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Another Infinity feat. Mayumi Morinaga - Snow Crystal

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Total Posts
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Topic Starter
Niva
This beatmap was submitted using in-game submission on Tuesday, July 10, 2012 at 10:42:53 AM

Artist: Another Infinity feat. Mayumi Morinaga
Title: Snow Crystal
Tags: nivalis ryu ryu* rainbow*rainbow konami starving trancer
BPM: 128
Filesize: 5259kb
Play Time: 03:03
Difficulties Available:
  1. Hard (4.77 stars, 370 notes)
  2. Normal (2.77 stars, 212 notes)
Download: Another Infinity feat. Mayumi Morinaga - Snow Crystal
Information: Scores/Beatmap Listing
---------------
Pending now :3 (not accepting any more guest diffs, sorry >_<)

A song from Ryu's album "Rainbow Rainbow" (:
Enjoy~

Hitcircle overlay taken from here - star2.png is from IceBeam's snowflake avatar (thank you)~
Twice_old


[General]

[Events]
//Background and Video events
0,0,"sc-background.jpg"
//Break Periods
2,32574,37249
2,85074,89749
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[Normal]


00:03:545-00:04:014 change two notes to a return slider.
00:07:295-00:07:764 ^


01:33:331-01:34:249 maybe this rhythm will be more better .
01:37:061-01:37:999
01:40:811-01:41:749
01:44:795-(2) move to 01:44:561


02:50:186-02:51:124 maybe this rhythm will be more better.
02:53:936-02:54:874 ^
02:57:686-02:58:624 ^


[Hard]

02:49:249-(1) too far from spinner center?

nice song nice map :3!
Topic Starter
Niva
I map following the instruments, those rhythm is intentional ^^ (I'll look to what next modders will say, though~)

Thanks for mod ^^

EDIT : Did some hitsound tweaks on [Normal] based on your diff, thank you (:
banvi
/modreq via in-game

[Normal]
  1. 01:32:374 (1) - I think It's too far from centar for the easiest diff...
  2. 02:38:467 (2) - http://puu.sh/tL5G
    too under but not extremely offscrean... Umm... but I think you should put a note that we can see the comboburst completely.
  3. 02:43:155 (2) - ^
  4. 02:56:280 (6) - add whistle?
  5. 03:02:374 (1) - too short spinner for the easiest diff...
[Hard]
  1. 03:01:670 (5) - add whistle?
Umm That's all I can find.
Great map as always!! xD
Hinsvar
Uh... hi.

Came here by Niva's request.

Let's start the mod now 8-)

Also, nothing wrong inside the song folder.

>Normal
  1. 00:03:545 (2,3) - Well... I guess you can convert these circles to a slider. Doesn't flow nicely, at least for me.
  2. 00:07:295 (2,3) - ^
  3. 01:33:545 (2,3) - ^
  4. 01:37:295 (2,3) - ^
  5. 01:41:045 (2,3) - ^
  6. 02:50:420 (2,3) - ^
  7. 02:57:920 (2,3) - ^ (Well, all those (2,3) stuff might play better if they sound a bit louder, IMO. These ones have pretty silent hitsounds.)
>Hard
  1. 00:22:061 (3,4,5,6) - Maybe make a back-and-forth formation?
  2. 00:23:936 (3) - Using a 1/2 beat-long slider will be better than a 1/4 one. Repeat it twice if you decide to replace the current slider with the 1/2 one.
  3. 00:26:397 (4) - 3/4 beat-spaced note? Oh boy... I don't really think this is going to work well. I'd rather make some 1/2s.
  4. 00:30:147 (4) - Same as above.
  5. 03:01:905 (6) - It will be better if you make this a circle (place at the slider's starting position).
  6. 03:02:374 - If you followed the suggestion above, you should place a spinner starting from here up to 03:06:124.
Nothing major. Also, awesome beatmap and nice song :D

Good luck on the way 8-)
Topic Starter
Niva

banvi wrote:

/modreq via in-game

[Normal]
  1. 01:32:374 (1) - I think It's too far from centar for the easiest diff... xD
  2. 02:38:467 (2) - http://puu.sh/tL5G
    too under but not extremely offscrean... Umm... but I think you should put a note that we can see the comboburst completely.
  3. 02:43:155 (2) - ^
    Moved upward a bit both~
  4. 02:56:280 (6) - add whistle? Yep~
  5. 03:02:374 (1) - too short spinner for the easiest diff... Auto got 5000 already... It's a [Normal] anyway xD
[Hard]
  1. 03:01:670 (5) - add whistle? Yep~
Umm That's all I can find.
Great map as always!! xD

Hinsvar wrote:

Uh... hi.

Came here by Niva's request.

Let's start the mod now 8-)

Also, nothing wrong inside the song folder.

>Normal
  1. 00:03:545 (2,3) - Well... I guess you can convert these circles to a slider. Doesn't flow nicely, at least for me.
  2. 00:07:295 (2,3) - ^
  3. 01:33:545 (2,3) - ^
  4. 01:37:295 (2,3) - ^
  5. 01:41:045 (2,3) - ^
  6. 02:50:420 (2,3) - ^
  7. 02:57:920 (2,3) - ^ (Well, all those (2,3) stuff might play better if they sound a bit louder, IMO. These ones have pretty silent hitsounds.)aaaa >_< (well, at least the last (2,3)'s suggestion is great~)
>Hard
  1. 00:22:061 (3,4,5,6) - Maybe make a back-and-forth formation? Eh... Star isn't bad imo :3
  2. 00:23:936 (3) - Using a 1/2 beat-long slider will be better than a 1/4 one. Repeat it twice if you decide to replace the current slider with the 1/2 one.
  3. 00:26:397 (4) - 3/4 beat-spaced note? Oh boy... I don't really think this is going to work well. I'd rather make some 1/2s.
  4. 00:30:147 (4) - Same as above. Those 3/4s and 1/4s are perfectly following the music >_<
  5. 03:01:905 (6) - It will be better if you make this a circle (place at the slider's starting position). Excellent suggestion (: - fixed below as well
  6. 03:02:374 - If you followed the suggestion above, you should place a spinner starting from here up to 03:06:124.
Nothing major. Also, awesome beatmap and nice song :D

Good luck on the way 8-)
Thanks both ~ ^^
-HaRuNa-
Hi~~Niva~
Here is my mod :3

[Normal]


00:03:545 (2,3) - I think put note on 1/2 is not good 0.0, and the rhythm sounds like wrong >_>
00:07:295 (2,3) - ^
00:29:795 (3) - how about this?
repeat on the 1/1
01:33:545 (2,3) - same as 00:03:545 (2,3)
01:37:295 (2,3) - ^
01:41:045 (2,3) - ^
01:44:795 (2,3) - ^
02:50:420 (2,3) - ^
02:54:170 (2,3) - ^
02:57:920 (2,3) - ^
03:02:139 - add a note?

[Hard]


00:07:764 (6,1) - x:208 y:208 ? same as 00:06:827 (4)
00:26:397 (4) - move to 00:26:280 , and add a note on 00:26:514
00:30:147 (4) - move to 00:30:030 , and add a note on 00:30:264
01:39:874 (1) - x:285 y:62 ? same as 01:39:405 (8) , because 01:43:155 (9,1) are same
02:11:749 (1) - x:179 y:132 ? same as 02:11:280 (10)
02:26:749 (1) - same as 02:26:280 (9)

That's all~
Good map!! :)
Topic Starter
Niva

-HaRuNa- wrote:

Hi~~Niva~
Here is my mod :3

[Normal]


00:03:545 (2,3) - I think put note on 1/2 is not good 0.0, and the rhythm sounds like wrong >_>
00:07:295 (2,3) - ^
00:29:795 (3) - how about this?
repeat on the 1/1
01:33:545 (2,3) - same as 00:03:545 (2,3)
01:37:295 (2,3) - ^
01:41:045 (2,3) - ^
01:44:795 (2,3) - ^
02:50:420 (2,3) - ^
02:54:170 (2,3) - ^
02:57:920 (2,3) - ^
03:02:139 - add a note?
Fixed all except 00:29:795 ~

[Hard]


00:07:764 (6,1) - x:208 y:208 ? same as 00:06:827 (4) Manual stacking xD
00:26:397 (4) - move to 00:26:280 , and add a note on 00:26:514
00:30:147 (4) - move to 00:30:030 , and add a note on 00:30:264
These two are following the bass sound (:
01:39:874 (1) - x:285 y:62 ? same as 01:39:405 (8) , because 01:43:155 (9,1) are same
02:11:749 (1) - x:179 y:132 ? same as 02:11:280 (10)
02:26:749 (1) - same as 02:26:280 (9)
Again, these three are manual stacking (I tend to get a better square/triangle this way xD)

That's all~
Good map!! :)
Thanks -HaRuNa- :3
Star Stream
From my Q~

Normal
00:03:780 (3) - i think this straight 3 circles are not fit with the music, it's really soft.. so suggest 2 grid up and left
00:07:530 (3) - ^
00:24:405 (6) - soft whistle? like before
00:39:874 (1) - i think you'd better place it around spinner, because a little early after the spinner.. some players will be busy with this note imo
00:50:186 (5) - 1grid up will be symmetry with 00:48:311 (3) - :3
00:57:686 (4) - same reason with 00:03:780 (3) -, how about move it to (60,104)?
01:12:686 (4) - to be soft, widen the side red ticks?
01:17:374 - this whistle is a little annoying and not fitting with music imo, how about delete this and add whistle at 01:17:842 (1) - ?
01:20:186 - whistle?
01:22:999 - ^
01:33:780 (3) - maybe you know..
02:00:616 (1) - if i were you, i would reduce the volume.. tbh, it's annoying now
03:02:374 (1) - end point here? 03:03:780 -

Hard
AR-1 is more fit with the low BPM imo
00:07:530 (5,6) - stack on 00:06:827 (4) - will be clear
00:43:155 (4) - down? i couldn't concentrate when i play
01:39:874 (1) - stack on 01:39:405 (8) -
02:00:499 (1) - i think this NC is useless
02:02:374 - same as Normal
02:11:749 (1) - hmm, now i think they're not kinda mistake, but i'd like to suggest stack on 02:11:749 (1) - :p
02:26:749 (1) - ^
02:36:124 (4) - NC?
02:43:624 (5) - ^
02:49:483 (1) - to provide some break after spinner, delete it and add a circle on 02:49:717 - ?
Topic Starter
Niva

Star Stream wrote:

From my Q~

Normal
00:03:780 (3) - i think this straight 3 circles are not fit with the music, it's really soft.. so suggest 2 grid up and left Oh... Made this curved~
00:07:530 (3) - ^ lol, can't get a good arrangement for this >_<
00:24:405 (6) - soft whistle? like before Yep
00:39:874 (1) - i think you'd better place it around spinner, because a little early after the spinner.. some players will be busy with this note imo xD
00:50:186 (5) - 1grid up will be symmetry with 00:48:311 (3) - :3 Yep
00:57:686 (4) - same reason with 00:03:780 (3) -, how about move it to (60,104)? Ah, no, these 1/2 pattern is inspired from Lanttu's Normal maps (:
01:12:686 (4) - to be soft, widen the side red ticks? ...this one is inspired from dksslqj's ALBIDA map lol
01:17:374 - this whistle is a little annoying and not fitting with music imo, how about delete this and add whistle at 01:17:842 (1) - ? I agree with removing the whistle, but idk about 01:17:842 yet...
01:20:186 - whistle?
01:22:999 - ^
Err.... Not for these two (:
01:33:780 (3) - maybe you know.. Yep
02:00:616 (1) - if i were you, i would reduce the volume.. tbh, it's annoying now Oh, you're right, it should be soft-hitwhistle (:
03:02:374 (1) - end point here? 03:03:780 - Err... idk, I'll keep this for now, if another modder is complaining about this I'll change~

Hard
AR-1 is more fit with the low BPM imo As you wish~
00:07:530 (5,6) - stack on 00:06:827 (4) - will be clear
00:43:155 (4) - down? i couldn't concentrate when i play Yep
01:39:874 (1) - stack on 01:39:405 (8) -
02:00:499 (1) - i think this NC is useless Yep
02:02:374 - same as Normal Yep
02:11:749 (1) - hmm, now i think they're not kinda mistake, but i'd like to suggest stack on 02:11:749 (1) - :p
02:26:749 (1) - ^
02:36:124 (4) - NC?
02:43:624 (5) - ^ Done both NC~
02:49:483 (1) - to provide some break after spinner, delete it and add a circle on 02:49:717 - ? Already tried, doesn't really fit the piano though >_<
...that manual stacking is intentional though (:
Thanks Star Stream~
Yasora
auh my hand... *give a star
pieguyn
hi there =w=

Normal:

00:07:295 (2,3,4) - curve this? IMO, it would flow better :?
00:09:874 (1) - whistle on start?
01:06:592 (2,4) - add whistle?
01:15:499 (3,4) - curve this?
01:21:592 (1,2) - ^
01:37:295 (2,3,4) - same as 00:07:295
01:41:045 (2,3,4) - ^, if you agree please change the other straight triplets too o.o
02:10:811 (5,6) - curve this?
02:31:905 (2,3) - ^
02:36:124 (4) - add clap on end?
02:39:874 (4) - ^
02:43:624 (3) - ^
02:46:905 (2,3) - same as 01:15:499
02:47:374 (3) - add clap on end?

Hard:

00:09:874 (1) - whistle on start?
01:39:874 (1) - stack under (8)
02:08:702 (4) - ctrl+r? might flow a bit better IMO
02:09:639 (6) - ^

nice map :)
Topic Starter
Niva

pieguy1372 wrote:

hi there =w=

Normal:

00:07:295 (2,3,4) - curve this? IMO, it would flow better :? Finally got a good arrangement for this, yep~
00:09:874 (1) - whistle on start? Ahh, added whistle+finish instead ^_^
01:06:592 (2,4) - add whistle? Yep
01:15:499 (3,4) - curve this? Ah, it's intentional (:
01:21:592 (1,2) - ^ ^
01:37:295 (2,3,4) - same as 00:07:295
01:41:045 (2,3,4) - ^, if you agree please change the other straight triplets too o.o
Fixed the second one, can't get a good arrangement for the first one >_<
02:10:811 (5,6) - curve this?
02:31:905 (2,3) - ^ Intentional~
02:36:124 (4) - add clap on end?
02:39:874 (4) - ^
02:43:624 (3) - ^
02:46:905 (2,3) - same as 01:15:499 Intentional~
02:47:374 (3) - add clap on end?
...not sure about that claps on red line, I'll see future mods >_<

Hard:

00:09:874 (1) - whistle on start? Yep
01:39:874 (1) - stack under (8) Ah, this manual stacking is needed~
02:08:702 (4) - ctrl+r? might flow a bit better IMO
02:09:639 (6) - ^ Yep

nice map :)
Thank you very much, great suggestions (:
Saturnalize
Map stylenya niva banget.

=General=
Skinnya niva banget. Cuma imo kurang cocok, karena bgnya nuansa winter. Mungkin cari orang yang sukarela membuat skin yang mengandung unsur snowflake begitulah?

=Normal=
1. CS 3? Walaupun terhitung masih playable tapi mungkin ini sedikit sulit bagi newplayer.
2. 01:46:436 (2,3) - Mungkin kayak begini? http://puu.sh/vyig

=Hard=
1. 00:26:045 (3,4) - imo rada menjebak, soalnya hitsound kan juga kecil. Sama seperti 00:29:795 (3,4). Kalau dibuat slider repeat kayak normal sih, sepertinya tak apa dan mungkin.

Soal hitsound, suara clapnya sedikit nabrak, tapi ga diganti juga gppa.

Ngomong", apa ini adalah > Not for submission [(^^)]? (aku sudah lupa seperti apa yang kau tulis =3=)
Star & Good Luck ;)
Topic Starter
Niva

Loli Cjj wrote:

Map stylenya niva banget.

=General=
Skinnya niva banget. Cuma imo kurang cocok, karena bgnya nuansa winter. Mungkin cari orang yang sukarela membuat skin yang mengandung unsur snowflake begitulah? Udah jadi skin kebanggaain ini loli :3

=Normal=
1. CS 3? Walaupun terhitung masih playable tapi mungkin ini sedikit sulit bagi newplayer. xD
2. 01:46:436 (2,3) - Mungkin kayak begini? http://puu.sh/vyig Hmm, yep~

=Hard=
1. 00:26:045 (3,4) - imo rada menjebak, soalnya hitsound kan juga kecil. Sama seperti 00:29:795 (3,4). Kalau dibuat slider repeat kayak normal sih, sepertinya tak apa dan mungkin. Itu udah ikut dist. snap kok (:

Soal hitsound, suara clapnya sedikit nabrak, tapi ga diganti juga gppa.

Ngomong", apa ini adalah > Not for submission [(^^)]? (aku sudah lupa seperti apa yang kau tulis =3=) Bukan, itu adalah map yang ini -> http://osu.ppy.sh/s/50648
Star & Good Luck ;)
Thank you Loli Cjj :3 :3
Cygnus
  • Hi Niva
  1. Your maps are awesome! I'm sorry if my mod sucks, this map is just perfect.

  • Normal
  1. 00:51:124 (1) - This slider has already crossed the grid. Would there be any way to move it away from the corner? :O

  2. 00:54:874 (1) - Same as what I stated above.

  3. 01:38:233 (5) - This too. lol XD

  4. 01:59:561 (2) - This too again. :O

  • Hard
  1. 00:04:483 (1) - Corner. :O

    bah! nevermind. have my baby.
Topic Starter
Niva
Thank you, Philippines~

Hmm, actually they aren't offscreen at all (so it shouldn't be a problem on play mode xD), but did adjustments on some sliders based on your mod though (^_^)~
Kuria
Yo Niva
mod from me via m4m request.

General
nothing wrong from here i guess.

Normal
  1. CS3 for normal diff here? although it looks way more easier than before, but i think this way are more like the normal dif should be :3
  2. 00:11:512 - resnap this green timing point into 00:11:514 -
  3. 00:22:999 (4,5) - remove the (5) circle and make the (4) slider covered the (5) instead? i saw this pattern are using a bit 1/8 beats here, and if i'm not wrong, you're starting to use 1/8 beats pattern from 00:22:999 -, but I think it would be better if you start using the 1/8 pattern at the next stanza here 00:24:874 -, to make it different from the previous part/stanza :3
  4. 00:46:436 (4,1,2,3) - just my opinion, but i feel that the flow are not that good if you stack this 00:47:374 (1) - on the 00:45:030 (2) - . I rather move it to the 00:47:842 (2) - position and then move the (2) into 00:48:311 (3) - position.
    if you do that, then you should fix the 00:48:311 (3,4) - position/pattern too latter :)
  5. 00:51:124 (1) - the slider body are a bit offscreen i guess o3o. Also i think it would be better if you ctrl+shift+r this slider and rotate clockwise a bit. I don't really like the flow from here 00:51:124 (1,2) - , although i know that you trying to stack this (2) circles with 00:50:655 (6) - to make it looks good/neat, but still, the flow are not so good i guess :)
  6. 00:54:874 (1) - ^ offscreen
  7. 00:56:749 (3) - same here, the endpoint of the slider
  8. 01:03:780 (2,3,4,1,2,3,4,5,1) - use this code, way more better i think
    296,264,63780,1,10
    412,240,64249,2,0,B|476:235|523:285,2,118,0|10|0
    428,356,65655,1,10
    316,320,66124,5,0
    204,360,66592,1,10
    136,264,67061,1,0
    204,168,67530,1,10
    316,204,67999,1,0
    256,192,68116,12,6,69874
  9. 01:11:749 (3) - move the point 2 of this slider down a bit, with CS3, ith was a but overlap with the next slider
  10. 01:19:249 (3) - move the point 2 and the endpoint a but, the direction are a bit not match with the direction on this 01:20:186 (4) - slider
  11. 01:49:717 (4) - place this on the upper part instead of down part?
  12. 02:06:124 (3) - rotate this slider counterclockwise a bit, the flow between 02:06:124 (3,4) - are not good when i'm try that part
  13. 02:07:999 (1) - flip this slider vertically instead make the direction to down part? Same reason as above, i think the flow are not good from 02:07:999 (1,2,3) - if you make that slider direction to down part. It would be like this later
  14. 02:08:936 (2) - way too offscreen? Even the circle number are almost out from the playfield o.o
  15. 02:45:499 (1) - flip this slider horizontally, the flow are way more better like that
Hard
  1. 00:11:512 - resnap this green timing point into 00:11:514 -
  2. 00:10:577 - i was expecting this part to have a note when trying this
  3. 00:11:514 - same as above
  4. 00:12:452 - ^
  5. 00:13:389 - ^
  6. 00:52:061 - expecting to have a note here since the song doesn't feel like have a break part here, I think youre trying to follow the vocal too here so just take this into consideration
  7. 01:07:999 (5) - instead of adding a note here, i would like to remove this note and make the slider start on this timing point instead, if you're also trying to follow the vocal here, that way are more match imo :)
  8. 02:32:842 (5,1) - remove this (5) notes and move the slider into 02:32:842 - instead?
i think that's it, the hard diff are quite fun to play \:3/
good luck Niva!
Niko-nyan
o.o just helping not snapped
Hard :D
00:26:484 (4) not snapped
00:30:147 (4) maybe not snapped
that a bit i just test :)
Topic Starter
Niva
Thanks, Envi~

Also thanks to fransniko for his playtest and suggestions in #malay (:
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