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Kola Kid - square spooner fisher pusher

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Total Posts
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Topic Starter
Kert
This beatmap was submitted using in-game submission on 14 марта 2013 г. at 6:54:11

Artist: Kola Kid
Title: square spooner fisher pusher
Source: Oban Star Racers
Tags: breakcore ending yoko kanno waratteta nold_1702 senaya
BPM: 160
Filesize: 3572kb
Play Time: 02:26
Difficulties Available:
  1. Calm (3,02 stars, 165 notes)
  2. Endless (5 stars, 559 notes)
  3. Nold (4,97 stars, 422 notes)
Download: Kola Kid - square spooner fisher pusher
Information: Scores/Beatmap Listing
---------------
Never regret yesterday. Life is in you today and you make your tomorrow. - L. Ron Hubbard
Original song: Yoko Kanno - Waratteta
Calm made by senaya
Nold made by nold_1702
Backfire
I can make taiko? .w.
Topic Starter
Kert
Sorry, but I asked Mapper_31 to make it.. He is more into retro stuff
senaya
i listen to this every day.
vipto
Wanna see more Kert gogo :3
_index
РАНКАЙ СКОРЕЕ ЙОПТА
TicClick
Зачем тебе превью в начале песни? Впрочем, она повторяется же.

  1. 00:19:564 (1,2) - не совсем нравится эта конструкция
  2. 00:25:001 (3) - я бы тут слайдер начал
  3. 00:30:064 (3,1) - так и надо? Мне кажется, надо либо стакнуть, либо сделать более явным, как 00:36:064 (2,1)
  4. 00:49:189 (2) - http://puu.sh/utxr? А то он ни так, ни сяк
  5. 01:04:939 (2) - сюда просится слайдер с повторами (можно 1/8)
  6. 01:07:001 (5,6) - 5 в два раза короче, чем 6, и переход с него на следующий неудобно ловить. Я бы поступил так, чтобы поднять читаемость: http://osu.ppy.sh/ss/315421
  7. 02:14:314 (3,4) - играется немного странновато, но не меняй
А ещё мне не нравится столько финишей из обычного сета. Они создают постоянный шум, который глушит трек, поэтому предлагаю заменить их на что-нибудь (например, на мягкие финиши, уменьшив при этом громкость и расставив их пореже).
aoimotion
Awesome!

By the chance, do you need any guest diff?
Ulysses
Here we go ;)
[VANOMAS]
КК вообще охуенный, жаль карт маловато с ним
ziliboba713
Это Win!
senaya
Возьми этот Кольская ребенком - квадратных Спунер рыбака толкатель [Успокоиться]
https://dl.dropbox.com/u/27655453/maps/ ... re1302.rar
Jinxy
[Calm]
00:43:564 (5,1) - Switch NC around so it's on the downbeat?

[nold]
00:06:439 (1) - I don't see the need for a NC here.
00:07:564 (1) - I think this would look better if you curved it a little so it doesn't overlap 00:07:189 (5), since the overlap is too small to be an important map design and leaving it like that just looks bad. You can also make 00:08:314 (4) blanket it if you curve it.
SPOILER
I also moved the last sliderpoint of 00:08:314 (4) 1 grid left, grid level 4 and it blankets pretty well.
00:08:876 (1,2) - Switch NC around so it's on the downbeat? It fits the voice too.
00:14:689 (4,1) - ^, so it's consistent with the NC on 00:16:564 (1).
00:24:439 (1) - I don't see the need for a NC here, other than the tiny jump between this and the slider before it, and I don't see why that's there either.
00:36:439 (6) - NC here, so the size is more consistent with the other combos.
01:43:939 (1) - Doesn't need NC, I feel
01:49:939 (1) - ^
01:55:939 (1) - ^ Really, why are the NCs here? I don't hear anything majorly different.
I can't say I like the spacing at the end, but it's playable.

[Endless]
00:18:814 (1) - Doesn't need NC, I feel.
00:23:126 (1) - ^
You're NCs are consistent, with 1 per large white tick, until 00:28:189 (1) - 00:37:377 (5) where I'm not sure where you're going with the NCs? They feel kinda random.
Same for 00:43:939 (1) - 00:49:564 (3).


Other than NC oddities, the map's pretty good. The 1/8s with slightly different repeats like 00:35:689 (1,2) in Endless tripped me up a little, though.
Meru
hi Kert! I want to have M4M with you from your MQ~ but I'm sorry if my mod is not in your expectation, I'm still learning with this kind of things lol

whoa, I rarely often song like this on osu! o.o

[General]
it only my opinions, but normal-hitnormal here is being too noisy, and I can't hear the drum hit from the song well because it was covered by... ahh the sound from normal, it feels like dominating the song itself, how about use drum sampleset instead? you still can change the normal-hitclap and normal-hitwhistle to drum-
But if you don't like it then please at least reduce the volume a little lol

[Calm]
  1. 00:15:814 (4) - do you mind to stack it with (1) instead
  2. 01:47:314 - miss a beat here? and also here 01:47:501
  3. 02:10:189 - ^ uhm if you add objects here, perhaps this pattern is acceptable http://puu.sh/26SsL
[Nold]
  1. This diff didn't have kiai time, please set it
  2. 00:01:564 (1) - put a finish
  3. 00:04:564 (1) - ^
  4. 00:10:564 (2) - ^
  5. 00:16:564 (1) - ^
  6. 00:22:564 (1) - ^
  7. 00:34:564 (1) - ^
  8. 00:40:564 (1) - ^
  9. 00:46:564 (1) - ^
  10. 00:40:564 (5) - move to x:270 y:169? it more neat I think lol
  11. 01:04:189 (4) & 01:04:376 - clap? just like before break and also add an object there? with clap ofc
  12. 01:04:564 (1) - finish
  13. 01:11:314 (1,2) - clap
  14. 01:13:564 (1) - finish
  15. 01:16:564 (1) - ^
  16. 01:16:189 (3) - same with 01:04:189 (4) & 01:04:376
  17. 01:30:064 (1) - finish
  18. 01:36:064 (1) - ^
  19. 01:42:064 (1) - ^
  20. 02:00:064 (1) - ^
  21. 02:06:064 (1) - ^
  22. 02:12:064 (1) - ^
[Endless]
  1. Is OD 9 too high? since this diff have a lot of 1/8, I believe 100 will often appear. at least reduce it by 1
  2. 00:04:564 (1) - put a finish
  3. 00:16:564 (1) - ^
  4. 00:19:376 (4) - put a clap
  5. 00:24:626 (1) - ^
  6. 00:25:189 (4) - ^
  7. 00:35:126 (7) - ^
  8. 00:35:689 (1) - ^
  9. 00:36:064 (1) - ^
  10. 00:36:626 (1) - ^
  11. 01:13:564 (1) - put a finish
  12. 01:42:064 (1) - ^
  13. 01:48:626 (3) - put a clap
  14. 01:49:564 (1) - ^
  15. 01:50:126 (2) - ^
  16. 01:58:189 (8) - ^


I'm sorry, I couldn't find important things since I'm not similiar with this kind of genre, but this song is awesome :o (anyway this beatmap is close to flawless)
V E
hi, from huequehehe

calm


01:46:939 (2) - move to 01:47:126, also move possition x:320 y :44
01:52:564 (3) - move to 01:52:189, also add note on 01:52:939
02:10:189 - add note?

Nold

good, but too much short combo, also make a kiai time although it short... i don't mind about hitsound

Endless


somewhat clap pattern change... make it consistant, since the music also..
00:10:564 (1) - remove clap?
00:11:876 (4) - add clap on slider head?
00:12:626 (2) - add clap?
00:45:439 - it's really not good, please make a note or slider to fill in
some clap that need to be add or remove :P

that's all, thanks~
Ulysses
Added
Wafu
Black - Suggestion
Blue - I highly recommend you to fix
Red - Unrankable

[Calm]

Make kiais the same as Nold difficulty!
I'm a bit unsure if I would use so high AR on such calm song.
00:03:814 (5,2) - This overlap can be prevented really easily so move it somewhere, maybe something like 153;199
00:09:064 (3) - Play this and carefully listen to music. You can notice that on 00:09:439 is something like break or such stuff, but you change this slider to clear shape. If you'd use CTRL+J, then CTRL+G and move it back on original position it would work really cool, because red points makes just awesome sharp shape which fits with such break.
00:15:814 (4) - There is a problem while playing because of such high AR. Player can be confused with this stack and could click earlier because of speed of approach circle. Consider moving it somewhere or decrease AR.
00:22:564 (1,2) - These sliders seems to have center points on weird position so slider has weird shape. I think clear shape fits really more. 01:43:189 (2) - This note has slider which ends on red tick so space between these notes is unusual so newbies can easily miss this. To prevent confusing new players could be removing this circle and adding repeat on 01:42:064 (1).
01:54:439 (2,3) - Move slider's end on 238;63 (or press CTRL+G twice, to move ending point on center of slider's circle), then move 01:55:189 (3) on 238;63 for perfect stack.
02:08:126 (5) - Move this on 182;188 to clearly follow 02:07:564 (4)
02:16:564 (3,4) - I feel these sliders deserves symmetry, but maybe it's my own feel.

[Nold]

If you haven't fixed kiais on another difficulties, make these same as on Endless diff.
00:02:126 (2) - This overlap is really unnecessary and looks bad while playing. Consider moving this slider on 349;290 it will also make stack with (1) which flows perfectly.
00:15:439 (5) - Move this circle on 49;224 to make better blanket and also perfect triangle pattern with previous note and next slider.
00:21:064 (1,2) - Prevent this overlap. It's really weird when the start circle of slider is hidden.
00:42:814 (3) - Move this on 427;158 to make awesome blanket with 00:42:064 (1). Currently it's unsymmetrical.
00:47:689 (7) - The same problem as 00:02:126 (2)
00:48:439 (1,2,3,4,5) - This pattern is quite unsymmetrical and how could I say it.. it flows bad because all these circles touches themselves and I kinda feel it's unnecessary. Just suggestion, but consider something like this or at least make it symmetrical. 01:24:907 - There could be note because stream starts on 01:24:814 in music.
02:02:689 (4) - Move on 316;328 to don't break linear pattern and consistent DS.
02:27:064 - This green point is unnecessary, doesn't work. Remove it.
02:27:157 - ^


I'm not sure about some NCs, but I guess it's not such deal.

[Endless]

Make kiais the same as Nold difficulty!

00:19:939 (2) - Move this on 221;72 or something like this, because it's visualy consistent distance as all of your streams in this difficulty. Really it's another snap, but visualy it could follow streams like 00:22:189 (5,6,7,8) etc. It's always better when you're consistent with whole map.
00:45:439 (3) - If you listen to music, there is 1/4 stream. Make 1/4 slider from this with 1 repeat. The same as 00:44:876 (1). 00:49:564 (3) - I feel this one breaks flow a bit and I think it's even more better when this circle is on the same position as 00:49:001 (1) or maybe on 00:49:189 (2) 's start. Probably my own problem, but I don't like when it's above this slider, that's all.
01:01:189 (2) - I'd make 1/4 stream starting on 01:01:189, ending on 01:01:470 instead of this, because it imo follows music better. 01:10:939 (2) - For this slider fits even more this, because on 01:10:939 starts something like really short and rare cymbal which imo deserves rare slider 01:26:689 (1,2,3,4) - I guess this stack is unnecessary and you almost always use normal stream which you could use even here, because this totaly doesn't need it.
02:15:064 (1) - I think this slider doesn't fit music, there are not breaks or some rare sounds to use sharp shapes. I recommend you to make normal slider liek 02:18:064 (1) from it.
02:16:939 (3) - ^
senaya

JInxyjem wrote:

[Calm]
00:43:564 (5,1) - Switch NC around so it's on the downbeat? true, fixed

Matoryoshika wrote:

[Calm]
  1. 00:15:814 (4) - do you mind to stack it with (1) instead won't change this because Kert
  2. 01:47:314 - miss a beat here? and also here 01:47:501 i was kinda planning to follow lyrics there >_>
  3. 02:10:189 - ^ uhm if you add objects here, perhaps this pattern is acceptable http://puu.sh/26SsL also lyrics

selova wrote:

[Calm]
01:46:939 (2) - move to 01:47:126, also move possition x:320 y :44 following lyrics
01:52:564 (3) - move to 01:52:189, also add note on 01:52:939 also following lyrics
02:10:189 - add note? added.

Wafu wrote:

[Calm]
Make kiais the same as Nold difficulty! leaving this to Kert to decide.
I'm a bit unsure if I would use so high AR on such calm song. AR-1 done.
00:03:814 (5,2) - This overlap can be prevented really easily so move it somewhere, maybe something like 153;199 you gave me a link to 2 notes and you're asking me to move "it" somewhere so there won't be an overlap? sorry, but i don't understand what is "it" though i moved slider and changed its shape.
00:09:064 (3) - Play this and carefully listen to music. You can notice that on 00:09:439 is something like break or such stuff, but you change this slider to clear shape. If you'd use CTRL+J, then CTRL+G and move it back on original position it would work really cool, because red points makes just awesome sharp shape which fits with such break. done
00:15:814 (4) - There is a problem while playing because of such high AR. Player can be confused with this stack and could click earlier because of speed of approach circle. Consider moving it somewhere or decrease AR. keeping it for now though.
00:22:564 (1,2) - These sliders seems to have center points on weird position so slider has weird shape. I think clear shape fits really more. you are not showing me the nodes though. i have to guess where i have to put them =_= tried to fix them as much as i could, so..
01:43:189 (2) - This note has slider which ends on red tick so space between these notes is unusual so newbies can easily miss this. To prevent confusing new players could be removing this circle and adding repeat on 01:42:064 (1). i don't think it's THAT HARD.
01:54:439 (2,3) - Move slider's end on 238;63 (or press CTRL+G twice, to move ending point on center of slider's circle), then move 01:55:189 (3) on 238;63 for perfect stack. done, though i don't see how it's any better now.
02:08:126 (5) - Move this on 182;188 to clearly follow 02:07:564 (4) i don't like how it looks. keeping as it is.
02:16:564 (3,4) - I feel these sliders deserves symmetry, but maybe it's my own feel. intended. not changed.
phew, all done. i also fixed some sound patterns so now hitsounds are more consistent :3
https://dl.dropbox.com/u/27655453/maps/ ... re2402.rar
Topic Starter
Kert
2JInxyjem: The part you mentioned was emphasizing the pattern used there. I think NCs are fine
2Matoryoshika: Tried reducing the volume, but really can't hear a lot of difference lol I will ask friends about this. No changes for hitsounds
2selova: The place where you told me to put a circle is intended to be a short pause and I like it a lot this way :p
I also tried changing hitsounds as you told me, but I still prefer it as it is now
2Wafu: I explained a couple of things I haven't fixed in-game to you :] But I fixed spacing after short slider with repeats and changed a few linear sliders to those "rare" sliders

Aaand I fixed remaining bad flow patterns that no one mentioned yet \:D/

Thanks for the mods!
Ulysses

Wafu wrote:

Black - Suggestion
Blue - I highly recommend you to fix
Red - Unrankable

[Nold]

If you haven't fixed kiais on another difficulties, make these same as on Endless diff. :arrow: Why should it be consistant?..
00:02:126 (2) - This overlap is really unnecessary and looks bad while playing. Consider moving this slider on 349;290 it will also make stack with (1) which flows perfectly. :arrow: nope...my pattern is more aesthetic than yours IMO
00:15:439 (5) - Move this circle on 49;224 to make better blanket and also perfect triangle pattern with previous note and next slider. :arrow: ok
00:21:064 (1,2) - Prevent this overlap. It's really weird when the start circle of slider is hidden. :arrow: It is not hidden!
00:42:814 (3) - Move this on 427;158 to make awesome blanket with 00:42:064 (1). Currently it's unsymmetrical. :arrow: good
00:47:689 (7) - The same problem as 00:02:126 (2) :arrow: The same answer as 00:02:126 (2)
00:48:439 (1,2,3,4,5) - This pattern is quite unsymmetrical and how could I say it.. it flows bad because all these circles touches themselves and I kinda feel it's unnecessary. Just suggestion, but consider something like this or at least make it symmetrical. :arrow: good
01:24:907 - There could be note because stream starts on 01:24:814 in music. :arrow: ????
02:02:689 (4) - Move on 316;328 to don't break linear pattern and consistent DS. :arrow: oppp yes!~
02:27:064 - This green point is unnecessary, doesn't work. Remove it. :arrow: no
02:27:157 - ^ :arrow: ^


I'm not sure about some NCs, but I guess it's not such deal.
http://puu.sh/286Ph

Here you go kert!
Also thanks for mod.
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