forum

Incubus - Drive

posted
Total Posts
20
Topic Starter
ctrl_old
This beatmap was submitted using in-game submission on Sunday, May 17, 2009 at 1:42:32 AM

Artist: Incubus
Title: Drive
BPM: 181.1
Filesize: 7677kb
Play Time: 03:47
Difficulties Available:
  1. Normal (3.26 stars, 313 notes)
  2. Simple (1.27 stars, 163 notes)
  3. Sliders! (4.79 stars, 337 notes)
Download: Incubus - Drive
Information: Scores/Beatmap Listing
---------------
My first attempt at a beatmap.
Thanks to everyone who helped me out. :D
Jarby
Change the BPM to 90. Change the offset. I can tell you've made an effort to start with, but mapping with the incorrect timing from the start is difficult and frustrating.
Rolled
BPM : 90.55
Offset: 10720

I would recommend using a 181.1 BPM, but since you've already mapped it out @90, for simplicity's sake we'll use 90.55.

When changing this offset, make sure "move already placed notes" is checked. It should be by default, but just make sure.

Afterwards, go into the compose tab and in the top right make sure your beat snap divisor is set to 1/4. Afterwards, go to the timing drop down menu and click resnap all notes, and recalc all sliders lengths. Afterwards, all the resnapping should be done.

From there on, this map is pretty well done. There is a few spacing inconsistencies which is a bad habit to get into. It appears you have the basic idea down, but just to clarify, say if notes 1, 2, and 3 are all a full beat length apart on the timeline. They should all be equidistant on the playing field ((00:15:02 (1,2,3,1,2,3,4,5) is an example where proper spacing is not used))

The best way to ensure spacing is consistent, is to make sure every note you place you either make sure that distance snap is selected, or my personal preference is to hold alt while placing notes.

Like I've said, about 80% of this map is consistent, although we should really weave out the inconsistencies to make the map as perfect as possible. Since this is a normal map, I'd recommend a distance spacing of anywhere from 1.2 to 1.5 using your current slider velocity. After you make find a spacing you prefer, your best bet would be to go through the entire map, UNCHECK distance snap, click and hold each individual note, and then pressing and holding Alt. When you press alt the game will calculate how far this note should be from the previous note to ensure proper spacing. (if the distance snap button turns red, this means proper spacing would be so far that it should be placed off of the playing grid. If this is the case, you may place the note anywhere you'd like)

Pretty long post.
tldr: Distance snap

If you have any questions feel free to ask.
kingcobra52
Easy

Nice.

Normal

Switch to grid level 2 or 3 (under View) and make these adjustments.

00:26:20 (1) - Shift forward 1/4 beat.
00:33:08 (3) - Increase length by 1/4 beat.
00:44:84 (2) - Increase 1/4.
00:47:49 (7) - Decrease length by 1/4 beat.
00:50:14 (1) - Increase 1/4.
00:55:44 (4) - Increase 1/4.
01:48:45 (2) - Increase 1/4.
01:51:10 (7) - Increase 1/4.
01:53:75 (1) - ^
01:59:05 (4) - ^
02:50:99 (1,2,3) - Shift all 1/4 beat forward. Increase length of 3 by 1/4 beat.
03:26:19 (1) - Make this just like the spinner right after it (start on blue tick, end on the red)

These fixes eliminate your use of blue ticks in the timeline, since the white and red ones are correct in this case. :P

Sliders!

Wow. Love the jumps! Are you going to finished mapping the rest though?

Overall, very nice for your first map. Have a star. :)

(Also, if my fixes on normal are confusing to you, let me know and I'll clarify.)
Topic Starter
ctrl_old
Lol, thanks for all the help! I'm almost done with Sliders!, but I'm not sure if the slider stream at the end is ok. :o If anyone has any other feedback, it's definitely welcome!
fufe
Normal:
00:58:09 (7) - Repeating sliders like this bother me. The end point hit doesn't sound right probably because its repeating inbetween slider ticks. This gives it the effect of a triple 1/4th sound which you don't use. Id really consider changing the three sliders that are doing this.

I think in general the slider use is inconsistent when it comes to the sounds they are attached to. There are many sliders where start and end points attach to specific syllables or sounds or whatever, which is normal i thinks. Then there are some sliders that go on during and after the lyrics. It is hard to tell if you are going for custom rhythm or not. In the end i guess they sound ok, just not my taste.

Sliders!-
Despite the sometimes sporadic jumps, I played this map just fine until the end section. I retried (03:28:842) many times and could not ever pull it off. To me this means it is too hard for the rest of the map. Starting from( 03:39:44 (11)) on to the end i found pretty much impossible. 03:03:652 Starts to get rediculous hard for me. So in all it goes from a little difficult but fully combo-able, to really dam easy to really dam hard.
Topic Starter
ctrl_old

fufe wrote:

Normal:
00:58:09 (7) - Repeating sliders like this bother me. The end point hit doesn't sound right probably because its repeating inbetween slider ticks. This gives it the effect of a triple 1/4th sound which you don't use. Id really consider changing the three sliders that are doing this.

I think in general the slider use is inconsistent when it comes to the sounds they are attached to. There are many sliders where start and end points attach to specific syllables or sounds or whatever, which is normal i thinks. Then there are some sliders that go on during and after the lyrics. It is hard to tell if you are going for custom rhythm or not. In the end i guess they sound ok, just not my taste.

Sliders!-
Despite the sometimes sporadic jumps, I played this map just fine until the end section. I retried (03:28:842) many times and could not ever pull it off. To me this means it is too hard for the rest of the map. Starting from( 03:39:44 (11)) on to the end i found pretty much impossible. 03:03:652 Starts to get rediculous hard for me. So in all it goes from a little difficult but fully combo-able, to really dam easy to really dam hard.
Thanks for the input! I agree that the end of Sliders! was too hard, so I toned it down a little. :3
fufe
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
ctrl_old
Mostly I just shortened the jumps at the end. I don't have a problem reading that last slider in the combo, it seems fine to me. o.o I'm satisfied with the end now.
kingcobra52
All difficulties: You'll need to either change the bg color or the dark red hitcircle color. It's near impossible atm to see the approach circles the way it is.

Normal

After 03:23:04 (4) - Add a break.

Sliders

Where'd the vid go? Put it in this difficulty too.

03:42:09 (1,2,3,4,5) - Hard to read cause the repeat's hidden. Make it a bit more visible.
03:47:72 (1,2,3,4,5) - Though it was just sliders, lol. :P

Also, I'd put at least 1 break somewhere in this difficulty. The guitar solo seems the most logical place (At 02:28:53 (1) )
Topic Starter
ctrl_old
This map has been deleted on the request of its creator. It is no longer available.
happy30
These are only suggestions, you dont have to change them if you don't want to

[Simple]

00:30:59 (3,4) - 4 grids left, just for the looks
01:08:69 (1) - No overlap please
02:12:31 (1) - ^
03:07:97 (1) - ^^
03:39:44 (1) - Insert a break after this perhaps?

[Normal]

00:49:15 (8) - No overlap please.
00:52:79 (5) - ^
01:30:23 (3,4) - ^^
01:52:76 (8) - Too close to (7)
01:56:40 (5) - No overlap
02:00:54 (1) - Too close to (4)
03:02:33 (12) - 1 more repeat please? =D
03:31:49 (1,2,3) - overlaps
03:42:42 (2,3) - ^
03:45:40 (1) - ^^

[Slider]

00:32:91 (2) - Change this, it doesn't sound nice imo
00:54:61 (2) - no overlap please
00:57:92 (7) - ^
01:47:29 (1,2,3,4,5,6,7,8,9,10,11,12,13) - long combo :d
01:48:12 (3) - Too close to (2) (Because this section has 0.5x BPM you should use distance snap 2.0)
01:51:10 (6) - ^
01:53:25 (7) - Overlap
01:54:08 (9) - Too close to (8)
03:35:13 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Too long combo
Topic Starter
ctrl_old

happy30 wrote:

These are only suggestions, you dont have to change them if you don't want to

[Simple]

00:30:59 (3,4) - 4 grids left, just for the looks
01:08:69 (1) - No overlap please
02:12:31 (1) - ^
03:07:97 (1) - ^^
03:39:44 (1) - Insert a break after this perhaps?

[Normal]

00:49:15 (8) - No overlap please.
00:52:79 (5) - ^
01:30:23 (3,4) - ^^
01:52:76 (8) - Too close to (7)
01:56:40 (5) - No overlap
02:00:54 (1) - Too close to (4)
03:02:33 (12) - 1 more repeat please? =D
03:31:49 (1,2,3) - overlaps
03:42:42 (2,3) - ^
03:45:40 (1) - ^^

[Slider]

00:32:91 (2) - Change this, it doesn't sound nice imo
00:54:61 (2) - no overlap please
00:57:92 (7) - ^
01:47:29 (1,2,3,4,5,6,7,8,9,10,11,12,13) - long combo :d
01:48:12 (3) - Too close to (2) (Because this section has 0.5x BPM you should use distance snap 2.0)
01:51:10 (6) - ^
01:53:25 (7) - Overlap
01:54:08 (9) - Too close to (8)
03:35:13 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Too long combo
Thanks alot! :D Everything you said is a good improvement. I did all of them, but 00:32:91 (2) in Sliders! still seems off.
vytalibus
[Sliders!]
01:00:57 (2) - Put this a bit closer to (1) to avoid confusion with this and (3)'s spacing.
01:48:12 (3) - Put this away from the last two sliders.
02:38:47 (2) - ^
03:03:65 (2,3,4,5) - Looks quite difficult. Reconsider?
03:37:78 (9,10) - Position these better so that the "repeat arrows" are clearly seen.
03:47:72 (1,2,3,4,5) - >:(

[Normal]
00:10:72 (1,2,3,4,5) - Must you really position the first five notes of the song on the corner? :(
00:46:33 (3) - See, because of the previous slider, this can be misinterpreted as two hitcircles instead of a slider. Reconsider.
01:48:45 (2) - It sounds better if you end it 1/4 later, but by doing that the same problem with 00:46:33 will arise.

[Simple]
00:54:12 (4) - New Combo Mark.
01:27:58 (2) - Put the end point down further.
01:57:73 (5) - New Combo Mark.

You gotta have to do something about those very long breaks. They make me sleepy.
Topic Starter
ctrl_old

vytalibus wrote:

[Sliders!]
01:00:57 (2) - Put this a bit closer to (1) to avoid confusion with this and (3)'s spacing.
01:48:12 (3) - Put this away from the last two sliders.
02:38:47 (2) - ^
03:03:65 (2,3,4,5) - Looks quite difficult. Reconsider?
03:37:78 (9,10) - Position these better so that the "repeat arrows" are clearly seen.
03:47:72 (1,2,3,4,5) - >:(

[Normal]
00:10:72 (1,2,3,4,5) - Must you really position the first five notes of the song on the corner? :(
00:46:33 (3) - See, because of the previous slider, this can be misinterpreted as two hitcircles instead of a slider. Reconsider.
01:48:45 (2) - It sounds better if you end it 1/4 later, but by doing that the same problem with 00:46:33 will arise.

[Simple]
00:54:12 (4) - New Combo Mark.
01:27:58 (2) - Put the end point down further.
01:57:73 (5) - New Combo Mark.

You gotta have to do something about those very long breaks. They make me sleepy.
Did everything except for " >:( ". Are the breaks better now? xD
vytalibus
[Simple]
02:38:15 (1) - A definite no-no. Don't overlap the slider paths.

I'll be asking another BAT to check [Sliders!]. I'm still not sure if the inconsistent spacing is okay.

EDIT: Starred.
0_o
Simple
00:19:99 (3,1) - Kinda ugly overlap
00:35:89 (3) - Space further away
00:50:14 (1) - A little on the ugly side too
01:02:07 (3,4) - Either 3 or 4 should be spaced further, your call
02:05:68 (3,4) - ^
And I'm not a fan on the spinnerspam at the end. Could you make those sliders and/or merge the spinners?

Normal
02:54:38 (3) - Move 1/2 ahead
03:26:10 (1,1) - Again, not a fan of the spinner spam; it just doesn't match the song really, its pretty relaxing throughout then all of a sudden WOAH I HAVE TO SPIN NOW... AHH I HAVE TO DO IT AGAIN
03:31:49 (1,2,3) - Fix the spacing here
03:42:09 (1,2,3) - This feels too close together
I feel like the slider velocity could use some caffiene, but w/e

Sliders!
THIS IS AWESOME
Just one little thing that screwed me up:
03:03:98 (3) - This is partially covered up by a previous hitburst, which makes it pretty hard to see. Any way you can fix this? Maybe changing the order of the sliders in the combo?
Honestly, this is one of the most creative difficulties I've seen in a long time, this BETTER get ranked...

Have some much needed priority :D
Topic Starter
ctrl_old
This map has been deleted on the request of its creator. It is no longer available.
GbL
This map has been deleted on the request of its creator. It is no longer available.
enophoria
<3 this map, hope it gets ranked soon. :3
Please sign in to reply.

New reply