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Tianshi & YAMI - Miki Miki Romantic Night (Short Ver.)

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Total Posts
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Topic Starter
spboxer3
This beatmap was submitted using in-game submission on 2012年9月23日 at 下午 09:10:40

Artist: Tianshi & YAMI
Title: Miki Miki Romantic Night (Short Ver.)
Tags: Samfree SF-A2 Miki Andrea osuplayer111 Melophobia tenji
BPM: 164
Filesize: 2828kb
Play Time: 01:13
Difficulties Available:
  1. Andrea's Hard (4.95 stars, 172 notes)
  2. Easy (2.91 stars, 78 notes)
  3. Melo's Normal (3.99 stars, 80 notes)
  4. Spinboxer (4.96 stars, 226 notes)
Download: Tianshi & YAMI - Miki Miki Romantic Night (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Miki Miki Romantic Nightooo~<3


It's my 17th Ranked map~
Let's Joy Tianshi's Sweet Vocal >w<



[Easy]
finished By spboxer3
[Melo's Normal]
finished By Melophobia
[Andrea's Hard]
finished By Andrea
[Spinboxer]
finished By spboxer3
JapanYoshiTheGamer

spboxer3 wrote:

This beatmap was submitted using in-game submission on 2012年9月20日 at 下午 07:39:55

Difficulties Available:
  1. Andrea's Hard (4.95 stars, 172 notes)
  2. Spinboxer (4.96 stars, 226 notes)
---------------
I can has an easier mode like 1 or 3 stars?
Topic Starter
spboxer3

JapanYoshiTheGamer wrote:

spboxer3 wrote:

This beatmap was submitted using in-game submission on 2012年9月20日 at 下午 07:39:55

Difficulties Available:
  1. Andrea's Hard (4.95 stars, 172 notes)
  2. Spinboxer (4.96 stars, 226 notes)
---------------
I can has an easier mode like 1 or 3 stars?
sorry~ I want make Easy diff by myself~;w;
Dino99
好~ w
DarknessAngel
as your request
支持 ~ ~ ! (炸
噗哈哈哈加油快rank ! \:D/
Lan wings
[Easy]
kiai段的whistle感覺太大聲
00:46:599 (4) - 這個note音量應該大聲點或者換成whistle?
01:02:697 (2,3,1) - 這個節奏和排列個人不是很喜歡``01:02:880 - 我很容易就以為這裡有一個note然後就打快miss了
01:05:623 (2,3,1) - same
01:10:745 (1,2) - 往右拉一格
[Hard]
Nothing
[轉盤盒子]
00:59:038 (1,2,3,4,5) - 這么大的距離我覺得不用重點的音效是很彆扭的``現在這音量太小聲了
01:12:941 (1,2,3,4,5,6,7) - 可以的話1~4放左邊``5~7放在右邊``原來的位置移動不順手``大概這鳥樣http://osu.ppy.sh/ss/438209
01:13:306 (5,6,7) - 一串4個一串3個多不好看``把這個改成1/6連打跟前面4個湊一對``感覺挺爽的``別怕``能FC>.<http://osu.ppy.sh/ss/438211
Kite
[Timing]
Offset is late I suggest to apply -16

[General]
Is it really necessary to have a 10 second long break after 4 seconds of playing in the beginning?
The song is already short and that break is perfectly mapable, you should map it imo :3

[Spinboxer]
00:38:532 (1,2,3,4,5) - this pattern plays bad, i suggest to stack 00:38:898 (3) - on 00:38:715 (2) -
01:13:197 (4,5) - i dont see why this is spaced out, really confusing on first play

[Andrea's Hard]
00:50:989 (5,6) - swap those two on timeline, sounds weird to have slider start on red tick at this part (possibly this http://osu.ppy.sh/ss/438220]
Sync
Agree with kite -- the offset is definitely late lol

-16 sounds good to me
Melophobia
http://puu.sh/17LLW
Done. Sorry for the delay >< it took longer than expected since i was quite busy with studies lately ;_; anyway hope you like it!
btw "天時" reads "tenji" in japanese so add it into the tags? it will be very helpful for searching imo :3
S h i a
[Overall]
/me eats 薯片3



都是建議。可無視~
[Easy]
AI 上有2个spacing warning.. 无大碍不过fix掉比较好?
01:03:229 (3) -
01:06:156 (3) -
01:09:083 (3) -
這幾個NOTE你再推敲下?無論是位置還是NC我覺得用另一種方式比較好,畢竟是easy


[Melo's Normal]
00:35:607 (1) - Remove Newcombo and add new combo at 00:36:888 (3) - ?


[Andrea's Hard]
Nice

[Spinboxer]
是太久沒有MOD過了嗎? 找不到可以吐槽的地方 囧

NO KD pls
Kanari
Tiaaanshiiiiii <3333
Gogogo!
riffy
hi o.o

[General]
check letterbox during breaks? o.o looks good to me D:
use 2000 audio lead in instead of 1986 (looks better, but it's simply nazi-suggestion, tbh)
try slider tick rate: 2? fits much better, imo
remove Miki from tags. you already have one in title o.o

[Easy]
00:15:120 (1) - try to separate (00:15:485 ) from slider. simple example
00:45:851 (3) - nazi: this anti-jump (or whatever it is) could confuse beginners o.o
00:17:132 (3,4,1) -i'd like to see something easier to understand. probaly you can try something like this this o.o it doesn't matter if you follow music or vocals. it's better if you mix them whenever you can.
00:47:315 (1) - whistle+clap? fits good, imo.
01:13:748 - whoa? D: unused green line >.<

[Melo's Normal]
00:19:144 (2) - try my example i think it fits better and sounds good >.<
00:20:973 (1) - probably it's just me.. but i want you to avoid 2reversed-sliders. they are quite confusing for players. let's imagine what happen if Normal-playyer will try to play it with hidden.. "OMG! I didn't noticed second reverse arrow! orz it's a bit awkward to play" D:
00:30:485 (2) - same rhythm suggestion as 00:19:144 (2) try to mix vocals and music a bit better? :)
00:32:680 (1) - same as 00:20:973 (1) note: you are surely free to ignore it but it won't take too much time to fix it and make your diff more beginner-friendly, lol (i won't point out same patterns. you'll find them and fix if you want :3)
00:47:315 (1) - whistle+clap? fits good, imo.
01:06:156 (3) - i'd try to move it 1/2 earlier and add reverse example imo, it flows better
01:13:748 - unused green line nazi D:

[Nyandrea's Hard]
00:18:595 (4) - i guess you would like to try my wxample for this part example something easy to follow and enjoyable to play
00:25:821 - an interesting way of mapping 1/4 stream o.o but try 1/4 slider with slowdown and reverses? example (without slowdown)
00:50:425 (2) - how about another new combo here? o.o

[Nyanboxer]
not sure if it's cool idea or nazing. try to use blue colour for slow-down changes and don't use them for regular slider velocity o.o (-Naziri- is nazi, sorry)
00:27:376 (2) - try to put new combo here since you have some sort of velocity changes o.o
01:02:864 (3) - two 1/2 sliders would be better here, imo example

~~~~~~~~~~~~~~~~~~~~

Let me make this romantic night a bit brighter with my not so romantic star! ~

got ninja'd by some ppl but whatever

mod my map! o.o

/le -Moeri- runs
Loneight
阿三醬~早灣 >w<
Request from in-game by spboxer3



  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 00:37:803 (3) - x:264 y:50 ?~
  2. 00:40:729 (3) - whistle換成clap ~? (咱聽到這邊感覺怪怪的)
  3. 01:03:229 (3,1) - 感覺這有些難,可能會導致新手按快 (個人猜測),咱的話會把(3)移開~若有改的話~後面類似的也要改噢>w<

[Melo's Normal]

  1. fine to me !!!

[Andrea's Hard]

  1. 00:16:766 (5,7) - just my opinion~ , how about cover like this ?~
  2. 00:41:095 (1,2) - swap NC ?~

[Spinboxer]

  1. 00:20:607 (6) - 咱覺得~ re 尾巴的clap
  2. 00:58:473 (3) - x:176 y:272 ?~ 咱感覺有"一點點"比較順 , 乍看起來
  3. 01:05:059 (3) - 開頭的clap 讓咱感覺奇怪 , re ?~
  4. 01:11:461 (5) - NC~這邊感覺會讓很多人break combo (咱到是break combo了)
  5. 01:11:644 (6,7) - ctrl+R ?~
good song & good map & good luck ~
All diff are pro!!! >w<

因為之前給過star了 所以~ (被打
Topic Starter
spboxer3

-Bakari- wrote:

hi o.o

[General]
check letterbox during breaks? o.o looks good to me D: Ummm... I'm set title at break time... so I don't want used letterbox :/
use 2000 audio lead in instead of 1986 (looks better, but it's simply nazi-suggestion, tbh) Umm... I think it's ok~ so no change
try slider tick rate: 2? fits much better, imo sorry~ I think rate 1 it's batter :(
remove Miki from tags. you already have one in title o.o ok

[Easy]
00:15:120 (1) - try to separate (00:15:485 ) from slider. simple example oh~ this. I used same rhythm at 00:27:193 (1) - too. and It's Easy diff... used slider it's more fit then separate object pattern imo
00:45:851 (3) - nazi: this anti-jump (or whatever it is) could confuse beginners o.o It's fine, because it have a measure spacing.
00:17:132 (3,4,1) -i'd like to see something easier to understand. probaly you can try something like this this o.o it doesn't matter if you follow music or vocals. it's better if you mix them whenever you can. ok~fixed
00:47:315 (1) - whistle+clap? fits good, imo. ok
01:13:748 - whoa? D: unused green line >.< remove kiai time~


[Nyanboxer]
not sure if it's cool idea or nazing. try to use blue colour for slow-down changes and don't use them for regular slider velocity o.o (-Naziri- is nazi, sorry)
00:27:376 (2) - try to put new combo here since you have some sort of velocity changes o.o
01:02:864 (3) - two 1/2 sliders would be better here, imo example sorry~ I think my pattern was fine too :/

~~~~~~~~~~~~~~~~~~~~

Let me make this romantic night a bit brighter with my not so romantic star! ~

got ninja'd by some ppl but whatever

mod my map! o.o

/le -Moeri- runs
thanks your mod ^^

l1106188 wrote:

阿三醬~早灣 >w< 不早了啦
Request from in-game by spboxer3



  • "re" is means "remove"
    Black is just suggestion ~OAO , if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Easy]

  1. 00:37:803 (3) - x:264 y:50 ?~ no 因為我的想法是讓2,3這兩個slider成直線 但是我改成有一點曲線的樣子.
  2. 00:40:729 (3) - whistle換成clap ~? (咱聽到這邊感覺怪怪的) no~ 和後頭同樣的擺法~是有規律性的 所以不想改
  3. 01:03:229 (3,1) - 感覺這有些難,可能會導致新手按快 (個人猜測),咱的話會把(3)移開~若有改的話~後面類似的也要改噢>w< 這我本來也覺得有問題但是後來請別人來看 別人說沒問題~所以就不改了


[Spinboxer]

  1. 00:20:607 (6) - 咱覺得~ re 尾巴的clap no change~
  2. 00:58:473 (3) - x:176 y:272 ?~ 咱感覺有"一點點"比較順 , 乍看起來 恩...那樣00:58:839 (5,1) - 就不順了...
  3. 01:05:059 (3) - 開頭的clap 讓咱感覺奇怪 , re ?~ no change~
  4. 01:11:461 (5) - NC~這邊感覺會讓很多人break combo (咱到是break combo了) ok這個
  5. 01:11:644 (6,7) - ctrl+R ?~ no~這樣flow就破壞掉了
good song & good map & good luck ~
All diff are pro!!! >w<

因為之前給過star了 所以~ (被打
謝謝摟~

xXCrystalMoonAnimeXx wrote:

Tiaaanshiiiiii <3333
Gogogo!
thanks your ><
JauiPlaY
Hi
这只是新人mapper的一些建议
Just some suggestions:

[General]
应该没问题

[Easy]
00:39:266 (1,2,3) - easy还是不要搞spacing问题了
00:44:388 (1,2,3,4) - ^
01:02:681 (2,3,1) - 绝对坑死人..
01:05:607 (2,3,1) - ^
01:08:534 (2,3,1) - ^

[Melo's Normal]
There is no major problem. But I think you should fixed these 2 points:
First, the part between 00:15:120 and 00:38:534 is too easy and too simple to play. I know you can create more funny part like what you did in your kiai time, and why don't you use your ability here? Currently this part may be a little bit boring for me.
Second, too many whistles make the kiai part quite noisy. I don't know others but for me, I cannot stand this kind of hitsound. Reduce the hitsound volume is not enough, imo you should remove some of those whistles.
I know that I didn't mentioned anything about "what you should fix" exactly. But hopefully you will change it a bit.

[Andrea's Hard]
00:26:461 (2) - Maybe a 1/4 slider?
01:01:217 (4) - ^

[Spinboxer]
00:15:303 (2) - 这货没啥必要加
00:50:059 (2) - ^
00:55:364 (4) - 可以变化一下 把头的whistle放到折返
01:07:071 (3) - 同上 头和body的去掉加尾
01:13:199 (6,7) - 不是很明白为什么连打要跳一下

GL~
Topic Starter
spboxer3

JauiPlaY wrote:

Hi
这只是新人mapper的一些建议
Just some suggestions:

[General]
应该没问题

[Easy]
00:39:266 (1,2,3) - easy还是不要搞spacing问题了 其實這個位置中間間隔1拍 所以我認為沒關係...
00:44:388 (1,2,3,4) - ^ ^
01:02:681 (2,3,1) - 绝对坑死人.. 嘛...是難打了些 但是說實話是OK的 Easy真的作的沒有任何特點那不如直接拿別人的Easy 反正每個Easy都長的一樣 那這樣就沒有意義了.
01:05:607 (2,3,1) - ^ ^
01:08:534 (2,3,1) - ^ ^

[Spinboxer]
00:15:303 (2) - 这货没啥必要加 為什麼? 我並不是跟著vocie來作的 是跟著鼓點 所以這地方我認為應該要有note 0.0
00:50:059 (2) - ^ ^
00:55:364 (4) - 可以变化一下 把头的whistle放到折返 ok
01:07:071 (3) - 同上 头和body的去掉加尾 ok
01:13:199 (6,7) - 不是很明白为什么连打要跳一下 恩... 感覺若是完全同間距 而且是縮小間距的排法突顯不出結尾的感覺 在跳的位置剛好是有個"呼" 的聲音

GL~
thx your mod~
Andrea
Thank you guys :3

Fixed some stuff.

Here's the updated difficulty: http://puu.sh/189Jq
Melophobia

S h i a wrote:

[Melo's Normal]
00:35:607 (1) - Remove Newcombo and add new combo at 00:36:888 (3) - ? Nope, i would like to make Newcombos consistent.

-Bakari- wrote:

[Melo's Normal]
00:19:144 (2) - try my example i think it fits better and sounds good >.< It won't make much difference, remapping isn't worth it
00:20:973 (1) - probably it's just me.. but i want you to avoid 2reversed-sliders. they are quite confusing for players. let's imagine what happen if Normal-playyer will try to play it with hidden.. "OMG! I didn't noticed second reverse arrow! orz it's a bit awkward to play" D: It's not so hard to read this slider because of the position of the next slider. Also I believe it can make the diff more enjoyable.
00:30:485 (2) - same rhythm suggestion as 00:19:144 (2) try to mix vocals and music a bit better? :) Same
00:32:680 (1) - same as 00:20:973 (1) note: you are surely free to ignore it but it won't take too much time to fix it and make your diff more beginner-friendly, lol (i won't point out same patterns. you'll find them and fix if you want :3) No change for the same reason as above. I would play the Easy diff If i were a beginner
00:47:315 (1) - whistle+clap? fits good, imo. It will be too loud imo. And I wanted to keep this point quiet to emphasize the next finish
01:06:156 (3) - i'd try to move it 1/2 earlier and add reverse example imo, it flows better the current one follows music better imo
01:13:748 - unused green line nazi D: This green line is necessary to end Kiai time

JauiPlaY wrote:

[Melo's Normal]
There is no major problem. But I think you should fixed these 2 points:
First, the part between 00:15:120 and 00:38:534 is too easy and too simple to play. I know you can create more funny part like what you did in your kiai time, and why don't you use your ability here? Currently this part may be a little bit boring for me. The section was intentionally made like this. Since it is calmer than Kiai sections, I wanted to emphasize Kiai sections by making that section a bit boring.
Second, too many whistles make the kiai part quite noisy. I don't know others but for me, I cannot stand this kind of hitsound. Reduce the hitsound volume is not enough, imo you should remove some of those whistles. Reduced volume a lot. I tried to remove some whistles. But it became too quiet for me due to lack of beat. So I have no idea what to do now. I'd like you to point out what should be removed if possible. orz
I know that I didn't mentioned anything about "what you should fix" exactly. But hopefully you will change it a bit.
Thanks guys!
http://puu.sh/18aZT
Jarby
I really don't like the short combos at the start followed by a 10 second break; I'd like for that to be removed, but it's up to you. Also, I'd prefer tick rate 2 on all difficulties.

Spinboxer:

00:33:961 (1) - At the very least, tick rate 2 should be required for this and subsequent speed changes to be easier to read. Having it on a new combo helps though.
01:09:632 (2,3,4) - These don't really need ticks to help them be read, by the way.
01:13:290 (7) - You should put a new combo here if there's a midstream jump like that.

EDIT: Stuff fixed, now it's bubbled!
Topic Starter
spboxer3

Jarby wrote:

I really don't like the short combos at the start followed by a 10 second break; I'd like for that to be removed, but it's up to you. Also, I'd prefer tick rate 2 on all difficulties.

Spinboxer:

00:33:961 (1) - At the very least, tick rate 2 should be required for this and subsequent speed changes to be easier to read. Having it on a new combo helps though.
01:09:632 (2,3,4) - These don't really need ticks to help them be read, by the way.
01:13:290 (7) - You should put a new combo here if there's a midstream jump like that.

EDIT: Stuff fixed, now it's bubbled!
Thank you ><!!
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