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Celldweller - So Long Sentiment (Metal Remix)

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Total Posts
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Topic Starter
Kei
This beatmap was submitted using in-game submission on domingo, 15 de julio de 2012 at 02:25:35 p.m.

Artist: Celldweller
Title: So Long Sentiment (Metal Remix)
Tags: Paul Udarov Klayton FiXT Wish Upon A Blackstar Chapter 01 Groupees Exclusive mancusojuanmattos Snepif
BPM: 180
Filesize: 4062kb
Play Time: 03:37
Difficulties Available:
  1. Easy (0,89 stars, 125 notes)
  2. Hard (4,74 stars, 430 notes)
  3. Mancuso's Taiko Oni (4,83 stars, 1158 notes)
  4. Normal (2,21 stars, 183 notes)
  5. Snep&Kei's Sentiment (5 stars, 789 notes)
Download: Celldweller - So Long Sentiment (Metal Remix)
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap.

Collab by me and Snepif.
Taiko by mancusojuanmattos.

Another Celldweller map to keep supporting Klayton.
Low
1st mod. From my queue.

[General]
Delete .osb file, it's unused.
There are alot of clap inconsistencies - I suggest you revise your hitsounds. There's too many for me to put down. :o
Spacing is really good. Even AImod has nothing to say. :3 (normal)

[Normal]
00:15:479 - Remove this "slidertick clap"
1:17:812 - Whistle
2:24:145 - Make this slider (at 2:22:145) end here.
2:26:145 - Make this slider (at 2:24:812) end here. (and add a beat at 2:26:478)
2:33:478 - Make this slider (at 2:32:145) end here.
3:27:428 - These 3 spinners may tire out an "intermediate" player's hands

[Hard]
What's up with the random clap volume changes..? They hurt my ears. ;~;
1:28:812 - Try adding a beat here?

Pretty good.
jossieP
ok Im quoteing this cuz kei has confused

Jacob wrote:

1st mod. From my queue.

[General]
Delete .osb file, it's unused. man, click da box and tell me if it is nos used =_=
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,12812,0,"soft-hitclap.wav",60
Sample,14145,0,"soft-hitclap.wav",60
Sample,15479,0,"soft-hitclap.wav",60
Sample,18812,0,"soft-hitclap.wav",60
Sample,24145,0,"normal-hitclap.wav",40
Sample,28145,0,"normal-hitclap.wav",40
Sample,48145,0,"normal-hitclap.wav",40
Sample,49478,0,"normal-hitclap.wav",40
Sample,53145,0,"normal-hitclap.wav",40
Sample,54478,0,"normal-hitclap.wav",40
Sample,56478,0,"normal-hitclap.wav",40
Sample,59812,0,"normal-hitclap.wav",40
Sample,61812,0,"normal-hitclap.wav",40
Sample,62478,0,"normal-hitclap.wav",40
Sample,63145,0,"normal-hitclap.wav",40
Sample,63812,0,"normal-hitclap.wav",40
Sample,64478,0,"normal-hitclap.wav",40
Sample,65145,0,"normal-hitclap.wav",40
Sample,65812,0,"normal-hitclap.wav",40
Sample,66478,0,"normal-hitclap.wav",40
Sample,67145,0,"normal-hitclap.wav",40
Sample,67812,0,"normal-hitclap.wav",40
Sample,74145,0,"normal-hitclap.wav",40
Sample,74812,0,"normal-hitclap.wav",40
Sample,75478,0,"normal-hitclap.wav",40
Sample,78145,0,"normal-hitclap.wav",40
Sample,78812,0,"normal-hitclap.wav",40
Sample,79478,0,"normal-hitclap.wav",40
Sample,80145,0,"normal-hitclap.wav",40
Sample,80812,0,"normal-hitclap.wav",40
Sample,84812,0,"normal-hitclap.wav",40
Sample,86812,0,"normal-hitclap.wav",40
Sample,90812,0,"normal-hitclap.wav",40
Sample,91478,0,"normal-hitclap.wav",40
Sample,95478,0,"normal-hitclap.wav",40
Sample,96145,0,"normal-hitclap.wav",40
Sample,99478,0,"normal-hitclap.wav",40
Sample,100145,0,"normal-hitclap.wav",40
Sample,100812,0,"normal-hitclap.wav",40
Sample,101478,0,"normal-hitclap.wav",40
Sample,102145,0,"normal-hitclap.wav",40
Sample,102812,0,"normal-hitclap.wav",40
Sample,103478,0,"normal-hitclap.wav",40
Sample,104145,0,"normal-hitclap.wav",40
Sample,104812,0,"normal-hitclap.wav",40
Sample,107478,0,"normal-hitclap.wav",40
Sample,108145,0,"normal-hitclap.wav",40
Sample,108812,0,"normal-hitclap.wav",40
Sample,109478,0,"normal-hitclap.wav",40
Sample,110145,0,"normal-hitclap.wav",40
Sample,114145,0,"normal-hitclap.wav",40
Sample,118145,0,"normal-hitclap.wav",40
Sample,119478,0,"normal-hitclap.wav",40
Sample,124145,0,"normal-hitclap.wav",40
Sample,126145,0,"normal-hitclap.wav",40
Sample,126812,0,"normal-hitclap.wav",40
Sample,130145,0,"normal-hitclap.wav",40
Sample,130812,0,"normal-hitclap.wav",40
Sample,132145,0,"normal-hitclap.wav",40
Sample,132812,0,"normal-hitclap.wav",40
Sample,133478,0,"normal-hitclap.wav",40
Sample,134145,0,"normal-hitclap.wav",40
Sample,139478,0,"normal-hitclap.wav",40
Sample,140145,0,"normal-hitclap.wav",40
Sample,142812,0,"normal-hitclap.wav",40
Sample,143478,0,"normal-hitclap.wav",40
Sample,144145,0,"normal-hitclap.wav",40
Sample,145478,0,"normal-hitclap.wav",40
Sample,146145,0,"normal-hitclap.wav",40
Sample,150145,0,"normal-hitclap.wav",40
Sample,150812,0,"normal-hitclap.wav",40
Sample,152812,0,"normal-hitclap.wav",40
Sample,153478,0,"normal-hitclap.wav",40
Sample,154812,0,"normal-hitclap.wav",40
Sample,158812,0,"normal-hitclap.wav",40
Sample,158145,0,"normal-hitclap.wav",40
Sample,159478,0,"normal-hitclap.wav",40
Sample,162145,0,"normal-hitclap.wav",40
Sample,166145,0,"normal-hitclap.wav",40
Sample,168145,0,"normal-hitclap.wav",40
Sample,173478,0,"normal-hitclap.wav",40
Sample,174812,0,"normal-hitclap.wav",40
Sample,180145,0,"normal-hitclap.wav",40
Sample,195478,0,"soft-hitclap.wav",60
Sample,197478,0,"soft-hitclap.wav",60
Sample,198812,0,"soft-hitclap.wav",60
Sample,202145,0,"normal-hitclap.wav",40
Sample,203478,0,"normal-hitclap.wav",40
There are alot of clap inconsistencies - I suggest you revise your hitsounds. There's too many for me to put down. :o - I though is your first time looking STORYBOARD HITSOUNDS SAMPLES, this is a technique used to set hitsounds where there is none object on the mapset
Spacing is really good. Even AImod has nothing to say. :3 (normal)

[Normal]
00:15:479 - Remove this "slidertick clap" - this is following the music and her clap pattern.
1:17:812 - Whistle
2:24:145 - Make this slider (at 2:22:145) end here.
2:26:145 - Make this slider (at 2:24:812) end here. (and add a beat at 2:26:478)
2:33:478 - Make this slider (at 2:32:145) end here.
3:27:428 - These 3 spinners may tire out an "intermediate" player's hands I dont agree, also I though the kei's sliders are perfect <_<

[Hard]
What's up with the random clap volume changes..? They hurt my ears. ;~; - man, rise up the osu! general volume to the top, storyboard histound samples always are going to sound a bit loud than normal hitsounds
1:28:812 - Try adding a beat here? - kei's decision

Pretty good.
Topic Starter
Kei

Jacob wrote:

1st mod. From my queue.

[General]
Delete .osb file, it's unused.
There are alot of clap inconsistencies - I suggest you revise your hitsounds. There's too many for me to put down. :o o_o What? Maybe you're reffering to a little problem I had with the storyboard sound samples.. (that I fixed in this update). It's a long history that I don't want to write.
Spacing is really good. Even AImod has nothing to say. :3 (normal) Yaaaay!

[Normal]
00:15:479 - Remove this "slidertick clap" Why? That ruins my pattern and like Kyon already said, follows the music.
1:17:812 - Whistle Okay.
2:24:145 - Make this slider (at 2:22:145) end here. No, thank you. Those sliders follow the vocals and the instrumental at the same time.. and they sound good to me.
2:26:145 - Make this slider (at 2:24:812) end here. (and add a beat at 2:26:478) ^
2:33:478 - Make this slider (at 2:32:145) end here. ^
3:27:428 - These 3 spinners may tire out an "intermediate" player's hands I don't think so. They're not soooo long. Also, theres a little "pause" between them.

[Hard]
What's up with the random clap volume changes..? They hurt my ears. ;~; Kyon explained it already.
1:28:812 - Try adding a beat here? Nope, because that ruins the pattern and also ruins the little jump between (7) and (8)

Pretty good. Thank you for your help.
Mercurial
Pending Wat? Esto tendría que ser WIP porque Snepif no hizo la collab (Insane)

Oh well, después doy el mod.
Topic Starter
Kei
Y por qué no Pending? Son dos dificultades y las dos estan completas. Si lo hubiese puesto en WIP prácticamente nadie querría moddearlo porque gran parte de los queues no aceptan WIP maps. Además quiero aprovechar el tiempo para que moddeen estas dos dificultades que estan hechas por mi mientras terminamos la collab con mi Sora <3 asd.
bmin11
[Hard]
01:19:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it.
01:30:478 (1,1) - ^ like, the guitar is too good to skip it like that ;_;
02:12:978 (6) - People may have trouble with this jump, because it's spaced just like a 1/1 note. You should bring just a tiny bit farther away so it doesn't look like a 1/1 spacing.
02:14:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it.
02:25:145 (1,1) - ^
03:16:478 (1,2,3) - Feels out of place. Start slider #1 at the red tick behind it. Then shorten it until the white tick and add a circle on the next white tick. Here's the picture. You figure the rest out yourself >_>
03:27:478 (1,1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it.
03:37:812 (5) - You could end the song with a spinner after this note. You know, with the fade out the song has.

[Normal]
Well done
03:37:812 (4) - You could end the song with a spinner after this note. You know, with the fade out the song has.
[CSGA]Ar3sgice
Hi, from my queue

um...nice song


[Normal]

  1. some storyboard claps are different volume:
    SPOILER
    Sample,12812,0,"soft-hitclap.wav",6050
    Sample,14145,0,"soft-hitclap.wav",6050
    Sample,15479,0,"soft-hitclap.wav",6050
    Sample,18812,0,"soft-hitclap.wav",6050
    ..
    Sample,195478,0,"soft-hitclap.wav",6050
    Sample,197478,0,"soft-hitclap.wav",6050
    Sample,198812,0,"soft-hitclap.wav",6050
  2. ...btw why do you place claps where there is no sound
  3. 00:30:812 (4) - copy (1) -> press ctrl+H
  4. 00:58:478 (2) - have more distance from (3) ?
  5. 01:01:478 (5) - ^
  6. 01:03:145 - ... remove clap?
  7. 01:03:812 - ^
  8. 01:05:812 - ^
  9. 01:06:478 - ^
  10. 01:27:478 (1) - move 1 grid left =.=
  11. 03:35:812 (1) - use the shape of (3)
[Hard]

  1. add some 1/4 it's the hardest diff anyways
  2. 00:21:311 (5) - remove this note? (don't change spacing) it plays better imo
  3. 00:46:145 (5) - add clap at the end, sounds better.
  4. 00:47:478 (1) - add clap on the head
  5. 00:48:478 (5) - add whistle
  6. 01:07:812 (5) - add whistle at the end
  7. 02:03:478 (3) - reverse arrow is a little hidden... it's not a big problem =.=
  8. 02:23:312 (5) - I think this should be stacked under (3)
  9. 02:46:478 (8) - add whistle at start?
Good luck~
Snepif
Estamos haciendo la collab <3.

T-te amo!
Topic Starter
Kei
Shi >.< Te amo Soraaa~ <3
Tal vez para la semana que viene esté lista.
Topic Starter
Kei

bmin11 wrote:

[Hard]
01:19:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Ok! Mapped but I only replaced with notes the 1st spinner. The 2nd will stay.
01:30:478 (1,1) - ^ like, the guitar is too good to skip it like that ;_; ^
02:12:978 (6) - People may have trouble with this jump, because it's spaced just like a 1/1 note. You should bring just a tiny bit farther away so it doesn't look like a 1/1 spacing.
02:14:145 (1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Replaced the 1st spinner with notes.
02:25:145 (1,1) - ^ ^
03:16:478 (1,2,3) - Feels out of place. Start slider #1 at the red tick behind it. Then shorten it until the white tick an d add a circle on the next white tick. Here's the picture. You figure the rest out yourself >_> Done. It sounds way better now!
03:27:478 (1,1,1) - Feels kind of a waste just skipping with a spinner like that. You should map it. Hm nah. It's ok.
03:37:812 (5) - You could end the song with a spinner after this note. You know, with the fade out the song has. :idea: Done.

[Normal]
Well done
03:37:812 (4) - You could end the song with a spinner after this note. You know, with the fade out the song has. It's a good idea but I'm not sure.. It may be too difficult because there are 3 consecutive spinners at 03:27:478 (1,1,1) already.

[CSGA]Ar3sgice wrote:

Hi, from my queue

um...nice song


[Normal]

  1. some storyboard claps are different volume: Oops, I forgot to fix that before submitting. Fixed now.
    SPOILER
    Sample,12812,0,"soft-hitclap.wav",6050
    Sample,14145,0,"soft-hitclap.wav",6050
    Sample,15479,0,"soft-hitclap.wav",6050
    Sample,18812,0,"soft-hitclap.wav",6050
    ..
    Sample,195478,0,"soft-hitclap.wav",6050
    Sample,197478,0,"soft-hitclap.wav",6050
    Sample,198812,0,"soft-hitclap.wav",6050
  2. ...btw why do you place claps where there is no sound No sound? I place claps to keep following my hitsound pattern.
  3. 00:30:812 (4) - copy (1) -> press ctrl+H No. Doing that only ruins the spacing. These notes are placed with Distance Snap, and spacing can't be changed in Normal and Easy difficulties so: no changes.
  4. 00:58:478 (2) - have more distance from (3) ? It's ok the way it is.
  5. 01:01:478 (5) - ^ ^
  6. 01:03:145 - ... remove clap? Nope.
  7. 01:03:812 - ^ No.
  8. 01:05:812 - ^ No.
  9. 01:06:478 - ^ No.
  10. 01:27:478 (1) - move 1 grid left =.= Why? That's not necessary.
  11. 03:35:812 (1) - use the shape of (3) The slider (1) is straight intentionally.. with the purpose of trying a different pattern.
[Hard]

  1. add some 1/4 it's the hardest diff anyways Haha :3 Insane Collab difficulty coming soon.
  2. 00:21:311 (5) - remove this note? (don't change spacing) it plays better imo Nope. I don't like how it sounds.
  3. 00:46:145 (5) - add clap at the end, sounds better It doesn't fit with the music in my opinion.
  4. 00:47:478 (1) - add clap on the head What? Why? It sounds out of place because I didn't used claps in that part of the song.
  5. 00:48:478 (5) - add whistle It doesn't follow my whistle pattern.
  6. 01:07:812 (5) - add whistle at the end Okay.
  7. 02:03:478 (3) - reverse arrow is a little hidden... it's not a big problem =.= Well, yes, with the hitbursts. I'm not sure if it's a problem so I'll leave this as it is.
  8. 02:23:312 (5) - I think this should be stacked under (3) Ooh you're right. Stacked >.<
  9. 02:46:478 (8) - add whistle at start? No. The whistles are following the vocals.
Good luck~
Thanks to both of you for your help!
Kogure
Hola :D
Pues aqui no hay nada que modear. Para mi este mapa es solido asi como esta (refiriendome por solido como puede ser rankeado)
Lo unico que encontre:

[Normal]
HP: +1
OD: +1
00:12:479 (1) - Este slider podria ser mejor, mas circular, like this:


[Hard]
Excelente

Te deseo suerte con este mapa, que estoy seguro que sera rankeado algun dia :3
jossieP
y el star? >:
Topic Starter
Kei
Hermanitooooooooooooooooo no tenias por que darme star >3< Te dije que no lo hagas >:
Kogure

ikari_kyon wrote:

y el star? >:
No tengo kds para dar star :o
IzzyWuff
Dude, this is beautiful c':
rockleejkooo
Hello from our queue

[General]
• nice~

[Normal]
• 00:16:145 (4) - nc
• 00:17:479 (1) - better to replace start of slider with circles and make slider start on long white tick smth like this http://puu.sh/emK7
• 00:30:812 (4) - 2 grids right (on grid level 4)
• 01:25:145 (1) - maybe put this on centre?
• 01:50:812 (1) - remove nc?
• 01:51:478 (2) - and then nc
• 01:55:478 (1) - remove nc
• 02:16:478 (1) - i think u should start it from 02:16:145
• 02:27:145 (1) - ^ from 02:26:812
• 02:40:312 (1) - ^ from 02:39:978
• 02:43:145 (2) - spacing between 1, 2 and 3.. smth like this http://puu.sh/emPn
• 03:35:812 (1) - 1 grid right and 3 down

[Hard]
• 00:21:145 (4) - nc
• 00:29:478 (5,6,7) - i think u should do it something like this http://puu.sh/enP9 to show the beginning of 2nd slider
• 01:14:812 (7) - nc
• 02:15:478 (6) - here too?
• 02:22:145 (1) - i think it's better to remove nc
• 02:22:812 (2) - and put it here
• 02:31:478 (7) - here nc
• 02:31:978 (1) - and here remove nc
• 02:33:145 (7) - nc
• 02:35:145 (1) - remove nc
• 02:35:478 (2) - nc
• 02:45:812 (5) - nc
• 03:19:145 (1) - remove here nc i think
• 03:19:478 (2) - and nc here

good map in general! good luck~ :3
mancuso_JM_
Este Taiko ya esta pronto xD. Despues busco el BG y mods
Mapee desde el intro, hice algo medio chancho con el timing, fijate si podes arreglar algo
No te olvides de mi nombre en los tags :P
Ah... me olvidadaba. Estrella x 5

Download: Celldweller - So Long Sentiment (Metal Remix) (Kei) [Mancuso's Taiko Oni].osu
Topic Starter
Kei

K o g u r e wrote:

Hola :D
Pues aqui no hay nada que modear. Para mi este mapa es solido asi como esta (refiriendome por solido como puede ser rankeado) OMG!
Lo unico que encontre:

[Normal]
HP: +1 Hmm si, son buenos settings para una Normal, pero yo se los puse así de bajos porque esta dificultad es la más fácil de todo el mapset, y necesito que sea lo más simple y fácil posible para no tener que necesitar una Easy ya que no tengo quien me haga una y tampoco quiero hacer una yo xD
OD: +1 ^
00:12:479 (1) - Este slider podria ser mejor, mas circular, like this: Puede ser, pero no cambia nada en el gameplay y el pattern termina siendo casi igual al que ya estoy usando, además que haciendo eso debo arreglar los demás espaciados de las siguientes notas, así que no lo voy a cambiar. Lo siento >.<


[Hard]
Excelente OMG x2!

Te deseo suerte con este mapa, que estoy seguro que sera rankeado algun dia :3 No cambié nada (Lo siento D:) pero aun así gracias por revisar mi mapa ^u^ By the way, el skin que usas es genial. Nexus :3

rockleejkooo wrote:

Hello from our queue

[General]
• nice~ *-*

[Normal]
• 00:16:145 (4) - nc Ok.
• 00:17:479 (1) - better to replace start of slider with circles and make slider start on long white tick smth like this http://puu.sh/emK7 Yes, it sounds good, but it's more difficult. This difficulty is the more easiest of the mapset, that's why it has a simple rhythm and those kind of long sliders.
• 00:30:812 (4) - 2 grids right (on grid level 4) Why? This note is snapped correctly the way it is.
• 01:25:145 (1) - maybe put this on centre? Hmmmm okay.
• 01:50:812 (1) - remove nc? No. This new combo it's consistent with the rest of the combos. When Klayton says "matter now" I always add a new combo. Did you notice that?
• 01:51:478 (2) - and then nc ^
• 01:55:478 (1) - remove nc Nope. Same reason as above. Also, I always added a new combo when Klayton says "matter now" to avoid high combo numbers (6~9). If I remove new combo here, the combo number would be 8 and that's an high combo number for a Normal difficulty.
• 02:16:478 (1) - i think u should start it from 02:16:145 I did that intentionally. If the spinner starts there, it would be starting too soon after clicking (5) and that's difficult for beginners.
• 02:27:145 (1) - ^ from 02:26:812 ^
• 02:40:312 (1) - ^ from 02:39:978 ^
• 02:43:145 (2) - spacing between 1, 2 and 3.. smth like this http://puu.sh/emPn Huh? There's no problem at the way it is now.
• 03:35:812 (1) - 1 grid right and 3 down Nah. Same as above.

[Hard]
• 00:21:145 (4) - nc No. That would ruin my combos consistency.
• 00:29:478 (5,6,7) - i think u should do it something like this http://puu.sh/enP9 to show the beginning of 2nd slider I don't like that kind of overlaps and spacings. Also, that's unnecesary. It's rankeable the way it is now.
• 01:14:812 (7) - nc Nope, it doesn't fit in my opinion.
• 02:15:478 (6) - here too? ^
• 02:22:145 (1) - i think it's better to remove nc No o.o That combo it's following the vocals.
• 02:22:812 (2) - and put it here ^
• 02:31:478 (7) - here nc ^
• 02:31:978 (1) - and here remove nc ^
• 02:33:145 (7) - nc Hm it doesn't seem necessary.
• 02:35:145 (1) - remove nc This combo it's following the vocals too.
• 02:35:478 (2) - nc ^
• 02:45:812 (5) - nc No. This ruins my combo consistency too.
• 03:19:145 (1) - remove here nc i think ^
• 03:19:478 (2) - and nc here ^

good map in general! good luck~ :3 I only changed 2 things, but it's helpful anyways. Thank you!
Edit: Gracias mancuso. Waaa no tenias por qué darme tantas star lol gracias c: ya agregué tu Taiko.
Snow Note
Thank you for request,mancusojuanmattos!
Taiko BG here~ :)
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