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Pendulum - The Island (MaxNRG Remix)

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Topic Starter
Tshemmp
This beatmap was submitted using in-game submission on Mittwoch, 4. Juli 2012 at 15:31:25

Artist: Pendulum
Title: The Island (MaxNRG Remix)
Tags: dnb drum'n'bass Immersion Kurosanyan
BPM: 174
Filesize: 4894kb
Play Time: 04:49
Difficulties Available:
  1. Insane (4,9 stars, 1025 notes)
  2. Kurosanyan's Taiko Oni (4,78 stars, 1979 notes)
Download: Pendulum - The Island (MaxNRG Remix)
Information: Scores/Beatmap Listing
---------------
What are you waiting for?

Thank you:
Kurosanyan for mapping Kurosanyan's Taiko Oni,
Ephemeral for providing the .mp3-file.

I discovered this remix in the DotA video "Satisfaction".

My 5th beatmap.

If you are looking for easier diffs check this mapset out!

lyrics
What are you waiting for?

What are you waiting for?

What are you waiting for?
Just surrender here tonight
What are you waiting for?
As we go towards the light

When everything is said and done
Still looking for answers, if only one
Turn my back, the urge has come
Left with no reason, we come undone

You arrive
In the rising sun
The hidden passenger
That I've been taking

Close your eyes
Let's forget again
As you drag me down
I will take you in

What are you waiting for?
Just surrender here tonight
What are you waiting for?
As we go towards the light

When everything is said and done
Still looking for answers, if only one
Turn my back, the urge has gone
Left with no reason, we come undone

What are you waiting for?
Just surrender here tonight
What are you waiting for?
As we go towards the light

When everything is said and done
Still looking for answers, if only one
Turn my back, the urge has gone
Left with no reason, we come undone

I am caught
In your slow release
Seems like your traveller's
Eager to move me

My reflection
Will slowly fade
To another time
Until my head escapes

What are you waiting for?
Just surrender here tonight
What are you waiting for?
As we go towards the light

When everything is said and done
Still looking for answers, if only one
Turn my back, the urge has gone
Left with no reason, we come undone
Mara
I'm sorry, but I didn't find anything from this, except I was wondering this;

- Is it just me or does that .mp3 have parts where the volume goes down for a moment? Or is this on purpose?

Anyways, good luck.
Topic Starter
Tshemmp
I don't see any problems with the .mp3 >.<
Mara
Then again, it's my ears. Lately there's been.... problems with my ears according to other people.
Mercurial
DotA, huh?

Post it here, now.
Topic Starter
Tshemmp
The link to the video is in the first post (click on "Satisfaction" or here).
senaya
just one diff? going for approval?
if yes, then maybe map breaks at 01:09:224 and 03:21:982 too? i feel like i want to move, but there are no notes :<

some silly suggestions:
00:02:758 - 00:23:448 - add claps or soft whistles to follow claps in the music? sounds kinda plain as it is now.
00:10:689 (9) - reverse?
00:57:931 (6,1) - too close, i'd move 00:58:275 (1) to the upper right.
02:10:344 (2) - reverse and move 02:10:862 (4) to the end of the slider? (try both 1 and 2)
01:51:120 (2,3,4,5,6,7,8,1,2,3,4,5,6) - spacing is too tight imo, at lesat curve it more gently
02:48:620 - nothing here but you have circles at 02:49:999 (4) and 02:51:379 (7) D:
Topic Starter
Tshemmp
SPOILER

senaya wrote:

just one diff? going for approval? max score is over 25 mio, so yes
if yes, then maybe map breaks at 01:09:224 and 03:21:982 too? i feel like i want to move, but there are no notes :< I don't feel like mapping this parts. Let's say: if more people complain about this I will take it into consideration.

some silly suggestions:
00:02:758 - 00:23:448 - add claps or soft whistles to follow claps in the music? sounds kinda plain as it is now. This is the intro, whistles or claps really don't fit here imo, but I added more finishes with lowered volume. If I would follow the claps in the music I had to place hitsounds on nearly every object.
00:10:689 (9) - reverse? no, I want to smash the button on the downbeat
00:57:931 (6,1) - too close, i'd move 00:58:275 (1) to the upper right. moved to the upper left
02:10:344 (2) - reverse and move 02:10:862 (4) to the end of the slider? (try both 1 and 2) no, there is this "woho" twice in the music, so I want to use the exactly same object twice
01:51:120 (2,3,4,5,6,7,8,1,2,3,4,5,6) - spacing is too tight imo, at lesat curve it more gently are low-spaced streams forbidden? but I say yes to curving it better
02:48:620 - nothing here but you have circles at 02:49:999 (4) and 02:51:379 (7) D: circle placed
Thanks for modding!
p3n
[General]
Are you really sure you want to waste this map as an approval? Cutting the score a bit to just <20m by using a few more (repeat-) sliders instead of circles/streams should be no big deal. Add a 3,5 star normal-diff and get this mapset ranked!


[Insane]
Beatplacement suggestions:

Some parts are just disconnected 1/2 spam and could be improved to match the actual song (combine beat + vocals/melody) by using (repeat-) sliders. Only a few examples to get the idea but you don't have to follow those:

00:29:137 (1,2,3,4) - weird timing, (2,3) don't match the melody/vocal follow the player would expect from the combo before this; maybe try something similar to the placement you used @02:41:551 (1,2,3,4), or try this: http://puu.sh/pJMs
456,140,29137,6,0,B|456:96|456:96|440:48,2,95
377,199,29655,2,0,B|361:290|361:290|328:328,2,142.5
280,232,30344,1,0
00:39:137 (2,3) - delete (3) and add a repeat to (2), add a circle where (3) used to end to match the actual flow of the vocals and beat at the same time
01:35:344 (1,2) - delete (2) and add a repeat to (1) so the slider fits both the beat and the vocals
03:58:965 (7,8) - maybe delete (7) and move (8) back by 1/2 and add a repeat to it, same beatpattern but has a better flow regarding the beat+vocals mixup in the song
04:09:482 (5,6) - ctrl+R to match the actual song, the player would expect the slider to start on 04:09:482 since the long sliders before that all matched the melody. Also fix hitsounds afterwards (remove whistle + clap from sliderending and add to the circle). It is ok to slide over this downbeat here because it is not dominant at all (the one before and after this one are).
04:10:172 (7,8,9) - maybe turn these into two 1x repeat sliders to match the melody flow: http://puu.sh/pK2r


Readability issues:

00:50:689 (5) - maybe add NC here to improve readability of this pattern, or you could place (5,6,7) like this (higher difficulty) http://osu.ppy.sh/ss/292343 (ctrl+R (5,6) for lower difficulty)
02:58:534 (8,1) - a jump mid-stream? I'd say it is not necessary, hard to read and just confusing (almost trolling the player who doesn't know this because he didn't map it ;) ). If you want to keep that gap maybe delete (8) or just use a normal stream. For me personally it plays and feels best to delete 02:58:534 (8) and 02:59:224 (8) aswell



I did like it the first time I played it back then and it is even better now. Still some room for improvement, especially to make the map fit both melody and beat at the same time (I know this is miuch easier said than done). Overall I think it would be sad to waste this for approval only. Maybe you can think about making this rankable instead.
Topic Starter
Tshemmp
SPOILER

p3n wrote:

[General]
Are you really sure you want to waste this map as an approval? Cutting the score a bit to just <20m by using a few more (repeat-) sliders instead of circles/streams should be no big deal. Add a 3,5 star normal-diff and get this mapset ranked! Two Problems: first of all I don't like the idea of changing the map to decrease the max score. The map is good now, in my opinion major changes will only make the map less fun to play. Second problem: mapping Normal diffs is so boring for me. I will definitely not map a Normal (only solution is a guest diff here, but I don't know who to ask and there is still the first problem). I know it is much harder to get a map approved than ranked, but due to this two problems I don't see any other way.


[Insane]
Beatplacement suggestions:

Some parts are just disconnected 1/2 spam and could be improved to match the actual song (combine beat + vocals/melody) by using (repeat-) sliders. Only a few examples to get the idea but you don't have to follow those:

00:29:137 (1,2,3,4) - weird timing, (2,3) don't match the melody/vocal follow the player would expect from the combo before this; maybe try something similar to the placement you used @02:41:551 (1,2,3,4), or try this: http://puu.sh/pJMs I tried a completely new pattern here
456,140,29137,6,0,B|456:96|456:96|440:48,2,95
377,199,29655,2,0,B|361:290|361:290|328:328,2,142.5
280,232,30344,1,0
00:39:137 (2,3) - delete (3) and add a repeat to (2), add a circle where (3) used to end to match the actual flow of the vocals and beat at the same time I don't see where this would fit better. No changes, I like the pattern.
01:35:344 (1,2) - delete (2) and add a repeat to (1) so the slider fits both the beat and the vocals changed
03:58:965 (7,8) - maybe delete (7) and move (8) back by 1/2 and add a repeat to it, same beatpattern but has a better flow regarding the beat+vocals mixup in the song changed
04:09:482 (5,6) - ctrl+R to match the actual song, the player would expect the slider to start on 04:09:482 since the long sliders before that all matched the melody. Also fix hitsounds afterwards (remove whistle + clap from sliderending and add to the circle). It is ok to slide over this downbeat here because it is not dominant at all (the one before and after this one are). changed
04:10:172 (7,8,9) - maybe turn these into two 1x repeat sliders to match the melody flow: http://puu.sh/pK2r no


Readability issues:

00:50:689 (5) - maybe add NC here to improve readability of this pattern, or you could place (5,6,7) like this (higher difficulty) http://osu.ppy.sh/ss/292343 (ctrl+R (5,6) for lower difficulty) added NC
02:58:534 (8,1) - a jump mid-stream? I'd say it is not necessary, hard to read and just confusing (almost trolling the player who doesn't know this because he didn't map it ;) ). If you want to keep that gap maybe delete (8) or just use a normal stream. For me personally it plays and feels best to delete 02:58:534 (8) and 02:59:224 (8) aswell I did this because on the second part of the stream a new drum starts drumming. To make this change visible in the map I put a jump, NC and normal hitsound sampleset. I like this really much! But ofcourse you are right, this is just very surprising so I removed 02:58:534 (8) "sadface".



I did like it the first time I played it back then and it is even better now. Still some room for improvement, especially to make the map fit both melody and beat at the same time (I know this is miuch easier said than done). Overall I think it would be sad to waste this for approval only. Maybe you can think about making this rankable instead. I don't understand how an approval would be a waste. And as pointed out above there is one unsolvable problem for me about getting this ranked and another very hard one.

O.O circle-slider-ratio is still 2:1 althoughI didn't care about it when I worked on your mod. That was lucky xD.
Thanky you very much!
ertyukjh010


Hello, :)

[Insane]

00:23:620 - useless inherited point
00:23:793 - ^
00:23:965 - ^
00:24:137 - ^
00:24:310 - ^
00:24:482 - ^
00:24:655 - ^
00:32:241 - ^
03:43:448 - ^
03:53:448- Nc bug

that all
Topic Starter
Tshemmp
SPOILER

ertyukjh010 wrote:



Hello, :)

[Insane]

00:23:620 - useless inherited point I am increasing the volume here O_O
00:23:793 - ^ ^
00:23:965 - ^ ^
00:24:137 - ^ ^
00:24:310 - ^ ^
00:24:482 - ^ ^
00:24:655 - ^ ^
00:32:241 - ^ deleted
03:43:448 - ^ ^
03:53:448- Nc bug added

that all
Thank you!
Lidan
o/

General

  1. You can delete the .osb file in the folder since the map doesn't have any SB.

Insane

  1. 01:08:965 - 01:20:000 - Maybe map that break? Doesn't really feel like a place to put a break.
  2. 03:21:724 - 03:32:241 - ^
  3. 01:57:241 (5,6,7) - Maybe put the slider point on all of these in the middle? I think they look better like this.
  4. 03:20:344 (10) - New combo?
  5. 04:11:379 (10) - ^
  6. 04:11:551 (1) - Remove new combo

Awesome map. I really like your mapping style :)
Good luck~
Topic Starter
Tshemmp
SPOILER

L i d a N wrote:

o/\o

General

  1. You can delete the .osb file in the folder since the map doesn't have any SB. ah, I forgot to do this

Insane

  1. 01:08:965 - 01:20:000 - Maybe map that break? Doesn't really feel like a place to put a break. Damn you, you are the second one complaining about this break. I am so lazy, I really don't feel like mapping this at the moment. But okay, because you are already the second one I will do this in the near future (hopefully).
  2. 03:21:724 - 03:32:241 - ^ ^ *sigh*
  3. 01:57:241 (5,6,7) - Maybe put the slider point on all of these in the middle? I think they look better like this. sure, I don't know what happened here when I was mapping this
  4. 03:20:344 (10) - New combo? okay
  5. 04:11:379 (10) - ^ okay
  6. 04:11:551 (1) - Remove new combo okay

Awesome map. I really like your mapping style :) yay, thanks x)
Good luck~
Thank you very much!
A g u s s d g
do not overdo the space you have to map (00:40:344 (5,6) - )
Play it and see if there are "funny" the map
00:57:413 (3,5,1) - i dont like 3 and 1 :P http://puu.sh/sb51

I like your map :B

sorry for my bad english :D

if you need one hard i can do one for you :3
Topic Starter
Tshemmp
SPOILER

agussdg wrote:

do not overdo the space you have to map (00:40:344 (5,6) - ) I checked it with the default skin and didn't detected any problems like hp-bar touching or out of screen, so this is ok.
Play it and see if there are "funny" the map the pattern is nice :P
00:57:413 (3,5,1) - i dont like 3 and 1 :P http://puu.sh/sb51 changed

I like your map :B x)

sorry for my bad english :D I understood everything x)
Thank you!
those
From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties.
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server.
The default sliderslide.wav is getting in the way of the music. I suggest you create two blank custom hitsound files called "normal-sliderslide.wav" and "soft-sliderslide.wav", then changing your Samplesets to be Custom1.

[Insane]
00:50:344 (3,4,1,2,3) - Not sure if this pattern is appropriate right here.
00:58:620 (2) - Kickback is covered by the hitburst of 00:57:931 (6), making it unrankable.
01:48:275 (4) - Kickback is covered by the hitburst of 01:47:241 (8).
01:55:862 (5) - NC
01:56:551 (1) - Remove NC
01:57:241 (5) - NC
02:05:517 (6) - NC
02:01:206 (4) - Kickback is covered by the hitburst of 02:00:344 (1).
02:06:206 (1) - Remove NC {in a dnb song like this you should have your new combos mainly on the 4/4s, as opposed to whatever vocals you may be mapping to. Try to fix the rest of the combos, and PM me if you need any help}.
03:13:793 (7) - Kickback is partially covered by the hitburst of 03:13:448 (6).

Good luck :3
Topic Starter
Tshemmp
SPOILER

those wrote:

From .:Let those mod those maps:.

[General]
Delete .osb file(s) and full submit if you aren't using a storyboard or the same storyboard across all difficulties. I thought I have already done this...
If you would like, you can delete all your bookmarks to decrease the size of your .osz file by a little since you won't be needing them by the time this gets put on the server. Yeah.
The default sliderslide.wav is getting in the way of the music. I suggest you create two blank custom hitsound files called "normal-sliderslide.wav" and "soft-sliderslide.wav", then changing your Samplesets to be Custom1. added soft-sliderslide.wav (normal-sliderslide.wav is not needed)

[Insane]
00:50:344 (3,4,1,2,3) - Not sure if this pattern is appropriate right here. it is
00:58:620 (2) - Kickback is covered by the hitburst of 00:57:931 (6), making it unrankable. rotated
01:48:275 (4) - Kickback is covered by the hitburst of 01:47:241 (8). changed
01:55:862 (5) - NC okay
01:56:551 (1) - Remove NC okay
01:57:241 (5) - NC okay
02:05:517 (6) - NC no
02:01:206 (4) - Kickback is covered by the hitburst of 02:00:344 (1). changed
02:06:206 (1) - Remove NC no {in a dnb song like this you should have your new combos mainly on the 4/4s, as opposed to whatever vocals you may be mapping to. Try to fix the rest of the combos, and PM me if you need any help}. If I put NC everytime on the first beat in a measure some patterns get interrupted and look ugly as a result. And putting NCs after vocals is fitting in my opinion :3. I still changed it after your advice in some cases.
03:13:793 (7) - Kickback is partially covered by the hitburst of 03:13:448 (6). I don't think this is a big problem here because the return arrow already appears before the hitburst.

Good luck :3
Thank you!
Mercurial
You got a nice beatmap there :)

Insane
00:13:275 (9) Maybe this? http://puu.sh/sI2L
00:18:620 (8) Watch out http://puu.sh/sI34
00:40:334 (5,6) ^ http://puu.sh/sI3q
02:12:068 (2) ^ http://puu.sh/sI5s
02:28:275 (7,8,9) A bit more spaced? http://puu.sh/sI66
02:43:965 (1) Same as 00:18:620 Too lazy to take more pictures.
03:18:965 (1,2,3) Remove new combo

I hope this map could be approved soon :)
Topic Starter
Tshemmp

iMercurial wrote:

You got a nice beatmap there :) thanks

Insane
00:13:275 (9) Maybe this? http://puu.sh/sI2L I didn't followed your suggestion exactly but still changed it
00:18:620 (8) Watch out http://puu.sh/sI34 with default skin: http://osu.ppy.sh/ss/306918 so no problem I hope
00:40:334 (5,6) ^ http://puu.sh/sI3q ^
02:12:068 (2) ^ http://puu.sh/sI5s ^
02:28:275 (7,8,9) A bit more spaced? http://puu.sh/sI66 okay
02:43:965 (1) Same as 00:18:620 Too lazy to take more pictures. rotatet no problem :)
03:18:965 (1,2,3) Remove new combo nah, I like it

I hope this map could be approved soon :)
Thank you!
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