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Lucky Star PS2 Ending - Nantettatte Densetsu

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Topic Starter
Sakura-chan_old
This beatmap was submitted using in-game submission on Monday, March 02, 2009 at 恶魔的领域 7:43:34

Artist: Lucky Star PS2 Ending
Title: Nantettatte Densetsu
Source: Lucky Star PS2 Ending
Tags: Lucky Star
BPM: 170.02
Filesize: 9801kb
Play Time: 04:07
Difficulties Available:
  1. Konata Kick (4.85 stars, 520 notes)
  2. Konata Punch (2.74 stars, 278 notes)
Download: Lucky Star PS2 Ending - Nantettatte Densetsu
Information: Scores/Beatmap Listing
---------------
Ending Song for Lucky Star PS2 - Nantettatte Densetsu
RemmyX25
Why hasn't this been modded yet? /me gives up sleep to look at map

General/Timing:
Timing sounds good throughout!
I do recommend turning on stacks just a little bit though...


Konata Punch
I'm noticing quite a few unsnapped notes on the timeline (at least not in 1/4 time, but it doesn't sound as good) ... there's quite a number of errors on time line snapping; I recommend re-snapping all of the hit circles to the nearest 1/4 tick.

02:28:09 (1) - Nice slider, but is this the only one you use? Maybe you could add a few normal sliders here and there to make things a little more interesting. Also, this needs to be resnapped as well, which means it needs to somehow be extended a little more to sound right.

03:26:37 (1) - I stand corrected about the number of sliders. In My Opinion, it doesn't really "fit" here, but maybe thats just me?

Overall, a nice, easy, basic map. It just needs a few touch ups here and there, and it's looking good!

Konata Kick:
Hit sounds sound REALLY GOOD! :)

00:30:27 (5,6) - Not too sure about the sliders overlapping like this. I'm neutral on this.
00:57:09 (1,2,3,4,5,6,7) - Was this distance snap intentional?
01:03:97 (5,6) - Same with these overlapping sliders
01:06:62 (4,5) - And these.
01:50:73 (1,2,3,4,5) - Try not to overlap these so much.
02:11:37 (5,1,2) - These as well. You could separate these a bit.
02:33:78 (3,4,5) - And these.
02:40:31 (7) - This could be distance snapped a little farther away
02:57:60 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - This chain is really confusing, but thats probably just me.
03:06:60 (8) - Try not to stack this off of the beat. Instead, you could just Distance snap this further
03:15:60 (1,2,3,1,2,3,1,2,3,1,2,3,4) - I really liked how you did this
03:26:23 (1,2,3,4,5,6) - These could be distance snapped a bit better
03:50:36 (4,5,6) - Again, still not too sure about the whole overlapping thing...

Very nice, once we get a clear word on the overlappings, this looks like a really fun map.
MisterVercetti
Nazi time!

[Konata Punch]

Overall: Like Remmy above me said, this map needs to be resnapped (then go through it and manually fix any notes that still sound off; after all, resnap isn't perfect), and a lot more sliders added (two sliders in the midst of a bunch of normal hit circles is just boring). Even if they're nice and short, it still adds a lot more spice to any beatmap.

00:45:007 (10) - Move this note a few level 4 grids to the right.
00:57:093 (1,2,3) - Move this entire group a few level 4 grids to the left.
01:10:680 (4,5) - Move this group closer to the upper-left corner to improve spacing between the groups that precede and follow it.
01:12:445 - Maybe add a hit circle here? The way it currenty sounds, it's almost like it was forgotten.
01:13:503 (8) - New combo.
01:19:112 (1) - Move this note to the next white tick.
01:19:682 - Add a hit circle here?
01:26:895 (4) - Move this note to the red tick before this one.
02:25:671 - End this spinner a white tick before where it is.
02:28:142 (1) - Not only should this probably start where the spinner currently ends, but sliders like this where the beginning and end points are the same are a BIG no-no, as it's impossible to determine which way to go when it starts. Look at "You're the Inspiration" to see how a star can be done right.
02:32:376 (1) - This hit circle sounds out of place. I'd personally remove it, but I'll leave that up to you.
03:26:370 (1) - I LOVE this slider, but I'd end the previous combo with a hit circle where this begins, and then begin this slider a white tick later.

Overall, you've got a pretty solid map here. Just resnap the notes, add a few more sliders, and follow the nitpicks listed above and it should be good.

[Konata Kick]

Overall: There's one glaring problem with this otherwise solid map, and that is the spacing. There were multiple instances where notes that were spaced on the timeline differently were stacked, where additional hit circles would've been much better off stacked on the end of a slider rather than the beginning, and some flat-out weird patterns that are nothing short of unfair to anyone other than the person who designed the map. Seeing as how, except for this problem, I couldn't find anything wrong with this map, I suggest you go back into this map and try it with Distance Snap on. Even if you don't follow its suggestions exactly, at least use it as a guideline to how you should space your notes.

Punch isn't bad at all, but Kick needs a lot of spacing work.
Topic Starter
Sakura-chan_old
Konata Punch

I'm noticing quite a few unsnapped notes on the timeline (at least not in 1/4 time, but it doesn't sound as good) ... there's quite a number of errors on time line snapping; I recommend re-snapping all of the hit circles to the nearest 1/4 tick.
Action: Resnap 90% of the beat and Correct some beat hit timing

02:28:09 (1) - Nice slider, but is this the only one you use? Maybe you could add a few normal sliders here and there to make things a little more interesting. Also, this needs to be resnapped as well, which means it needs to somehow be extended a little more to sound right.
Action: Slider added in several places

0:44:415
1:09:445
2:45:432
added 1 combo slider here
0:58:152
added 1 slider here


03:26:37 (1) - I stand corrected about the number of sliders. In My Opinion, it doesn't really "fit" here, but maybe thats just me?
Action: No action was taken. Perhaps I think it doesn’t have problem.

Extra:
3:31:812
Few more beat added at the end of the song (after the ‘E’ shape slider)
HP Drain & Overall Difficulty increase by 1
Beat color changed
Sound Effect was added



Konata Kick:


Hit sounds sound REALLY GOOD!
Thank You for that =)

00:30:27 (5,6) - Not too sure about the sliders overlapping like this. I'm neutral on this.
Action: Replaced it. No more overlapping
00:57:09 (1,2,3,4,5,6,7) - Was this distance snap intentional?
Action: Resnap it using distance snap.
01:03:97 (5,6) - Same with these overlapping sliders
Action: Replaced it. No more overlapping
01:06:62 (4,5) - And these.
Action: Replaced it. No more overlapping
01:50:73 (1,2,3,4,5) - Try not to overlap these so much.
Action: Removed 1 slider, replace with 2 circle beats. No more overlapping
02:11:37 (5,1,2) - These as well. You could separate these a bit.
Action: Removed 1 slider combo, replace with 1 circle beat. No more overlapping
02:33:78 (3,4,5) - And these.
Action: 1 slider combo(4) removed, replaced with 2 sliders (2)
02:40:31 (7) - This could be distance snapped a little farther away
Action: Resnap a bit far away from (6)
02:57:60 (1-21) - This chain is really confusing, but thats probably just me.
Action: No changes made. Just snap a bit from 13 - 14
03:06:60 (8) - Try not to stack this off of the beat. Instead, you could just Distance snap this further
Action: Resnap it using distance snap
03:15:60 (1,2,3,1,2,3,1,2,3,1,2,3,4) - I really liked how you did this
Again, thanks for that =)
03:26:23 (1,2,3,4,5,6) - These could be distance snapped a bit better
Action: Resnap it.
03:50:36 (4,5,6) - Again, still not too sure about the whole overlapping thing...
Action: Replaced it. No more overlapping

Extra:
Beat color changed



[Konata Kick] will be resnap and upload by tomorrow.
Topic Starter
Sakura-chan_old
This map has been deleted on the request of its creator. It is no longer available.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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