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Donkeyboy - City Boy

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Topic Starter
MathiasXII
This beatmap was submitted using in-game submission on Wednesday, August 29, 2012 at 8:42:25 AM

Artist: Donkeyboy
Title: City Boy
Tags: Silver Moon Xgor Faust
BPM: 121
Filesize: 20146kb
Play Time: 03:03
Difficulties Available:
  1. Almighty Eagle (5 stars, 539 notes)
  2. Baby Eagle (1.99 stars, 196 notes)
  3. Brave Eagle (4.8 stars, 440 notes)
  4. Regular Eagle (3.77 stars, 300 notes)
  5. Taiko Challenging (4.83 stars, 769 notes)
  6. Taiko Standard (4.42 stars, 429 notes)
Download: Donkeyboy - City Boy
Download: Donkeyboy - City Boy (no video)
Information: Scores/Beatmap Listing
---------------
WARNING AS OF APRIL 26TH 2012 : REDOWNLOAD AS I MODIFIED THE VOLUME OF SOME HITSOUNDS.

Easy (Baby Eagle) - 100% - MathiasXII
Normal (Regular Eagle) - 100% - MathiasXII
Hard (Brave Eagle) - 100% - MathiasXII
Insane (Almighty Eagle) - 100% - Faust
Taiko Standard - 100% - Xgor
Taiko Challenging - 100% - Xgor

City boys are negative... literally. He doesn't want to be one... and also : UNDERNEATH MY SKIN THERE'S AN EAGLE !

Many thanks to Faust for making the Insane difficulty and LOTS of huge kudos to Xgor for the song idea, the background, and some guesting . I kinda stole this song idea from him, but then he agrees that I upload it... and he supports me doing so. So this one is for you, my friend!

March 13th 2012 - MOVED TO PENDING FINALLY :D !
March 17th 2012 - Full submissions to make minor corrections to graphics. It is not necessary to redownload, but I would highly recommend it if you're going to post some mods :).
Faust
Download: Donkeyboy - City Boy (MathiasXII) [Almighty Eagle].osu

Here's a little taste of the Insane for now.
Topic Starter
MathiasXII
Uploaded Faust patented spices !
Faust
maal
Underneath my skin there's a negro


Anyways, showing support, I'm glad you're mapping this.
Topic Starter
MathiasXII
Weee okay ! I will try my best to FINISH it now ! Too bad I'm having important moves in my life right now!
Topic Starter
MathiasXII
Now in pending :). Thanks for everyone's help on this map! And many thanks also to those who will help me by modding it hehe!
dkun
rank rank rank *crosses fingers*
Curry
nice map
*star*
SuperMIC
lolyes I'm the first mod. :333

---

[Baby Eagle]

00:28:487 (1) - I generally don't like curves like this because they look forced... try the blanket again without the anchor? :O
00:56:255 (5) - 1 grid up so it's on (3).
02:22:536 (4) - Long repeated sliders might be misleading to some, I'd shorten it so there's only one repeat, and then put another hitcircle with a Finish on that big white tick.
02:39:148 (6) - This would be misleading again for newer players, I'd add a hitcircle to the white tick before this slider.
02:45:346 (4) - Move this up a bit (with distance spacing on) so it's on the same horizontal axis as (2), looks better.
02:47:082 (6) - "This would be misleading again for newer players, I'd add a hitcircle to the white tick before this slider."
02:48:569 (1) - ^
02:56:503 (2) - ^ Also, move this left so it's on the same vertical axis as (1).
03:02:206 (5) - Eh, I guess this is fine, butif you want to be sure do the same thing I told you about this earlier...

[Regular Eagle]

Huh, diff name sounds a bit awkward... :3 Consider changing it to "Adult Eagle" or just "Eagle."

01:09:148 (2) - Right a bit so it's on same axis as (6) and (1)?
02:13:611 (1) - Finish here?
02:48:569 (3) - On my playthrough I got caught off-guard by this note, again, maybe a hitcircle on the white tick before it?
02:56:503 (3) - ^

[Brave Eagle]

Now, Mr. Charles told me 3/4 is quite unreadable, and I am inclined to believe him. :O

The shifting velocites in the chorus might be unreadable too, but I guess they're fiiinneee...

00:04:685 (1,2) - This is 3/4, right? So Charles to me that this isn't very intuitive for players (and on my playthrough I indeed couldn't read it...) So what you have to do is make 3/4 = 1/2 + 1/4, since those are intuitive for players. I mean, after a while you can predict the 3/4, but still it's quite unreadable. (We can't just rely on distance spacing y'know. :O) But I don't wanna sound like you don't know what you're doing, so...

To do this in this case, I'd put a hitcircle on the blue tick before (2). You probably can assume that players are okay with toggling the mouse buttons/keys, but I'd stack the two.

00:06:668 (1,2) - 3/4
00:08:652 (1,2,3) - ^
00:12:619 (1,2,3) - ^
00:16:090 (9,1,2) - ^
00:56:255 (11,1,2) - ^
01:00:222 (1,2,3) - ^
01:03:693 (8,1,2) - ^
01:08:156 (1,2,3,1) - ^
01:43:858 (1,2,3) - ^
01:51:792 (9,1,2) - ^
01:52:536 (2) - I'd NC this.
01:53:776 (1,2) - 3/4
02:13:611 (1) - I don't understand the silence on this. :O I'd like a Finish, please! :3
02:32:206 (2,3) - You should copypasta (2) to become (3), a blanket would look really nice on these sliders.
02:59:230 (1,3) - Forced curves. T_T I'd make these elbows.

I feel kinda horrible only finding 3/4 instances in this map. T_T

[Almighty Eagle]

I have... nothing to say for this diff. :O Other than... dose jumps. ;_;

---

Very good map, catchy song! <3
Topic Starter
MathiasXII

SuperMICrophone wrote:

lolyes I'm the first mod. :333Yes no one wants to mod this unless other mods it first *RAGE*

---

[Baby Eagle]

00:28:487 (1) - I generally don't like curves like this because they look forced... try the blanket again without the anchor? :O I AM BEAUTIFUL, NO MATTER WHAT THEY SAYYY ~ ;'(!
00:56:255 (5) - 1 grid up so it's on (3). Fixed~
02:22:536 (4) - Long repeated sliders might be misleading to some, I'd shorten it so there's only one repeat, and then put another hitcircle with a Finish on that big white tick. You do have a point. Fixed~
02:39:148 (6) - This would be misleading again for newer players, I'd add a hitcircle to the white tick before this slider. I will leave it like this for now, but will change it if it gets too much attention.
02:45:346 (4) - Move this up a bit (with distance spacing on) so it's on the same horizontal axis as (2), looks better.Well actually I intended it to look like that since (2) and (3) makes an invisible slider :P. If there was a slider there, it would look okay.
02:47:082 (6) - "This would be misleading again for newer players, I'd add a hitcircle to the white tick before this slider."Same comment as before
02:48:569 (1) - ^
02:56:503 (2) - ^ Also, move this left so it's on the same vertical axis as (1). I believe that even easy players must have some kind of challenge in their difficulty... so I plan leaving it there and, like I said before, changing it if it gets too much attention.
03:02:206 (5) - Eh, I guess this is fine, butif you want to be sure do the same thing I told you about this earlier...Okay~

So overall, as for the difficulty matters, I like to leave a few surprises even for an easy difficulty...and it's not like I don't have any manoeuvre to do it I mean... look at the star rating !!! :O

[Regular Eagle]

Huh, diff name sounds a bit awkward... :3 Consider changing it to "Adult Eagle" or just "Eagle."Lolol nooo the stupid name is actually funny! :D

01:09:148 (2) - Right a bit so it's on same axis as (6) and (1)? and 3 as the same axis as 4 omg, love is in the air~
02:13:611 (1) - Finish here?Oh woops hehe~
02:48:569 (3) - On my playthrough I got caught off-guard by this note, again, maybe a hitcircle on the white tick before it?
02:56:503 (3) - ^What's the point of playing a map you can do perfectly in one shot?! I know a lot of people won'T agree with me but no... I will leave it like that. It makes sense even if it throws players offguard.

[Brave Eagle]

Now, Mr. Charles told me 3/4 is quite unreadable, and I am inclined to believe him. :O

The shifting velocites in the chorus might be unreadable too, but I guess they're fiiinneee......okay. They're far from being unreadable by most players opinions lol. I did arrange them so they are predictable according to the song sounds/parts/singing.

00:04:685 (1,2) - This is 3/4, right? So Charles to me that this isn't very intuitive for players (and on my playthrough I indeed couldn't read it...) So what you have to do is make 3/4 = 1/2 + 1/4, since those are intuitive for players. I mean, after a while you can predict the 3/4, but still it's quite unreadable. (We can't just rely on distance spacing y'know. :O) But I don't wanna sound like you don't know what you're doing, so...

To do this in this case, I'd put a hitcircle on the blue tick before (2). You probably can assume that players are okay with toggling the mouse buttons/keys, but I'd stack the two.

00:06:668 (1,2) - 3/4
00:08:652 (1,2,3) - ^
00:12:619 (1,2,3) - ^
00:16:090 (9,1,2) - ^
00:56:255 (11,1,2) - ^
01:00:222 (1,2,3) - ^
01:03:693 (8,1,2) - ^
01:08:156 (1,2,3,1) - ^
01:43:858 (1,2,3) - ^
01:51:792 (9,1,2) - ^
01:52:536 (2) - I'd NC this.
01:53:776 (1,2) - 3/4
02:13:611 (1) - I don't understand the silence on this. :O I'd like a Finish, please! :3
02:32:206 (2,3) - You should copypasta (2) to become (3), a blanket would look really nice on these sliders.
02:59:230 (1,3) - Forced curves. T_T I'd make these elbows.

I feel kinda horrible only finding 3/4 instances in this map. T_T

I will put this difficulty modding aside for now, but will not go ignored I swear. It's not that I don't want to apply them , it's just that I actually don't know how to replace them without making the hard difficulty FLAT. they were originally 1/2s all the way, but it made it so boring... so hmmm will think about it. If you have any idea on this, let me know :)

Charles is suppose to be modding my map anyway so we'll see what he says about it and give him a counterintuitive reputation :D lol! <3


[Almighty Eagle]

I have... nothing to say for this diff. :O Other than... dose jumps. ;_; Teehee yeah Faust the kangaroo!~

---

Very good map, catchy song! <3 Yayy thx :3! Thanks for the modding!
Faust
Looool.
Topic Starter
MathiasXII
Alright so like I said, I'm coming back on this part of the mod.

SuperMICrophone wrote:

[Brave Eagle]

Now, Mr. Charles told me 3/4 is quite unreadable, and I am inclined to believe him. :O

The shifting velocites in the chorus might be unreadable too, but I guess they're fiiinneee...

00:04:685 (1,2) - This is 3/4, right? So Charles to me that this isn't very intuitive for players (and on my playthrough I indeed couldn't read it...) So what you have to do is make 3/4 = 1/2 + 1/4, since those are intuitive for players. I mean, after a while you can predict the 3/4, but still it's quite unreadable. (We can't just rely on distance spacing y'know. :O) But I don't wanna sound like you don't know what you're doing, so...

To do this in this case, I'd put a hitcircle on the blue tick before (2). You probably can assume that players are okay with toggling the mouse buttons/keys, but I'd stack the two.

00:06:668 (1,2) - 3/4
00:08:652 (1,2,3) - ^
00:12:619 (1,2,3) - ^
00:16:090 (9,1,2) - ^
00:56:255 (11,1,2) - ^
01:00:222 (1,2,3) - ^
01:03:693 (8,1,2) - ^
01:08:156 (1,2,3,1) - ^
01:43:858 (1,2,3) - ^
01:51:792 (9,1,2) - ^
01:52:536 (2) - I'd NC this. I didn't put a NC there, but I did change the NCs location :P.
01:53:776 (1,2) - 3/4 Okay so for all the 1/4 notes comments, in this case, they ARE intuitive. They were introduced in the beginning of the song with bouncing sliders and were maintained in the course of the song. Plus the song has those beats in it. SO I didn't change any of it.
02:13:611 (1) - I don't understand the silence on this. :O I'd like a Finish, please! :3 Okay I raised the volume lol.
02:32:206 (2,3) - You should copypasta (2) to become (3), a blanket would look really nice on these sliders. I C/P and it gave the same result as before lol...but did it anyway!
02:59:230 (1,3) - Forced curves. T_T I'd make these elbows.Oh Stop it! They're cute and you know it! LOL. I did round them up a bit so there's no edge appearing.

I feel kinda horrible only finding 3/4 instances in this map. T_TWell don't! I'm glad to see the rest is okay! LOL
Alright next mods !!!! Modmodmodmodmodmodmodmodmod
Shohei Ohtani
ALLRIGHT, 11 DAYS LATE.

Overall:
You don't need to put the person's name on the diff :>. You can just mention in the thread like "xxxx made this diff" like all of the asian mappers do and stuff :D

Faust:
00:10:387 (7) - Dat spacing change.

Pretty good eagle:
Your 1.5 sliders aren't moe! D:

Meh eagle:
cool

Crappy Eagle:
Make sure your claps are consistent on the 2nd and 4th beat of every measure :>

Cool stuff. Take my star.
Topic Starter
MathiasXII

CDFA wrote:

ALLRIGHT, 11 DAYS LATE. >:V

Overall:
You don't need to put the person's name on the diff :>. You can just mention in the thread like "xxxx made this diff" like all of the asian mappers do and stuff :D True, and I gave that a thought for a while before deciding to include names in the diff or not. Unfortunately, people usually don't bother browsing through the forums and just in my WIP states, when asking opinions, I got credits for the Almighty Eagle difficulty which I only hitsounded, but I didn't map. So since then, I thought it was a good idea to include the names. I do agree that it would look cleaner without names though hehe.

Faust:
00:10:387 (7) - Dat spacing change. I personally never had any problem with that spacing lol.

Pretty good eagle:
Your 1.5 sliders aren't moe! D: Well, I try something new. So far the opinions varies a lot concerning these sliders so they will stay there. In worst case scenario, I will have people's opinion when this map will get ranked hehe. If the rating suffers because of that, well I'll learn my lesson but 'till then, some say it's pretty awesome.

Meh eagle:
cool Thanks :3.

Crappy Eagle:
Make sure your claps are consistent on the 2nd and 4th beat of every measure :> Not sure if I did it exactly like you meant I should do it, but yeah there were some ugly parts... Fixed~

Cool stuff. Take my star.I'm gonna take dat star and hug it HARD !!!! Thanks for the mod ~ :3.
Topic Starter
MathiasXII
WARNING CONCERNING VELOCITY IN [Brave Eagle]

Please please please please PLEASE!!, if you're going to comment about my slider velocity here, be constructive about it.

I'm trying something new and as far as I'm concerned, it is not illegal to do so and many people like it! I know some of you may complaint because it throws you out of your comfort zone, and I do care for your opinion, but if they don't explain anything, my response will be as constructive as what you posted. So let me put this in simple examples.

You write: These slider are [adjective] OR [adjective] sliders OR I [adjective] these sliders!!!
I write:You're [adjective] OR I [adjective] you D:.


You write: I think these sliders are [adjective] to [explanation], making them [explanation]. You should [solution if it's a problem].
I write: 1.Okay, I will check it out and ask around about this... then/or 2.I agree and will [changes] or 3.I disagree because [reasons].

It doesn't need to be AS DETAILED as this, but at least put in some details (including some kind of solution is mandatory!) as to why you agree with them or not.

I will put a hyperlink to this post if anyone's in the red part :P. Now that this is clear, let's continue them moddings :D.
Topic Starter
MathiasXII
Applied some suggestions Of Larto(es) concerning my sliders in Brave Eagle... making the slider velocity change even easier to read/predict :3. Also made some changes to harmonize the notes more with both vocals and music.
Jebok_old
Oh, I love this song! What a great tune :) !!

Baby Eagle
SPOILER
00:02:453 (3) - A very bad symmetry here, and it shows like hell, make it symmetrical?
01:00:718 (6) - y:151
01:17:577 (3) - y: 339
01:38:404 (5) - I think the beginning of this slider should be in the shadow of (1)? Do the placing so that it does, should create a square rotated 45 degrees as of shape.
01:49:561 (4) - It's a bit oddly spaced, so how about just changing the shape of it so that it fits on the left side of the screen, I would do a slider which curves.
01:56:751 (3) - Should be y:315
02:45:346 (4) - Same Y as (2) please?

Regular Eagle
SPOILER
Quite generally what I don't like is the two small combos like at 00:30:470 or 00:46:338. I think combining them together is better..?
00:38:404 (1,3) - Make them at the same Y as the previous (3)? It's 196. Then (3) will be the shadow of the previous (3) as well.
01:36:420 (1,2) - This might be too hard for a reasonably new person to catch, maybe different snapping?
01:39:892 - This is the only difficulty which has new combo here I think, check, if so, put it 1/1 later.
02:17:082 (4) - Make this slider symmetrical (the ending note is 2grids too low)
02:20:057 (2,3,4,5) - Move 8grids down
02:26:007 (5) - 3 to the right, so its right under the end of (4)

Brave Eagle
SPOILER
Slider symmetry is what i would say first, but it looks like non-symmetricy here is on purpose so...
00:00:718 (1,2,...) - Have a look below, don't know if you'd like it but I gave it a shot

00:11:131 (9) - I would say snap with (8), or do some spacing which allows the two to not touch or by their very edge, such as x1?
00:15:594 (9) - Make it so that its on the same Y as (6)
00:19:065 (8) - I would again say to snap them together or the other thing.
00:37:164 (2,3) - Put them horizontally, so that they aren't in the shadow of the previous notes?
00:44:106 (9) - Try to put in symmetry with (8) but also put the beginning of the slider in the shadow of (6)?
01:03:693 (9) - Reverse selection and distance snap?
02:17:330 (4,5) - I think they should be going like the direction of the slider was, so on the same diagonal lane / pretty much making it a reflection of (1) and the beginning of slider note (2)

Almighty Eagle
SPOILER
00:13:611 (4) - Same Y as (1)?
01:12:123 (3) - Doesn't look too nice as diagonal, maybe end it on the same vertical lane as it started?
01:26:007 (5) - No new combo
01:57:495 (1) - No new combo
01:57:743 - New combo
01:58:982 - No new combo, as i don't think you need to split it into 3 combos, 2 is fine.
02:23:404 (6,7) - I think it should be stacked, but I see what you done there so...
02:45:346 (1,2,3,...) - Make it more symmetrical if possible; Make (2) same Y as (3), (4) same Y as (1) etc etc.
Topic Starter
MathiasXII

Jebok wrote:

Oh, I love this song! What a great tune :) !! Oh goody goody goody a detailed mod! :D I love you sooo much~ !!! *sings a love song under balcony*

Baby Eagle
SPOILER
00:02:453 (3) - A very bad symmetry here, and it shows like hell, make it symmetrical?Had absolutely no intentions to make it symmetrical obviously lol, but rounded it up a bit.
01:00:718 (6) - y:151 Nnope ! Messes up with the spacing. Spacing is more important.
01:17:577 (3) - y: 339 Fair enough!
01:38:404 (5) - I think the beginning of this slider should be in the shadow of (1)? Do the placing so that it does, should create a square rotated 45 degrees as of shape. Fixed
01:49:561 (4) - It's a bit oddly spaced, so how about just changing the shape of it so that it fits on the left side of the screen, I would do a slider which curves. I think it's fixed... lol!
01:56:751 (3) - Should be y:315 Indeed
02:45:346 (4) - Same Y as (2) please? Sure!

Regular Eagle
SPOILER
Quite generally what I don't like is the two small combos like at 00:30:470 or 00:46:338. I think combining them together is better..? I like them like that. They fit.
00:38:404 (1,3) - Make them at the same Y as the previous (3)? It's 196. Then (3) will be the shadow of the previous (3) as well. Fixed~.
01:36:420 (1,2) - This might be too hard for a reasonably new person to catch, maybe different snapping? I didn't understand this part quite well... but I'm interested so providing further explanations would be welcome~.
01:39:892 - This is the only difficulty which has new combo here I think, check, if so, put it 1/1 later. Woopsie, fixed ~
02:17:082 (4) - Make this slider symmetrical (the ending note is 2grids too low)Fixed~
02:20:057 (2,3,4,5) - Move 8grids down Fixed~
02:26:007 (5) - 3 to the right, so its right under the end of (4)To the left now since I moved 4 lol... Fixed~

Brave Eagle
SPOILER
Slider symmetry is what i would say first, but it looks like non-symmetricy here is on purpose so...
00:00:718 (1,2,...) - Have a look below, don't know if you'd like it but I gave it a shot
Absolutely fantastic idea! Replicated as in screenshot!
00:11:131 (9) - I would say snap with (8), or do some spacing which allows the two to not touch or by their very edge, such as x1?Gnh... I'm usualy NOT GOOD AT ALL with overlapping sliders, but I tried to fix it~ See if it's nice or not.
00:15:594 (9) - Make it so that its on the same Y as (6) I don't really like the idea but I tried something else~
00:19:065 (8) - I would again say to snap them together or the other thing. That managed too look actually VERY nice !~~
00:37:164 (2,3) - Put them horizontally, so that they aren't in the shadow of the previous notes? Meh, It's just like that in the editor mind you, but fixed.
00:44:106 (9) - Try to put in symmetry with (8) but also put the beginning of the slider in the shadow of (6)? Extremely difficult to do, so I gave up, but made things look a tad better.
01:03:693 (9) - Reverse selection and distance snap? Hmm ok~
02:17:330 (4,5) - I think they should be going like the direction of the slider was, so on the same diagonal lane / pretty much making it a reflection of (1) and the beginning of slider note (2) Fixed~

Almighty Eagle
SPOILER
00:13:611 (4) - Same Y as (1)? Meh...
01:12:123 (3) - Doesn't look too nice as diagonal, maybe end it on the same vertical lane as it started? I think it looks ok actually. It seems to follow the diagonal way of the slider(4) and (5). Making it on the same Y would kill that effect.
01:26:007 (5) - No new combo Agreed, Fixed~
01:57:495 (1) - No new combo
01:57:743 - New combo Fixed~
01:58:982 - No new combo, as i don't think you need to split it into 3 combos, 2 is fine. Fixed~
02:23:404 (6,7) - I think it should be stacked, but I see what you done there so...Exactly ;)
02:45:346 (1,2,3,...) - Make it more symmetrical if possible; Make (2) same Y as (3), (4) same Y as (1) etc etc.Made the arrangement slightly cleaner

THANK YOU SO MUCH !!!!!!!!!!!!!
Barney Stinson
OMG, A WILD BARNEY APPEARED. OH NOES! HE'S GONNA MOD THIS MAAAAAAP! YOU ALL RUN AWAAAAY

Easy:
00:08:652 (1,2,3,4) - For a better view, I suggest you to copy paste and ctrl+h and ctrl+j (1) or (4)
01:36:916 (2,5) - Due low AR for an easy diff, I suggest to put 5 in a way that doesn't cover 2. Try to move it somewhere or think about an another shape
01:49:561 (4) - try to follow vocal better by putting this slider 01:49:065 <- After, fix spacing. OHOHOH after, put a note 01:50:305 - here
02:33:445 (4,5,6) - Ugly to see. 4 and 6 aren't symmetrical and are tooooo overlapped to 5 try to make something like:
http://osu.ppy.sh/ss/284493 So you don't have to care about symmetry and it's cool to see anyway
02:38:900 - add a note for a better flow
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