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Erik McClure - The Last Dead Angel

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Topic Starter
LKs
This beatmap was submitted using in-game submission on 2012年2月14日 at 12:59:53

Artist: Erik McClure
Title: The Last Dead Angel
Source: Newgrounds
Tags: Audio Portal trance kirby nintendo n64 Pokie TTTTTTTTTTTT
BPM: 186
Filesize: 9120kb
Play Time: 03:21
Difficulties Available:
  1. Easy (1.86 stars, 161 notes)
  2. Extra (5 stars, 753 notes)
  3. Hard (4.89 stars, 493 notes)
  4. Normal (3.93 stars, 253 notes)
  5. Pokie (5 stars, 570 notes)
Download: Erik McClure - The Last Dead Angel
Information: Scores/Beatmap Listing
---------------
[Normal] by TTTTTTTTTTTT
[Pokie] by Pokie

ReDl if your version isn't the newest one (last updated on Valentine's Day)
Pokie
沙發!
eveless
板凳

写了半天的mod结果被连续几次的快退搞的....液反正也没有什么很有价值的东西 就让我多丢两个星代替吧(喂
TTTTTTTTTTTT
= =没看到,把星射别的图了
Verdisphena
You should add the extra diff :D
Topic Starter
LKs

Verdisphena wrote:

You should add the extra diff :D
Still considering :idea:
spboxer3
1000 post~送個star摟~
晚點回來mod
S h i a
[genaral]
建议改下E、N、H、EX 的combo color 跟BG颜色太靠近了 ENH还好到EX直接有些地方无法看清。
你可以用pokie的combo color搭配,要么建议可以这样(都降低色彩纯度)


SPOILER
combo1 200 186 226
combo4 141 196 250

[pokie]
Ai mod 说 more than three unique slider speeds are used in this map. D:
02:16:452 (7) - 如果可以的话希望是压在02:16:613 (8) - slider头上. 这里突然的slider减速 加上不太理解的spacing...
02:38:710 (1) - spinner 在02:37:742开始结束位置不变
nice diff <3


[hardo]
02:38:710 (1) - same with pokie spinner 如果在02:37:742开始要好些吧 :/ 结束位置不变

[easy]
same spinner suggestion. others are fine <3

[normal]
00:26:129 (4) - 提前到00:25:968 然后跟00:25:484 (3) - 一样拉一个小短slider?
02:38:710 (1) - same spinner suggestion as other diff

[extra]
00:11:290 (5) - 好像这种note会压到血条?
00:41:129 (1) - newcombo
00:59:032 (5) - 同00:11:290 (5)
01:30:646 (2) - ^
02:07:258 (10) - ^

很棒的曲子 很棒的图 加油 \:D/
Pokie

S h i a wrote:

[pokie]
Ai mod 说 more than three unique slider speeds are used in this map. D: 據說目前對變速的限制並沒有那麼死, 實際上我也只用了4種: 1.00 0.75 0.55 0.50
02:16:452 (7) - 如果可以的话希望是压在02:16:613 (8) - slider头上. 这里突然的slider减速 加上不太理解的spacing... 233我就知道這邊會被吐槽的 但沒想到第一個mod就...暫時保留
02:38:710 (1) - spinner 在02:37:742开始结束位置不变 233過場這麼長spinner嗎..o.o 我覺得稍微不適合
nice diff <3
謝謝mod
Topic Starter
LKs
will update after I finish checking out all mods


hitsounds,star2,kiai
Star Stream
Hi there

star2.png is too confusing to play imo.
Increase the hitsound volumes to 70~80%?

[Pokie]

00:01:936 (1) - remove NC?
00:04:516 (1) - remove NC?
00:07:097 (1) - remove NC?
00:31:855 (1,2) - a little strange to me. add a circle at 00:31:774 - and delete 00:32:097 (2) - . then, move the slider 00:31:855 (1) - to 00:31:936 - . it's perfect for me
00:43:710 (2,2) - stack on 00:43:065 (2) - , or stack this 00:43:065 (2) - on them.
02:11:613 (7) - NC?
02:16:613 (8) - NC?
02:26:290 (2) - stack on 02:25:645 (4) - . like 02:20:484 (6,1,2) -
03:18:710 (1) - put away, it's too hard to read imo. put on (480,80)?

[Extra]
Circle Size - 1? will be more easy to play with HR.

00:01:936 (3,4) - ctrl+r?
00:02:903 (2,4) - don't stack. i really can't see this notes.
00:11:290 (5) - put down. touch my HP bar
00:24:113 (4,1) - touch my acc board
00:40:565 (3) - make smoothly. maybe distance 1.1x. put on (316,224)?
00:59:032 (5) - touch my HP bar
00:59:678 (7,8,9) - touch my score board
01:22:420 (6) - NC
01:30:646 (2) - touch my HP bar
02:07:258 (10) - ^
02:59:999 (1,1,1) - make smoothly. use 1.2~1.3x?

that's all
Good luck~
Pokie

Star Stream wrote:

[Pokie]

00:01:936 (1) - remove NC? Actually I resist to change my combo without a reason. You're welcome to tell mappers why do they need to removing new combo, such as hard-reading or something else :D
00:04:516 (1) - remove NC?
00:07:097 (1) - remove NC?
00:31:855 (1,2) - a little strange to me. add a circle at 00:31:774 - and delete 00:32:097 (2) - . then, move the slider 00:31:855 (1) - to 00:31:936 - . it's perfect for me Using 1/2 beats main rhythm on this part wasn't a perfect way. Though, I'll look forward for other suggestions.
00:43:710 (2,2) - stack on 00:43:065 (2) - , or stack this 00:43:065 (2) - on them. er
02:11:613 (7) - NC? I suppose to do it at 02:10:323 (5), but well, ok
02:16:613 (8) - NC? ^
02:26:290 (2) - stack on 02:25:645 (4) - . like 02:20:484 (6,1,2) - No, that's hard to read.
03:18:710 (1) - put away, it's too hard to read imo. put on (480,80)? 03:18:387 (4) - changes on this note
Thank you
spboxer3

[general]

  1. 大小超過了10MB大丈夫?
  2. 倒數統一一下 在Abnor難度中有使用倒數
  3. 來源統一 同樣是Abnor難度 裡面的來源和別的diff不同
  4. 標籤統一 還是Abnor... 阿~懶了自己看一下吧lol
  5. 你做的diff裡有兩個類似閃光的kiai 把他對道長白線上 然後把結速放在後面的1/2上

[SB]

  1. 打擊的分數圖案好像都是350*350的 調成256*256吧
  2. 轉盤大小:763*763
  3. 需要加個sliderborder: 255,255,255 <-顏色

[Easy]

  1. 00:22:097 (1,1) - 在easy難度裡節奏太近了 距離中心也太遠了 對於新player來說難度太高了些
  2. 02:54:839 (5) - 不適合這首歌 在我的想法看來應該是一個slider + 一個backslider↓

[Normal]

  1. 00:26:774 (6) - NC. 對於Normal裡面combo太長了
  2. 01:26:452 (1,2) - lol好大的jump 在Normal裡太難了些吧
  3. 03:12:258 (1,1) - 並沒有stack完全
  4. 03:21:290 (x) - 為什麼easy有東西 但是你這邊卻沒有

[Hard]

  1. 02:10:323 (1,2) - spacing突然變小會讓人誤導呢

[pokie]

  1. 02:16:129 (6,7,8) - 瞎眼了...感覺毫無預警的就anti jump了

[Abnor]


  • 這到底是啥啦lol 怎麼錯誤都在這!!!

紅色是unrankable的 一定要改 藍色的是需要討論的問題 黑色就只是建議
L_P
extra stage 我不能


pokie
怎么前面都没有放hitsound...难道你跟nymph一样很有想法
还是建议放吧。。前面如果没有,太鼓模式会比较奇怪

00:01:936 (1) - clap
00:02:097 (2) - tail clap
00:02:742 (1) - head clap
这些东西咯不多说
00:13:387 (2) - 不要stack?
00:15:323 (4) - head clap
00:28:710 (3) - grid right a bit, http://puu.sh/ctJ5
00:42:420 (3) - 这个不要stack?
01:40:000 (4) - 放hitsound?
01:45:161 (4) - 同上
02:16:452 (7) - spacing大误解=口=
02:18:710 (1) - stack在1的上面?
02:56:129 (4) - whistle
03:20:807 (3) - whistle?

hard
01:13:226 (2) - tail whistle
02:02:742 (1) - finish?

normal
00:22:258 (2) - http://puu.sh/ctL7 then next notes can repeat the triangle pattern
01:19:355 (3) - 反正有repeat不如blanket好来
01:34:194 (4) - blanket好来 http://puu.sh/ctLT
02:02:581 (1) - http://puu.sh/ctMa
02:03:871 (4) - ^
02:11:613 (1) - 做好来= =


虽然对instrumental界不是很熟悉,但是看的出来是好图。。。starred
Pokie

spboxer3 wrote:

[pokie]

  1. 02:16:129 (6,7,8) - 瞎眼了...感覺毫無預警的就anti jump了
瞎到你不好意思...不過怎麼才叫有預警? 另外若然這是anti-jump的話, 這圖裡還真不少了 囧

L_P wrote:

pokie
怎么前面都没有放hitsound...难道你跟nymph一样很有想法
还是建议放吧。。前面如果没有,太鼓模式会比较奇怪 考慮到太鼓模式方面是挺好的, 但始終是個osu diff...如果說為了避免出現一段無ka的段落而加上音效, 我覺得本末倒置了

00:13:387 (2) - 不要stack? 不太懂你的意思?
00:15:323 (4) - head clap 目前就是已經加過的
00:28:710 (3) - grid right a bit, http://puu.sh/ctJ5 可以嘗試一下用test看, 其實這邊不會蓋住的
00:42:420 (3) - 这个不要stack? ok
01:40:000 (4) - 放hitsound? 貌似不太需要
01:45:161 (4) - 同上
02:16:452 (7) - spacing大误解=口= 哈哈哈
02:18:710 (1) - stack在1的上面?可以考慮, 不過暫先放著
02:56:129 (4) - whistle ok
03:20:807 (3) - whistle?不太適合
謝謝mod
L_P
呵呵stack是 重叠吧
MoodyRPG
Good Afternoon, i'm modding your map but i'm tired lol

General
  1. Nothing wrong here
Hard
- 00:17:742 (5) - Switch new combo
- 02:28:226 (4) - ^
- 02:38:710 (1) - I'm not sure about this spinner because you put this spinner after a break,and later other break.Just saying

Pokie
- 00:01:936 (1) - Remove new combo
- 00:04:516 (1) - ^
- 00:07:097 (1) - ^
- 01:12:258 (3) - Oh Nazi,center this
- 02:10:323 (5) - Add new combo
- 02:15:323 (5) - ^

Extra
Circle Size: -1
- 03:03:710 (6) - New combo here

Good hitsounds,good stuff,and i see a good mapping here in this map. Good luck LKs !
Topic Starter
LKs

L_P wrote:

呵呵stack是 重叠吧
so what
Pokie

L_P wrote:

呵呵stack是 重叠吧
我的意思是 你讓我不stack是要具體放在哪個位置較好?
你只告訴我不stack, 我怎麼能知道你想表達什麼呢... T_T

再者我並不覺得那個位置不stack會有什麼不同的效果
除非你有理由告訴我那個位置會導致些什麼問題
否則只是一項多餘的nazi吧...呵呵 :)
L_P
哦 sorry 我是说那里的感觉(打的时候)不大想停留而已罢了
通常我都不理这种mod只是说既然mod了就写吧
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