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Linkin Park - Pushing Me Away (Reanimation)

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Topic Starter
XxshapuxX
This beatmap was submitted using in-game submission on domingo, 28 de diciembre de 2008 at 10:14:18

Artist: Linkin Park
Title: Pushing Me Away (Reanimation)
BPM: 103,2
Filesize: 4424kb
Play Time: 04:25
Difficulties Available:
  1. Hard (4,52 stars, 361 notes)
  2. Normal (2,11 stars, 161 notes)
  3. Pasonia's easy (1,66 stars, 150 notes)
Download: Linkin Park - Pushing Me Away (Reanimation)
Information: Scores/Beatmap Listing
---------------
this is my first serius beatmap !!

plz tell me if you like it or not and if you found a bug or something

thanks to pasonia , vytalibusand and foulcoon for help =D
Larto
There's no Audio data :<

Please Full Resubmit your beatmap D:

Topic Starter
XxshapuxX
reuploaded ;P
Larto
Okay, nice song, not so nice beatmap (Sorry D:)

Timing: I'm not perfect at timing, but I have this:
BPM: 103,15
Offset: 2.460

Then, I suggest reading the mapping guide, there are many things you haven't done, for example:

- Right beatspacing
- Right using of breaks
- Right placing of beats and sliders

Sorryy, but it's like that. But don't worry, my first beatmap was FULL of crap, and now I even can help beginners with their maps :D DON'T GIVE UP!
Wizard Of Orz
103.17 i think is the bpm
Larto

XxshapuxX wrote:

4/11 fixed timing on easy =P(thanks to supergalic and banana for timming and offset)
5/11 ficed timming and updated normal mode (thanks to supergalic and banana for timming and offset)
I lol'd.

Maybe I should have told you earlier. When you get a new timing for your map, you should go to the "Timing Setup Panel" in the editor, enter the new timing and click on "Snap to new timing". That will save you from LOTS of work.
Topic Starter
XxshapuxX
I lol'd.

Maybe I should have told you earlier. When you get a new timing for your map, you should go to the "Timing Setup Panel" in the editor, enter the new timing and click on "Snap to new timing". That will save you from LOTS of work.

umm....
i did that.. ¬¬
Larto
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
XxshapuxX
i did that because i was busy that day.. ¬¬ im now making a new hard .. thats why i dont upload it :P
Topic Starter
XxshapuxX
who can send this to graveyard plz
Zerostarry
This map has been deleted on the request of its creator. It is no longer available.
Pasonia
Hold your horses!

Here's a beatmap for you, shapu, for your reference in making your own beatmap.

Tip #1: Use Distance Spacing for objects.
To do this, look at the buttons on your right in Editor Mode, click on distance spacing. This would ensure that your objects are at a reasonable distance away from each other.

Tip #2: Adjust your Distance Spacing.
To do this, hold ALT and look at your top left. This would show your distance spacing multiplier.
A higher DS multiplier implies a larger distance in between beats: I used 0.5x for my demo map throughout.

You can tinker around with my map and find out more on how it works. I made this map with the intention that the difficulty scales as the song progresses; you won't find 3/8 sections until later into the song, and you don't find 1/2 beat continuous hitcircles until later as well.

Continuous hitcircles can be more challenging than just following a slider.

This is my tip to you, but as I'm busy with my maps now, if you have any other questions I may not be able to answer you adequately. Otherwise, good luck!

Download: Linkin Park - Pushing Me Away (Reanimation) (XxshapuxX) [Pasonia's Demo Map].osu
vytalibus
I'll just be checking on some major errors; Pasonia gave out all he can to show you how to make a beatmap properly.

00:28:06 (1) - Too far. Remember, if you want to break from your usual distance snap, make it reasonably far or near. Even autoplay displays how almost impossible it would be to hit that slider.
00:30:39 (6) - Ditto.
00:44:63 (1) - It's the same problem, but you can leave that out if you feel like it's hit-able. It's your own judgment.
00:51:90 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - Shown by this ridiculously long line of numbers, you must break them into two combos (preferably more).
00:59:90 (25,1) - Ugh. A slider's end touches the spinner's start. A definite no-no.
01:09:20 (4,1) - Ditto.
01:27:94 (16,1) - A bit forgivable, but you might want to reconsider.
02:17:37 (1,1) - A spinner's end overlapping another spinner's start might be forgivable, but not in this case.
02:26:38 (1,1) - Ditto.
02:35:97 (1,1,1,2,1,1,1,2,1,1,1,2,1,1,1) - Too much copy-pasta. Eww.
03:12:89 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28) - Same problem as with 00:51:90. You really need to consider giving your future players some form of reward for making it that far in your beatmap, but this just adds up to the torture.

My general advice: Autoplay in Editor mode helps a lot in identifying which parts are considered "impossibly hard". Always check after a major part is added.

Too lazy to check for timing. :D
foulcoon
Timing
- Keep same BPM
- offsets:
4798
32704 (Inherit previous timing)
Around 02:54:564 some weird stuff happens, i'll try to check it out later but i don't have time to nitpick atm
193,220

Resnap blah blah blah

[Pasonia's Easy]
00:32:70 (1) - Should be closer to 3, adjust accordingly.
00:37:35 (1) - You should probably move this down a bit, and the rest of the combo should follow (either 0.5 or 0.8x spacing, since it seems like you change it a bit)
01:00:61 - From this point until the next break it looks like you hand spaced it man, some of this stuff is UGLY, go back and make sure its all equally spaced.
01:18:63 (4,5,6) - Spread this apart a bit, or consider stacking it.
01:44:50 (1,2,3,4,5,6) - Uhhhh no... nobody is gonna get this.. its not spaced well, and its in a weird offbeat pattern that shouldn't be in an easy mode. If you choose to keep it.. at least make an obvious spacing difference between 2 and 3
01:47:12 (1) - Away from 6
02:29:56 (5) - Just plain sounds bad, change it.


[Hard]
There's plenty of small spacing discrepancies that bug the hell outta me, so turn on distance snapping (0.8x is what i assume you used).
00:34:30 (4) - Move a bit further from 3
00:36:62 (4) - ^
00:39:68 (1,2,3,4) - Move 3 a bit from 2, and 4 a bit from 3, because this is uneven and ugly spacing.\
00:43:60 (5) - away from 4
00:45:93 (5) - ^
00:46:65 (1,2,3,4,5,6,1,2,3,4,5,6) - for lack of a better term, these combos are ass-backwards (back-asswards?) The first slider is too close to the first hircircle, and the 2nd slider is too far of a jump from the 2nd.... I'll leave it up to you to figure out what to do with these, because its very confusing.
01:23:28 (1) - you change distance spacing twice within this combo (???) not really acceptable...
01:49:44 (1,2,3,4,5,6,7,8) - Another one of those ass-backwards spacing parts, its just really confusing...
02:22:87 (4) - too close to 3...
02:32:18 (4) - ^ Actually, both these combos change spacing in odd ways, but 3 and 4 should not be that close... its painfully obvious.
02:40:03 (2) - too close to 1 (blah, i hate maps that do this)
02:43:80 (1,2) - WRRRRRY ;( i hate this
02:49:33 (2) - again ^^^

02:54:58 - At this point you might consider putting a break... The map gets pretty tiring with so many spinners, and the timing seems to get off at this point. The spinners seem tasteful, but there's just so many!

03:13:22 - If you decide to break there, start the map back up here with a new timing section.
03:26:44 (9) - I know there is a beat here, but its really random and hard to hit... i suggest moving it to the right 1/4 to the white tick, space accordingly.
03:28:91 (1,2,3) - this is icky... space it out.
03:59:15 (2) - farther from 1 plz
04:13:10 (2) - ^
04:22:40 (2) - ^!!!!
And finally, any instances of spacing that i left out that are the same as ones i mentioned, FIX IT!!!

Overall this difficulty has alot of copy/paste... You might want to change that up as well. Some of these spacing things are somewhat acceptable, they just aren't practical and aren't fun to play.

Also: i am unsure if a spinner starting on another spinners endpoint is okay, but correct me if i'm wrong.
Jeffro
I liked it. But try to get the volume of the vocals higher if you can. I can barely hear what he's saying :/
BanchoBot
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