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Crush 40 f. Tony Harnell - It Doesn't Matter

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Topic Starter
Ekaru
This beatmap was submitted using in-game submission on Tuesday, April 07, 2009 at 8:07:50 PM

Artist: Crush 40 ft. Tony Harnell
Title: It Doesn't Matter
Source: Sonic Adventure
BPM: 120
Filesize: 6773kb
Play Time: 01:53
Difficulties Available:
  1. Hard (4.7 stars, 162 notes)
  2. Normal (3.81 stars, 128 notes)
Download: Crush 40 ft. Tony Harnell - It Doesn't Matter
Information: Scores/Beatmap Listing
---------------
Timing on Normal is quite possibly wrong. Oh well.

Normal is SA version, Hard is SA2 version. That is all.

EDITS ROUND 2:
EDIT: vytalibus's fixes.
EDIT2: More fixes
EDIT3: More fixes
Zerostarry
BPM: 144
Offset: 5398

You might need the awp alarm, i suck at timing ;_;
K2J
Congrats on choosing the correct version of this song. I think your timing's spot on, too. If you need a background (like Sonic's story ending), I have the PC port of SADX, so I'm sure I could rip it for you.
Topic Starter
Ekaru
This map has been deleted on the request of its creator. It is no longer available.
CheeseWarlock
Hard:
Offset of 1,921.
00:55:41 (2,3) - Wacky. Fix it.

Hard also has a lot of places where the spacing makes me go, "huh"? Nothing's inherently wrong with uneven spacing/jumps/etc., but when 3/4 gaps are closer than some 1/2s but not all of them it's not very fun. :<

Normal looks good.
Topic Starter
Ekaru
Oh okay, thanks.

I made the jumps more consistent on Hard, basically. And the offset and that wacky thing.. ;P LET'S GO AT SUPER SONIC SPEED.../10000000.
foulcoon
Jumps in hard are a little too.... excessive. Also they happen alot during combos which is hard to read.

Map would be better overall with a faster slider velocity. Tick rate at 4 also sounds bad too~ ;(
Topic Starter
Ekaru
EDIT: I've been done remapping Hard for a while now. Oops!
vytalibus
[Normal]
BPM: 143.97
Offset: 5,384

00:49:14 (4) - Too near.
00:51:22 (7) - ^
01:45:46 (10) - Awkward for Normal.

[Hard]

00:34:53 (2) - Awkward, especially for people who know the song IMO.
01:06:53 (10) - ^
01:09:91 (1) - You can put the end point back by two white ticks. Sounds better.
01:28:53 (2) - Same as 00:34:53

Close to getting a star.
Topic Starter
Ekaru
Fixed all but 1:45 (10) on Normal. It feels better that way, but it could just be me, so eh.

Thanks for modding! :D
K2J
Normal (SA1):

Timing is fine; I tried to see if I could get a better one, but yours is superior.

00:57:06 (1) - I would recommend moving the new combo to the next hitcircle.
00:35:18 (4) - This is pretty boring for me - unless you're planning another difficulty that uses this MP3, I would recommend spicing it up a bit.
01:00:18 (2) - Remove?
01:51:86 (9) - Like below, this ends on an odd spot. Why not cut down all the repeats and instead add a slider at 01:52:69 to 01:54:99?

Overall, a lot of the sliders in this map look a bit messy and have lot of repeats where there could be more sliders or circles. This is an aesthetic choice, and you are free to disregard it.

Hard (SA2):

Very good map; the timing seems to be quite good.

Perhaps a different background for the SA2 difficulty?
You could also change the Pink combo color to grey or a harsh yellow for Eggman/Shadow instead of Amy.

01:52:91 (6) - Whistle?
01:53:91 (1) - I think you could shorten this to two whole beats (white ticks). Right now it ends on sort of a random spot. Or, you could use circles and sliders for the rest of the lyrics and use the spinner from 01:55:16 to 01:56:91.

Much better sliders!
Topic Starter
Ekaru
There we go, thanks.

As for the last spinner on Hard... it doesn't end in a random spot, and would be too short otherwise (it ends when 'right' ends). Thanks anyways - I took your other suggestions.
Nazo_old
It's all too great. (Although you could improve on Normal..?)
I'm speechless.

STARRED :)
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Ekaru
Why thanks, made some fixes. ;D
TheRagnarok
I only map Sonic songs so far, and i would have certaintly gotten to these sooner or later. Oh well, good choice! :D

[Normal]

Ah...this brings back awesome memories :)

* 00:51:852 (8) - Hm...maybe lenthen slider by 1/2? Where the guitar emphasizes that last note
* 01:02:687 (1 - 6) - Personal opinion: the successive & loud whistle/clap hitsounds here drill into my head (and drown out the vocals). It doesn't help that I usually play with headphones. ;) Maybe tone down the volume? Your call
* 01:45:509 (10) - ...I think you got creative here with the rythm of this slider...but I just can't agree with it. Consider what I would do (or don't): I would start it at 01:45:561 (yellow tick) and end it 01:45:977 (yellow tick). Might be oddball, but it's what I like

WHAT?! Only half of the song! :x That doesn't do it justice!! ...Ahem, nevermind; excuse my outburst :oops:

[Hard]

Personally, I would think a different song would call for a different background image. Consider this one:
http://sonic.planets.gamespy.com/wallpa ... 00x600.jpg

This also brings back memories...the day I got all 180 A ranks was a day of glory! 8-)

* 00:52:913 (1) Consider lengthing spinner by 1/4
* 01:33:663 (1) Maybe lengthen by 1/2? These spinners seem to end prematurely.

RAGE! :evil: Only part of this song was mapped too! I know you're almost good to go here, but you making this Sonic fan cry! :cry: Deep breath...

I feel that these are incomplete...but it's star-worthy I suppose. :( Good job!
roleykatsu
Well, here goes my modding. Please dont give much criticism on it :P

Beat Snap Divisor used while modding: 1/4
(Please keep in mind that some of my modding is from my opinion.)

~ H A R D ~

00:31:913 (Slider 6) - Perhaps you should take it out and make a new slider that ends at 00:33:913
*You should now Resnap your notes*
01:00:913 (look below)
A. (Slider 5, Circle 6) - Take it out
B. With the above taken out, input a Whistle Circle on 01:00:913
C. On 01:01:228 input another Whistle Circle
D: On 01:01:663 input yet another Whistle Circle.
*You should now Rensnap your notes :) *
01:41:788 ~[This note was modded on 1/8 Beat Snap Divisor]~ (Circle 5) - Move it forward to 01:41:913
*Resnap notes :P*
01:53:913 (Final Spinner of the Map) - Make it finish on 01:54:913

I will probably mod normal later on, its just getting late.
Just to advise you once again this is my opinion of what I spotted.
From checking Hard, its a pretty good map, nice job on it :D
I can't star this map just yet because I didnt check normal yet, but if you fix one of my mistakes, I will star it :)Overall, nice job!

STARRED
Topic Starter
Ekaru
Made some fixes, thanks. Also uploaded a new BG for Hard.
chan
Yeah, it's hard to mod a map when you come in late.
Had a bit of a gripe about notes being held for 1/2 a beat longer than they should. These are just suggestions, but I personally think they sound better.

[normal]
00:51:85 (8) - shorten by 1/2 beat
01:04:35 (6) - same?
01:45:50 (10) - this should start @ 01:45:61

[hard]
01:09:91 (1) - end @ 01:11:91
01:31:28 (3) - end @ 01:31:66
01:43:91 (5) - end @ 01:44:28

Otherwise seems like an ok map
Topic Starter
Ekaru
Fixed most of those, thanks!
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