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Metro Station - Seventeen Forever

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EEeee
This beatmap was submitted using in-game submission on Thursday, January 22, 2009 at 1:43:46 PM

Artist: Metro Station
Title: Seventeen Forever
BPM: 140
Filesize: 18969kb
Play Time: 02:28
Difficulties Available:
  1. Hard (4.55 stars, 316 notes)
  2. Normal (2.43 stars, 163 notes)
Download: Metro Station - Seventeen Forever
Download: Metro Station - Seventeen Forever (no video)
Information: Scores/Beatmap Listing
---------------
for mrtn's Metro Station Beatmap Project
fixed every problem thrown at me,(hope I got it)
would like to thank all mods who helped with this map, especially larto,(who's really good at modding)
sorry for wasting lots of Ur time larto.
well anyways, what else,
oh yeah, thanks mafiamaster for the hd vid, great quality.
Dispute over the offset was fun, but 7720 got the most so thats it
mrtn
This map has been deleted on the request of its creator. It is no longer available.
awp
As mrtn said, use Inherited timing when changing samplesets. Keep in mind that auto-play and human-play may sound different. For example: 00:28:27 (2) - if I click this note just a millisecond earlier, it will play the soft sampleset instead of the intended normal sampleset.

Also, your offset's a bit early. I recommend 7720

Fun Storyboard: there are two major gripes I have with the storyboard: for one, it's Tenacious D. It's a Metro Station song. Adding Jack Black to it isn't going to make it any less of an estrogen bath. Two, it's just plain messy - it's blatantly obvious you were just playing around with the SBE. Unless you plan to completely redo a proper storyboard, I'd recommend removing it.

Download: Nico Nico Douga - Accelerator's Bittan Bittan (Teta) [Lv. 0 Lolicon].osu
Cyclone
This map has been deleted on the request of its creator. It is no longer available.
Mafiamaster
The video quality sucks.
Change it with this one. :)
It's 1 more MB in size, but it's way better.
It makes me want to play the song when I see a good quality video like this one.

http://www.mediafire.com/?mmtzytmezof
Tapdancingmetroid
This map has been deleted on the request of its creator. It is no longer available.
CheeseWarlock
I personally disagree with some of tapdancingmetroid's suggestions. Keep the spinner at 1:37 and the slider after it the way they are.

[Normal]
00:26:14 (2) - This slider's too long.
00:23:57 - I know it doesn't fit the vocals, but I think there should be something here.
01:45:00 (2) - This is a bit tricky for a Normal map. Move this 1/2 later and respace? Or you could do something with sliders here.
01:47:14 (1,2,3) - Spacing.
02:27:22 (1) - Move forward by 1/2, shorten by 1/4.

[Hard]
02:28:29 (1) - Make this 3/4 longer.
Mafiamaster
Normal~
00:47:57 (2) - Move this closer to 1.
01:37:07 (1) - Shorten this by a 1/4 tick
02:00:86 (1) - Make this tick 1/4 longer.
Hard~
01:49:28 (1) - Move this closer to 2, so it aligns with the 3 above it.
01:52:28 (4) - I suggest a new combo since there's a slight pause right there, but then again, there's a whole bunch of those. So it isn't mandatory, just a suggestion.
02:00:64 (1) - Lay this on top of 5

Pretty good overall, and nice high quality video!
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
vytalibus
Oh boy, I get to nazi this one!

Normal:

00:16:72 (2,3,4) - Confusing for a Normal. You can rearrange the hitcircles so that (4) isn't facing the other direction from the two previous hitcircles.
00:31:72 (1) - Personally, the blank space between this and the spinner beforehand isn't enough for Normal players to reach the starting point.
00:43:29 (4,5) - Sounds awkward. You might want to turn this part into a long slider instead.
00:47:57 (2,3) - DO NOT WANT. I'd suggest moving the start of the slider one red tick forward and pushing the end point until it's just behind (3) by one red tick.
02:02:14 (1) - Remove the clap sound.

Hard:

00:52:29 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - Might be forgivable, but the order of the hitcircles confuses me.
01:17:14 (3,4) - Align these two so that it follows the pattern.
01:50:78 (1,2) - Remove the Finish sounds on these two. They ruin the music.
01:52:28 (1,2,3,4) - Personally, I'd move the first three back by one red tick and add a hitcircle inbetween (3) and (4). It sounds better that way.
02:04:71 (1) - I don't know about you, but the entrance of the spinner seems... late, don't you think?


When I nazi someone's map, that means I'm just looking for minor details that might prevent that map from being great. I can say the same to your map. I'd star it, personally.
DawnII
Offset sounds more like 7706 to me.

[Normal]
01:40:18 (1) - So TDM mentioned this, it doesn't fall on anything. If you just nudge it 1/4 later it will work, no need to shorten. Maybe add a hitcircle 1/2 before after moving as well.

Download: BeFour (Nightcore Mix) - Magic Melody (RockingStorm) [Linking's CTB].osu
Sinistro
This map has been deleted on the request of its creator. It is no longer available.
machol30
This map has been deleted on the request of its creator. It is no longer available.
James
not yet...

7714 or 7713 offset? let others confirm it first..

normal:
00:55:92 (1) - start at 00:55:70
01:06:20 (1) - start at 01:05:99
01:14:02 - remove the break, and then put it back again
01:20:91 - ^ (i wonder if these are intentional...)
01:37:06 (1) - end at 01:39:63
02:14:45 (1) - start at 02:14:56 it doesnt really matter though

hard:
none
mattyu007
This map has been deleted on the request of its creator. It is no longer available.
machol30
Everything is (should be) fine with the exception of the timing (offset) in dispute here. I'm for 7720 - 7722.
CheeseWarlock
7716 sounds best to me.
foulcoon
I think we got some major crack smoking going on... those offsets are early..

I'm gonna say 7720.
James
decide on it already!!
Rolled
I vote for 1720. Would go as low at 1715 if there's a conflict but I'm fine with 1720.

Anyways, only thing that's sort of stopping me from bubbling is 21mb. You should compress that video a bit.

I don't even use video, but I think that's unrankably large.
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