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Igorrr - Mastication Numerique

posted
Total Posts
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Topic Starter
grumd
This beatmap was submitted using in-game submission on 13 июля 2012 г. at 3:11:57

Artist: Igorrr
Title: Mastication Numerique
Tags: loctav breakcore francais baroquecore
BPM: 220
Filesize: 3057kb
Play Time: 01:56
Difficulties Available:
  1. Folie (5 stars, 443 notes)
  2. Hard (4,85 stars, 313 notes)
  3. Loctav's Taiko Muzukashii (4,72 stars, 552 notes)
  4. Loctav's Taiko Oni (4,83 stars, 925 notes)
  5. Normal (2,96 stars, 125 notes)
Download: Igorrr - Mastication Numerique
Information: Scores/Beatmap Listing
---------------
A bit of weird, strange, but still beautiful music. Enjoy.

WVS wrote:

"Can you see those sliders dancing?"
Niva
Playtest and timing assistance via IRC~

SPOILER
18:31 grumd: : hey Niva!
18:31 grumd: : have some time to test a map?
18:31 Niva: : hi grumd~
18:31 Niva: : sure (:
18:31 : *grumd is editing (Igorrr - Mastication Numerique)[http://osu.ppy.sh/s/54182]
18:31 grumd: : here it is!
18:31 Niva: : ok, downloading (:
18:32 grumd: : mapped in one day
18:32 grumd: : tried to finish some older maps first
18:32 grumd: : but couldn't map anything :c
18:32 grumd: : then opened a new mp3 and suddenly something like inspiration came :)
18:32 grumd: : it turned out awesome, i think
18:33 Niva: : o.o ... breakcore? :D
18:33 grumd: : almost
18:33 grumd: : artist names it baroquecore o.o
18:33 grumd: : it's something experimental again
18:34 grumd: : nearly breakcore, jungle, mixed with french (i guess) classical music
18:34 Niva: : hmm, never heard of Igorrr :D
18:34 grumd: : ooh, you missed so much :D
18:34 grumd: : IGORRRRRRRRRRRRRR
18:34 grumd: : hitsounds are <3
18:35 Niva: : aah wait for it >< still 47.8 %
18:35 grumd: : okaay
18:35 grumd: : i tried not to overmap this, btw
18:35 grumd: : i hate overmapping :c
18:35 grumd: : but it's still hard
18:36 grumd: : due to high bpm as for me
18:36 grumd: : somebody will find jumps hard
18:36 grumd: : dunno
18:36 grumd: : ah, you'll see :)
18:36 Niva: : uhm, btw, I'm creating something WIP
18:36 Niva: : http://osu.ppy.sh/ss/363984
18:36 Niva: : what do you think? :D
18:37 grumd: : OMFG XD
18:37 grumd: : who's that guy? :D
18:37 Niva: : which one?
18:37 grumd: : lol, anyone
18:37 Niva: : this is just for fun on our community :3
18:38 grumd: : XD
18:38 grumd: : elegant skin, sir!
18:38 Niva: : thanks :3 - it's not a serious one, though (:
18:38 Niva: : btw finished downloading~
18:38 grumd: : haha
18:38 grumd: : whoa
18:38 grumd: : specting!
18:38 Niva: : Detente / Foile? o.o
18:38 grumd: : folie
18:39 grumd: : detente is unfinished
18:40 Niva: : orz
18:40 grumd: : lol
18:40 Niva: : can't aim well with mouse orz
18:40 grumd: : :D
18:40 grumd: : :C
18:42 grumd: : nyaa
18:42 Niva: : I thought the ending will be anticlimax, orz :3
18:42 Niva: : It turned out not~
18:42 grumd: : anticlimax?
18:42 grumd: : o.o
18:43 grumd: : ah
18:43 grumd: : decreasing?
18:43 Niva: : 01:41:291 (1,2,3...) - I thought you'll keep this spacing to the end
18:43 Niva: : 01:51:109 (1,2,3,...) - suddenly... xD
18:44 grumd: : well, i can hear a reason for it, right? :O
18:45 Niva: : just my intuition (:
18:45 grumd: : so did you like it? ;w;
18:46 Niva: : yeah~
18:46 grumd: : ^^
18:46 Niva: : I don't see why you say "i'm trying not to overmap", this isn't even close to overmap imo :3
18:46 grumd: : ah, that's good
18:47 grumd: : i have to finish detente
18:47 grumd: : ~
18:47 Niva: : anyway... with 25% playback I think offset 666 is better, not sure though ~
18:47 grumd: : hm
18:47 grumd: : lets try
18:48 Niva: : also with this : 01:44:027 (1,2,3,4,5) - I'm not sure there's a beat from the song on (4) xD
18:49 Niva: : well, the song itself uses a lot of 1/6s though~
18:50 grumd: : lol
18:50 grumd: : about offset
18:50 grumd: : tried 666
18:50 grumd: : tested
18:50 Niva: : hmm?
18:50 grumd: : average 0ms late :D
18:50 Niva: : ah~
18:50 grumd: : so okay
18:50 grumd: : 666!
18:50 grumd: : hell offset :O
18:51 Niva: : well, the song itself is irregular :3
18:51 grumd: : 01:44:027 (1,2,3,4,5) - i hear every beat, it's ok
18:51 Niva: : hmm okay.. just my ears then ><
18:52 grumd: : maybe, dunno
18:53 Niva: : hmm, there's one thing that bugs me
18:53 Niva: : are you sure it's 4/4? for me it's a mixture of 3/4 and 7/4 orz
18:53 grumd: : i tried 3/4
18:54 grumd: : downbeats
18:54 grumd: : like
18:54 grumd: : 00:52:210-
18:54 grumd: : i hear bass kick
18:54 grumd: : 00:53:028- clap
18:54 grumd: : 00:53:846- again bass
18:54 grumd: : they're 4/4
18:55 Niva: : try 220 BPM 3/4
18:55 Niva: : really fits the opening :D
18:56 grumd: : :(
18:56 grumd: : i dont want to calculate all things again
18:56 Niva: : ...uhm?
18:56 grumd: : if i set 220
18:56 grumd: : i have to reset SV
18:56 grumd: : aand there can be many problems...
18:57 grumd: : but well
18:57 Niva: : let me try...
18:57 grumd: : i could try...
18:57 grumd: : hah
18:57 Niva: : math magic could do something here (:
18:57 grumd: : just 146.67 * 3/2 = bpm
18:57 grumd: : and 1.5 * 2/3 = SV
18:58 grumd: : i think
18:58 Niva: : yes
18:58 grumd: : hm
18:58 Niva: : open osu manually
18:58 Niva: : set slidermultiplier to 1.266666666666
18:58 grumd: : ah, ok, let's see what can i do
18:58 Niva: : and tick rate to 1 (: (3 ruins it orz ><)
19:01 Niva: : ...and resnap + recalc slider lengths. works perfect now (:
19:06 grumd: : shit...
19:06 grumd: : all is okay
19:06 grumd: : but
19:06 grumd: : some green points now miss 1 ms
19:06 Niva: : o.o?
19:06 Niva: : ah... orz
19:06 Niva: : unsnapped inherit sections are rankable as they does their purpose
19:06 grumd: : i'll use aibat
19:06 grumd: : to dix that
19:07 grumd: : rankable?
19:07 grumd: : the problem is that they sometimes ruin hitsounding
19:07 grumd: : and slider multipliers
19:07 Niva: : yes, as long as they're not Kiai times and do their purpose
19:08 grumd: : i'll snap them all, okok
19:08 grumd: : 220 looks good
19:08 grumd: : but
19:08 Niva: : orz, you can just block all in Timing Setup and Move The Selected Offsets by 1 ms :D
19:08 grumd: : i have o use 220 or 220.005?
19:09 grumd: : cause 146.67 * 3/2 = 220.005
19:09 Niva: : hmm, idk, 220 sound good already actually
19:10 grumd: : lol
19:10 grumd: : tried to see what will change if i set 220
19:10 grumd: : LAST note moved ~5ms later
19:11 Niva: : hmm, 220.005 then~
19:11 grumd: : dunno
19:11 grumd: : 220 looks neater :D
19:11 Niva: : 220.005 landed more perfectly on 01:56:845, dunno
19:12 Niva: : oh, 220 also landed perfectly :3
19:12 Niva: : well, both is usable I think xD
19:12 grumd: : yea
19:12 grumd: : i've set 665
19:12 grumd: : and 220
19:12 grumd: : looks good
19:13 Niva: : yeah~ all good now I think (:
19:13 grumd: : ya ^^

Neat map (:
riffy

Niva wrote:

Playtest and timing assistance via IRC~

SPOILER
18:31 grumd: : hey Niva!
18:31 grumd: : have some time to test a map?
18:31 Niva: : hi grumd~
18:31 Niva: : sure (:
18:31 : *grumd is editing (Igorrr - Mastication Numerique)[http://osu.ppy.sh/s/54182]
18:31 grumd: : here it is!
18:31 Niva: : ok, downloading (:
18:32 grumd: : mapped in one day
18:32 grumd: : tried to finish some older maps first
18:32 grumd: : but couldn't map anything :c
18:32 grumd: : then opened a new mp3 and suddenly something like inspiration came :)
18:32 grumd: : it turned out awesome, i think
18:33 Niva: : o.o ... breakcore? :D
18:33 grumd: : almost
18:33 grumd: : artist names it baroquecore o.o
18:33 grumd: : it's something experimental again
18:34 grumd: : nearly breakcore, jungle, mixed with french (i guess) classical music
18:34 Niva: : hmm, never heard of Igorrr :D
18:34 grumd: : ooh, you missed so much :D
18:34 grumd: : IGORRRRRRRRRRRRRR
18:34 grumd: : hitsounds are <3
18:35 Niva: : aah wait for it >< still 47.8 %
18:35 grumd: : okaay
18:35 grumd: : i tried not to overmap this, btw
18:35 grumd: : i hate overmapping :c
18:35 grumd: : but it's still hard
18:36 grumd: : due to high bpm as for me
18:36 grumd: : somebody will find jumps hard
18:36 grumd: : dunno
18:36 grumd: : ah, you'll see :)
18:36 Niva: : uhm, btw, I'm creating something WIP
18:36 Niva: : http://osu.ppy.sh/ss/363984
18:36 Niva: : what do you think? :D
18:37 grumd: : OMFG XD
18:37 grumd: : who's that guy? :D
18:37 Niva: : which one?
18:37 grumd: : lol, anyone
18:37 Niva: : this is just for fun on our community :3
18:38 grumd: : XD
18:38 grumd: : elegant skin, sir!
18:38 Niva: : thanks :3 - it's not a serious one, though (:
18:38 Niva: : btw finished downloading~
18:38 grumd: : haha
18:38 grumd: : whoa
18:38 grumd: : specting!
18:38 Niva: : Detente / Foile? o.o
18:38 grumd: : folie
18:39 grumd: : detente is unfinished
18:40 Niva: : orz
18:40 grumd: : lol
18:40 Niva: : can't aim well with mouse orz
18:40 grumd: : :D
18:40 grumd: : :C
18:42 grumd: : nyaa
18:42 Niva: : I thought the ending will be anticlimax, orz :3
18:42 Niva: : It turned out not~
18:42 grumd: : anticlimax?
18:42 grumd: : o.o
18:43 grumd: : ah
18:43 grumd: : decreasing?
18:43 Niva: : 01:41:291 (1,2,3...) - I thought you'll keep this spacing to the end
18:43 Niva: : 01:51:109 (1,2,3,...) - suddenly... xD
18:44 grumd: : well, i can hear a reason for it, right? :O
18:45 Niva: : just my intuition (:
18:45 grumd: : so did you like it? ;w;
18:46 Niva: : yeah~
18:46 grumd: : ^^
18:46 Niva: : I don't see why you say "i'm trying not to overmap", this isn't even close to overmap imo :3
18:46 grumd: : ah, that's good
18:47 grumd: : i have to finish detente
18:47 grumd: : ~
18:47 Niva: : anyway... with 25% playback I think offset 666 is better, not sure though ~
18:47 grumd: : hm
18:47 grumd: : lets try
18:48 Niva: : also with this : 01:44:027 (1,2,3,4,5) - I'm not sure there's a beat from the song on (4) xD
18:49 Niva: : well, the song itself uses a lot of 1/6s though~
18:50 grumd: : lol
18:50 grumd: : about offset
18:50 grumd: : tried 666
18:50 grumd: : tested
18:50 Niva: : hmm?
18:50 grumd: : average 0ms late :D
18:50 Niva: : ah~
18:50 grumd: : so okay
18:50 grumd: : 666!
18:50 grumd: : hell offset :O
18:51 Niva: : well, the song itself is irregular :3
18:51 grumd: : 01:44:027 (1,2,3,4,5) - i hear every beat, it's ok
18:51 Niva: : hmm okay.. just my ears then ><
18:52 grumd: : maybe, dunno
18:53 Niva: : hmm, there's one thing that bugs me
18:53 Niva: : are you sure it's 4/4? for me it's a mixture of 3/4 and 7/4 orz
18:53 grumd: : i tried 3/4
18:54 grumd: : downbeats
18:54 grumd: : like
18:54 grumd: : 00:52:210-
18:54 grumd: : i hear bass kick
18:54 grumd: : 00:53:028- clap
18:54 grumd: : 00:53:846- again bass
18:54 grumd: : they're 4/4
18:55 Niva: : try 220 BPM 3/4
18:55 Niva: : really fits the opening :D
18:56 grumd: : :(
18:56 grumd: : i dont want to calculate all things again
18:56 Niva: : ...uhm?
18:56 grumd: : if i set 220
18:56 grumd: : i have to reset SV
18:56 grumd: : aand there can be many problems...
18:57 grumd: : but well
18:57 Niva: : let me try...
18:57 grumd: : i could try...
18:57 grumd: : hah
18:57 Niva: : math magic could do something here (:
18:57 grumd: : just 146.67 * 3/2 = bpm
18:57 grumd: : and 1.5 * 2/3 = SV
18:58 grumd: : i think
18:58 Niva: : yes
18:58 grumd: : hm
18:58 Niva: : open osu manually
18:58 Niva: : set slidermultiplier to 1.266666666666
18:58 grumd: : ah, ok, let's see what can i do
18:58 Niva: : and tick rate to 1 (: (3 ruins it orz ><)
19:01 Niva: : ...and resnap + recalc slider lengths. works perfect now (:
19:06 grumd: : shit...
19:06 grumd: : all is okay
19:06 grumd: : but
19:06 grumd: : some green points now miss 1 ms
19:06 Niva: : o.o?
19:06 Niva: : ah... orz
19:06 Niva: : unsnapped inherit sections are rankable as they does their purpose
19:06 grumd: : i'll use aibat
19:06 grumd: : to dix that
19:07 grumd: : rankable?
19:07 grumd: : the problem is that they sometimes ruin hitsounding
19:07 grumd: : and slider multipliers
19:07 Niva: : yes, as long as they're not Kiai times and do their purpose
19:08 grumd: : i'll snap them all, okok
19:08 grumd: : 220 looks good
19:08 grumd: : but
19:08 Niva: : orz, you can just block all in Timing Setup and Move The Selected Offsets by 1 ms :D
19:08 grumd: : i have o use 220 or 220.005?
19:09 grumd: : cause 146.67 * 3/2 = 220.005
19:09 Niva: : hmm, idk, 220 sound good already actually
19:10 grumd: : lol
19:10 grumd: : tried to see what will change if i set 220
19:10 grumd: : LAST note moved ~5ms later
19:11 Niva: : hmm, 220.005 then~
19:11 grumd: : dunno
19:11 grumd: : 220 looks neater :D
19:11 Niva: : 220.005 landed more perfectly on 01:56:845, dunno
19:12 Niva: : oh, 220 also landed perfectly :3
19:12 Niva: : well, both is usable I think xD
19:12 grumd: : yea
19:12 grumd: : i've set 665
19:12 grumd: : and 220
19:12 grumd: : looks good
19:13 Niva: : yeah~ all good now I think (:
19:13 grumd: : ya ^^

Neat map (:
1st post - MAT post
1st star - my star o/
Topic Starter
grumd
So fast Bakari, aah
Mercurial
Stop doing masterpieces grumd.
riffy
/le -Moeri- appears

[Le General]
Одинаковые превью пойнты сделай
анснапнутые зеленые точки nvm
Тикрэйт одинаковый сложностям сделай, just in case, как говорится.

[Le Folie]
01:28:210 (1,1,1,1) - ниндзя спиннеры? авто вроде должен получать на них минимум 3000 очков. Замени слоу-слайдерами >.<//
01:40:755 - тут и на следующем тике - ноты? D:
01:48:392 (6) - clap, sir / 01:48:665 (1) - finish
01:50:846 (2) - clap

[El Hardo]
o.o
HP Drain + 1
00:09:664 (2) - кривовато обводит
00:48:255 (1,2) - nc swap
00:51:528 - /me хочет тут ноту
01:00:869 (3) - реверс D:
01:09:392 (1,1) - мелкий оверлап, больше похож на ошибку, чем на красивый паттерн, имо
01:48:392 (2,2) - stack D:
01:56:301 (4,5,6) - эх.. поменял бы на слайдеры, выделил бы новым комбо.. не знаю. ну как-то хочется выделить :/

[Нормалъ]
00:02:301 (3) - давай 3й пойнт на клетку влево, последний на грид вниз и влево. или что-то такое
00:17:846 (2,3) - давай-ка уберем это тонкое качание слайдеров. странное оно.
00:21:119 (2,4) - вот так обведи http://puu.sh/GzZU только поаккуратнее :3/
00:30:937 (4) - 3й пойнт - пару клеток вниз
00:37:483 (3,1) - стращненький оверлап
00:51:665 (4,1) - параллельные? проверь
Frostmourne
ww

SPOILER
21:42 grumd: : heey
21:43 Frostmourne: : hi grumd
21:43 grumd: : just want to ask if you have some time to mod ><
21:43 Frostmourne: : ehh
21:43 Frostmourne: : which
21:43 Frostmourne: : I think I have time
21:43 Frostmourne: : you can ask me then >.>
21:44 grumd: : awawaw
21:44 grumd: : can't np
21:44 grumd: : wait..
21:44 grumd: : http://osu.ppy.sh/s/54182
21:44 grumd: : here it is
21:44 grumd: : tr yit?
21:44 grumd: : try it?
21:44 Frostmourne: : dling
21:45 grumd: : :3
21:45 Frostmourne: : wow
21:45 Frostmourne: : so much greenline
21:45 grumd: : hah
21:45 grumd: : my hitsounding style :D
21:46 Frostmourne: : nice :D
21:49 Frostmourne: : wow
21:49 Frostmourne: : I like gun shot part
21:49 grumd: : :D
21:49 grumd: : niice
21:49 grumd: : i'm happy you like it
21:49 Frostmourne: : :o
21:52 Frostmourne: : the only thing I see in Folie diff is
21:52 Frostmourne: : 01:17:437 (3) -
21:52 Frostmourne: : maybe avoid this overlap with next slider
21:53 grumd: : that was intended ;_;
21:53 Frostmourne: : then ok , your map is good
21:53 Frostmourne: : I think I can mod via IRC
21:53 Frostmourne: : and no kd :p
21:53 Frostmourne: : hard maybe OD+1 ?
21:54 Frostmourne: : also hp drain
21:54 grumd: : only OD i think
21:54 grumd: : but if you dont mind, i want to give you kd
21:54 grumd: : they give priority now :D
21:54 Frostmourne: : then okay
21:55 grumd: : so, OD+1 :D
21:55 Frostmourne: : :3
21:56 Frostmourne: : nazi ;w;
21:56 Frostmourne: : 01:13:210 (3) -
21:56 Frostmourne: : down a bit
21:56 Frostmourne: : will make better blanket
21:57 grumd: : done
21:57 Frostmourne: : from position , I don't know you intend or note = =
21:57 Frostmourne: : 01:47:028 (3) -
21:58 Frostmourne: : maybe remove new combo here and add next note instead?
21:58 Frostmourne: : according to pattern
21:58 Frostmourne: : 01:49:483 (1) - why this start with clap
21:58 Frostmourne: : I think it fits better with bass sound =w=
21:59 Frostmourne: : normal~~
21:59 grumd: : w8w8w8
21:59 grumd: : aobut NC
21:59 grumd: : dunno..
21:59 grumd: : hm, added, ok
21:59 grumd: : about clap
21:59 grumd: : claps abd basses are consistent trought all the song
22:00 grumd: : so no chages
22:00 grumd: : normal~~
22:00 Frostmourne: : ohh , I didn't notice that sorry
22:00 grumd: : np
22:03 Frostmourne: : 00:41:574 (4) -
22:03 Frostmourne: : normal
22:03 Frostmourne: : add clap
22:03 Frostmourne: : for consistency
22:03 grumd: : no :D
22:03 grumd: : here - bass
22:03 grumd: : 00:43:210 (3) -
22:03 grumd: : here - clap
22:04 Frostmourne: : no , according to your hard and insane diff
22:04 grumd: : oh
22:04 Frostmourne: : I would say
22:04 grumd: : wait
22:04 grumd: : i've opened hard
22:05 grumd: : added~
22:09 Frostmourne: : nothing else I can find
22:09 Frostmourne: : nice ~~
22:09 grumd: : yoo
22:09 grumd: : thanks!
22:10 grumd: : gonna write in the thread?
22:10 Frostmourne: : depends on you want ~
22:10 grumd: : wantwantwant
22:10 grumd: : :D
22:10 Frostmourne: : :3

good luck for ranking ~
Topic Starter
grumd
Le -Bakari-
/le -Moeri- appears

[Le General]
Одинаковые превью пойнты сделай
oh, right!
анснапнутые зеленые точки nvm
Тикрэйт одинаковый сложностям сделай, just in case, как говорится.
не, не надо

[Le Folie]
01:28:210 (1,1,1,1) - ниндзя спиннеры? авто вроде должен получать на них минимум 3000 очков. Замени слоу-слайдерами >.<//
ой, да мне похуй на авто) все тестеры спокойно крутят
01:40:755 - тут и на следующем тике - ноты? D:
нихачу(
01:48:392 (6) - clap, sir / 01:48:665 (1) - finish
01:50:846 (2) - clap
не-не, клэпы все у меня строго по белым тикам. а финишей вообще нет

[El Hardo]
o.o
HP Drain + 1
не-не, слишком много. там можно комбо насбивать будь здоров. не надо фэйлить людей
00:09:664 (2) - кривовато обводит
прикол в том, что я обводить не собирался) пересобрал нафиг этот слайдер
00:48:255 (1,2) - nc swap
ну не
00:51:528 - /me хочет тут ноту
зачема? не надо
01:00:869 (3) - реверс D:
там двоечка
01:09:392 (1,1) - мелкий оверлап, больше похож на ошибку, чем на красивый паттерн, имо
обычно так и есть, но тут сложно что-то исправить.. да и не нужно. мне катит как есть
01:48:392 (2,2) - stack D:
не хочу стакать
01:56:301 (4,5,6) - эх.. поменял бы на слайдеры, выделил бы новым комбо.. не знаю. ну как-то хочется выделить :/
хм.. не-а :D мне звёздушка нравится

[Нормалъ]
00:02:301 (3) - давай 3й пойнт на клетку влево, последний на грид вниз и влево. или что-то такое
совсем нет D:
00:17:846 (2,3) - давай-ка уберем это тонкое качание слайдеров. странное оно.
не-а!
00:21:119 (2,4) - вот так обведи http://puu.sh/GzZU только поаккуратнее :3/
оа, как круто, спасибо :D
00:30:937 (4) - 3й пойнт - пару клеток вниз
нет
00:37:483 (3,1) - стращненький оверлап
fxd
00:51:665 (4,1) - параллельные? проверь
лол, я и не думаю их параллельно делать) конечно криво. подправил

Le thank you!
Here's your le kudosu!
Snowy Dream
Mod request from PM Req
-------------------------------------------------
[General]
only 1665 ms of audio lead-in, you should extend it.
in every diff,the green timing sections are almost all unsnapped

[Normal]
00:03:937 (1) - spacing?
00:46:483 (2) - try this (looks better :3)

01:28:210 (1) - finish?


[Hard]
consider HD+1?
00:06:937 (4) - should be a circle here and slider from 00:07:210 to 00:07:483
01:28:210 (1) - finish?




[Folie]
consider HD+1?
00:24:528 (2) - try this place

01:30:733 (1) - finish?
--------------------------------------------------
Wonderful Mapset :3
Good Luck
fanzhen0019
[General]
no tag?

[Normal]
nice

[Hard]
00:44:574 (3) - miss clap
00:54:119 and 00:54:528 - whistle
01:38:574 - whistle

[Folie]
wow nice job
OD-1 maybe?
00:39:937 (1) - well.. cant hear clap this part. please add them again
00:41:437 - remove whistle
00:47:778 (2) - use soft hitnormal?
00:55:346 (5) - use normal hitnormal?
01:00:869 (2) - use soft hitnormal?
--01:02:028 - cooooool part iloveitXD--
01:36:392 (1) - nor-hitnormal
01:44:028 (1,2,3,4,1) - 1/3 here
01:45:119 - you forgot a clap o.o
01:47:846 (1) - newcombo here and remove newcombo here: 01:48:665
01:49:483 (6) - newcombo here and remove newcombo here: 01:50:301
01:52:483 (3,4) - maybe add whistle here?

thats all i can find :3
gogorank it! XD
Loctav
O hai

Diff self:
http://puu.sh/GFnz (Oni)
http://puu.sh/GFXR (Muzukashii)

Reed R Gale
Here on request. As always, you have the right to reject everything.

Another "pretty much this is all I can do" mod. Let's hope I can find stuff to help this improve.

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made. <== Let me just cross that off for you.

[General: Normal]

1 2 3, 1 2 3, 1 2 3, DEMON, 1 2 3, 1 2 3...

It is official. You have now used timing points in a way that I never thought possible... until now. It's like the sliders breathe! Or maybe I've just been ignorant. xD

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:20:437 (1) Move this timing change to 00:20:574 for greatest effect.
Code Purple: 00:23:096 (4) Move timing change to 00:22:824 for possible pattern.
Code Purple: 00:25:278 (1) Move to 00:25:483 for greater effect.
Code Purple: 00:31:005 (4) Move this timing change to 00:31:210 for greatest effect.
Code Purple: 00:33:528 (2) Move timing change to 00:33:460 for continuity.
ALTERNATIVELY
Code Purple: 00:33:528 (2) Move timing change to 00:33:665 for greatest effect.
Code Periwinkle: 00:36:733 (2) Move timing change to 00:36:937 for greatest effect.
Code Purple: 00:50:846 (3) Move timing change to 00:50:642 for continuity.
Code Purple: 01:08:028 (2) Add timing change Soft-45% here.
Code Periwinkle: 01:08:301 (2) Add timing change Normal-35% here.
Code Purple: 01:21:801 (1) Move timing change to 01:21:937 for greatest effect.
Code Purple:01:51:119 (1) Add kiai time here.
Code Periwinkle:01:51:937 (1) End kiai time here.

[General: Hard]

Where is the breathhhhhhhh? Oh well. I'll just disregard it this time then.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:25:483 (1) Past this point, switching back to white ticks only sounds better in my opinion.
Code Purple: 00:53:846 (1) A connection of sliders like this seems more appropriate for this area. http://puu.sh/GI86
ALTERNATIVELY
Code Purple: 00:53:846 (1) Do the same rhythm as the one above, but extend the last slider to the blue tick. http://puu.sh/GIaE
Code Purple: 01:51:119 (1) Same kiai addition and subtraction as on normal.

[General: Folie]

NOPE.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

I cannot see error. I cannot mod.

[Conclusion]

Congrats. You have made the first map in a long time that I couldn't see any error. :clap:

Good luck!

Cheers!

Reed R Gale
Topic Starter
grumd
Snowy Dream
Mod request from PM Req
-------------------------------------------------
[General]
only 1665 ms of audio lead-in, you should extend it.
in every diff,the green timing sections are almost all unsnapped

[Normal]
00:03:937 (1) - spacing?
not a big problem, but moved farther a bit
00:46:483 (2) - try this (looks better :3)
okay :3
01:28:210 (1) - finish?
ah, okay

[Hard]
consider HD+1?
ok!
00:06:937 (4) - should be a circle here and slider from 00:07:210 to 00:07:483
yup
01:28:210 (1) - finish?
ok

[Folie]
consider HD+1?
no, current is high enough. if i set +1 i will not pass this map ><
00:24:528 (2) - try this place
eeh, wtf? very strange suggestion. i see no reason to move that circle.
01:30:733 (1) - finish?
yea
--------------------------------------------------
Wonderful Mapset :3
Good Luck
fanzhen0019
[General]
no tag?
fixed

[Normal]
nice
^^/

[Hard]
00:44:574 (3) - miss clap
right!
00:54:119 and 00:54:528 - whistle
yeea, awesome
01:38:574 - whistle

[Folie]
wow nice job
OD-1 maybe?
nope :3
00:39:937 (1) - well.. cant hear clap this part. please add them again
yup, fixed
00:41:437 - remove whistle
ok
00:47:778 (2) - use soft hitnormal?
yea
00:55:346 (5) - use normal hitnormal?
yes
01:00:869 (2) - use soft hitnormal?
nope
--01:02:028 - cooooool part iloveitXD--
lol
01:36:392 (1) - nor-hitnormal
yea
01:44:028 (1,2,3,4,1) - 1/3 here
looks good
01:45:119 - you forgot a clap o.o
right
01:47:846 (1) - newcombo here and remove newcombo here: 01:48:665
yup
01:49:483 (6) - newcombo here and remove newcombo here: 01:50:301
yup
01:52:483 (3,4) - maybe add whistle here?
yup!

thats all i can find :3
good job!
gogorank it! XD
Reed R Gale
Here on request. As always, you have the right to reject everything.

Another "pretty much this is all I can do" mod. Let's hope I can find stuff to help this improve.

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made. <== Let me just cross that off for you.
oh lol :D

[General: Normal]

1 2 3, 1 2 3, 1 2 3, DEMON, 1 2 3, 1 2 3...

It is official. You have now used timing points in a way that I never thought possible... until now. It's like the sliders breathe! Or maybe I've just been ignorant. xD

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:20:437 (1) Move this timing change to 00:20:574 for greatest effect.
i have no green line on 20:437 in Normal o.o
Code Purple: 00:23:096 (4) Move timing change to 00:22:824 for possible pattern.
dont see a timing point there
Code Purple: 00:25:278 (1) Move to 00:25:483 for greater effect.
done :D
Code Purple: 00:31:005 (4) Move this timing change to 00:31:210 for greatest effect.
done
Code Purple: 00:33:528 (2) Move timing change to 00:33:460 for continuity.
ALTERNATIVELY
Code Purple: 00:33:528 (2) Move timing change to 00:33:665 for greatest effect.
this one
Code Periwinkle: 00:36:733 (2) Move timing change to 00:36:937 for greatest effect.
yup
Code Purple: 00:50:846 (3) Move timing change to 00:50:642 for continuity.
ok
Code Purple: 01:08:028 (2) Add timing change Soft-45% here.
Code Periwinkle: 01:08:301 (2) Add timing change Normal-35% here.
^ yea, right!
Code Purple: 01:21:801 (1) Move timing change to 01:21:937 for greatest effect.
Code Purple:01:51:119 (1) Add kiai time here.
Code Periwinkle:01:51:937 (1) End kiai time here.
all - yes. next time you'd better not use (1), (2), etc. in timing links when talking about green lines... that ruins all

[General: Hard]

Where is the breathhhhhhhh? Oh well. I'll just disregard it this time then.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect

[Actual Modding]

Code Purple: 00:25:483 (1) Past this point, switching back to white ticks only sounds better in my opinion.
dunno what you were talking about, just added a slider with repeat at that point
Code Purple: 00:53:846 (1) A connection of sliders like this seems more appropriate for this area. http://puu.sh/GI86
ALTERNATIVELY
Code Purple: 00:53:846 (1) Do the same rhythm as the one above, but extend the last slider to the blue tick. http://puu.sh/GIaE
nope
Code Purple: 01:51:119 (1) Same kiai addition and subtraction as on normal.
ok

[General: Folie]

NOPE.

Overarching Style: Smooth Flow
Style Nickname: Dark Waltz
Quality: Damn Near Perfect
Rhythm: Damn Near Perfect
Flow: Damn Near Perfect
Hitsounds: Damn Near Perfect
I'm waiting for a moment when you will have to add new rank for the map quality: Perfect.

[Actual Modding]

I cannot see error. I cannot mod.
added a kiai time :3

[Conclusion]

Congrats. You have made the first map in a long time that I couldn't see any error. :clap:
awesome *-*

Good luck!

Cheers!

Reed R Gale

Thank you, guys!
wmfchris
Taiko mod as requested.

- The preview time is not consistant.
- 1500 ms lead-in would provide enough preparation time for players
- Remove letterbox during breaks for taiko diffs, though they don't really matters.
- I feel like the notes are seriously late. Try sth like -20 or even more, not very sure though

[Oni]
00:13:755 - the melody rise here, so as you've done before, put a k here
00:17:165 - fill the 1/1 gap like you've done before
00:23:983 - consider ddk here?
00:29:301 - I don't see a clear connection here requiring a 1/3+1/4 pattern, and the kdddk don't fit very well here
00:35:846 - ^
in the slow section I don't recommend to use 1/6 and 1/8 at the same time, it's really hard to distinguish them.
01:27:665 - the flute sound starts here so k?

[Muzu]
Whyyyyyy OD3 DDDDDD:
00:06:392 - swap finish with 00:07:210 - since there's finish at 00:03:937 (3) -
00:09:665 - ^ then remove this finish
00:19:483 - remove finish like 00:16:210 -
00:53:437 - it's odd to change the speed here as the new sentence starts at 00:53:846 -
00:57:119 - K like before?
00:57:937 - ^

Just feel that the logic in putting finishes is not really consistant (and not following the accents in the music throughout the map) but the rest sounds nice.



EDIT: argh it should be -20 instead of +20
Topic Starter
grumd

wmfchris wrote:

- I feel like the notes are seriously late. Try sth like -20 or even more, not very sure though
I'm pretty sure timing is perfect now o.o
Barney Stinson
Yo there

Folie:
Great one, but...

00:23:574 (1,2,3,4,5,1,2,3,4,5,1) - Enlarge those pentagons in a way (1) aren't covered
01:12:937 (1,2,3,4,1,2,1,2) - Don't make touch sliders themselves
01:28:210 (1,1,1,1) - UNCLE DOLAN PLS MAEK DENCET PATRTESNR. NO
01:52:619 (4,5) - Bad looking


Hard:

00:18:392 (5,1) - A bit nazi, but.... move em to make a pentagon pattern with (2 3 4)


Normal:

00:26:301 - Y U NO BREAK



MY WORK IS FINISHED HERE

Awesome one!
Topic Starter
grumd
Barney Stinson
Yo there

Folie:
Great one, but...

00:23:574 (1,2,3,4,5,1,2,3,4,5,1) - Enlarge those pentagons in a way (1) aren't covered
i want to keep usual 1.2x spacing here
01:12:937 (1,2,3,4,1,2,1,2) - Don't make touch sliders themselves
that was intended...
01:28:210 (1,1,1,1) - UNCLE DOLAN PLS MAEK DENCET PATRTESNR. NO
lol ok, replaced by one spinner!
01:52:619 (4,5) - Bad looking
i like dat

Hard:

00:18:392 (5,1) - A bit nazi, but.... move em to make a pentagon pattern with (2 3 4)
done!

Normal:

00:26:301 - Y U NO BREAK
awww right

MY WORK IS FINISHED HERE

Awesome one!

Thanks :D
Milkshake
rank now kthxbai
Loctav

wmfchris wrote:

Taiko mod as requested.

- The preview time is not consistant.it was constantly at 1000ms. Increased it to 1500.
- 1500 ms lead-in would provide enough preparation time for players as said.
- Remove letterbox during breaks for taiko diffs, though they don't really matters. well... okay.
- I feel like the notes are seriously late. Try sth like -20 or even more, not very sure though I can confirm this, unfortunately.

[Oni]
00:13:755 - the melody rise here, so as you've done before, put a k here okay
00:17:165 - fill the 1/1 gap like you've done before okay
00:23:983 - consider ddk here? okay
00:29:301 - I don't see a clear connection here requiring a 1/3+1/4 pattern, and the kdddk don't fit very well here okay
00:35:846 - ^ okay
in the slow section I don't recommend to use 1/6 and 1/8 at the same time, it's really hard to distinguish them. I reduced the mix of them, though they appear both in the slowdown self.
01:27:665 - the flute sound starts here so k? okay

[Muzu]
Whyyyyyy OD3 DDDDDD: ;___; *set back to OD5*
00:06:392 - swap finish with 00:07:210 - since there's finish at 00:03:937 (3) - okay
00:09:665 - ^ then remove this finish okay
00:19:483 - remove finish like 00:16:210 - okay
00:53:437 - it's odd to change the speed here as the new sentence starts at 00:53:846 - I guess I moved the green line... lol
00:57:119 - K like before? okay
00:57:937 - ^ okay

Just feel that the logic in putting finishes is not really consistant (and not following the accents in the music throughout the map) but the rest sounds nice.
Tried to bring more logics into it.


EDIT: argh it should be -20 instead of +20 I lol'd
Thanks alot, wmf-dono ;_; *huggles*

There we go: http://puu.sh/GXDY
Verdisphena
:x General

-17 to offset?

Folie

00:25:210 (1) - This slider looks hidden, try to move it :[
00:36:869 (2) - I would change this for some notes instead this little slider
01:36:937 (3) - When you are playing, this sliders it's a little bit hiden because it's covered by 01:36:051 (2,3) -, try to move this slider :[

Lovely diff!

Hard
You have some unsnapped timing points here
AR +1?

Nothing here!


I don't want to be nazi, so I didn't find more in your map, beautiful beatmap (and sorry for the poor mod)
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