This beatmap was submitted using in-game submission on Sunday, February 22, 2009 at 11:38:57 PM
Artist: Machinae Supremacy
Title: Megascorcher
Source: Jets 'n Guns
Tags: machinae supremacy megascorcher jets 'n guns
BPM: 160
Filesize: 3436kb
Play Time: 01:54
Difficulties Available:
Download: Machinae Supremacy - Megascorcher
Information: Scores/Beatmap Listing
---------------
Aw, crap, you mean I have to type a MESSAGE to go along with this? I suck at these kinds of things! :p
Yeah, so, I was bored while listening to Machinae Supremacy and decided to start a beatmap of Megascorcher, considering how it's one of their best songs blah blah blah etc.
I'm pretty well certain that the timing is spot on, but some of the patterns may be a bit whack because I'm used to doing stuff for other rhythm games. That's mainly what I'm looking for help on...
I'm probably planning on doing the easier difficulties tomorrow, or something. I dunno.
Oh, and yes, this is my FIRST beatmap. Just felt like saying that.
EDIT: Normal difficulty added. This I'm very unsure about; I honestly dislike mapping easier modes for just about every rhythm game; but hey, it's not too bad, in my opinion.
I'm doubting if I'll add any other difficulties or not at this point.
x2: Per foulcoon's comments:
Changed offset to 9753, as opposed to -407 (See, this is what happens when you're used to StepMania and how offsets are handled there). This sounds correct to my ear, but maybe someone else could confirm?
[Normal] Beats shifted around a bit where noted - I'm pretty sure they've been moved far enough
[Insane] Slight change around 57.00, as foulcoon noted.
Yeah, I stuck with [Insane]; I think that has a better ring to it, honestly. To each his own, though.
Also, shifted to Pending; I really doubt that I'm going to work on more difficulties at the moment.
x3: A couple of minor changes... mostly tiny things that I forgot to add earlier.
x4!: [Insane] shifted to [Hard], new [Insane] difficulty added. This one fits the moniker a bit better, in my opinion. That being said though, I may have gone a bit overboard... hehe. Also; I'm not certain if the spinners at the start of [Insane] are allowed; I swear I've seen similar spinners in another ranked map though, so who knows.
x6: (x5 disappeared due to server messups) Full resubmitted to fix apparent BSS wackiness. Slider ticks and offsets changed; whee!
xWhatever, I lost count: Resubmitted again; I dunno if BSS is working fully but it looks like it is from the uploader, so...
xWhatever+1: A couple minor changes to difficulty settings; fixing break times for all difficulties. Hopefully with peppy's fixes to the BSS, this'll upload correctly.
xWhatever+Some other number: [Insane] A change early on so it doesn't look as ugly.
x^+1: [Normal] Slight change around 1:09 to keep some consistency with the part around 1:03.
x^+2: Revamps to everything per CW's statements; etc
xOh hey I forgot about this place: WISE FWOM YOUW GWAVE! ...etc.
Hitsounds update, a couple other slight changes. RAWR!
Artist: Machinae Supremacy
Title: Megascorcher
Source: Jets 'n Guns
Tags: machinae supremacy megascorcher jets 'n guns
BPM: 160
Filesize: 3436kb
Play Time: 01:54
Difficulties Available:
Download: Machinae Supremacy - Megascorcher
Information: Scores/Beatmap Listing
---------------
Aw, crap, you mean I have to type a MESSAGE to go along with this? I suck at these kinds of things! :p
Yeah, so, I was bored while listening to Machinae Supremacy and decided to start a beatmap of Megascorcher, considering how it's one of their best songs blah blah blah etc.
I'm pretty well certain that the timing is spot on, but some of the patterns may be a bit whack because I'm used to doing stuff for other rhythm games. That's mainly what I'm looking for help on...
I'm probably planning on doing the easier difficulties tomorrow, or something. I dunno.
Oh, and yes, this is my FIRST beatmap. Just felt like saying that.
EDIT: Normal difficulty added. This I'm very unsure about; I honestly dislike mapping easier modes for just about every rhythm game; but hey, it's not too bad, in my opinion.
I'm doubting if I'll add any other difficulties or not at this point.
x2: Per foulcoon's comments:
Changed offset to 9753, as opposed to -407 (See, this is what happens when you're used to StepMania and how offsets are handled there). This sounds correct to my ear, but maybe someone else could confirm?
[Normal] Beats shifted around a bit where noted - I'm pretty sure they've been moved far enough
[Insane] Slight change around 57.00, as foulcoon noted.
Yeah, I stuck with [Insane]; I think that has a better ring to it, honestly. To each his own, though.
Also, shifted to Pending; I really doubt that I'm going to work on more difficulties at the moment.
x3: A couple of minor changes... mostly tiny things that I forgot to add earlier.
x4!: [Insane] shifted to [Hard], new [Insane] difficulty added. This one fits the moniker a bit better, in my opinion. That being said though, I may have gone a bit overboard... hehe. Also; I'm not certain if the spinners at the start of [Insane] are allowed; I swear I've seen similar spinners in another ranked map though, so who knows.
x6: (x5 disappeared due to server messups) Full resubmitted to fix apparent BSS wackiness. Slider ticks and offsets changed; whee!
xWhatever, I lost count: Resubmitted again; I dunno if BSS is working fully but it looks like it is from the uploader, so...
xWhatever+1: A couple minor changes to difficulty settings; fixing break times for all difficulties. Hopefully with peppy's fixes to the BSS, this'll upload correctly.
xWhatever+Some other number: [Insane] A change early on so it doesn't look as ugly.
x^+1: [Normal] Slight change around 1:09 to keep some consistency with the part around 1:03.
x^+2: Revamps to everything per CW's statements; etc
xOh hey I forgot about this place: WISE FWOM YOUW GWAVE! ...etc.
Hitsounds update, a couple other slight changes. RAWR!