forum

Melanie Flash - One In A Million (Nightcore Mix)

posted
Total Posts
43
Topic Starter
Andrea
This beatmap was submitted using in-game submission on sabato 7 gennaio 2012 at 23:36:37

Artist: Melanie Flash
Title: One in a Million (Nightcore Mix)
Tags: Ballad Version Bosson
BPM: 134,4
Filesize: 5643kb
Play Time: 02:06
Difficulties Available:
  1. Calm (1,1 stars, 92 notes)
  2. Relaxing (4,72 stars, 271 notes)
Download: Melanie Flash - One in a Million (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
My 141st Beatmap.

Really relaxing song this time, I hope you will like and enjoy it :3


Mapset:

Relaxing - Done.
Calm - Done.
Kawayi Rika
Hi ~ Andrea ~ ;)

Nice song <3

Here is my some suggestion ~

[Relaxing]


  1. 00:57:664 (2) - Move to here X:284 Y:132.
  2. 01:45:655 (1) - I think New combo should be to here 01:46:324.
  3. 01:49:896 (2) - Try some down this slider? score touch HP bar.

Perfect mapset with me ~

fight ~ >_<
Louis Cyphre
[Relaxing]
01:38:289 (6) - offscreen a bit ;w;
01:49:896 (2,3) - ^
01:21:101 (1,2,3,4,5) - better star for Andrea :3
320,192,81101,5,0
376,128,81324,1,0
456,160,81548,1,0
448,244,81771,1,0
368,264,81994,1,0

nothing to complain about. triple star for you!
phonic
NC = Add New Combo.
RNC = Remove New Combo.


Relaxing


  1. 00:19:941 (6) - NC?
  2. 00:46:949 (5) - Suggestion
    SPOILER
    You should match 00:45:387 (1) - and form
  3. 00:51:860 (6) - add finish?
  4. 01:06:146 (6) - NC?
  5. 01:38:289 (6) - hmm, This note overlaps with HP bar
  6. 01:49:896 (2,3) - ^ This is doubtful, too
  7. 02:06:860 (1) - add finish?]
Calm

  1. 00:10:789 (4) - NC
  2. 00:18:378 (4) - Suggestion
    1. http://puu.sh/cl7X
  3. 00:17:932 (4) - ^
  4. 00:30:432 (3) - ^
  5. http://puu.sh/cl8i
  6. 00:50:074 (4) - NC?
  7. 00:51:860 (6) - add finish?
  8. 01:02:574 (3) - Suggestion
  9. 01:48:557 (2) - Reverse?
  10. 02:06:414 (3) - slider tail finish?
Apricot
Red = You NEED to change.
Orange = You should change.
Black = If possible, change. no need to change if you don't like.
Blue = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.


Calm
  1. 00:10:789 (4) - NC.
  2. 02:02:842 - increase volume to 10%.
Relaxing
  1. 00:19:941 (6) - NC
  2. 01:04:583 (2) - start new combo here?
  3. 01:21:324 (2,3,4) - should add hitsounds.
  4. 01:35:387 (1) - should remove this new combo imo... it's weird.
  5. 01:54:137 - increase volume to 10%.
  6. 02:02:842 - increase volume to 10%.
Topic Starter
Andrea
Updated :3

Thanks really much, guys <3
spboxer3
Go Go Andrea :D~
If I can. I will mod this when I back to my home ;)
mancuso_JM_
One day I said: I'll try to mod a beatmap by Andrea xD. Today is the day :P

General:
- Maybe you can add another difficulty between Calm/Relaxing for better Spread

Calm:
00:10:789 (4): Maybe a New Combo plays well here, because the vocal change
00:57:217 (4): (^)
01:51:235 (x): Maybe a Note sounds well here
01:57:932 (1,2): Looks weird this Stack, I suggest to unstack the notes, and also it's easier to read to new players

Relaxing:
00:19:941 (6): The rhythm change here, so a New Combo plays well
00:53:199 (x): To be consistent with calm (that in this difficulty starts to map here), I suggest to add a note here. Obviously a New Combo in this note and Remove New Combo in 00:53:646
01:06:146 (6): The same in 00:19:941
01:27:798 (1): Maybe this note belongs to previous pattern (Following the vocal), So I think that you have to Remove New Combo here, and add a New Combo in 01:28:467
01:34:494 (8): This Slider sounds better if ends 1/2 forward (Red Tick, 01:34:941)
01:51:235 (x): Maybe a Note sounds well here

Short Mod, for an excellent map.
That's all. Good Luck in Rank ;)
Topic Starter
Andrea
Thank you mancusojuanmattos, fixed some!
Aleks719
General
Where is your reversearrow...?

Relaxing
00:07:887 (2) - add whistle
00:09:673 (4) - ^
00:11:458 (2) - ^
00:13:467 (7,1) - i'm not a noob, but passed this jump only on 3rd attempt. two ways: make directions more natural(flow, lol) or reduce spacing
00:15:699 (3) - antijump, maybe crtl+r,and (4) - stack with next slider (1)?
00:19:941 (6) - place, where jumps go away. add nc?
00:31:548 (6) - imo, replace np here from next note
01:21:771 (4) - add whistle
01:57:485 (4,6) - add two whistles

Calm
01:19:539 (2) - spacing, hum?
01:57:039 (1) - ^ plays fine, don't really sure

Star~ almost nothing to mod ;~;
Topic Starter
Andrea
Fixed most of your mod, thanks Aleks :3
spboxer3
so awesome\:D/

Ok~ just one suggest~ no KD xD

[Relaxing]
00:49:628 (1) - maybe remove new combo and add to 00:50:074 (2) - will be better ((because change kiai this way. so... I think this way will be better then 00:49:628 -

that's all
and I really like this song >"<
star again!!!
Topic Starter
Andrea
Fixed, thanks a lot :)
Dark_Ai
nice song~
Aleks719
uh-oh, since modders can't find anything... let's recheck.

---------------

Edit : one pattern in Relaxing diff was fixed only ...and bubbled!
spboxer3
bubbled <3
Xakyrie
hmm, here's a small mod for such a lovely song.
what? only two diffs for your one and only? ;3 (I'm just kidding, I'm sure she's happy)

General.
  1. what's with the bright combo colours? especially that pink, it doesn't really match...
  2. skin is seamless as usual, though I'd prefer you change the reversearrow.
  3. add bosson to the tags, he's the original artist.

Calm.
song setup
  1. I think increasing the circle size here would be nice. -1, not totally mandatory though.
  2. you could decrease the approach rate by one, though I'm not sure it's necessary.

note arrangement
  1. 00:07:217 (2,3) - the slider ticks here look a bit...lets just say not so good. You could go try a: shortening each slider here by a tick and adding a note in-between (which would make it a bit harder) or b: extending the slider length by a tick and/or placing a note in-between while removing notes (4,5). It is a calm, after all.
  2. 00:14:360 (2,3) - same thing here...sort of, but I suggest fixing the sliders.
  3. 00:18:378 (4) - this note is sort of hard to read timing wise vs. spacing. maybe center it vertically?
  4. 00:19:717 (x) - fill this space in with a note maybe?
  5. 00:20:610 (x) - ^
  6. 00:26:860 (5) - a little close to the combo counter...not too much of an issue though.
  7. 01:36:503 (1) - why not perfect blanket :v same with (4).
  8. 01:53:467 (2) - this here might confuse some players. The offbeat of the next combo is especially puzzling.
  9. 01:55:476 (3,1) - spacing here strikes me odd, even with the new combo.
  10. 02:01:280 (1) - end on the big white tick please >< it sounds funny the way it is now.

hitsounding
  1. 00:50:521 (2,3) - use S:C2 with a clap on the repeat end of the slider and remove the whistle on (3).
  2. 01:04:806 (4) - possibly a whistle?
  3. 02:06:414 (3) - would sound nice without a whistle.

volume points
  1. 00:50:521 (2,3,1) - near the end of the slider (repeat or end) and (3), it would be nice to make it a bit quieter. I think it would add to the effect the song gives while playing.
  2. 02:04:182 (1,2,3) - lower the volume anywhere here, I would suggest at (3) like previously in the same segment above.

new combos
  1. 01:18:646 (1) - remove new combo to follow consistency of the previous combos.
  2. 01:46:324 (1) - I would say the same for here, remove new combo.
  3. 01:49:896 (3) - new combo.
  4. 01:52:128 (1) - remove new combo.

Relaxing.
song setup
  1. the AR is quite high for something like this. It definitely needs to be toned down at least -1.

note arrangement
  1. 00:13:914 (1,2,3) - jump here is kinda unnecessary. you could just stack (2) on previous (5) or a bit above that or something.
  2. 00:19:048 (4,5) - besides these jumps, the difficulty itself isn't very hard so maybe you could fix this so the gap isn't so huge x.x not to mention the spacing at (7,8) is small in contrast to that.
    00:23:735 (8) - it's possible to stack this, with the moving of previous notes a bit maybe, on the (1) of the same combo.
  3. 00:31:771 (1,2,3,4,5,6,7,8) - use 1.3x spacing here to stack most of these notes with the previous combo. And with that said, you can readjust the combo of the next pattern too with the same spacing. that or stack 00:29:762 (1,2,3,4,5,6) like the preceding 3 combos or so.
  4. 00:42:708 (3,4) - because of the stacking, players might think that the (3) is a slider instead of the (4) D:
  5. 01:03:914 (1) - fix stack (it's minimal but it's there)
  6. 01:32:708 (4,5) - is the huge jump really appropriate for the song? I mean, 3.0x spacing? u.u
  7. 01:34:941 (x) - a note would be nice here.
  8. 01:51:012 (x) - either add a note here or change (4) into a slider. huge gap from here to the spinner is sort of useless and could be mapped, including getting rid of the spinner possibly since it starts unexpectedly and is really quick anyways.

hitsounding
  1. 00:11:458 (2) - whistle please.
  2. 00:15:030 (2) - whistle whistle.
  3. 00:50:074 (1) - I think the repeat and the end of the slider here would be better off with S:C1 hitsounds. S:
  4. 00:51:860 (5) - silence please >< remove that whistle
  5. 01:35:387 (1) - an S:C2 whistle on the repeat here would sound nice.
  6. 01:57:708 (5,6) - whistle on (5), remove on (6). or you could just remove on (6), either or.
  7. 02:06:191 (2) - add whistle here are remove on (1) of next combo, or just remove the whistle on (1). silence sounds best here.

volume points
  1. to keep this simple, I'm going to suggest the same as I did in Calm.
  2. 01:36:057 (2,3) - quieter sounds here would be great.

new combos
  1. 00:21:057 (9) - musically speaking, the new combo should start here.
  2. 00:23:958 (1) - remove new combo, put the new combo on the (3).
  3. 00:25:744 (1) - remove new combo.
  4. 01:38:512 (1) - remove new combo, start new combo on (2).
  5. 01:49:226 (1) - remove new combo, start on (2).

great mapset. ^~^
Topic Starter
Andrea
I don't wanna sound rude, but there's a reason of why I mapped the song like this T_T

As for the skin, I always used that and I'm not gonna change it >_<

As for the beatmap, I checked through your suggestions, but I don't really agree with them... Also, I have a kinda weird style of using new combos since I usually don't follow lyrics, but my personal patterns... that's why they may seem strange to you ^^

As for the hitsounds, I tried to follow with my best this song as much as I could ;w;

I'm gonna add that tag though, I didn't know about it :3

Thanks for the mod anyways, I appreciated that!
Shiirn
irc go
SPOILER
14:20 <Shiirn> : want a quick recheck?
14:20 <Shiirn> : (i've been poked by certain people lol)
14:21 <osuplayer111> : lol why not xD
14:21 <osuplayer111> : grats for MAT btw :P
14:21 <Shiirn> : thanks o/
14:21 <Shiirn> : sure no circlesize 3 on Calm?
14:21 <osuplayer111> : don't really think it's needed ;w;
14:21 <osuplayer111> : it's really sloooow
14:22 <Shiirn> : Yeah, generally it's "easy = size3"
14:22 <Shiirn> : but it's absurdly slow like you said
14:22 <Shiirn> : 00:16:146 (3,4) - i personally would have removed repeat and made the00:17:485 - to the (4) a slider
14:23 <osuplayer111> : ok let me fix that
14:24 <Shiirn> : just personal suggestions, but i like them xD
14:24 <Shiirn> : since (4) is a "click"
14:24 <Shiirn> : when it's the "end of the voice" it kind of conflicts
14:24 <Shiirn> : I do like the hitsounding
14:24 <osuplayer111> : yeah you're right
14:24 <osuplayer111> : fixed that :D
14:25 <Shiirn> : datcopypaste
14:25 <Shiirn> : ok, Calm's fine
14:26 <osuplayer111> : oh well xD
14:27 <Shiirn> : xcherry's right, the combo sets on Relaxing are, while suited to the patterns quite fine, are strange considering the music itself
14:27 <Shiirn> : and, arguably, you should be mapping patterns to the music, which would make new combos fall naturally into the right spaces
14:27 <osuplayer111> : any suggestions? :V
14:27 <Shiirn> : I personally find that the combos are pretty well-plotted with the patterns
14:28 <Shiirn> : and I don't see any detriment in moving the new combos to a more "music-fitting" spot
14:28 <Shiirn> : since it's just a new combo, after all - a symettrical pattern isn't ruined just because one bit is a different color than another
14:29 <Shiirn> : but for specifics, let's seee
14:29 <Shiirn> : 00:21:503 (1,2,3,4,5,1,2,3,4,5) - this is a good example of "new combos falling naturally"
14:29 <osuplayer111> : that was lolcubes' suggestion
14:29 <Shiirn> : 00:31:771 (1,2) - switching the combos on this could work
14:30 <osuplayer111> : done
14:30 <Shiirn> : the kiais start perfectly
14:30 <Shiirn> : 00:44:717 (8,1) - same here, switching nc
14:30 <osuplayer111> : I don't agree with this one D:
14:31 <Shiirn> : falls under the aforementioned, but i see no real problem
14:31 <Shiirn> : it's allllll aesthetics after all xp
14:31 <Shiirn> : 00:46:726 (5,1,4) - reverse new combo status? (add, remove, add)
14:33 <osuplayer111> : don't really agree with this either D: I'm really nazi with combos
14:33 <Shiirn> : hm, i thought it felt reather good
14:33 <Shiirn> : although it makes the previous one rather short du to denying the last one
14:34 <osuplayer111> : it doesn't look too bad, nevermind fixed xD
14:35 <Shiirn> : not going to get my nazi fix on the kiai bits since they fit rather well
14:35 <Shiirn> : not many mappers can make new combos fit despite not cleanly meshing with the music =p
14:35 <Shiirn> : rare skill
14:35 <Shiirn> : update
14:36 <osuplayer111> : alright \:D/


this doesn't count as my first bubble mmmk? this is t-totally fixing small errors! b-baka.

rebub
Topic Starter
Andrea
Thank you Shiirn \:D/

At the end some stuff got fixed ;w;
show more
Please sign in to reply.

New reply