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Peran - We want to be free [Osu|Taiko]

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Total Posts
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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on jueves, 01 de noviembre de 2012 at 11:27:16

Artist: Peran
Title: We want to be free
Tags: tony tonoicutzu Revengexsoyah taiko
BPM: 139,93
Filesize: 5879kb
Play Time: 02:41
Difficulties Available:
  1. Hard (4,75 stars, 314 notes)
  2. Normal (2,65 stars, 153 notes)
  3. soyaH's Taiko (4,89 stars, 703 notes)
  4. Tony's Easy (1,88 stars, 156 notes)
Download: Peran - We want to be free
Information: Scores/Beatmap Listing
---------------
Tony's Easy: 100%
Normal: 100%
Hard: 100%
soyaH's Taiko: 100%

Thanks to:
Tony: For the guest diff "Tony's Easy"
Revengexsoyah: For the Taiko diff "soyaH's Taiko"
Tony
http://puu.sh/f8ev
diff, without hitsounds atm :D
Topic Starter
MoodyRPG

Tony wrote:

http://puu.sh/f8ev
diff, without hitsounds atm :D
Updated thanks a lot Tony :)
Suimya
mod4mod req in-game ~

  1. general: delete the osb file and full submit~


    [Tony's Easy]

    nothing to poke~

    [Normal]

    1. 00:53:197 (6) - NC~
    2. 01:06:921 (3) - ^
    3. 01:16:785 (4) - 2 grip down
    4. 01:17:214 (5,6) - fix the spacing ~
    5. 01:39:086 (4) - 1 grip up and right to = the two~
    6. 01:59:458 (4,5) - useless notes, delete them and start the spinner here 01:59:886 - and ends here 02:02:674 -
    7. 02:06:963 (4) - NC~
    8. 02:20:687 (3) - 1 grip right~
    9. 02:22:402 (4) - fix the spacing after that~

    [Hard]

    Nice diff, i like it \:D/

    Nice map and good luck with getting it ranked :3
giO-
Hello, heres my mod as requested :)

General

why you no use Kiai from 02:03:961 - to 02:29:050 - ?

Tony's Easy

AR 4 maybe?

01:30:938 (2) - to be more symmetrical put this here http://puu.sh/fb3L
01:37:800 (4) - new combo?
02:33:553 (5) - ^


Normal

00:53:197 (6) - new combo
01:05:205 (1) - add clap at the end of slider, sounds better
01:39:515 (1) - move like this http://puu.sh/fb6A with distance snap 0.8x
01:42:517 (5,1) - move here http://puu.sh/fb71 , distance snap 0.9x , to be symmetrical with previous fix if you do
02:06:963 (1) - new combo?
02:17:256 (1,2,3,4) - do something like this http://puu.sh/fb8c adding clap on 02:18:542 (2,4,6,8) -


Hard

01:08:636 (1) - this slider looks weird, curve with those points: starting from begin of slider http://puu.sh/fbcu , x:435 y:128 , x:440 y:80 , x:384 y:32 , x:320 y:56 Result http://puu.sh/fbcg


Good Luck, hope it help :D
Tony
updated~ added hitsounds too :p

Download: Peran - We Want to be Free (MoodyRPG) [Tony's Easy].osu
Topic Starter
MoodyRPG
Thanks guys

Some Fixed's
-Baby Strawberry-
sry, a bit late
start modding~!

In General
SPOILER
about the countdown, i don't think u need it, or set an offset which fix the song, im not good at it, so :(

【Hard】diff
SPOILER
for the XX_X_XX pattern i modded out, im not very sure about that, change if u like.
00:49:766 (1,2) - end clap instead of end whistler
00:53:197 (1,2) - ^
00:54:912 (3) - NC
00:55:663 (3) - remove the note.
00:59:416 (2,3,4) - dose not match the song. suggest to make it like this
01:13:354 (3) - clap instead of whistler
01:17:214 (3) - NC?
01:34:369 (5) - NC
01:36:084 (1) - shape like this and change all the copied ones http://puu.sh/fnz4 【grid level 4】
01:56:670 (4) - NC
01:57:635 add note
01:59:350 ^ make01:59:565 (2,3,4) - closer to the slider
02:00:101 (1) - end at 02:03:103
02:03:532 if u did ^, add a note here
02:07:821 (4,5,6) - change these into XX_X_XX pattern
02:10:394 (1,2) - end clap instead of end whistler
02:18:113 (5,6,7) - change these into XX_X_XX pattern
02:38:914 (2,3,4) - ^
02:40:629 (2,3,4) - ^
a bit easy for a hard diff...


【Normal】diff
SPOILER
00:52:768 add a note here ,the same place as 00:54:484 (4) -
02:05:247 (3) - the hitsound problem, the right place for clap is not at the turning point, it should be at 02:05:676, make the hit sound on the little slider circle. and then add clap at the end
02:05:247 (3,1,2,3,4) - same as ^

【Easy】diff
SPOILER
01:00:059 (2) - how about this ?
01:35:655 (4) - add a note with a finish here?
01:42:946 (1,2) - move the whistler to the tail
the hit sound is not that constant at the end compared to the beginning, but nothing big.

------------------------------------------------------------------------------------------------------------------------------------------------
not bad, needs more work on Hard and Normal, to me they are a little bit disordered...... anyway, map is still fine and good luck~!
Good luck~!
All personal suggetions~!
mancuso_JM_
Hi! Moody. Request from Modders Hispanos

General:
- Tags: Add tonoicutzu in tags, since Tony has ranked beatmaps with this name
- Slider Tick Rate in 2 All difficulties, sounds fine.
- Maybe this Combo Colours are better, Try it:
[Colours]
Combo1 : 255,255,0
Combo2 : 0,255,255
Combo3 : 0,128,192
Combo4 : 250,154,84

Tony's Easy:
00:41:188 (1,2,3,4): Flow better if you put the notes out of Sliders, something like that:
00:44:619 (1): If you listen the music, you have to add a Hitfinish here
01:20:645 (3): Since you changed the Normal Hitsounds to Soft Hitsounds, it's a good idea if you add a New Combo
01:37:800 (4): The rhythm change a little here, it's a good idea to add a New Combo, and also looks better because you have 3 patterns, with 3 notes in each pattern
01:46:377 (Spin): Add a Whistle in this Spinner, sounds really fine
02:41:273 (3): Add a New Combo to finish with the song
I think that you missed some Hitfinishes at the beginning of some Sliders and in some notes, maybe you can check it. But in general it's ok

Normal:
01:44:876 (2,3): Spacing, Fix this Spacing with the Distance Snap. Also, don't forget to move the next notes too.
01:56:455 (x): Add a Note. Plays well with the instrument
02:12:109 (4): Add a Clap in Reverse Arrow, the double Clap fit well with music
02:18:542 (1): At the end of Slider, the music doesn't need a Finish. Remove it Please
02:36:355 (4): This Slider sounds better if you move it 1/2 back (Red Tick, 02:36:340) with the same size
02:39:986 (x): Add a Note

Hard:
00:58:643 (1,2,3,4,5): Hmmm... This sounds off-rhythm, try something like that (don't see the position of notes, it's random, I have to make that since I have some problems with my navegator :o)
02:08:464 (x): Add a Note here, after that move the note in 02:08:678 (1/4 back) to make a 2-plet. After that Remove the New Combo in this note and Add a New Combo in 02:08:893 (2)

Well, that's all for now.
I'm a little tired :P
Good Luck with your map ;)
Topic Starter
MoodyRPG
Thanks guys

A little fixed's
Hikato
[Tony's Easy]

02:24:547 (1,2) - Change so it doesn't overlap. imo, this doesn't fit with the rest of the map.

This easy is so well done, I love it.



[Normal]

01:05:849 (2) - I don't like this. I think it's better as a 1/2 repeat like 00:59:201 (2,3) (not the same positioning obviously.)
01:16:785 (4) - Make it align with the end of 3 like 01:15:927 (2) - with 1.
01:37:800 (3) - Center it! (use the tick)
01:50:666 (1) - This beat is so lonely. :( Do something about it in the small area after it. :)
01:50:666 (1,2,3,4,5,1,2,3,4,5,6,7) - Actually, I don't really like what you've done with this whole area. I think you can be more intuitive and creative than this.



[Hard]

00:46:335 (1) - Shorten by 1/4 and remove the repeat, add a second slider same length after it. If not, just curve this slider slightly. :D
01:03:490 (5) - nc
01:04:991 (10) - Move this above to form a diamond?
01:22:789 (1,2,3,4) - I think you should rethink this pattern. The double doesn't really fit here imo.
01:54:740 - Add a beat and rearrange to spacing.
02:36:126 (5) - nc



Nice set, I like it.
Revengexsoyah
Topic Starter
MoodyRPG

Revengexsoyah wrote:

try my diffie


and star
No tenia planeado un taiko que bueno,Updated y gracias
mancuso_JM_
Como le dije a Gonz, agrega soyah en los tags ya que tiene maps rankeados con este nombre
NO KUDOS por este post :P
Nymph
Hi Nymph here and request from ingame.

General:
Lead in time in Taiko diff is 1974, try to make it 2000.

you don't have a storyboard, so maybe turn on the letterbox? #_#

The hard diff is very easy... any chance to map an insane too?


Tony's Easy:
Issues
01:46:377 (1) -
02:00:101 (1) -
02:42:988 (1) -
these spinners lose their new combos, but they should have those combos. I am not sure if this would hurt the map, but adding the combos are not a very complicated work, so maybe add them #_#


Normal:
Beatmap design/suggestion
01:37:800 (3) - I wonder if this slider want symmetry?

Hitsound
02:00:101 (1) - I think silence the end of the spinner maybe a good idea.
02:05:247 (3) - I think the clap should be on the tail of the slider, not the arrow?
02:17:256 (1,2,3,4) - same^


Hard:
Beatmap design/suggestion
00:46:121 (7,1) - is this spacing on purpose? because seems you only make here a little jump, all things before are using distance snap.
00:48:050 (3) - new combo here to follow the music?
00:55:770 (3) - why not move this farther? now it is 0.75spacing instead of 1.0, still able to read but didn't feel very good
01:03:490 (5) - new combo? ( seems new combos in this diff are a little mess up, sometimes 2 long white ticks with a new combo and some times one long white tick, I think it may be better to make the combos more consistent. not sure if you care about new combo stuff, so I am gonna stop nazi about these.
02:11:252 (2) - CTRL+R? flow better.


soyaH's Taiko:
Issue
01:17:643 (4) - why there are 2 notes at the same time?
01:18:071 (5) - ^
01:18:500 (8) - ^


These are all for me I guess. good luck!
Revengexsoyah

Nymph wrote:

soyaH's Taiko:
Issue
01:17:643 (4) - why there are 2 notes at the same time?
01:18:071 (5) - ^
01:18:500 (8) - ^

LOOOOOOOOOOOOOOL XDD SO STUPID :(
ok fixed this error's and leadtime :D

ty :D

Download: Peran - We Want to be Free (MoodyRPG) [soyaH's Taiko].osu
Touche_old
Agregar Soyah a los tags, la mayoria lo busca por Soyah (su nick antiguo/su nick abreviado)

Haciendo el BG de taiko ~

EDIT: Ya le hice el BG al soyita, pa que lo ponga :3

Niva
Mod request via In-Game PM ~

[General]

-> Easy diff has countdown enabled, while others don't. (however in this case, imo it's better to have countdown on all diffs rather than disabling the one on easy)
-> Set the countdown in Revengexsoyah's taiko diff manually to 2000? (current one is 1974)

[Tony's Easy]

  1. 00:50:624 (5,1) - Perhaps curve (5) and make (1) encircle (5)'s end? Like this:
    SPOILER
    [img]osu.ppy.sh/ss/241568[/img]
  2. 01:02:632 (2) - I wonder, why no clap here? Clap fits much here imo
  3. 01:03:490 (3) - The slider-tick isn't in the center, and the slider's end is a bit too the left compared with the slider's start. It's not a big problem actually (:
  4. 01:05:205 (1,2) - idk... Rather than just a straight slider, some linear curve twist looks better here imo:
    SPOILER
    [img]osu.ppy.sh/ss/241571[/img]
  5. 01:15:498 (2) - One grid left, to make (1,2) and (2,3)'s spacing equal
  6. 01:15:927 (3) - It's kinda weird for me, this finish isn't placed on the downbeat (2). Well, sounds fine as is though
  7. 01:20:645 (3,4) - (optional) For me, you can reduce (3) by two repeats, and add another slider 1/1 after so you can arrange like this :
  8. 01:42:946 (1,2) - To keep the whistle consistent, the whistles should be placed on both slider's end, actually. If you don't follow this, at least remove the whistle on (1)'s start, because there's already one 1/1 before (a whistle so soon after before doesn't blend really well, imo)
  9. 01:52:810 (5) - Move this few grids down and left so you can arrange like this? (if you look carefully, (1),(2),(5),(1) will form a pseudo-hexagon pattern this way)
  10. 02:12:110 (3) - Move the clap to (4). Feels awkward here
  11. 02:18:543 (3,4,5) - Move (4) few grids down to form an arc? Plays better this way imo
  12. 02:23:260 (5) - (optional) Make this encircle (1)'s start?
  13. 02:27:120 (3) - No clap here? ><
Hmm, because some parts starting from 02:03:532 (1) and afterward are copypasted, my suggestions are same as the first half.

[Normal]

  1. 00:44:619 (1) - (optional) Make this slider wave neater?
  2. 00:45:906 (2) - I think it's better to place it on the bottom, so (1,2,3,4) will form a diamond pattern (there's still much space downward :3)
  3. 00:54:912 (1,3) - Slider wave is okay to use here, but I prefer to make it encircle (2), with (2)'s approachcircle to guide encircling:
  4. 01:00:059 (3,4) - The spacing here, I wonder... It seems like you're forcing this slider. imo it's better to move 00:59:201 (2) more downward so you can keep the vertical symmetry going here (although it sacrifices the stack >_<)
  5. 01:01:774 (1) - Considering you're symmetry-mapping here : Move the endpoint two grids lv4 left (x will be on 136, although if you want it to be perfect, x should be on 134 without grid snap)
  6. 01:03:490 (3) - Same here, but just simply copy-paste from (1) when you're done with above
  7. 01:04:776 (4) - Hmm, spacing error? Not that hard to catch though
  8. 01:07:350 (4,5,6) - I personally dislike how (4) touches 01:05:849 (2). I prefer to create this pattern here:
  9. 01:16:785 (4) - Considering the previous 01:15:498 (1,2) forms a straight line, make (3,4) forms a straight line also?
  10. 01:37:800 (3) - Slidertick isn't in the center, but not a major problem (:
  11. 01:51:309 (2) - I really recommend to add whistle here, fits the synth much :3
  12. 01:59:243 (4) - I wonder, why not keep consistent with the symmetry here (copy-paste 01:56:027 (6) and CTRL-H here) ?
  13. 02:05:247 (3) - Well, move the clap to slider's end? Clap here isn't supposed to be on the red tick...
  14. 02:16:398 (5) - (optional) Curve this a bit encircling (1)? (your previous sliders here are mostly curved, so why not curve this one also)
  15. 02:39:771 (3,4) - You might want to add whistle to these two, to build up more variation from the hitsound
[Hard]

  1. 00:42:904 (1,2) - Curve these two on an opposite direction, to create more flow?
  2. 00:46:335 (1) - Is this moved to the right a bit unintentionally? Because this kind of spacing could give an illusion this is actually 3/4 apart
  3. 01:00:059 (1) - Should be moved one grid down and left, so (1,2,3,4,1) will form a better diagonal line
  4. 01:04:562 (8,9) - Rather than stacking (9,10), I prefer to make (8,9) as a single slider. Not something you have to fix though
  5. 01:13:783 (1) - I wonder, why not just copy-paste the previous (1) and CTRL+J here?
  6. 01:23:540 (4) - Sounds a lot better if placed 1/4 earlier. You might want to create a 1/4 slider on 01:23:540 though
  7. 01:27:507 (1) - Considering 01:25:791 (1)'s and 01:29:222 (1)'s shape, single straight slider fits better here imo
  8. 01:33:510 (3) - Finish on slider's start also, to accompany the cymbal from the song?
  9. 01:42:946 (x) - I highly recommend to add a circle here. 5/4 delay between notes sounds awkward, plus, the loud bass sound here should be mapped imo :3
  10. 01:47:664 (4) - (optional) Put this on (1)' start, and then CTRL+H to keep symmetry here?
  11. 01:51:523 (1,2) - They aren't perfectly stacked. Barely noticeable, though
  12. 01:57:849 (2,3) - You can arrange like this, to avoid (3) touching both (1) and (4):
  13. 02:07:821 (4,5,6) - Rather than simple 1/2s, why not follow the synth also as you previously did here?
  14. 02:12:324 (4,5,6) - Due to the stack's nature, (4) is touching (3). Repeating slider here instead?
  15. 02:26:905 (6) - (optional) You can add clap here also, to build more power from the hitsound
Well, mostly are suggestions. Some notes could be grid-modded though, but I understand because you're mapping this with grid lv3 instead of 4.

Good luck MoodyRPG ~
yeahyeahyeahhh
I feel your timing is a bit off, try this

139.94, 41207

General:
No taiko background
Set easy's cooldown to 0 and no letterbox

Normal:
00:41:187 (1) - unsnapped
Topic Starter
MoodyRPG

yeahyeahyeahhh wrote:

I feel your timing is a bit off, try this

139.94, 41207

General:
No taiko background
Set easy's cooldown to 0 and no letterbox

Normal:
00:41:187 (1) - unsnapped
Thank for mod yyy

Fixed
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