forum

paraoka - Manima ni

posted
Total Posts
36
Topic Starter
Apricot
This beatmap was submitted using in-game submission on 2012年1月5日 at 12:45:43

Artist: paraoka
Title: Manima ni
Tags: haru*nya must die
BPM: 185
Filesize: 7345kb
Play Time: 04:07
Difficulties Available:
  1. Insane (4.96 stars, 902 notes)
Download: paraoka - Manima ni
Information: Scores/Beatmap Listing
---------------
随に...
must die is album title.
Garven
Crappy IRC mod. Tick rate two, map through breaks at the end, minor pattern change near the middle.
kosiga
Apricotさん こんにちは :)

from my queue ~

here my mod ~ (この曲好きです。 :oops: )

[General]
  1. Song folder - mp3 fileが256kbpsなので192kbpsにしましょう。
  2. Song folder - osb file 2つ削除? http://puu.sh/baqS 1つおもしろい名前付いてますが、SB入れる予定でしょうか?
[Insane]
  1. Difficulty OD 9 !?
  2. 00:07:279 (4) - add NC and 00:07:441 - remove NC ( or 00:07:441 (1) - remove NC and 00:07:603 - add NC )
  3. 00:39:062 (2) - one grid up. x96,y304
  4. 00:50:414 (5) - add NC
  5. 01:00:792 (4) - ^
  6. 01:07:279 (2) - ^ ( 02:09:549 (1) - と同じに)
  7. 01:24:792 (3) - one grid right ? x184,y156 (わざと?)
  8. 02:03:062 (4) - add NC
  9. 02:40:846 (2) - リピートスライダーを使った方が良いように思いました。
  10. 02:45:387 (4) - circle 削除
  11. 02:50:576 (2) - one grid right. ? x328,y188 (わざと?)
  12. 02:59:495 (3) - HPバーに結構被るので下げたほうがいいかも?
  13. 03:17:171 (2) - 03:16:360 (3) - のヒットバーストと被るのでデフォルトの人には難しいかも?
  14. 03:24:954 (2,3,4) - 03:26:414 (2)と重なるように? ↓
    SPOILER
    300,188,204792,5,8
    256,100,204954,1,0
    256,100,205035,1,0
    256,100,205116,2,0,B|176:100,1,80
    76,264,205441,1,8
  15. 03:30:954 (7) - one grid down ? x324,y168
  16. 04:01:116 (1) - HPバーに結構被るので下げたほうがいいかも?
  17. 04:06:954 - ここのKIAI TIMEは無い方が良いと思いました。 >:(
very good map ~  :)

Star☆~ :D

頑張ってください~
Patchouli
もう☆8かよ・・・(白目)
Nyquill
Amazing map

All are suggestions \o/ (Don't KDS if you don't ending up using any)

[Insane]

01:28:035 (1) - I don't know if it's because I"m derping today, but I somehow managed to think this is leading into a break, want to map this spinner isntead?
01:57:062 (2) - Whistle?
02:57:225 (5) - The white combo colour makes this slider blend in too well with the previous. I suggest either moving this even further away or changing the combo colour.
03:16:684 (4,6) - Clap?
03:24:792 (1) - Pull this note to the right a bit, this will probably benefit if it had the same angle as 03:25:441 (5)
03:50:576 and 03:50:738 - Add two notes here, it would probably sound better if you ended on a big white tick.
03:55:765 and 03:55:927 - ^

Pooting starred~

Oh and lol
ziin
well this is easy enough
Not a fan of 2x jumps. it's just a bit much for me when repeated. I don't mind them so much when they're used like jumps in ddr or follow some pattern, but having this 1x spacing for a measure, then 2x spacing for a measure, then back to 1x spacing is just annoying.

00:37:765 (6,7) - reverse these so the slider maps the lyrics
00:58:441 - add note. I feel more strongly about this than any other suggestion, so please do it. pretty please with a cherry on top.
01:03:630 - ^ and this repeats, so do it every time the song repeats
02:42:792 (4,1,2) - these would play better as a circle and slider instead of repeating slider. The white tick in the middle would then be mapping the emphasized note in the flute? part.
03:35:089 - add note?
03:40:279 - add note?
I don't really get the breaks here. 0.75x slider speed section would map the backup vocals well and not leave you with this big vacant spot near the end.
04:02:414 - end kiai here. Not only is it annoying to have kiai on during spinners, having it cut out at a weird spot is silly.
04:06:954 (1,2) - eggpain
AngelHoney
<3
Shohei Ohtani
THIS AR DD:. Too fast!~. I modded this at AR8, which seemed about fine~.
00:30:792 (7) - Woah hey there little guy how'd you get over here.
01:33:062 (7) - ^. This isn't as bad as it's flows more with the mappu, but yeah this jump is still kinda silly, especially when nothing in the music calls for one o-o.
03:43:198 - Why is there a break? D:. The other two, I guess are fine, but this is just kinda random o-o.

sdflgdljf this map is so jumpy ;~;. Your slowed-down sliders actually work pretty nicely, and your jumps are cool when they're kept mild, but sometimes they're just too much when the music doesn't call for them :3. I know it's Approval, but it's not "JUMP CLIFFS WHILES STREAMINGS DFIGLKSDF" >w<~.
Garven
I guess I should do an actual mod now, hehe.

[Insane]
00:53:008 (5) - I had a hard time seeing this slider due to hit bursts
02:57:225 (5) - Really, really difficult to tell this is a slider from 02:56:900 (4) - 's hit burst.
03:43:279 - I still really think you should map through these breaks at the end of the map. You've build up a great flow and intensity throughout the entire piece, and to just break it up at the end like this kind of makes the map as a whole sputter to a stop instead of a final blaze of glory like it so much deserves to do.
04:06:954 - Remove this kiai fountain. It lasts so long that there's almost no gap between this one and the one at 04:07:603 -
Topic Starter
Apricot
All fixed (`・_・´)
Garven
Bubble #1~
Kotone
from my queue
and...so fast ;_;
kanpakyin
Hi!Seems this need a MAT so I'm here.


[General]
  1. The bitrate for ggggggggg.mp3 is 256 kb/s, this is not allowed and unrabkable, please change to 192 kb/s.
[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Probably set the OD to 8? OD9 is mad with AR9!
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:50:576 (1) - I would prefer a new combo here because I can see a big jump is starting here, so you can add a new combo here as a reminder!Sure, it fits the music.
    2. 01:10:198 (2) - (design)yeah, you can do this slider much better~May be make a symmetry of this slider like
      this?
      119,369,70198,2,0,B|174:358|202:293|171:233,1,160,0|8
    3. 01:14:738 (1,2,3,4) - Let see about this jump, the jump between 4 slider are uneven, 01:15:225 (2,3) - is more close than (1.2) and (3.4)- .It that make it on purpose?If not, I recommend to fix this and it will make more fun during gameplay (and beautiful <3).
    4. 01:21:873 (1) - Add a new combo here?The reason is same as 00:50:576.
    5. 01:34:198 (5,6) - I have a combo idea here, If you want to follow the music, you can add it on (6)- , if you want to follow your jump pattern, you can add it on (5)-
    6. 02:02:738 (5,6,1,2,3,4,5,6) - I can see you have used this pattern in this map more than 1 time,would you change to another pattern if possible? Then player can get more "feeling" on this map.
    7. 02:44:738 (x) - I would add a note here if I were you because you place the note in this part base on instrument,so listen carefully, then you can here some sound here :> oh, you can place this note on (1)-
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:41:981 (3) - Add a whistle at the end of the slider?That seems fit the music much better.
popped for now.Please at least fix the mp3 and I'll rebubble
Leave a Star here because it is really fun to play

If I did anything wrong,please tell me~
Topic Starter
Apricot

kanpakyin wrote:

Hi!Seems this need a MAT so I'm here.


[General]
  1. The bitrate for ggggggggg.mp3 is 256 kb/s, this is not allowed and unrabkable, please change to 192 kb/s. fixed!
[Insane]
  1. Difficulty setting
    (I suggest the difficulty setting for better gameplay.)
    1. Probably set the OD to 8? OD9 is mad with AR9! OD9 is best for this map imo. so ill keep it! sorry
  2. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:50:576 (1) - I would prefer a new combo here because I can see a big jump is starting here, so you can add a new combo here as a reminder!Sure, it fits the music. fixed!
    2. 01:10:198 (2) - (design)yeah, you can do this slider much better~May be make a symmetry of this slider like
      this? fixed! thanks for the code :D
      119,369,70198,2,0,B|174:358|202:293|171:233,1,160,0|8
    3. 01:14:738 (1,2,3,4) - Let see about this jump, the jump between 4 slider are uneven, 01:15:225 (2,3) - is more close than (1.2) and (3.4)- .It that make it on purpose?If not, I recommend to fix this and it will make more fun during gameplay (and beaytiful <3). fixed!
    4. 01:21:873 (1) - Add a new combo here?The reason is same as 00:50:576. added new combo to 01:21:387
    5. 01:34:198 (5,6) - I have a combo idea here, If you want to follow the music, you can add it on (6)- , if you want to follow your jump pattern, you can add it on (5)- I did change pattern here, added 2notes to 01:34:198 (5,6) and new combo next slider. now this part is follow the music and jump!
    6. 02:02:738 (5,6,1,2,3,4,5,6) - I can see you have used this pattern in this map more than 1 time,would you change to another pattern if possible? Then player can get more "feeling" on this map. fixed!
    7. 02:44:738 (x) - I would add a note here if I were you because you place the note in this part base on instrument,so listen carefully, then you can here some sound here :> oh, you can place this note on (1)- fixed!
  3. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:41:981 (3) - Add a whistle at the end of the slider?That seems fit the music much better. fixed!
popped for now.Please at least fix the mp3 and I'll rebubble
Leave a Star here because it is really fun to play

If I did anything wrong,please tell me~
thank you for mod and star KPY chan! ヽ(*´∀`)ノ
kanpakyin
ok, we fixed the hidden slider via IRC before rebubble.Please don't kuds this post!

All stuff looks good now~


Rebubbled #1
Garven
Changed a small part at 02:40:684 (1) - .

Can't believe I missed the MP3 bitrate, haha. Sorry 'bout that.

Bub #2~
lolcubes
Alright, we made some small adjustments, added 3 new combos (2 of them to emphasize the music better and one to improve a speed change readability) and we fixed one slider (converted into 2 circles) because it was unreadable cause of all the hitbursts covering it.

savelog
04:33 <lolcubes> : k back, i was thinking 01:12:144 (6) - maybe new combo here?
04:33 <lolcubes> : since you were following vocals all around here, these dont
04:33 <lolcubes> : so they could be more emphasized that you swapped to the background music instead
04:34 <lolcubes> : 01:01:279 (1) - you sort of did it here too
04:34 <lolcubes> : 01:09:225 (1) - and here :p
04:34 <Apricot> : okk
04:35 <lolcubes> : 01:22:522 (7) - same here in that case (even though this one would be short)
04:35 <Apricot> : fixed
04:38 <lolcubes> : 03:11:819 (11) - new combo please, just so it makes it easier to read the slowdown :p
04:38 <lolcubes> : it should be readable by ticks already but why not heh
04:38 <Apricot> : 03:12:306 (1) - should i remove this newcombo?
04:39 <lolcubes> : well i think its ok to have it
04:39 <Apricot> : k
04:39 <lolcubes> : i dont mind having 2x new combo in a row
04:39 <lolcubes> : that new combo also helps in reading the speed change so its best to leave it
04:39 <Apricot> : ok
04:39 <Apricot> : ill keep it then
04:40 <lolcubes> : 03:43:927 (4) - this slider is a problem
04:40 <lolcubes> : you cant tell its a slider if you have the default skin
04:41 <lolcubes> : cause of all the hitbursts
04:41 <Apricot> : k
04:41 <lolcubes> : youll have to reposition it somehow
04:41 <lolcubes> : http://osu.ppy.sh/ss/213272
04:41 <lolcubes> : maybe like this?
04:45 <Apricot> : change (4) to 2 circles and stacked it to 03:42:954 (1) -
04:45 <lolcubes> : oh, update so i see it :D
04:45 <Apricot> : ok
04:45 <Apricot> : done
04:46 <lolcubes> : yeah this works
04:46 <lolcubes> : i was just wondering, whats the thing in the tags?
04:46 <lolcubes> : what does it mean exactly :p
04:47 <Apricot> : thats
04:47 <Apricot> : album title
04:47 <lolcubes> : ah
04:47 <lolcubes> : oki
04:47 <lolcubes> : what a nice album title lol
04:47 <Apricot> : (´・_・`)
04:47 <Apricot> : should i remove it? lol

After these, all I can say is:

Approved!

Fun map!
S h i o n
Congrats~ good map~
Topic Starter
Apricot
thxthxthxthxthxthxthxthxthx
Mercurius
gratz \:D/
show more
Please sign in to reply.

New reply