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DigiE - Castlevania II Castle of Tears OC ReMix

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[deleted user]
This map has been deleted on the request of its creator. It is no longer available.
An64fan
Offset to 26,483, which is where the first note starts. People will bug you about this otherwise. You may get a timing nazi come in here anyways and suggest something better though. After fixing offset, go to Timing -> Resnap All Notes.

Now for my placement and timing feedback.

I suggest going to This topic and looking over the points, there, especially checking the Beat spacing diagram, I think the beat spacing is now probably one of the biggest things in your map besides just some timing adjustments here and there. I'll point out the spots which definitely need to have the distances fixed up.

After fixing offset and resnapping notes: (Edit: This is all for the harder difficulty, I'll take a good look at the easier map later)
00:26:68 (1) - Back (<- That way) to the first white tick, on the offset. This COULD be shortened a whole beat, making it three beats long, I find it sounds better that way, and it matches up with the music better that way.
00:28:86 (2) - Forward (This way ->) to the white tick.
00:29:68 (2) - First, forward to the white tick. Then, make some form of adjustment to this so that it's closer to (1). First spacing issue of the map. Make sure the slider start is about the same distance from (1) as (2) from the previous combo is to it. You can use distance snap if you're unsure about the spacing in general (read the beatspacing section of the topic for some good info about beat spacing and some other stuff). You could easily flip this horizontally (Ctrl+H) and move this over, as well as shorten it to 3 beats like 00:26:64 (1).
00:32:58 (1) - Forward 1/4 beat to the white tick.
00:33:00 (2) - Back 1/4 beat, to the red tick.
00:33:31 (1) - Similar thing as with 00:29:72 (2). For this, though, move it back 1/2 beat (to the white tick), horizontally flip if that's what you wish, and I actually recommend overlapping the start with (1) and (2) of the previous combo (so the three are on top of each other). Shorten it to 3 beats as well.
00:36:93 (2) - This isn't mapped to any obvious beats. You COULD move both 00:36:00 (2) and 00:36:41 (1) back 1 beat, and move this slider 1 1/4 beats forward, so that it's one beat after (1). =3 Same spacing with this, move the slider so that you have beat spacing that makes sense (perhaps doing the same with this as my suggestion for the last ones, flipping horizontally and starting in the same place as (2) and (1)). Length on this one should be fine as is.
00:39:31 (1) - Long slider. You don't have to change this, I say, though it's possible that you could replace it with a break, or shorten it and put in a break, if you wanted to.

00:53:06 (1,1,1) - Move all of these back 1/4 beat.
00:53:79 (1,2) - The distance of these from the previous three is, technically, correct. It just bugs me and thus I must note it. I wouldn't worry about them, though, unless someone else says they should be changed.

00:54:51 (1,1,1,1) - I'm having a hard time telling what these are mapped to. As well, something's up with either the beat placing or the timing of the beats, fix this, please. My best guess as to how this should fit would be:
----------
00:54:51 (1) - Back 1/4. (red tick)
00:54:82 (1) - Back 1/2. (white tick)
00:54:93 (1) - Back 1/4. (red tick)
00:55:13 (1) - Back 1/4. (white tick)
----------
00:55:65 (1,2,3,1) - A little bit farther from the previous beat. In fact, I think you need to reorganize this group to flow with 00:56:58 (1,1,1,1) (which need fixes as well, I think).
00:56:58 (1) - Back 1/4.
00:57:00 (1) - Forward 1/4.
Yeah. Fix those so they flow with the right distance-time ratio. =3 Basically, from this area on is a big mess of D-T messup, so I think I can point out all the timing fixes and then give you the approximate sort of distance for between them.

00:57:00 (1) - Screw what I said before. I think this beat can be scrapped, doesn't sound like there's anything it's really mapped to.
00:57:41 (1,2,1) - All of them back 1/4.
00:59:68 (1,1) - Back 1/4.
01:00:51 (1,2,1) - Back 1/4.
01:01:34 (1,1) - Back 1/4.
01:02:37 (1,1) - Forward 1/4.
01:03:00 (1,1,1) - Back 1/4.
01:04:03 (1,1,1) - Forward 1/4.
01:04:86 (1) - Back 1/4.
01:05:37 (1) - Back 1/2.
01:05:48 (1,2) - Back 1/4.

01:06:31 (1,2,3) - Back 1/4.
01:07:55 (4,5,6,7,8) - Back 1/4.
01:09:20 (1,2) - Back 1/4.
01:10:86 (7) - Forward 1/4.
01:13:13 (4,5) - Back 1/4.
01:15:82 (1,2) - Back 1/4.
01:17:27 (6,7,8) - Forward 1/4.
01:19:55 (4) - Back 1/4.
01:20:37 (1) - Back 1/4.
01:21:20 (1) - Back 1/4.
01:22:96 (6) - Forward 1/4.
01:24:51 (1) - Back 1/4.
01:25:96 (5) - Forward 1/4.
01:26:48 (6) - Back 1/4.
01:27:00 (1) - Back 1/4.
01:27:82 (1) - Back 1/4.
01:31:13 (4,5) - Back 1/4.
01:31:96 (1) - Back 3/4.
01:32:17 (2,3) - Back 1/4.
01:34:44 (8) - Back 1/4.

01:44:89 (1,2) - There's a gap here! D= I'd personally fill it it.
01:47:06 (1,2,1,2,1,2,1,1,2) - All forward 1/4.
01:48:20 (1,2) - You have two beats landing at the same time. Move one 1/2 forward.
01:48:51 (1,2) - Forward 1/4.
01:49:34 (1,2) - Back 1/4.
01:49:86 (3) - Back 1/2.
01:50:58 (1,2) - Back 1/4.
01:57:00 (7) - Forward 1/4.
01:58:65 (3) - Forward 1/4.
02:00:51 (8) - Back 1/4.
02:01:34 (1) - Forward 1/4.
02:01:86 (2) - Back 1/4.
02:02:79 (2,3,4,5,6,7,8) - Forward OR back 1/4, and then fill in the hole, I say. =3

02:08:89 (4,5,6) - Forward 1/2.
THEN
02:07:34 (5,6,7,8,9,1,2,3) - Forward 1/4.

02:09:62 (7) - Remove this.
02:10:03 (8,9,1,2,3,4,5,6,7,8,9) - Back 1/4.
02:12:72 (1) - Back 1/4.
02:14:37 (9) - Back 1/4.
02:15:41 (5,6,7) - Forward 1/4.
02:15:93 (7) - Actually, get rid of this one.
02:16:34 (1) - 15 second spinner... Hm... This is the end of your map, though, so meh.



Ok, then. Starting from about that 53 second mark, where all those beats come in:
Everything 1/4 beat apart should be aligned on the same spot, on top of each other.
1/2 beat, about one section of grid in distance, as you have for most of the beats at the very start of this section.
Everything 1 beat apart should probably be about 2-3 grid sections apart.
1 1/2, 3-4 grid sections (but make sure that it's larger than for your full beat spacing).
Anything over 2 beats, feel free to go a bit over that, 5-6 won't be too much of a problem. 5-6 grid spaces (approximately) should be fine, I think, more or less.
For those 3/4 beats, try to get them just a bit more than 1 grid space apart....
Make sure all your 1/2 beats overlap a bit, and 3/4 beats should have less overlap, though probably still just slightly overlapped.



As it is now, it's unplayable, no questions asked. However, make those fixes, and this will be one kickass map. :) Seriously. I want to play it once you've made fixes.

And yes, I spent a surplus of an hour going through your map. So many timing fixes, and I hate when I feel like I'm dictating someone's map. Though the map in general is definitely coming, which is what matters. Interesting now, will be made of awesome soon, I'm sure. I'll definitely check again after you've made fixes.
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