forum

Crazy Loop - Famikon

posted
Total Posts
12
Topic Starter
mtmcl
This beatmap was submitted using in-game submission on Saturday, February 21, 2009 at 8:57:12 PM

Artist: Crazy Loop
Title: Famikon
BPM: 140
Filesize: 4587kb
Play Time: 02:29
Difficulties Available:
  1. Gens (4.64 stars, 185 notes)
  2. Hard (4.94 stars, 269 notes)
  3. Normal (4.46 stars, 172 notes)
Download: Crazy Loop - Famikon
Information: Scores/Beatmap Listing
---------------
Famikon is finally complete!

As you might expect, it is a tribute to my favorite map, Rolled's Crazy Loop.

But wait. Normal seems to be a tribute to a different map...

Storyboarding, hitcircle, and follow-point thanks to Pasonia!

EDIT: Added diagonal proto-etna-whatever to [Normal]. Waiting for Gens difficulty.
EDIT: [Gens] now available. Thanks Gens.
EDIT: Added hitsounds to Normal and Mogsy's new combo suggestion for Gens.
EDIT: Added storyboard warning for BPMx2
EDIT: Added foulcoon's stuff.
EDIT: Changed Gens' combo colors for consistency.
Larto
Finish this or I'll cry ;_;

Also: Bump.
Gens
Here, take it nicely. :3

Note that I know the spacing is not consistent, but try not to be nazi pweese. :3
Also, feel free to modify it as many times as you like, or call it the way you prefer.
(Like the various Timing sections at the ending, I think I overused them >.>)
ATTACH[Crazy Loop - Famikon (mtmcl) [Gens].osu]

2011 edit: orz, I also happened to upload a mirror for this, but forgot this wasn't my map. Oh well, you can find it here.

Download: Alvaro Veliz - Quiero Gritar Te Amo (Ignacio) [Kenezz's Easy].osu
Wizard Of Orz
Normal:
Cool :D

Gens:
spacing fluctuates but it doesnt really matter eh?

Hard:
Looks good
can you like storyboarda warning for the slider speed?

i would make the little jumping mario hitcircle the hitcircleoverlay because he turns pink on pink notes and then dissappears into the blackholes
Mogsy
Normal:
Hitsounds, that's all I'm asking for. :D

Gens:
-00:28:06 (4) - New Combo mark.
-00:43:06 (1,2,3,4) - I think this is spaced correctly (the jump confuses me), but remember that jumps of different lengths can't be in the same combo.
-00:45:42 (1,2,3,4,5,6,7,8,9,10,11,12) - Jumps of the differentiating lengths can't be in the same combo.
-01:08:77 (1) - Not normally being one to question where beats go after spinners, but why there? Just wanting this clarified, please.
-01:22:49 (1,2,3) - Jump thing again.
-02:17:99 (2,3) - ^, if it applies in this case.

Hard:
I think you know the point I'm gonna bring up, but that's just something I'm gonna run by peppy. Just because it still plays like Crazy Loop; fun even with its flaws.

Starred.
Topic Starter
mtmcl

Mogsworth wrote:

Normal:
Hitsounds, that's all I'm asking for. :D
I'm hesitant because the map [Normal] is a tribute to did not have hitsounds.
Gens:
-00:28:06 (4) - New Combo mark.
Acceptable.
-00:43:06 (1,2,3,4) - I think this is spaced correctly (the jump confuses me), but remember that jumps of different lengths can't be in the same combo.
-00:45:42 (1,2,3,4,5,6,7,8,9,10,11,12) - Jumps of the differentiating lengths can't be in the same combo.
I fail to see the problem.
-01:08:77 (1) - Not normally being one to question where beats go after spinners, but why there? Just wanting this clarified, please.
I can't answer this.
-01:22:49 (1,2,3) - Jump thing again.
-02:17:99 (2,3) - ^, if it applies in this case.
Fail to see the problem again.
Hard:
I think you know the point I'm gonna bring up, but that's just something I'm gonna run by peppy. Just because it still plays like Crazy Loop; fun even with its flaws.
I could storyboard a warning for the 2x bpm part. Any other flaws?
Starred.
Thanks. Have some kudosu. I hear they're delicious. I wouldn't mind clarification on most of the above, however.

supergarlic wrote:

Normal:
Cool :D
Thanks :)
Gens:
spacing fluctuates but it doesnt really matter eh?
Agreed.
Hard:
Looks good
can you like storyboarda warning for the slider speed?
I can do this.
i would make the little jumping mario hitcircle the hitcircleoverlay because he turns pink on pink notes and then dissappears into the blackholes
Pasonia and I discussed this too. I'll look into it and ask Pasonia cause I'm pretty clueless otherwise.. Take some kudosu for your suggestions.
Mogsy

mtmcl wrote:

I could storyboard a warning for the 2x bpm part. Any other flaws?
Yes, please, do so.
LuigiHann

mtmcl wrote:

Mogsworth wrote:

Normal:
Hitsounds, that's all I'm asking for. :D
I'm hesitant because the map [Normal] is a tribute to did not have hitsounds.
I vote for using only Normal and Finish sounds, as was the style at the time.

Or you could throw in the Mario hitsounds I used in my Medley map. :)
foulcoon
pixelate everything, taste success

i'm not a huge fan of the 2x BPM sliders, especially the ones that are full screen, but meh its fun and it keeps you on your toes.
Topic Starter
mtmcl
foulcoon gets kudosu for supplying new images.
LuigiHann
Looks like everything is in order here. A lot of nice little touches. Some people might complain about spacing in the Normal difficulty but I find it intuitive and will defend it to my death. The harder difficulties are nice Rolled tributes. Bubbled.
Hitoshirenu Shourai
You win the internet.

Nah, I'm kidding. But you do get ranks.

Pretty ranks.

Tasty ranks.

Sexy ranks.

Hooba stanks.

...

Wait, what?

RANKED!
Please sign in to reply.

New reply