EasyReally graceful mapping style. You managed to keep the slider patterns fresh and interesting. You captured the soul of the song very well in this difficulty.
01:23:638 (3) - Not really anything you have to do. This slider just looks like it isn't the most lined up with the previous notes as it could be. But it lines up very well with the next part. Probably a better position for this slider, but it's fine where it is.
02:48:388 (1,3) - Sort of odd looking sliders when they curve inward. Try this?
http://osu.ppy.sh/ss/396315BCI's NormalThere are some parts in this I would just flatout map differently. Some of the things I mentioned may be biased towards my own mapping style, so be sure to use your own judgment. Change things only if they make sense, and play/sound better.
00:26:638 (3) - Add clap to start.
00:31:888 (1,2,3) - This doesn't play very well and the whistles don't help at all. I really think 1 should end on the vocal here 00:32:263 -. That's where the hitsound needs to go. Then 00:32:638 (2,3) - really sounds like it should be one slider. If you map it that way, it focuses more on the stronger tones here.
00:35:638 - A note here is recommended. You can place next slider half forward and remove the repeat.
00:37:138 (2) - This doesn't need to start so randomly off of the previous slider. How about follow the curve of the previous slider.
http://puu.sh/PMPQ00:45:200 (3) - End sounds weird. I don't know, but it's something about 1/2th length sliders that start on red ticks that sounds weird to me. I think this sounds much better.
http://puu.sh/PMT800:54:388 (1,2) - Pointed sliders don't fit IMO.
01:02:075 - Add note.
01:16:513 (3) - Add a slight curve to this? I think the placement could be nudged a bit to look absolutely perfect. However moving it would ruin the spacing after it. Just a slight curve would be fine.
01:33:200 (5) - I mishit this twice. Vocal is actually 1/4th earlier. Just make a slider starting 01:33:013 -. highly recommended.
01:33:388 (1) - Add clap?
01:45:388 (1,2,3,4,5) - Nice pattern.
01:48:763 (1,2,3,4) - Is this diamond supposed to be crooked? 01:49:513 (3,4) - Spacing looks different than the other spacings in the diamond.
01:52:888 (1) - Too high in the pattern?
01:55:138 (1,2,3) - Could have more symmetry, placement looks random. How about this?
http://puu.sh/PNah02:18:388 (1) - Hitsound is hard to hear on the repeat. Try adding a whistle too.
02:20:263 (2) - Break up to map 02:20:638 -? Don't have to if you don't want to. I just think it's more accurate to break it up.
02:24:950 (2) - Make slider points even? (slight change)
02:25:513 (3) - Not the most accurate way to map this part. Sounds weird IMO. A 1/2th repeat slider starting here 02:25:700 - sounds better.
02:29:450 - Unsure I like the beat starting here after the gap.
02:29:450 - just ends abruptly. Move half forward? (Unsure how well it works with the next part)
02:52:138 (1,2) - These aren't parallel.
03:06:763 (1) - Straighten the first two move points. Red point > 284 176
HardYou have an amazing difficulty here.
00:46:325 (3,4) - you should make exactly 1.0. doing so will shift the slider into the proper place and will look cleaner. The slider's position should be x274 y 186
00:47:263 (1) - Maybe a whistle at the end. It sounded nice in the Normal.
00:57:200 - I highly recommend filling this gap. Add a transitional note rather than stacking it. I recommend you alter your pattern after somewhat to fit the transition better. This should be a slider 00:57:388 (1) - and this 00:57:763 - is a note instead. Try it before ignoring this please.
01:18:388 (1,2,3,1,2,3,4,5,1,2,3) - Really nice.
01:36:388 - Omg I love the symmetry in this kiai.
01:59:263 (1) - Connection with previous slider end doesn't feel right to me. Try starting this 1/2th earlier?
02:14:075 (4) - Whistle here is better than nothing on this stack.
02:38:450 (5) - Try stacking on 6 instead and stack, 02:38:825 (7) -. It fits closer to the vocals.
02:41:638 (6,1,2,3,4) - Your spacing is uneven through here. You should make it the same.
02:45:388 (1,2,3,4,5,6,7,8,9) - wow, just wow
ConclusionNothing seriously wrong with any of the difficulties. Everything looks nice and playable. There's good pattern consistency and hitsounds. Good effort!