forum

Funta - Kao Dekai

posted
Total Posts
10
Topic Starter
vytalibus
This beatmap was submitted using in-game submission on Monday, July 06, 2009 at 6:49:40 PM

Artist: Funta
Title: Kao Dekai
BPM: 169
Filesize: 7655kb
Play Time: 01:04
Difficulties Available:
  1. Larto's Rule #0 (2.58 stars, 65 notes)
  2. Rule #1 (4.17 stars, 121 notes)
  3. Rule #2 (4.97 stars, 201 notes)
Download: Funta - Kao Dekai
Download: Funta - Kao Dekai (no video)
Information: Scores/Beatmap Listing
---------------
Vyt here with another quickly-made beatmap. This song originally came from DR. SLUMP, an anime show from the creators of Dragonball Z. However, the song was made famous by the infamous site of 4chan; hence the usage of their own version of the song instead of the anime's opening theme.
foulcoon
Re-Enable stack leniency please... Stacks look ugly on BOTH difficulties.

Other than that, looks good (unfortunately).
Topic Starter
vytalibus

foulcoon wrote:

Re-Enable stack leniency please... Stacks look ugly on BOTH difficulties.

Other than that, looks good (unfortunately).
Done.
RemmyX25
Timing/General Notes:
I see a fellow /b/ tard.

Timings good all around

Rule #1:
Not too fond of the excess amount of stacks around here.

Using a general Distance Snap of 0.7x

00:08:06 (2,3,4,5,1)- don't stack
00:10:372- Add a break here.
00:13:03 (1,2,1,2)- don't stack
00:16:22 (1,2,3,4) - Minor distance snapping
00:17:29 (4) - Does this have to hide?
00:21:54 (1) - move closer to (5)
00:21:90 (2,3)- don't stack with a faster stack following it
00:25:45 (5) - move closer to (4)
00:27:93 (1) - Move up one grid point (grid level 3)
00:28:64 (2,3,4,5) - Not fond of it, but I'll let it slide for now. Just Distance snap (2) and follow suit
00:31:48 (2) - Again, does it need to hide? Place this slider either above or below (1)
00:32:90 (1) - one grid point to the right
00:34:32 (3,4,5,6) - ugh. Still not fond of it.
00:35:74 (1,2,3,1) - This whole section just looks sloppy and random (in b4 /b/ remark)
Don't hide 00:37:16 (2), and move 00:38:58 (3) uniformly
00:41:77 (1,2,3) - These shouldnt be stacked
00:44:61 (1,2,3), 00:45:32 (4,5,6) - these stacks are fine.
00:47:09 (1) - do not stack PERIOD.

Now comes the stack overkill. The best I can tell you is to change these up, and don't constantly rely on stacks.

00:54:72 (7) - definetly do not stack

Despite my pickiness, i liked what you did with 01:01:64 (1-11)

Not sure about the sprite at the end though. Have fun with that.

Rule #2:
OH LAWL This looks fun.

Alright lets see here....

Oh i am going to nitpick this to the MAX

General Distance Snap of 1.0x

00:06:46 (2) - Distance Snap - and make sure you double check the entire stream after that. They probably will fall out of snap, like 00:10:19 (4) most likely will.

00:10:549- again, have a break here.
00:13:03 (1,2,3,4) - the entire star has to move in closer for the distance snap
00:15:16 (1,2,3,4,5,6,7,8) - Move the stack more towards the left (p.s.- good stack)
00:16:93 (5,6,7) - Move to the left
00:21:72 (2,4) - seem too close together with the rest of the stream, so only move these two
00:23:32 (9,10,11) - random unnecessary stack
00:30:06 (4,5,6,7) - space these out better
00:32:90 (1) - little to the left
00:35:74 (3,4,5,6) - double check your snapping here
00:37:16 (1,2,3,4) - and these
00:42:66 (3) - little bit to the right
yea you might just want to fix up that whole stream right there.

00:46:91 (14) - little bit to the right
00:47:09 (1) - little higher up, and fix the stream accordingly
00:52:77 (1,2,3,4,5) - double check distance snapping
00:54:72 (8) - little to the left
00:55:61 (1,2,3,4,5,6,7,8) - this looks like a pain in the ass.... but oh so much fun <3
01:05:90 (14,15,16,17) - YeeeaaNO. (@ distance snapping)



OH GOD MY ADHD RAGED
Larto
Rule #1

Lacks hitsounds imho. Only finishes? :/

00:32:90 (1) - One level 3 grid to the left so it stacks (3)


Rule #2

00:28:64 (3) - Is it intended that the slider end/beginning don't have whistles on them?
00:34:32 (2) - ^
00:36:80 (7) - One level 3 grid to the left...
00:38:22 (5) - ... and one level 3 grid to the right. Looks a lot better when both of them stack.

Remove the storyboard on all difficulties

Awesome map.
m980
Okay.

Overall the map is rankable, however, I'd make an easier difficulty. It's not newb-friendly. However that's just my opinion and lots of other mods will probably think it's fine.

PEPPY DOES NOT WANT XD.
Larto
Sinistro
This map has been deleted on the request of its creator. It is no longer available.
CheeseWarlock
's all good, bro.
Tarrasky
Please sign in to reply.

New reply