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The Shanghai Restoration Project - Pace of Light [Osu|Taiko]

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Total Posts
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Topic Starter
dkun
This beatmap was submitted using in-game submission on Tuesday, May 14, 2013 at 2:16:12 AM

Artist: The Shanghai Restoration Project
Title: Pace of Light
Tags: MMzz Ayu CDFA MittenMasterzz Story of a City
BPM: 131
Filesize: 4455kb
Play Time: 02:18
Difficulties Available:
  1. Fast (4.61 stars, 230 notes)
  2. Lightspeed (4.9 stars, 270 notes)
  3. MM's Taiko (4.93 stars, 557 notes)
  4. Slow (2.59 stars, 109 notes)
Download: The Shanghai Restoration Project - Pace of Light
Information: Scores/Beatmap Listing
---------------
fast moving
ground shaking
almost like the sky is falling
never take a second to catch your breath.

life is too short. live it up.

Fast - Ayu, Slow - CDFA, and of course, MMzz for his (always) amazing Taiko!
Special thanks to aston!
Uni
First
MMzz
first
Topic Starter
dkun
man.
BeatofIke
Heh XD
Ayu
first
akubar
this beatmap is fucking amazing, please do babylon of the occident if you map another
Shohei Ohtani
laport
@ Lightspeed (4.9 stars, 270 notes)

01:09:560 (1) -

http://osu.ppy.sh/ss/637532 plz change to http://osu.ppy.sh/ss/637534 because flow
Topic Starter
dkun

laport wrote:

@ Lightspeed (4.9 stars, 270 notes)

01:09:560 (1) -

http://osu.ppy.sh/ss/637532 plz change to http://osu.ppy.sh/ss/637534 because flow
done, thanks~
Low
cheesiest

Jacob wrote:

GAY

Osu Tatakae Ouendan
because you said so
btw i'm not that experienced at mod so ok.

[Slow]
00:29:782 -
01:10:088 -
you're not using these anyway, might as well remove them? not like its necessary of course.
01:06:424 (1) - add finish on slider start??????????
02:11:920 (3) - seeing as this is an easy diff (i guess? imo it feels like a normal), i don't think its nice to have this here because its underneath the previous slider. the rest of this diff doesn't have something like that. either way, i think you should remove the finish on the slider start


[Fast]
00:07:340 (2) - add finish on the reverse arrow part?
00:51:767 - 00:55:431 - where's the break in between these two
01:13:752 (2) - add whistle on slider start?
-----------------------------------
this part is something a LOT more opinional, cause in my opinion its a liiiiiiitttle too quiet, even though its supposed to be quieter.
01:33:447 (4) - add whistle on the reverse arrow ??????
01:37:111 (3) - add whistle on reverse arrow??
01:38:485 (5) - add whistle?
01:41:233 (5) - ^ on start
01:47:416 (5) - ^
01:48:103 (6) - both ends
----------------------------------
01:57:263 (1) - i really don't think its nice to place this so close, though it looks nice design-ish way.
can't think of a better way to do that one, i was thinking something like http://osu.ppy.sh/ss/673561, but you should decide on this cause i'm not good at flow like this
02:06:882 (1) - that's SO close to the lifebar: http://osu.ppy.sh/ss/673563. it doesnt overlap yeah but i really think you should move it lower


[Lightspeed]
just a joke
BPM SHOULD BE 18 000 000 000 SINCE IT SHOULD BE LIGHTSPEED
on to serious things

i kinda find it weird how you mapped the intro in the Fast diff while its blank here. i think you should map it in this diff, kinda like since when you play it from easiest to hardest diff, the hardest diff should have some resemblance to the previous in a way, and again, weird with no intro here.

i can't find much really. other than the seeming lack of hitsounds. i'll assume you're not done with this diff yet wait this is in pending?
02:19:706 (1) - extend to the next downbeat? (02:21:538) then add whistle.
meiikyuu
Slow
  1. 00:16:042 (3) - move to x:240 y:160 for straighter line? xD
  2. 00:28:866 (5) - u can curve like this (:
    SPOILER

    448,308,28866,2,0,P|320:316|260:228,1,240,0|4,0:0|0:0,0:0:0:0:
  3. 00:37:111 (2) - NC maybe
  4. 00:38:943 (3,4) - if u want u can make these 2 the same shape
  5. 01:17:416 (2) - if u nc'd at 00:37:111 (2) - then u should do it here too (won't mention again in future xD)
  6. 01:35:737 (3) - NC here and remove NC on next note (to stay consistent w/ 01:39:401 (1) - )
  7. 02:11:920 (1) - the tail of the slider sounds better with whistle imo
Fast
  1. 00:15:126 (1) - try adding clap on the slider, and then replacing the clap on the tail of 00:15:813 (2) - with a whistle (i realize u had a sort of pattern going initially already so theres probably gonna be multiple places with me saying this kind of mod so ill just leave it to u on deciding lol)
  2. 00:59:095 (1) - whistle at beginning? (for that piano sound or w/e)
  3. 01:06:424 (1) - ^
  4. 02:15:584 (5) - NC
Lightspeed
  1. 00:15:126 (1) - add some sort of hitsound in the beginning?
  2. 00:30:699 (3) - whistle at beginning, sound less empty
  3. 00:33:447 (1) - ^
  4. 01:26:118 (5) - make same angle as 01:25:202 (3) - ?
  5. 01:39:401 (10) - whistle
  6. 02:16:958 (7,8,9,10) - its possible to form square ~
^^
Topic Starter
dkun
applied most from OTO and meiikyuu.

thanks!
Andrea
~General~
  1. Disable the Countdown on all the difficulties, since two of them are not really using it.
~Slow~
  1. Settings are way too high for the easiest difficulty of the mapset, I suggest you to reduce HP Drain by 2 ticks, AR by 2 ticks and OD by 1 tick to balance your difficulty settings and follow the easiest difficulty criteria.
  1. 00:36:653 (1,1) - Try to avoid stacking these notes together, they might be confusing for beginners to read and they're also not suggested on the easiest difficulty of the mapset, also I'd prefer if you avoid to use single combos if possible.
  2. 00:49:019 (4) - Add a new combo here due to the new stanza and music change.
  3. 01:08:256 (4,1) - Spacing seems a bit too far, try to place them like that instead to fix the issue.
  4. 01:16:958 (1,2) - Same as the previous kiai, another stack that you should try to avoid if possible.
  5. 01:29:324 (4) - Add a new combo here due to the new stanza and music change.
  6. 01:45:813 (5) - New combo should go here and not on the next slider since the music actually changes there.
  7. 02:04:592 (1,2) - Once again, try to avoid this stack please.
  8. 02:10:546 (2,3) - Try to avoid overlapping these two sliders together, it might be confusing for beginners to read.
  9. 02:17:874 (6) - New combo due to the new stanza and music change.
~Fast~
  1. 00:09:859 (5) - This slider is touching the HP Bar, try to move it down if possible.
  2. 01:13:752 (2) - This is like the only drum sound in the whole difficulty, I'd remove it if I were you, it seems out of place compared to the rest.
  3. 01:31:157 (5) - This slider is touching the HP Bar, try to move it down if possible.
  4. 01:51:767 (1) - Remove this new combo from here, it's not necessary and doesn't make sense at all.
  5. 01:53:599 (1) - Same as above for the same reason.
  6. 01:55:431 (1) - And once again.
  7. 01:59:095 (1) - And again, I won't mention the rest since you already know it.
  8. 02:18:561 (4,5) - Again, why drum hitsounds only here as well? They feel too random to the rest of the difficulty.
~Lightspeed~
  1. 00:43:981 (1,2,3) - These sliders doesn't seem to be spaced equally, move (2) a bit to the left.
  2. 00:58:179 (5) - This slider is touching the HP Bar, try to move it down if possible.
  3. 01:28:408 (5) - CTRL+G on this slider would flow and play much better.
  4. 01:54:515 (3) - Add a new combo due to the new stanza and music change, also to follow your previous combo pattern.
Really nice map and song, I hope this can help you.
Low
hello jay

[General]
- use offset 475. i keep getting around 5 ms late constantly while testing the map, and offset 475 seems to be just right.
- add "MittenMasterzz" to the tags
- add "Story of a City" to the tags; it's the album name
- adding a silent sliderslide rather than the default one throughout the entire map (or at least the quieter parts) would sound a lot more neat. you can download one here. speaking of which, why do you even have the default one added in the song's folder? is it edited, or?

[Slow]
-1 HP drain. in my opinion, HP 5 is a bit too high for the lowest difficulty.
00:46:271 (2,3) - i really like how you used two uniform sliders to match the repeated vocals in the song.
00:49:019 (4) - perhaps you should add a NC here, seeing as you technically should have placed one before (but you didn't for good reason). without an NC, the combo becomes pretty long.
01:06:424 (1) - make this curve a bit less drastic, like this. paired with the previous slider, it doesn't look too visually appealing.
01:17:416 (2) - there should be an NC here to be consistent with the beginning of the previous kiai time.
01:29:324 (4) - NC here as I suggested previously for the last kiai time
01:41:920 (4) - a whistle at the end of this slider would sound neat (and it's also where the vocals resume after the brief pause from the word "down")
02:05:050 (2) - NC here like before
02:10:546 (2,3) - this is a reeeeallly imperfect and odd pattern. please please please do something like this.
02:11:920 (3) - remove the finish from the beginning of this slider. you never did it before and it sounds out of place.

[Fast]
-1 HP drain and/or OD. they're the same as the hardest difficulty, on top of the fact that this hard diff isn't that hard so i don't see why you should jack up the difficulty settings this much.
00:15:131 (1) - remove the clap from the finish on this slider. clap + finish sounds kinda gross
01:11:925 (3) - curve this slider slightly upwards so the previous slider flows into it nicely.
01:13:757 (2) - i agree with andrea, you should remove the drum sound because it sounds random
02:18:566 (4,5) - same as above.

really nicely mapped difficulty. however, i'm not really a fan of your hitsounds, but oh well.

[Lightspeed]
THIS IS BEAUTIFUL

taiko looks good too. call me back when you get a couple more mods and 12 SP
Topic Starter
dkun

Andrea wrote:

~General~
  1. Disable the Countdown on all the difficulties, since two of them are not really using it. - there's a reason for this. notice the start times.
~Slow~
  1. Settings are way too high for the easiest difficulty of the mapset, I suggest you to reduce HP Drain by 2 ticks, AR by 2 ticks and OD by 1 tick to balance your difficulty settings and follow the easiest difficulty criteria. - i'll compensate with -1 on dr.
  1. 00:36:653 (1,1) - Try to avoid stacking these notes together, they might be confusing for beginners to read and they're also not suggested on the easiest difficulty of the mapset, also I'd prefer if you avoid to use single combos if possible. - the relative speed of the song is slow enough for newer players to read this, imo.
  2. 00:49:019 (4) - Add a new combo here due to the new stanza and music change. - it doesn't make sense via how the rest of the song is combo'd.
  3. 01:08:256 (4,1) - Spacing seems a bit too far, try to place them like that instead to fix the issue. - "1.13x"
  4. 01:16:958 (1,2) - Same as the previous kiai, another stack that you should try to avoid if possible. - same as before
  5. 01:29:324 (4) - Add a new combo here due to the new stanza and music change. - same as before
  6. 01:45:813 (5) - New combo should go here and not on the next slider since the music actually changes there. - lyrics/previous combos
  7. 02:04:592 (1,2) - Once again, try to avoid this stack please. - same
  8. 02:10:546 (2,3) - Try to avoid overlapping these two sliders together, it might be confusing for beginners to read. - the track seems clear to me
  9. 02:17:874 (6) - New combo due to the new stanza and music change. - as above
~Fast~
  1. 00:09:859 (5) - This slider is touching the HP Bar, try to move it down if possible. - i'm really against things like this, they're not too much of a problem.
  2. 01:13:752 (2) - This is like the only drum sound in the whole difficulty, I'd remove it if I were you, it seems out of place compared to the rest. - I don't think so, it sounds nice.
  3. 01:31:157 (5) - This slider is touching the HP Bar, try to move it down if possible. - same as above
  4. 01:51:767 (1) - Remove this new combo from here, it's not necessary and doesn't make sense at all.
  5. 01:53:599 (1) - Same as above for the same reason.
  6. 01:55:431 (1) - And once again.
  7. 01:59:095 (1) - And again, I won't mention the rest since you already know it. -- these nc's work fine for me, and as it's a guest diff, i'll respect the mapper's intentions to leave it as-is.
  8. 02:18:561 (4,5) - Again, why drum hitsounds only here as well? They feel too random to the rest of the difficulty. - same as above
~Lightspeed~
  1. 00:43:981 (1,2,3) - These sliders doesn't seem to be spaced equally, move (2) a bit to the left. - n on this one
  2. 00:58:179 (5) - This slider is touching the HP Bar, try to move it down if possible. - n, I would rather keep as-is, it's not too much of a problem
  3. 01:28:408 (5) - CTRL+G on this slider would flow and play much better. - sure
  4. 01:54:515 (3) - Add a new combo due to the new stanza and music change, also to follow your previous combo pattern. - added
Really nice map and song, I hope this can help you. - o/
Topic Starter
dkun

Jacob wrote:

hello jay - hi!

[General]
- use offset 475. i keep getting around 5 ms late constantly while testing the map, and offset 475 seems to be just right. - done
- add "MittenMasterzz" to the tags - done
- add "Story of a City" to the tags; it's the album name - done
- adding a silent sliderslide rather than the default one throughout the entire map (or at least the quieter parts) would sound a lot more neat. you can download one here. speaking of which, why do you even have the default one added in the song's folder? is it edited, or? - it's gone

[Slow]
-1 HP drain. in my opinion, HP 5 is a bit too high for the lowest difficulty. - between you and Andrea, I went with this suggestion.
00:46:271 (2,3) - i really like how you used two uniform sliders to match the repeated vocals in the song.
00:49:019 (4) - perhaps you should add a NC here, seeing as you technically should have placed one before (but you didn't for good reason). without an NC, the combo becomes pretty long. - answered in Andrea's
01:06:424 (1) - make this curve a bit less drastic, like this. paired with the previous slider, it doesn't look too visually appealing. - you got it.
01:17:416 (2) - there should be an NC here to be consistent with the beginning of the previous kiai time.- mk
01:29:324 (4) - NC here as I suggested previously for the last kiai time - n.
01:41:920 (4) - a whistle at the end of this slider would sound neat (and it's also where the vocals resume after the brief pause from the word "down") - you got it.
02:05:050 (2) - NC here like before - sure
02:10:546 (2,3) - this is a reeeeallly imperfect and odd pattern. please please please do something like this. - I tried something of the sort since both you and Andrea said something about it; check it out.
02:11:920 (3) - remove the finish from the beginning of this slider. you never did it before and it sounds out of place. - mmk

[Fast]
-1 HP drain and/or OD. they're the same as the hardest difficulty, on top of the fact that this hard diff isn't that hard so i don't see why you should jack up the difficulty settings this much. - dropped both a tick.
00:15:131 (1) - remove the clap from the finish on this slider. clap + finish sounds kinda gross - sounds fine to me? :(
01:11:925 (3) - curve this slider slightly upwards so the previous slider flows into it nicely. - it flows nice now? I don't understand what you're trying to say, a picture would be nice.
01:13:757 (2) - i agree with andrea, you should remove the drum sound because it sounds random - I really like this. :|
02:18:566 (4,5) - same as above. - ^

really nicely mapped difficulty. however, i'm not really a fan of your hitsounds, but oh well. - /me points @ Ayu

[Lightspeed]
THIS IS BEAUTIFUL - <3

taiko looks good too. call me back when you get a couple more mods and 12 SP
Ayu
gg I suck badly at hitsounding
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