Well-built map. The new ranking rules do require that it have a backdrop.
BPM: 135.000 Offset: 4,444
All difficulties:
Hitnoises are needed. Placing them is artistic & depends on taste, but should go with the music. Examples from Hard: 01:52:88 (1,2) - whistles. 02:01:77 (8) - finish.
Easy:
01:13:31 (5,1) - Large jump here for Easy.
01:38:65 (5,1) - Confusing stacking for Easy.
01:49:31 (5,6) - Spacing. Move (6) down by one level-3 grid.
01:51:76 - Break here?
02:03:54 (5,6) - Spacing. Move (6) down by one level-3 grid.
Normal:
01:25:31 (1,2) - Spacing. Move further apart.
01:29:31 (5,6) - ^
01:38:20 (6,7) - ^
01:40:87 (1,2,3,4,5,6,7, 1) - This whole combo needs to be spaced more widely. It should match with 01:11:09 (1,2,3).
01:55:09 (1,2,3,4,5,6,7,1) - ^
02:25:xx - This section appears to be a flip of the previous. This is okay, but try to mix things up with different shapes/rhythms here and there.
02:39:98 (1,2) - Spacing. Move further apart.
02:43:98 (5,6) - ^
02:52:87 (6,7) - ^
02:55:54 (1,2,3,4,5,6,7,1) - See 1:40:87.
03:09:76 (1,2,3,4,5,6,7,1) - ^
Hard:
01:15:33 (9,10), 01:22:44 (1,2), 02:29:99 (9,10) - I don't like 10's placement stacked under the slider end. Since slider ends don't have approach circles, the player is missing that visual reference, and is prone to miss it.
01:28:55 (2,3) - Spacing. Move closer together.
01:29:77 (6,7) - ^
01:33:88 (4,5) - Spacing. Move further apart.
01:50:22 (3,4) - ^
02:25:xx - This section appears to be a flip of the previous. This is okay, but try to mix things up with different shapes/rhythms here and there.