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himmeltengoku - Saika (Another Style Remix)

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Topic Starter
LKs
This beatmap was submitted using in-game submission on 2013年1月14日 at 7:01:56

Artist: himmeltengoku
Title: Saika (Another Style Remix)
Tags: Cytus Rabpit spboxer3 Kiiwa AmamiyaYuko
BPM: 135
Filesize: 7045kb
Play Time: 02:24
Difficulties Available:
  1. Hard (4.82 stars, 388 notes)
  2. Kiiwa's Easy (1.5 stars, 123 notes)
  3. Normal (4.14 stars, 210 notes)
  4. Spinboxer (5 stars, 532 notes)
Download: himmeltengoku - Saika (Another Style Remix)
Information: Scores/Beatmap Listing
---------------
reDL if you downloaded before Jan 13

skin credits to http://osu.ppy.sh/b/107075 and http://osu.ppy.sh/b/106210

spinboxer by spboxer3
Easy by Kiiwa
Normal collabed by LKs and AmamiyaYuko
Kotone
彩華...以前跟atk開過 現在人都不見了/-\
Topic Starter
LKs

karenying wrote:

彩華...以前跟atk開過 現在人都不見了/-\
/.\这版remix还不错的
Mystica
略碉堡
cRyo[iceeicee]
My fav sample set, nice !!!
SPOILER
but this is vote 1 B(
v
v
v
02:08:805 (4,5,6,7,8,9,10,11,12) -
01:23:361 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
himmeltengoku
wow..Thank you for making this chart lol, best regards
Reiji-RJ
Awesome Saika <3
Verdisphena
Star :R
Kiiwa
_Kiva
best song ever
itank
无星可射
只能默默按赞
wantuole
good job
star ~and “papapa” 破坏2kd~
Kiiwa
?
Finish tags

Spinboxer
00:26:922 (2) - It can be 1/6, right?
00:41:694 (1) - Remove new combo.
00:57:694 (8,1) - Jump between here like 00:57:249 (4,5) - and 00:57:805 (1,2) -
01:12:694 (6) - Recheck notes position.
01:37:805 (1,1,1,1) - Your certain it's rankable?
01:46:027 (1) - New combo isn't really needed here.
01:51:583 (2) - Delete note.
01:59:027 (10) - Delete note.
02:01:805 (3,1) - So easy to misread...
02:08:916 (5,6,7,8,9,10,11,12) - ...you can make it a little closer together and a little neater? 02:09:694 (12,1) - Is really hard to reach btw.
02:24:027 (1) - Change position to x: 32 y:272 so it has constant downward movement?
Take a look at the differences between these parts in the music. The both sound the same, but your rhythms are different 01:23:361 (1,2,3) - 02:20:472 (1) -

Hard
01:07:139 (2) - Really badly into the health bar. It looks bad when playing... http://puu.sh/1yLRh
02:24:027 (1) - Use same position patterning to 01:27:138 (1) -
02:20:472 (1,2,1,2) - and 01:23:583 (1,1,1,1) - is inconsistant.

Normal
00:26:477 - Add whistle here like Hard.
Suggestion/Idea:
SPOILER
01:23:361 (1) - Remove new cobmo,
01:23:805 (2) - Add new combo,
01:26:249 (3) - Add new combo.
Rotte
慕名前来围观某神mapper+挂比的神图 >_>
Topic Starter
LKs

Kiiwa wrote:

Hard
01:07:139 (2) - Really badly into the health bar. It looks bad when playing... http://puu.sh/1yLRh D:
02:24:027 (1) - Use same position patterning to 01:27:138 (1) - ok
02:20:472 (1,2,1,2) - and 01:23:583 (1,1,1,1) - is inconsistant.ok

Normal
00:26:477 - Add whistle here like Hard.ok
Suggestion/Idea:
SPOILER
01:23:361 (1) - Remove new cobmo,
01:23:805 (2) - Add new combo,
01:26:249 (3) - Add new combo.
MerryGate
from your queue

[General]
-you should be set AudioLeadIn 1500 in Spinboxer
-consistent with Countdown and LetterboxInBreaks
Because same starting point in all diff

-Artist name change to "彩華"...?

[Kiiwa's Easy]
Should be Timing Points at 00:30:250
Inherited Points 02:09:805 - snap to 02:09:810 -

00:24:033 - hmm...add circle?
02:19:588 - add circle

[Normal]
Inherited Points 02:16:847 - snap to 02:16:916
Drain -1
00:20:477 (2,1) - Confuse the beginner?
00:46:249 (1,2) - ^
00:55:138 (1,1) - ^
01:25:361 (2) - ^

[Hard]
I think very difficult as Hard diff...
AR-1

Inherited Points

01:17:555 - snap to 01:17:583
01:19:333 - snap to 01:19:361
01:19:666 - snap to 01:19:583
02:16:847 - snap to 02:16:916
00:28:588 (1) - Unsnapped spinner end
00:38:694 (4,5) - Unnecessary jump
00:50:916 (5,6) - ^
00:58:027 (1) - NC
01:20:027 (1) - ~ 01:27:138 (1) - It seems like the Insane diff
02:16:916 (1) - ~ 02:24:027 (1) - ^
02:19:138 (6) - snap

[Spinboxer]
00:08:810 (11) - delete circle
00:14:477 - add circle
00:14:922 - ^
00:15:699 (3) - delete
00:42:916 - add circle
00:43:361 - ^
01:38:472 (1,1,1) - Changing the angle a little...?(about -5~-10? I think it looks beautiful.)


nice song,nice map.
good luck ;)
Gloria Guard
Hi m4m :)

[kiiwa's Eazy]

00:07:144 (3) remove and 1/4 reverse arrow 00:08:477 add note?

00:21:366 (1) this is slider end 00:22:255 ?


[Normal]

00:26:699 (1) remove note and add spin?

00:56:027 (1,2) Followed the same as the time slider and add notes?

02:13:361 (7) remove note and 1/4 reserve slider 02:14:694 add note


[Hard]

Good mapset :)


[Spinboxer]

Good job!


Lack of modding, but I hope help. :)
gdeath
randomly pick up from map ocean.
dont kds this post as only two diffs got checked.

[Hard]
move the inherited timing section a quarter note back since it is directly on top of a note. Otherwise, the timing section wont work, if players hit them a bit faster.
Well, it might be a big project. but even if you dont wanna make any change, it doesnt matter.
Last word: hitsounds you bulit are great.

[Spinboxer]
00:24:810 (9) - new combo
00:39:138 (1) - finish
00:40:916 (1) - finsih on start of slider.
01:24:472 (11) - new combo
01:27:138 (1) - turn volume up. 75% will be fine to me.
02:19:583 (9) - new combo
02:24:027 (1) - turn volume up. 75% will be fine to me.
Comment: Some of patterns impressed me a lot. good job!

Staaarr for good map.
regenz
Mod4mod form your queue

Kiwa' easy

00:10:255 (2) - change to curve slider or made this better
00:24:477 (1) - move to 00:23:588 and made it return
01:05:810 (1) - better shape?
01:19:810 (4,1) - idk stack this may help it easier ? ( well 1/2 beat duration is not good in easy diff imo)
01:56:922 (2) - curve is better


Normal
00:08:922 (1) - i think this note is not fit for finish
00:24:922 (1) - move 1/2 beat early and end at old spot
01:05:138 (4) - made this return?

Hard
01:16:249 (1,2,1,2) - made this more interest shape than just straight line.
01:25:361 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - can made better?
http://osu.ppy.sh/ss/541065

SpinBoxer
00:07:810 (6,7,8,9) - jump this?
00:49:805 (6) - NC this one ?
rest is good


my map

http://osu.ppy.sh/s/69493
jonathanlfj
hi doing m4m~
really nice instrumental <3

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Probably already mentioned, add lead in and close letter box on spinboxer diff~
Why not make the spinner-circle.png this colour? it looks more fitting imo:

[Kiiwa's Easy]
OD-1?
00:22:699 (2) - move this a bit right? The beating combo count might make the repeat arrow hard to recognize for newer players
00:28:033 (2) - avoid hidden notes for same reasoning as above, perhaps make it like this: 00:53:810 (2) - add a repeat sounds better
01:49:366 (2) - add whistle to slider head?
02:09:810 (1) - finish on slider head
02:13:588 (1) - i think following the same rhythm as 01:16:033 (3,4) is easier to play

[Normal]
00:31:583 (3) - aline it between 00:32:472 (1,2) so it looks better 01:05:138 (4) - add repeat to this slider? there is a strong beat in the music
01:26:249 (3,4,5,6,1) - i suggest you take these out of stack, because slack leniency makes it very ugly and hard to read. Here is what I would do (swapped notes for repeat slider, last note is in stack): 01:56:027 (2) - take repeat off? It feels better also considering what you did at 02:03:138 (2,3)

[Hard]
00:27:366 (3) - 1/6? I would prefer having 1/4 here to follow the heavy drums, since the string sound is not exactly 1/6 form what I hear at 25% playback speed
00:40:472 (4) - forgot whistle here?
01:21:138 (8) - NC
01:22:694 (4) - ^
02:09:805 (1) - make this blanket with symmetry?
[Spinboxer]
01:18:472 (4) - add whistle?
01:24:472 (11) - NC
01:39:583 (2) - (nazi) make it equal distance spacing as 01:38:916 (2) and 01:40:249 (2) (this part is so intuitive~)
02:10:583 (3) - this whistle on the repeat kinda sound weird, i would suggest take it off or use clap instead
02:21:361 (9) - NC

Thats about all i can find...the hitsounding is absolutely AMAZING and mapset is very fun to play
Have a star, and good luck on ranking ^_^
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