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Estopa - Pastillas de Freno

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Topic Starter
AgentSieg
This map has been deleted on the request of its creator. It is no longer available.
mattyu007
Check your codecs, I have no problems with the video
Topic Starter
AgentSieg

mattyu007 wrote:

Check your codecs, I have no problems with the video
Updated them. Still has the same problem.

Well, whatever, if it works for everyone else it should be fine.
AdvanceBoy
Je, je, acavo de ver tu beatmap, muy bueno, pero para mi el offset esta demasiado atrasado, para mi que es:

En las partes > 44.794 en la primera, 136.008 en la segunda, y en la ¿tercera? ni idea, XDDD talvez 219.037...

En las partes >> 84.780 en la primera y 160.478 en la segunda

En las partes >>> 100.950 en la primera y 184.446 en la segunda

No te aseguro nada ¿eh? pero para mi suena muchicimo mejor asi...
Pero no esta nada mal...

*Da Estrella* :D
Topic Starter
AgentSieg
Gracias tío. Me traía de cabeza el mapa y practicamente me lo has solucionado por completo teniendo en cuenta que esos offbeat han hecho que quede perfectamente sincronizado.
flyboy87
Okay, I don't think I much time to timemod it, but I feel that the first and fifth section is little slow. The second and fourth sections is a little early

[Normal]
00:22:386 (6) - Change to 1/6 snap divisor and place it at 22:324
00:25:90 (6) - New combo
00:53:49 (9) - ^
01:01:46 (7) - ^
01:25:05 (1,2,3) - Move to white & red tick
01:44:34 (6) - Move to white tick
01:47:27 (1,2,3) - Too intense for Normal
01:56:01 (9) - New combo
02:08:53 (8) - ^
02:31:93 (8) - ^
03:19:31 (9) - ^
03:48:48 (1) - Change to 1/6 and move to 03:48:54

[Dificil]
00:22:386 (6) - Change to 1/6 snap divisor and place it at 22:324
00:26:64 (8) - Better if you put a slider
00:56:27 (2) - ^
00:56:83 (3) - Make this as a single note and leave it at 57:016
01:00:90 (6) - Better if you put a slider
01:13:68 (1,2,3,4,1,2,3,4,1,2,3,4) - Make these a little more different than your previous set of notes
01:24:91 (1,2,3) - Place them at 01:25:05 (1,2,3)
01:31:87 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I think there are too many normal hits, use some hitsounds (whistle/clap) here
02:05:08 (4) - Better if you put a slider
02:06:18 (2) - ^ (spinner applies as well)
02:06:71 (3) - ^
02:12:71 (1,2,1,2,1,2,1,2,1,2,1,2) - Use some hitsounds
02:21:00 (5) - Better if you put a slider
02:49:20 (1,2,3,4,5,6,7,8,9,10,11,12) - Use some hitsounds
02:55:20 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - ^

I don't enough time to mod your other difficulty. Please use the concepts I applied in your two difficulties I mentioned here and apply it to your [Impossible]
Topic Starter
AgentSieg
First of all. Thanks. You made notice this already hard to map map is even harder because it has 1/6th beats I hadn't noticed. Seems like I had to spend a lot of time fixing this again.

You also made me realize some other stuff I hadn't noticed due to lack of feedback. Some parts were supposed to be more monotonous (just normal hits + claps) to fit the mood of that part of the song but then I realized that that wouldn't be fun to play so I added some whistles every full beat which still retains some of this mood but has a "wake up" effect.

There a few things (like a few of your suggested sliders) which I haven't implemented (though I have in most cases) because in that particular case I felt it didn't flow well but when I thought it worked I added it.

I'll check insane later as you say you didn't have time to check it out but I guess there might be a few issues which are similar (especially hitsounds).
Jarby
The timing feels off on the slow sections.

Imposible:

This could benefit from more sliders. Note when vocals are held.
03:48:48 (1) - Just remove it. It disrupts the flow of the map and is largely pointless.

Dificil:

I didn't see any major differences between this and Imposible. Either remove it, or swap it with Normal and make Normal easier.
03:48:54 (1) - Again, remove it.
Topic Starter
AgentSieg
Meh... I don't see that last sliders really hurts the flow of the game considering it's the last one.

Dificil and Imposible do have subtle differences. I'm not sure if enough but I'd rather wait for the BATmen to decide about that.


Not sure about the timing however. I've done my best with it but I still don't know for sure if it's correct.
Sir Minelli
No le has dado a "Resnap all notes" a la dificultad normal.
Andate a Timing y pon resnap all notes, nunca te olvides de eso.
Todos los beats deben de estar correctamente posicionados en sus respectivos ticks.


Comentarios relacionados al timing;

01:40:95 en esta seccion, hasta aca 02:16:00 hay varios cambios en el timing. Trata de escuchar bien con 25% y te daras cuenta. Desde el comienzo me parece que esta mal, ya que la bateria no cuadra con los ticks en la ventana de timing.

02:40:47- La sección de aca tiene un bpm de 110,00. Lo estuve revisando y esta un poco lento.
Aumentale 0.10, Que sea 110,10.

Bueno eso con relacion al timing amigo. El resto de las secciones me parecieron estar bien, y si no perfectas, muy cerca de estarlo.

Cuando termines de arreglarlo me mandas otro mensajito y con gusto comenzamos a arreglar el resto del mapa.

Saludos.
Topic Starter
AgentSieg

Sir Minelli wrote:

No le has dado a "Resnap all notes" a la dificultad normal.
Andate a Timing y pon resnap all notes, nunca te olvides de eso.
Todos los beats deben de estar correctamente posicionados en sus respectivos ticks.
Perdona pero si lo he hecho. Lo único que hay beats en 1/6º y 1/8º que si los miras bajo ticks de 1/4º obviamente no están alineados.


Sir Minelli wrote:

Comentarios relacionados al timing;

01:40:95 en esta seccion, hasta aca 02:16:00 hay varios cambios en el timing. Trata de escuchar bien con 25% y te daras cuenta. Desde el comienzo me parece que esta mal, ya que la bateria no cuadra con los ticks en la ventana de timing.
No hay varios cambios de timing. Es que al parecer estaba mal offset. Comprueba el nuevo que he fijado (acabado en 34 en vez de 50) y escuchalo a 50%, que a 25% se distorsiona demasiado el sonido.

Sir Minelli wrote:

02:40:47- La sección de aca tiene un bpm de 110,00. Lo estuve revisando y esta un poco lento.
Aumentale 0.10, Que sea 110,10.
Lo dudo. Piensa que es calcada a la otra parte a 110 de la cancion. O ambas estan mal o ambas bien. Escuchandola a velocidad normal y 50% oigo que está correctamente. Seguramente se distorsionase a 25%.

Sir Minelli wrote:

Bueno eso con relacion al timing amigo. El resto de las secciones me parecieron estar bien, y si no perfectas, muy cerca de estarlo.

Cuando termines de arreglarlo me mandas otro mensajito y con gusto comenzamos a arreglar el resto del mapa.

Saludos.
Pues nada te dejo con los cambios. Al menos me detectaste que una parte de la canción estaba mal colocada.
Gens
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
AgentSieg
Te he mandado un PM. No me aclaro bien bien.
tieff
Wow, awesome song!

[Normal]
00:50:349 (2-3) - Maybe slider here?
03:20:619 (1) - Remove new combo.

[Dificil]
01:25:870 (4) - New combo?

[Imposible]
00:50:349 (2-3) - Maybe slider?
01:25:189 (2) - Should be here 01:25:234 (1/6)
01:25:461 (3) - 01:25:507
01:43:216 (5) - Look little ugly.

Starred!
Topic Starter
AgentSieg
Thanks a lot.
Yuukari-Banteki
[normal]
00:41:83 (8) - delete and replace break
00:49:97 (1) - snap to grid3
00:53:49 (1,2,3,4,5) - ^
try to grid-snap all of these notes cus theres a lot of things intended to be straight lines that just arent
01:37:05 (3) - turn the clap into a finish?
01:57:04 (1,1,1,2) - hitsounds
02:33:04 (9) - finish
02:36:99 (5) - spacing
02:37:85 (7) - delete and replace break
03:06:53 (5) - is this intended to be symmetrical?
03:15:92 (9) - finish
03:20:35 (1,2,1,2) - hitsounds03:38:88 (2) - fix break
03:48:54 (1) - just delete this and end back there and forget about fixing the break
your map is rather boring and repetitive, you can probably help with that by deleting about half of it but youre going to need to make some new patterns and stuff too, and work on entertaining hitsounds


[Dificul]
look for broken breaks and fix them
00:53:49 (9) - new combo
01:29:14 (12) - finish
01:57:04 (1,2,3,4) - hitsounds (just hitsound these four every time in every diff plz, itll sound good)
your timing is making weird issues with spacing that youll need to correct...just fyi i think your bpm is too slow but im not good enough timing to help...ill attempt that at the end but im probably wrong
02:31:37 (6) - new combo
02:57:11 (1,2,3,4,5,6,1) - gawd this is so booooriiiiing
03:29:22 (1,2,3) - wtf slant
map has serious issues with flow and alignment
03:48:54 (1) - kill it
again, boring, repetitive, serious flow issues...needs a lot of work


[Imposible]
breaks
00:54:60 (13) - new combo
01:02:57 (10) - ^
01:09:23 (1,2,3,4) - this is the first vaguely interesting part in the entire map
01:26:68 (6) - new combo
01:29:14 (15) - finish
work on hitsounds plz
01:33:78 (1,2,3,4,5,6,1) - repetitive
01:44:26 (6) - move out from under 5
02:22:30 (2,3) - these could easily be a slider
02:31:37 (10) - new combo
02:57:11 (1) - jump doesnt make sense compared to previous versions of this pattern
03:48:48 (1) - kill it
same as other diffs zzzz

attempted timing: shit im getting multiple sections
bpm 82, offset 53942
bpm 114, offset 85888
then returns to original fuck the offset


oh and on all maps you could easily delete the first bit, then move the sb over to after the break
Topic Starter
AgentSieg

Saturos-fangirl wrote:

[normal]
00:41:83 (8) - delete and replace break
00:49:97 (1) - snap to grid3
00:53:49 (1,2,3,4,5) - ^
try to grid-snap all of these notes cus theres a lot of things intended to be straight lines that just arent
01:37:05 (3) - turn the clap into a finish?
01:57:04 (1,1,1,2) - hitsounds
02:33:04 (9) - finish
02:36:99 (5) - spacing
02:37:85 (7) - delete and replace break
03:06:53 (5) - is this intended to be symmetrical?
03:15:92 (9) - finish
03:20:35 (1,2,1,2) - hitsounds03:38:88 (2) - fix break
03:48:54 (1) - just delete this and end back there and forget about fixing the break
your map is rather boring and repetitive, you can probably help with that by deleting about half of it but youre going to need to make some new patterns and stuff too, and work on entertaining hitsounds


[Dificul]
look for broken breaks and fix them
00:53:49 (9) - new combo
01:29:14 (12) - finish
01:57:04 (1,2,3,4) - hitsounds (just hitsound these four every time in every diff plz, itll sound good)
your timing is making weird issues with spacing that youll need to correct...just fyi i think your bpm is too slow but im not good enough timing to help...ill attempt that at the end but im probably wrong
02:31:37 (6) - new combo
02:57:11 (1,2,3,4,5,6,1) - gawd this is so booooriiiiing
03:29:22 (1,2,3) - wtf slant
map has serious issues with flow and alignment
03:48:54 (1) - kill it
again, boring, repetitive, serious flow issues...needs a lot of work


[Imposible]
breaks
00:54:60 (13) - new combo
01:02:57 (10) - ^
01:09:23 (1,2,3,4) - this is the first vaguely interesting part in the entire map
01:26:68 (6) - new combo
01:29:14 (15) - finish
work on hitsounds plz
01:33:78 (1,2,3,4,5,6,1) - repetitive
01:44:26 (6) - move out from under 5
02:22:30 (2,3) - these could easily be a slider
02:31:37 (10) - new combo
02:57:11 (1) - jump doesnt make sense compared to previous versions of this pattern
03:48:48 (1) - kill it
same as other diffs zzzz

attempted timing: shit im getting multiple sections
bpm 82, offset 53942
bpm 114, offset 85888
then returns to original fuck the offset


oh and on all maps you could easily delete the first bit, then move the sb over to after the break
Thanks for all of this but...
WHAT?
No, seriously, I'll try fix it when I got time some of your complaints come from timing and the song obviously has much more sections than you posted at the end.

Anyway, I'll take a look into it and take it slow as there's a lot more than I expected.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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