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Hinkstep - Dreamland Dub

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Total Posts
109
Topic Starter
Birdy
This beatmap was submitted using in-game submission on 10. joulukuuta 2012 at 18:10:03

Artist: Hinkstep
Title: Dreamland Dub
Tags: Omnitropic Ektoplazm Sunrise From The Treetops Swedish Dub
BPM: 120
Filesize: 3183kb
Play Time: 02:48
Difficulties Available:
  1. Dream (4,72 stars, 321 notes)
  2. Sleep (2,38 stars, 153 notes)
Download: Hinkstep - Dreamland Dub
Information: Scores/Beatmap Listing
---------------
3rd serious map, 1st serious map which I'm trying to get ranked. Modding very welcome.

Full album download: Hinkstep - Sunrise From The Treetops

MAPSET
[b]Normal - Sleep
Hard/Insane - Dream
BG by DJ Basilisk, also the official cover of this album.
Saturnalize
Okay

For hitsound you can search from Flower dance short ver and the latest ranked Luv Letter.
And yeahyeahyeahhh's BSPower Explosion are good, too.

=Dream=
1. 00:54:020 (1,2,3,4,5) - Use create polygon circle.
2. 01:00:020 (1,2,3,4,5) - ^, but now to check the star shape, imo it's not so good-looking :(
3. 01:02:020 (6) - 4 dots are enough, you don't need a lot to create smooth, curve slider.
4. 01:11:020 (4) - Good shape but weird because it doesn't create a pattern, unless symmetric slider. So perhaps change to symmetric one?

That's all for now. Call me again if you need more help.
About the skin, how about using tree shape for hitcircle.png ?
Strawberry
Hi~ from timing help.

[Timing]
Offset :48110 --> 48126(+16)

:) that's should be correct imo. Good luck~
Jayel
Hi, here's the guest diff you've asked me and sorry for being late. :D

https://www.dropbox.com/s/jp3zujgks3xhv ... are%5D.osu
Topic Starter
Birdy

Jayel wrote:

Hi, here's the guest diff you've asked me and sorry for being late. :D

https://www.dropbox.com/s/jp3zujgks3xhv ... are%5D.osu
Awwwww yeah thank you, adding it when I get on better internet connection (which is later today or tomorrow, at grandma's house at the moment)

Also great that you named it like that :3
sCam
Hey, long time no talk. Nice song!

Dream
--------------------------
02:05:751 (6) would go better here, don't yah think?

Jaymare
-------------------

I'm liking AR8 on this difficulty more. the way it's mapped with the streams, make it just a bit slower than 9 makes this map more fun, and challenging. Also this song is so peacefull and quiet, 8 would fit a better mood imo.
Topic Starter
Birdy

sCam wrote:

Hey, long time no talk. Nice song!

Dream
--------------------------
02:05:751 (6) would go better here, don't yah think? - fixed a bit, not this much though

Jaymare
-------------------

I'm liking AR8 on this difficulty more. the way it's mapped with the streams, make it just a bit slower than 9 makes this map more fun, and challenging. Also this song is so peacefull and quiet, 8 would fit a better mood imo. - if Jayel is fine with this, I'll change it
Thank youuu~
Alltur
From the queue.
Sorry for delay..

My modding is not good, so bear with me XP..

[General]
Clear.

[Sleep] This diff has low star rating however because of the frequent occurrence of blue-white/red tick switch, it is confusing.

02:09:126 (1,2,3) - If possible, 2 stacked at the end of the slider 1 on next combo, and 3 stacked at the slider 1?
02:22:501 (2,3) - This pause might confuse easy players.
02:23:251 (3,1,2) - The rhythm here does not sound right to me.
02:27:876 (2,1) - make them look similar to each other??

Not modding the hard diffs..


Very ominous song..
Good luck with mapping :)
Topic Starter
Birdy

Akashi_S wrote:

From the queue.
Sorry for delay..

My modding is not good, so bear with me XP..

[General]
Clear.

[Sleep] This diff has low star rating however because of the frequent occurrence of blue-white/red tick switch, it is confusing.

02:09:126 (1,2,3) - If possible, 2 stacked at the end of the slider 1 on next combo, and 3 stacked at the slider 1? - sure
02:22:501 (2,3) - This pause might confuse easy players. - added slider, looks too full now... i'll see what i can do later
02:23:251 (3,1,2) - The rhythm here does not sound right to me. - why?
02:27:876 (2,1) - make them look similar to each other?? - of course, i have no clue why they were unsymmetrical

Not modding the hard diffs..


Very ominous song..
Good luck with mapping :)
thank youuu~
Jayel
Well, I still do not agree that AR 8 is better, but... yeah, here's the changed diff.

https://www.dropbox.com/s/jp3zujgks3xhv ... are%5D.osu

EDIT: Well? Try it one more time. If same thing happens, I've got to recheck my GD.
Topic Starter
Birdy
whelp, either the file is corrupted or the .osu file handling has changed because it just crashes osu! every time I load that...

E: checked on Notepad, yup, it's just corrupted mess...
Topic Starter
Birdy
Sorry for being late, but updated. Never saw you edited the post instead of re-posting, sorry again D:
Aldwych
Hello Static Noise Bird!

[General]

I'm pretty sure that using a blank slider sound it's better for your calm music ==> http://www.mediafire.com/?5r2mc282dk7qnv6
I don't know if you had it.
02:27:126 to 02:51:126 Kiaï time?

[Sleep]

Why slider tick rate is 2 and others diff is 1?

01:28:876 Imo, slider should start at 01:29:126 it's less an overmapping for an easy diff
01:42:626 Use 1/4 for an easy diff, that's a little bad, and you can finish it on the white tick.
01:46:876 ^
01:50:126 Can you use just you reverse arrow, and add at the end a circle or nothing?
01:54:626 same like 01:42:626
01:57:126 ^
02:15:126 DS?
02:25:626 1/4 :S Only circle?

[Dream]

When you finished at 1/4, why not add circles at the white/red tick when you can?

01:08:126 Why not using the same spacing like previous circles?
02:26:876 Limit touch the HP bar

[Jaymare]

01:38:126 I'm jalous of the fucking good hitsound placement. Very nice!
01:54:126 Can you make it more curve about the circle and place the circle arround the slider?
02:03:376 ^


Well that's all, nice music (when i listen the music i said : There's only scandinavian people which can map it! x) ).

Good luck! ;)
Topic Starter
Birdy

Aldwych wrote:

Hello Static Noise Bird!

[General]

I'm pretty sure that using a blank slider sound it's better for your calm music ==> http://www.mediafire.com/?5r2mc282dk7qnv6
I don't know if you had it. - checking out soon, thanks~
02:27:126 to 02:51:126 Kiaï time? - no, unless a mapset has to have at least one kiai time

[Sleep]

Why slider tick rate is 2 and others diff is 1? - ah whatever, fixed

01:28:876 Imo, slider should start at 01:29:126 it's less an overmapping for an easy diff - sure
01:42:626 Use 1/4 for an easy diff, that's a little bad, and you can finish it on the white tick. - ^
01:46:876 ^ - ^
01:50:126 Can you use just you reverse arrow, and add at the end a circle or nothing? - not sure what you mean
01:54:626 same like 01:42:626 - sure
01:57:126 ^ - ^
02:15:126 DS? - what?
02:25:626 1/4 :S Only circle? - sure

[Dream]

When you finished at 1/4, why not add circles at the white/red tick when you can? - not really aiming this diff to be too hard

01:08:126 Why not using the same spacing like previous circles? - sure
02:26:876 Limit touch the HP bar - fixed

[Jaymare]

01:38:126 I'm jalous of the fucking good hitsound placement. Very nice!
01:54:126 Can you make it more curve about the circle and place the circle arround the slider?
02:03:376 ^


Well that's all, nice music (when i listen the music i said : There's only scandinavian people which can map it! x) ). - Jayel is not Scandinavian!

Good luck! ;) - thanks~
Aldwych
Re

02:15:126 DS? - what?
Ds = Distance spacing, here you took DS = 0,40, for all your map you took x1,00. I think you should fix it.

Jayel is not Scandinavian!
Sorry! :P

No kds of course.
Topic Starter
Birdy

Aldwych wrote:

Re

02:15:126 DS? - what?
Ds = Distance spacing, here you took DS = 0,40, for all your map you took x1,00. I think you should fix it.
Okay, fixed. Thanks again~
Ayu
Hi there.

IRC mod~ http://puu.sh/17s9N
KonataN
★ ~ K-A-D Modding Queue ~ ★

Here we go~

[General]
-You should define what "Sleep" etc. diff. should be in the first post.
-About the mapset: Sleeping won't count as Easy - It's Normal. Dream won't count as Hard - It's Insane. Jaymare is Insane of course. You got Normal - Insane - Insane A mapset like this sucks. sorry.

[Sleep]
01:42:626 (2,3) - wrong spacing, cling the 3 slider beginn to the slider end of 2
02:27:876 (2) - here the hitflow gets interruppted. from here on playing is weird. think about not interrupting the flow here

[Dream]
01:23:126 (8) - pls make it more pretty
01:48:626 (2) - to close to last objects (i know little spacing is used to make good maps too, but here it just kills.)
02:15:126 (1) - ugly overlap
Topic Starter
Birdy

KonataN wrote:

★ ~ K-A-D Modding Queue ~ ★

Here we go~

[General]
-You should define what "Sleep" etc. diff. should be in the first post. - there's already MAPSET section
-About the mapset: Sleeping won't count as Easy - It's Normal. Dream won't count as Hard - It's Insane. Jaymare is Insane of course. You got Normal - Insane - Insane A mapset like this sucks. sorry. - It's not the star rating, it's how it plays, Dream definitely don't play as insane even though star rating says so.

[Sleep]
01:42:626 (2,3) - wrong spacing, cling the 3 slider beginn to the slider end of 2 - fixed
02:27:876 (2) - here the hitflow gets interruppted. from here on playing is weird. think about not interrupting the flow here - I don't think so

[Dream]
01:23:126 (8) - pls make it more pretty - fixed
01:48:626 (2) - to close to last objects (i know little spacing is used to make good maps too, but here it just kills.) - fixed
02:15:126 (1) - ugly overlap - fixed
thanks~
lkx_Shore
mod from my queue

General
nice song,maybe you can cut beginning,because it so long

Dream
why not use more whistle?
01:17:126 (6) - 3hit is better,i fell
01:19:626 - add note
01:39:126 (1) - head add finish
02:48:126 (1) - new combo and finish

Normal
this look like Easy,:?
OD2→4
AR3→4
HP2→4
02:09:126 (1) - head finish
02:15:126 (1) - ↑
02:20:876 (4) - Tail finish
show more
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