to click them. You ouht to use normal notes here :/
  3. 01:35:476 (423) - Katsu ?
  4. 01:48:707 (43,44,45,46,47,48,49,50) - Same as before
Hyper
  1. 00:22:553 (2) - If you really want to keep the new combo at this spot in Normal, add it on this note too in Hyper.
  2. 00:57:015 (1,2,3,4) - This stacking is very confusing, I mean, every litle slider overlap another little slider which is messy due to the hitbursts and etc.
  3. 01:48:707 (1,2,3,4,1,2) - ^
Another
  1. 00:22:553 (1) - As in Normal, I don't understand this new combo.
  2. 00:37:015 (6) - Why a kick slider here ? A 1/2 slider like what you have done at 00:33:938 (6) ; 00:34:553 (8) ; etc. is enough.
Extra
  1. 00:22:553 (1) -
    1. Same thing as in nor mal or the new combo.
    2. This slider overlaps itself at the end, you should make its end like this :
  2. 00:38:553 (13) - Add a new combo, 26 notes in the same pattern is too much.
  3. 00:47:169 (1) - The beginning overlaps the slider track which is very confusing. It is almost a burai slider (which is unrankable).
  4. 00:47:630 (2) - ^
  5. 00:53:323 (4) - ^
  6. 00:58:861 (11,12,13,14) - Ok, I can understand all the previous patterns because it's an extra diff and it is dedicated to pros, but 1/4 jumps, no seriously I can't >ww<
  7. 01:00:707 (6) - Try to stack it correctly with 00:59:938 (2).
  8. 01:03:169 (11) - Add a new combo, otherwise there are too much notes in the same combo.
  9. 01:04:861 (2,3,4) - This kind of stacking is confusing because it's not only 1/4 or 1/2 but it is 1/2 + 1/4. You should not stack them like diff, It's usually fine why the BPM isn't too fast, however it is not the case here. It looks better like this :
  10. 01:06:092 (6,7,8) - ^
  11. 01:14:246 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - mh, that's quite random.
  12. 01:47:323 (13) - New combo ?
  13. 01:53:630 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  14. 02:04:553 (5) - I hate when 1/2 notes are stacked with the beginning of a stream :/
Topic Starter
AngelHoney
oh thx kurai
almost fix , nice mod
wating kuma
Topic Starter
AngelHoney
kuma diff update~
Kurai
I have asked some good players to play the [Extra] difficulty, they told me it was fun and playable. So even if I can't play this kind of things, this is technically rankable (I hope >w<) and there are players who enjoy it, thus let's bubble it ~
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