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Sean Paul - She Doesn't Mind (Daniel Ngo Remix)

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Total Posts
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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Dienstag, 5. Februar 2013 at 19:23:46

Artist: Sean Paul
Title: She Doesn't Mind (Daniel Ngo Remix)
Tags: reiji-rj vass_bass
BPM: 128
Filesize: 4292kb
Play Time: 03:30
Difficulties Available:
  1. Collab (4,95 stars, 588 notes)
  2. Easy (0,78 stars, 138 notes)
  3. Hard (4,55 stars, 339 notes)
  4. Normal (2,22 stars, 207 notes)
Download: Sean Paul - She Doesn't Mind (Daniel Ngo Remix)
Information: Scores/Beatmap Listing
---------------
Easy by BB
Normal by BB
Hard by Vass_Bass
Collab by Reiji & BB



- Added some skin elements.
- Added a new custom clap sound.
- Added a new spinner-circle.

Thanks to everyone helping us to improve this map!
Reiji-RJ
Gaww >\\\<
deadbeat
I want to talk to you about this in game but I'll quickly point some things out while I'm here
  1. There are only 2 difficulties and the difference between them is rather high. I recommend a Normal at least
  2. The distance snapping in the Easy is around 1.2x. It really shouldn't be above 1.0x
  3. The Easy difficulty settings are too high. Please lower them
  4. I think you can make a better SB than strobes/pulses.
I'll talk to you about more stuff in-game, but I'll just leave this here for now
HellDawn
Can i make normal diff *-*
Topic Starter
BounceBabe

HellDawn wrote:

Can i make normal diff *-*
No
dkun
dkun's modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. As noted with others; the spread? I would say get a Normal, if possible. But if anything, this works. Barely.
  2. Relatively solid mapset minus ^, good job!
Easy
  1. Hmm, A-OK. :)
Collab
  1. 00:21:328 (5,6,7,8,9) - This stream's positioning could use some work. Perhaps curve it out a little bit more, or even just take the stream it in total. It just doesn't flow well at all, imho.
  2. 00:24:375 (2,3,4,5,6) - Anti-jump then jump? Whyyyyy.
  3. 01:16:875 (1,2,3,4) - I suggest stacking these, or placing them closer together, as you make them jumps. Same suggestion goes for doubles past this.
  4. 02:21:328 (4,5,6,7,8) - Why must this have to go back towards 1,2,3? It's aesthetically unappealing and it doesn't flow too well, especially with the ending slider.
  5. (SB) 02:45:125 - Why do you suddenly cut out the image? It'd be much nicer if you transitioned it, regardless of effect you're trying to make.
Topic Starter
BounceBabe

dkun wrote:

dkun's modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. As noted with others; the spread? I would say get a Normal, if possible. But if anything, this works. Barely.
  2. Relatively solid mapset minus ^, good job!
Easy
  1. Hmm, A-OK. :)
Collab
  1. 00:21:328 (5,6,7,8,9) - This stream's positioning could use some work. Perhaps curve it out a little bit more, or even just take the stream it in total. It just doesn't flow well at all, imho.
  2. 00:24:375 (2,3,4,5,6) - Anti-jump then jump? Whyyyyy. Because BounceBabe loves it :D
  3. 01:16:875 (1,2,3,4) - I suggest stacking these, or placing them closer together, as you make them jumps. Same suggestion goes for doubles past this.
  4. 02:21:328 (4,5,6,7,8) - Why must this have to go back towards 1,2,3? It's aesthetically unappealing and it doesn't flow too well, especially with the ending slider.
  5. (SB) 02:45:125 - Why do you suddenly cut out the image? It'd be much nicer if you transitioned it, regardless of effect you're trying to make.
Thanks ! ♥
sCam
Yes! this stuff be blazing in the clubs in ny. Glad someone mapped it.
thiev
Please don't be rude , its my first mod so
  • Easy:
00:41:250 (5,6) - You should make these sliders parallel like this
02:18:750 (1) - I think it's better to make this slider vertical

  • Normal:
01:25:781 (4) - It's look better if you move this circle like this

  • Hard:
I enjoyed playing this
01:30:000 (1,2) - I think it looks better like this
01:31:406 (3,4) - ^

  • Collab:
I'm not sure I got the skill to mod this , but I will try . Fell free to ignore this .
I enjoyed playing this too ^^


00:17:812 (1,2) - It look better if you make them parallel
01:16:992 (2) - I think you should remove clap
01:20:625 (1) - ^
01:23:906 (3) - ^
01:25:898 (5) - ^
01:28:125 (1) - I think you should the clap at the end of the slider

Good luck :)
Vass_Bass
SPOILER
osu file format v9

[General]
AudioFilename: Sean Paul - She Doesnt Mind ( Daniel Ngo Remix ).mp3
AudioLeadIn: 0
PreviewTime: 58359
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1

[Editor]
Bookmarks: 13125,30000,45000,60000,75000,90000,97500,105000,112500,120000,135000,150000,165000,195000,210000
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:She Doesnt Mind (Daniel Ngo Remix)
Artist:Sean Paul
Creator:BounceBabe
Version:Hard
Source:
Tags:reiji-rj vass_bass

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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M,0,13125,,400,70
S,0,13125,,0.8
F,0,13125,15000,0,1
F,0,15000,150000,1
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408,228,143203,1,0
408,228,143437,6,0,B|400:192|412:160,1,70,8|0
480,124,143906,2,0,B|408:152|344:92,1,140,4|0
276,80,144609,2,0,B|136:56,2,140,8|8|0
288,156,145781,2,0,B|264:200|308:260|284:296,1,140,4|0
356,324,146484,6,0,B|493:300,2,140,8|8|0
288,292,147656,2,0,B|272:328|292:360,1,70,4|0
360,324,148125,5,8
380,172,148593,1,0
228,148,149062,1,8
212,300,149531,1,0
256,192,161250,12,0,163125
108,84,165000,6,0,B|180:72,1,70,4|0
204,144,165468,2,0,B|116:160,1,70,8|0
128,156,165937,2,0,B|100:228|124:304,1,140,0|8
184,336,166640,1,8
316,260,167109,5,0
316,260,167343,2,0,B|356:272|388:260,1,70,8|0
360,188,167811,2,0,B|319:176|287:187,1,70,0|8
240,128,168281,1,8
240,128,168515,1,0
84,296,169218,6,0,B|72:264|84:224,1,70,8|0
156,256,169687,2,0,B|232:216|288:284,1,140,0|8
348,320,170390,1,0
348,320,170625,5,0
424,328,170859,1,0
436,252,171093,1,8
360,240,171328,1,0
360,240,171562,2,0,B|356:192|344:168,1,70
268,156,172031,2,0,B|272:204|284:228,1,70,8|0
344,172,172500,6,0,B|376:24,1,140,4|8
296,32,173203,1,0
220,48,173437,2,0,B|192:72|152:72,1,70,0|8
80,60,173906,1,8
80,60,174140,1,0
80,60,174843,6,0,B|68:136,1,70,8|0
140,160,175312,2,0,B|150:90,1,70,0|8
228,76,175781,1,8
304,64,176015,1,0
368,120,176250,6,0,B|356:196,1,70
440,200,176718,2,0,B|448:272,1,70,8|0
496,336,177187,2,0,B|424:280|356:352,1,140,0|8
284,340,177890,1,8
256,192,178125,12,4,180000
336,204,180468,6,0,B|344:164|336:132,1,70,8|0
256,164,180937,2,0,B|248:203|256:236,1,70,0|0
312,296,181406,2,0,B|248:244|172:296,1,140,8|0
104,324,182109,1,0
112,240,182343,1,8
112,240,182578,2,0,B|120:200|112:168,1,70,0|0
32,188,183046,2,0,B|24:148|32:116,2,70,0|8|0
112,164,183750,6,2,B|180:116|248:168,1,140,4|8
328,168,184453,2,0,B|320:204|292:236,1,70
220,260,184921,1,0
284,316,185156,2,0,B|300:360|348:376|396:360|412:320,1,140,8|0
456,276,185859,1,0
456,192,186093,6,0,B|464:152|448:112,1,70,8|0
376,156,186562,2,0,B|368:196|384:236,2,70,0|0|8
380,72,187265,1,0
380,72,187500,2,2,B|342:45|296:72|276:96|280:128,1,140,4|8
296,208,188203,6,0,B|272:176|240:172,1,70,0|8
160,200,188671,1,0
220,256,188906,2,0,B|232:284|264:312|308:312|344:288,1,140,4|0
412,252,189609,6,0,B|488:272|512:344,2,140,8|8|8
336,288,190781,2,0,B|288:228|328:156,1,140,4|8
372,88,191484,2,0,B|336:112|304:108,1,70,0|8
244,52,191953,2,0,B|280:28|312:32,2,70,0|8|0
168,16,192656,2,0,B|212:80|184:156,1,140,4|0
176,316,193593,5,8
168,148,194062,1,0
336,140,194531,1,8
352,308,195000,6,0,B|400:286|400:286|432:284|432:284|484:264,1,140,4|8
428,200,195703,1,0
428,200,195937,2,0,B|416:152|428:124,1,70
480,64,196406,2,0,B|416:112|348:64,1,140,8|0
268,64,197109,1,0
192,96,197343,6,0,B|176:128|176:128|176:164,1,70,8|0
260,156,197812,2,0,B|293:164|293:164|320:187,1,70
248,240,198281,2,0,B|236:280|252:316,1,70,8|0
332,320,198750,2,0,B|188:336,1,140,4|8
112,308,199453,1,0
48,256,199687,2,0,B|36:184,1,70
120,208,200156,2,0,B|144:64,1,140,8|0
224,44,200859,6,0,B|264:24,2,35,0|0|8
280,108,201328,1,0
364,112,201562,1,0
356,196,201796,1,8
272,192,202031,1,8
196,232,202265,1,0
124,276,202500,6,0,B|-4:344,1,140,4|8
36,264,203203,1,0
36,264,203437,2,0,B|28:188,1,70,8|0
111,229,203905,2,0,B|96:88,1,140,4|0
176,64,204609,6,0,B|320:40,2,140,8|8|0
256,92,205781,2,0,B|232:160|256:236,1,140,4|0
324,276,206484,2,0,B|404:292|464:264,2,140,8|8|0
252,232,207656,1,4
256,192,208125,12,4,210000
thanks
Satellite
hi~ thanks you for request~~

[General]
  1. fine~

Easy

  • Suggestion

    looks fine~

Normal

  • Suggestion

  1. 00:40:781 - add note?
  2. 00:52:031 - ^
  3. 01:28:242 (1) - I think spinner start 01:28:359 - here~ nazi~
awesome normal... o.o

Hard

  • Suggestion

  1. 00:15:703 (2) - i think place x=272 y=172
  2. 00:36:562 (2,3) - 1grid left nazi~
  3. 01:00:000 (1) - remove whistle?
  4. 01:07:500 (1) - stack is 01:06:562 (3) - here ;)
  5. 01:18:046 (7) - Ctrl+G ?
  6. 01:18:750 (1) - stack is 01:17:578 (6) - here~
  7. 01:40:078 (3) - gridsize Tiny 1grid up :)
  8. 01:45:468 (1) - x=76 y=180
  9. 01:58:125 (1) - 1grid up?
  10. 02:00:000 (1) - remove whistle?
  11. 02:28:125 (1) - 1grid left~~
fight~~ o.o/
riffy
hi~hi~

I'm ~4hours late but whatever. :/

[General]
  1. Title should be She Doesn't Mind (Daniel Ngo Remix) , right?
  2. Try slider TIck rate 2! I'm sure it fits with music MUCH better.
  3. Only obe break here? D: At least make it consistent. (looks like this break is shorter on [Hard] diff.
  4. Make tags consistent for all diffs!
[Easy]
  1. 02:45:000 (1) - how about Finish on slider hear? :V It sounds much better, imo.
  2. 03:00:000 (1,2) - nazi - this kind of overlaps can confuse beginners a bit. Maybe somehing like this to make it easier to read for beginners?

    great Easy.
[Normal]
  1. 00:18:750 (1,2) - meh.. distance here is bigger than usual distance (x1.6). it's readable, but still a bit confusing :< Your Normal has AR 6 and it's quite hard already! So, at least try to keep spacing more consistent?
  2. 00:26:250 (4,6) - somewhere here, you have missid new combo! It makes comboing inconsistent, so can you fix it?
  3. 00:32:812 (4) - antijump from nowhere. It looks cute, but may confuse some players. (looks like 1/4 note) D: (same for 00:38:437 (2) - and for 00:39:140 (1,2,3) - ) I'm pretty sure that you can find more creative way to make neat pattern! (for example you can stack them as you did it at 01:39:375 (3,4) -) notes are coverd by hitburst, if you keep them this way.
  4. 01:30:937 (2) - NC bug here. Put NC to fix it.
  5. 02:16:875 (3) - there's only ONE slider with two reverses! It plays a bit wrong, imo. Can you replace it with 1-reversed slider and circle? It'll fit much better, imo.
  6. 03:30:000 (2) - finish here? you have finish here at [Easy] diff, so do it for consistency at least ;_;
  7. 00:59:595 - can you remove this break here? It's too short and inconsistent with other diffs.
[Hard]
  1. 00:45:937 (3,5) - overlap. reverse-arrow is covered by (3)'s hitburst. Even if it's rankable, it's still EXTREMLY painful for hidden-players. :<
  2. 00:57:656 - missed circle with clap hitsound? Sounds like you break flow/rhythm here without any reason :<
  3. 01:07:500 (1) - whistle here sounds random/inconsistent. use them at 01:08:906 (5) - 01:10:781 (5) - 01:12:656 (5) - or remove this whistle. It just TOO random, imo :<
  4. 01:12:656 (5) - same as 00:57:656 (copypasta ;_;)
  5. 02:41:250 (1) - how about clap hitsound? (reduce volume a bit to make it fit better)
  6. 02:46:875 - why do you ignore them? Beat here is pretty loud and it's a good idea, to put circle here!
[Collab]

  • BounceBabe's Parts
  1. 00:25:078 (4) - how about new combo here? This antijump is quite awkward :<
  2. 00:24:843 - 00:26:718 - isn't it a bit weird to ignore SB/beat in Hardest diff!? How about circles for consistent rhythm?
  3. 01:16:875 (1,2,3,4) - instead of clap-clap try using clap-whistle. It'll make sound a bit more interesting :)
  4. 02:21:796 (8) - overlapped with hitbursts. Probably too hard to read :<
  5. 03:30:000 (9) - finish hitsound here! You know why :V

    Reiji-RJ's Parts
  6. 00:58:125 (1,2) - how about stream here instead? It will fit here quite good, imo.the example goes here
~~~~~~~~~~~~
Ninja'd again! ;_; Anyway, hope it helps.

NOW RESURRECT
phaZ
[Easy]

00:48:281 (3) - increase spacing i know how dumb easy-players are. easy-players dont give a shit if the spacing is 1,0 or 1,3. believe me^^
02:49:687 (2,3) - ^
02:55:781 (2,1) - ^ in the music there is this "oh-ho" and thats why players will hit it to early
03:18:281 (3) - ^
i know this doesnt seems logic but please do it and only here
[Normal]

ds is a bit incosistent (players now learned to care about spacing^^)
01:25:781 (4) - unstaaaack
01:54:375 (2) - the spacing here is twice the normal spacing http://puu.sh/1JmQr 1,11
02:16:875 (3) - this double repeat is really surprising
[Hard]

very nice diff :>
01:55:781 (6,7,1) - dont triple stack
01:58:125 (1) - y=196
02:06:796 (3,4,5,1) - triple stack bakabaka
02:45:937 (3) - staaack
[Collab]

00:17:578 (6) - unstack
00:19:687 (4,5,6,7) - hmm it fells better if the triplet would start on four not on five
00:24:375 (2,3) - do it like 00:25:781 (1,2)
00:31:875 (1,2) and 00:32:812 (3,4,5,6) - well the vocals have other "streams" than your map
00:49:453 (3) - double repeat doesnt fit
00:58:125 (1,2,3) - whoa thats very confusing if you dont know it
01:24:023 (4) - remove clap from head
01:25:898 (5) - ^
01:24:023 (4,5) - remove clap from end of (4) of from start of (5)
01:25:898 (5,6) - ^
02:11:601 (2,3) - unstack from (1).since there is no beat on (1) you think it goes normal "overmap" 1/2
02:29:531 (7) - make a slider
02:29:765 (8) - remove
02:30:000 - add stacked note (finish)
02:58:125 (1,2,3,4) - its still a bit confusing
Topic Starter
BounceBabe
Changed my parts, waiting for the others to fix :)

Thanks to everyone!
UnderminE
Yohho
[Easy]
A suggestion: Instead of those silent hitsound, just use a clap. Silent notes are not good in Easy diffs if they are used this much. You can use Normal hit-normal I think.

00:29:882 - snap this timing section to here 00:30:000 - since you used 1/2
00:30:234 - snap this timing section on this note which is here 00:30:937 -
00:37:500 - too noisy finish, 40% finsih or 50% soft-finish would sound better
00:52:500 - too noisy finish again
00:52:500 (1) - ugly slider
00:54:375 (3) - ugly slider
00:54:375 - too noisy finish
01:52:500 - noisy finish
01:54:375 - ^
01:56:250 - ^

[Normal]
This diff is pretty Easy imo. Make it a bit harder so that osu will show this as a Normal diff. I've seen you tried to make it harder by increasing OD AR and HP Drain. But it won't help because the map has a basic rhythm like an easy. You must make the rhtym as if it is an Hard diff and then decrease the OD + AR a bit, so that it will be a delicious 4 star Normal diff~

General: Noisy finishes are here too

00:18:750 (1) - x:252 y:92 for symmetrical pattern
00:19:687 (2) - too far, also not a good blanket
00:38:437 (2) - too close
00:39:140 (1) - too close
00:40:312 (3) - too close
01:23:906 (2) - too close
01:25:781 (4,5,6) - ugly pattern imo
01:35:625 (3) - too close
01:30:937 (1,2,1,2,3,4) - That basic-easy-like rhythm I talked about earlier.
02:16:406 (2) - too close
02:19:687 (6) - too close
02:22:500 (1) - ugly slider
02:23:906 (2) - too close
02:25:781 (4) - too close
02:27:656 (6) - too close
02:45:937 (2) - x: 280 y: 332
02:46:875 (1) - x: 160 y: 124
02:47:812 (2) - x: 220 y: 124
02:49:687 (2) - x: 476 y: 224
02:51:562 (2) - x: 224 y: 84
02:53:437 (2) - x: 184 y: 272
02:55:312 (2) - x: 332 y: 116
02:55:312 (2) - kiai for this part doesn't make sense dear.
02:55:312 (2) - kiai must start here.
02:55:312 (2) - and put kiai here, not for "flash"
03:23:906 (2) - too close
03:24:375 (3) - ugly slider imo
03:25:781 (4) - too close
03:27:655 (6) - too close

[Hard]
Suggestion: 60% is pretty low for that custom hit-normal. Make it louder only for it. It sounds like as if there is no hitsound and it poots the map-set when we suddenly hear a loud clap.

00:45:937 (3,5) - stack properly
01:39:140 (1,3) - stack properly, also there is 1 timing section before this note, snap that too
01:53:437 (2,3,4,5,6,7) - where my whistles ;_;
01:58:125 (1) - 1 grid up
02:02:343 (2) - stack properly
02:18:750 (3) - whistle-kun
02:22:500 (4) - whistle-kun (probably you didn't put since it is not kiai but well)
02:26:484 (1,1) - stack properly
02:45:000 - you can use soft-whistles to point out that techno-like melody at the background
for last kiai, no normal-whistles on sliders again, use theeem
also same kiai suggestion I did for general earlier;
02:55:312 (2) - kiai for this part doesn't make sense dear.
02:55:312 (2) - kiai must start here.
02:55:312 (2) - and put kiai here, not for "flash"
[Collab]
OD +1

00:13:125 (1) - not symmetrical
00:43:125 (1,2,3,4) - pretty noisy finish here. Also what I said abuot that custom hit normal earlier
Suggestion: 60% is pretty low for that custom hit-normal. Make it louder only for it. It sounds like as if there is no hitsound and it poots the map-set when we suddenly hear a loud clap.
00:52:500 (1,2) - stack properly
00:54:375 (1,2) - ^
03:11:484 (2,4) - stack properly
Also what I said about kiai earlier
02:55:312 (2) - kiai for this part doesn't make sense dear.
02:55:312 (2) - kiai must start here.
02:55:312 (2) - and put kiai here, not for "flash"
Nice mapset, good luck!
Topic Starter
BounceBabe
Thanks and fully updated now. Reiji made no changes and added the new stuff from Vass :)
Cloudchaser
for ur request :3
i'll try to do my best mod i can do.

Folder: SB stuff in a folder :3 example: 'SB'

Blue colour suggestions or coments.
Red colour high recommend.
Black Normal

Collab

00:24:843 - add circle
01:12:656 (4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - fix a little the form of the stream
01:49:101 (2) - move it x:160 y:192, not much difference but it looks better.
02:04:218 (2) - increase distance

Hard
00:39:375 (1) - clap on the top
00:46:171 - add circle with clap
00:58:125 (1) - remove nc
02:43:125 - a little Breaktime?

Normal
why grid snap tiny? o.o

01:28:125 (1) - resnap this spinner
01:30:937 - at 01:32:812 - add some circles
02:21:093 - add circle

Easy
its ok

sorry if it mod was poor..
TheVileOne
General

You have 2 osbs.

Easy
There are several nazi spacing fluctuations in this song. Many of which I skipped. If you want to, you could go through and fix many of them with grid snap off. It was a good map.

01:15:937 (1) - Improve this curve? Note position after could also be better. Look at this http://puu.sh/1LJCF That kind of angle I expected.
01:20:625 (2) - Turn grid snap off and reappyl distance snap. It will improve the spacing.
01:46:875 (2,3,1) - Spacing should be equal (you should fix this (grid snap off))
02:15:937 (1,2) - Similar issues as 1:15
02:18:750 (1,2) - Grid snap off, reapply distance snap to each note individually to create a more consistent spacing that will place 2 at y 80 to match 02:18:281 (3) - If you don't understand look at Prev and Next in this screenshot http://osu.ppy.sh/ss/562949 it should look like that. (feel free to fix the 0.78 after it too )
02:24:843 (1,2) - Is it me or is this not perfectly aligned with the previous slider?
02:54:375 (1,2,1) - Since previous part was 0.85 this should be too.
03:09:375 (2) - Should be lower to match 1.

Normal
Really creative map.

00:22:968 (1,2) - Strange looking transition. I suggest using curves that more closely follow the curve of 00:21:093 (3) - . It looks better. http://osu.ppy.sh/ss/562969 (After the pattern http://osu.ppy.sh/ss/562970). I'm pretty sure it will work with your patterns.
00:33:750 (1,2) - Flows best closer to 1.2
00:35:625 (1,2) - ^ (also in both of these cases, the note's position isn't parallel with the slider. Either change the angle of the sliders or change the position of the notes to make a straight alignment.
00:38:437 (2) - Not really following the curve. Move to x 183 y 97. (These compressed notes flow kind of badly IMO. Spacing shouldn't go below 0.7 snap here)
00:38:906 - Please have a note here instead of 00:39:140 - . It plays so much better this way. http://osu.ppy.sh/ss/562983
01:03:750 (1,2) - Is there a particular reason why this isn't 1.2?
01:28:125 (1) - End on the white tick.
01:30:000 - This point onward has epic flow. <333
01:30:937 (1) - New combo. (Spinner is the start of the combo currently)
02:03:750 (1) - Doesn't look perfect to me. Try move next to last point to x 46 y 268 and last point to x 84 y 230
02:16:406 (2,3,4,5) - Slight spacing fluctuations here. I suggest blanketting 2,3 and fixing the spacing through here.
02:22:500 (1,2) - 0.5 flows better IMO.
02:26:251 (5,6) - ^
03:16:875 (3) - Not sure I like this transition. Personally I would prefer notes here instead of a slider.

Hard
Excellent use of crossovers, and blankets. Truly an above average difficulty.

00:38:203 (2,3,4,1,2,3) - So very quiet IMO.
01:00:937 (3) - I don't really like that the curve of this is around the start of 1. It looks weird. I'm not sure what you should do about it though. :/
01:22:500 (4,1,2) - Looks weird. It might be fine but something about the angles that I don't like. Take that as you will.
01:30:000 (1,2) - 0.5 flows better IMO.
01:31:406 (3,4) - ^ (Strange that this isn't a closer mirror since its the same pattern)
02:15:937 (2,3) - Unusual transition. I think a more deeper curve would look better, and maybe if it started where 1 starts, I don't know. Both could work. Only my opinion, if you don't like it feel free to ignore.
02:45:468 (2,3) - Not stacked properly.
03:07:500 (4,1) - Same opinion as 1:22
03:10:781 (2,3) - ^

Collab
It never felt stale. However inconsistent hitsounding plagues this difficulty.

00:15:000 (1) - Finish on start?
00:15:468 - Why don't you start the whistle pattern right from the start? It sounds too quiet without hitsounds.
00:30:351 (1) - New combo here (because of spinner)
00:30:703 - whistle (i suggest a minor whistle pattern if you're not going to have an involved hitsound pattern here. It just shouldn't be hitsoundless)
00:31:640 (6) - ^
00:33:515 - ^
00:34:687 (3,4,5,6,7) - You should avoid inconsistent jump spacing. you have a 2.02 and a 1.88 spacing jump, and the medium is around 1.9. I suggest using 1.9 for both spacings. Keep the difference here under 0.1 distance snap.
00:36:562 (3,4,5,6,7,1) - There's a similar inconsistency here, but in this case you've already increased the pace, so it's easier to adapt to the spacings and the largest jump is a transition, not an in-combo. No change is necessary IMO.
00:38:203 - Whistle?
00:39:140 - ^
00:41:015 - ^
00:45:000 (1) - Clap on red tick
00:45:937 (2) - Remove clap
00:46:406 (5) - Clap
00:46:875 (1) - Clap on red tick
00:47:812 (2) - Remove clap
00:48:281 (4) - Clap
00:49:453 (3) - Clap on end
00:52:031 (7) - Clap could go here for consistency but isn't all that important to have one here.
01:15:468 (2,3,4) - Spacing could be equal here.
01:16:875 (1,2,3,4) - I did not expect this. Spacing also seems random to me and the double appears under a fading hitburst so it's even more sudden to me to have to read the change in beat and the jump. You should lower the spacing of the jump so that it doesn't feel so sudden.
http://osu.ppy.sh/ss/563072
01:18:281 - Clap?
01:19:218 (4) - ^
01:20:156 (7) - ^
01:19:687 (5,6) - I find this jump unintuitive. Jump should be between 01:19:921 (6,7) - instead.
01:25:781 (4,5,6) - Please improve this. It's not nearly as nice as 01:23:906 (3,4,5) -
01:27:656 (4,5) - I don't like the sudden decrease in spacing.
01:30:937 - Why do you have a tendency of not starting your parts with hitsounds? Add a hitsound here?
01:32:812 (3) - ^
01:38:671 (5,1) - Too close. It would be better if spaced using regular snap.
02:16:406 (4) - Add clap to start
02:17:109 (2) - Remove clap.
02:17:343 (3) - Clap
02:21:796 (8) - Please don't obscure sliders like this.
02:25:546 (4) - hitsounds should only be on red ticks to be consistent with 02:23:437 (4,5) - or you should change the hitsounds of 2:23 to match the other sections.
02:29:062 (5) - Whistle
02:29:531 (7) - ^
02:49:218 (3,4) - Awkward. Why stack? There should be another jump here to be consistent.
02:52:734 (2) - Clap on end?
02:54:609 (2) - ^
02:56:718 (3) - ^
02:56:250 (1,2,3,4) - Jumps feel forced to me. It's probably because 2,3 shouldn't be a jump. I suggest adding a note here 02:56:601 - and making it a triple. It sounds and plays better that way IMO.


Conclusion

I look forward to this being ranked. <3
K i A i
insert kiai time on 02:00:000 ~ 02:15:000. if you want keep this position, i think it looks good that delete kiai time on 01:00:117 ~ 01:13:125.

[easy]
00:43:125 (6) - Ctrl + J ?(keep start position)
01:10:781 (2) - Ctrl + H ?(keep start position)
01:28:125 how about add circle on here? + finish
03:20:156 (2) - how about make this slider roundly? (just my opinion)
03:25:781 (2) - Ctrl + J ?(keep start position)

[normal]
00:19:687 (2) - it's good position. but i think this position is not suitable for Normal diff.. how about change this arrange?
00:23:906 (2) - how about change this shape for facing down?
00:32:812 (4,1) - if you change distance like this on Normal diff, people will confuse when they playing it
00:38:437 (2) - ^ + (people will mistake this position as some of the stream)
00:39:140 (1,2,3) - ^
01:09:375 (2) - how about make this slider roundly? (just my opinion)
01:22:500 (1,2) - this position is also same. not suitable for Normal diff..
01:26:250 (5,6) - ^
01:28:125 (1) - end this spinner on 01:30:000
01:34:687 (2,3) -
02:16:406 (2) -
02:19:687 (6) -
02:23:906 (2) - how about overlap this circle on last slider?
02:25:781 (4) - ^
02:27:656 (6) - ^
03:23:906 (2) - ^
03:25:781 (4) - ^
03:27:655 (6) - ^

[hard]
AR -1
01:28:242 (6) - how about insert Break Time on here?
01:55:781 (6,7,1) - how about change this circle to slider?
02:06:796 (3,4,5) - ^
02:30:000 (5) - how about add circle on here? + finish
02:45:937 (3) - how about overlap this slider's start point on last slider?
02:48:281 (4,5,1) - how about change this circle to slider?
03:22:500 (1) - how about make this slider roundly? (just my opinion)
03:24:609 (1) - ^

[collab]
00:25:546 (3) - how about change this note's position? 1. overlap on 00:25:312 (2) /2. overlap on 00:25:781 (4) (just my opinion)
00:34:921 (4) - how about change clap sound for whistle? (just my opinion)
00:35:390 (7) - ^
00:36:796 (4) - ^
00:37:265 (7) - ^
00:58:125 (7,1,2) - how about keep distance?
01:06:093 (2) - how about x:32, y:192 ?
01:16:875 (1,2) - how about advance 1 snap for this notes? (also, keep distance)
01:17:343 (4) - delete clap sound?
01:20:625 (1,2) - how about advance 1 snap for this notes? (also, keep distance)
01:21:093 (4) - delete clap sound?
01:38:437 (4,5,5) - how about change clap sound for whistle? (just my opinion)
01:43:125 (1,4,2,4) - how about change whistle sound for clap? (just my opinion)
01:52:851 (2) - how about use Anti-Jump on this note?
02:18:750 (1) - how about make this slider more flaty?
02:49:453 (4) - how about change this note's position? overlap on 02:48:984 (2)(just my opinion)
03:28:828 (4,5,6,7,8,9) -


sorry for my bad English..

nice beatmap :D
GL~ ;)
K i A i
??

K i A i wrote:

What the hell is going on my post..

sorry for using post continue.. i wasn't use 'quote' for my post.. but it was worked;;
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