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Pory - Turn A

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37
Topic Starter
Ultimate
This map has been deleted on the request of its creator. It is no longer available.
Zeek
[Normal]
00:50:291 - Make the spacing of the (2)-(4) like those at 01:15:258 and at the end. (I kept screwing that part up, but the other two instances I played fine.)

[Hard]
Fine from my perspective.

Overall, this map hurts my eyes a bit with all it's flashy goodness, but that's just me. :)

Starred*.
GabrielRKF
//Normal//
00:04:206(5) - New Combo
00:35:587(9) - New Combo
00:37:956(4,5) - take off the whistles
00:32:430(1,2,3,4,5,6,7,8) - look, this part is not cool at all. Take it off and do something like you did at 00:26:312(1,2,3,4)
00:38:745(1,2,3,4,5,6) - Or u use the clap on the middle of all those slider, or u don't use it ok? Using just one sounds sooo weird =/
01:12:101(7) - New Combo
01:19:995(5) - New Combo
01:32:627(6) - New Combo

PM me when u finish fixing these stuffs, so then i can give u a star.


Good Storyboard, cool song and cool game play ^^

Good luck for u =]
GabrielRKF
Ow GOD! I didn't saw the HARD diff!
So cool! Ill give u a star right now xD
minyeob
Hi we met before

[Overall]
Do you know about the new kiai time rules? You can use 1 kial time per minute.
1:13:00~1:15:00 (Kiai) Kiai times are overused.

[Normal]
00:41:90 (7) - Well, Would you mind moving this to right a bit? (6) is hiding this note's number.
01:42:00 (5) - Add U-turn please

[Hard]
00:49:99 (1~9) - Spacing is a bit confusing..... Make (1,2,3,4) to diamond shape makes much better I guess?
01:40:52 (1~9) - Same as above.

Star for you! :D
Topic Starter
Ultimate

minyeob wrote:

Hi we met before
~ Yes we did xD

[Overall]
Do you know about the new kiai time rules? You can use 1 kial time per minute.
1:13:00~1:15:00 (Kiai) Kiai times are overused.
~ Removed 2 Kiai timing sections.

[Normal]
00:41:90 (7) - Well, Would you mind moving this to right a bit? (6) is hiding this note's number.
01:42:00 (5) - Add U-turn please
~ Done and done.

[Hard]
00:49:99 (1~9) - Spacing is a bit confusing..... Make (1,2,3,4) to diamond shape makes much better I guess?
01:40:52 (1~9) - Same as above.
~ The spacing makes it hard, the song itself is not that hard. Plus if i change it to the diamond shape, the spacing would
be too easy and too close to eachother.

Star for you! :D
~ YAY!
nullPointLOL

Right since the kuai, the storyboard it's just phenomenal.

But the map itself (Hard) I found it to be pretty easy (as a Normal but with jumps, more or less),
maybe if you add velocity to the sliders ? I say... 1,60

Starred, of course.
Topic Starter
Ultimate

nullPointLOL wrote:

Right since the kuai, the storyboard it's just phenomenal.

But the map itself (Hard) I found it to be pretty easy (as a Normal but with jumps, more or less),
maybe if you add velocity to the sliders ? I say... 1,60

Starred, of course.
Well i would be Really Really!! pleased if someone offered to make an SHD version..
In my O2jam period, i was totally addicted to this song. But i just dont know how to make it SHD for Osu!
Symbolic
[Normal]

00:03:41 (3) - New combo.
00:24:73 (4) - ^
00:37:95 (4,5) - Whistles.
00:41:11 (5) - New combo goes here.
00:44:27 (7) - Put whistle off on sliderpath, so there's only on start- + endpoint whistle.


[Hard]

00:28:28 (5) - New combo.
01:18:81 (5) - ^


Nice map, don't really like the song though :(
Starred *
Ryuukun
have fun with a nice star
yeahyeahyeahhh
Trippy bg :o
eee
I like it, no problems got by eee
breaks are slightly off, not sure if it makes a difference.
Also, is there a reason why the kiai goes off? I think it could stay... unless you think it would be too long...

cool map, you can has star
Topic Starter
Ultimate

eee wrote:

I like it, no problems got by eee
breaks are slightly off, not sure if it makes a difference.
Also, is there a reason why the kiai goes off? I think it could stay... unless you think it would be too long...

cool map, you can has star
1st: Thx to all ppl above this post ^^
2nd: Breaks are ok here :P
3rd: Kiai goes off, becouse it would be too long

ty ^^
blissfulyoshi
Normal:
SPOILER
Combo mod:
00:23:15 (1) - remove new combo to be consistent with the end

Hard:
SPOILER
Combo mod:
00:37:36 (1) - I sort of want to remove this new combo to follow the comboing pattern of the previous combo
01:18:81 (1) - remove new combo to follow the lyrics
01:27:89 (1) - remove new combo to follow the lyrics and follow the same line of reasoning as 00:37:36 (1)

nazi mod:
00:50:58 (3) - make a horizontal reflection of 1 (I wanted to point this one out because the spacing looked weird when playing the beatmap)
01:41:11 (3) - ^

Nice map. Star.
Topic Starter
Ultimate
This map has been deleted on the request of its creator. It is no longer available.
Zekira
Offset: -526. Offsets should always start at the first beat, which unfortunately is supposedly the first note that's been infected with an inherited timing section, so I just found the negative value instead. (also nazi'd it already and yielded 262, which when fixed becomes -526)

...that's all I can say, though I think there are a few problems with the jumps on Hard that I can't seem to point out.
naruti
aaaah to much flashing i cant find/click this


plz less flashing so i can find it
Agnes
Hello! We met in the #mod channel minutes ago, I believe.

[Normal]
No problems here! Nice work on the rhythm.

[Hard]
This is good, too. I watched it three times, yet I didn't find any errors.

Excellent map. I suppose there's only one thing to do!

Star!
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding Go~

Osz. File Check (Done)

SPOILER
Video: No
SB (Story Board): Yes (Make sure the flashes are not too strong.)
Custom Skin: No
Background: Yes
[Current] Size: 2.90 MB / 10.00 MB
Source: No (Please add in the Source to all difficulties.)
Tags: No (Please add in the Tags to all difficulties.)

[Normal] (Done)

SPOILER
Timing (BPM / Offset): 152.000 / -526 ms (Hmm..... sounds okay so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: 2 / 1.10
Distance Snap Average: x0.8 + Manual Spacing
[Current] Objects: 155 ( 78 Circles / 75 Sliders / 2 Spinners )
[Current] Max Combo: 359
[Current] Max Score: 1,010,566
[Current] Star Rating: 4.23
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.5

Side Note: You may need to recheck your timing marks since they look like they are wondering off a bit after the offset was changed.

00:17:43 (2,3,4,5) - The notes in between looks slightly bunched up.
00:43:48 (4,5,6) - (6) looks a bit cramped up into (5). (If you compare it to 00:42:69 (1,2,3), you can see the difference.)
00:51:77 (B) - Delete and replace break.
01:36:57 (2) - It looks slightly uneven under the slider.

Notes: It was hard to find the idea of the pace till after the 4th try but the map seems good so far. Just make sure to double check the spacing and the timing marks.

[Done] (Done)

SPOILER
Timing (BPM / Offset): 152.000 / -526 ms (Hmm..... sounds okay so far.)
[Currently] with double BPM: No
[Currently] with altered timing sections: Yes
[Current] Slider Tick Rate / Velocity: 2 / 1.10
Distance Snap Average: x1.6 + Manual Spacing
[Current] Objects: 287 ( 210 Circles / 76 Sliders / 1 Spinner )
[Current] Max Combo: 436
[Current] Max Score: 3,233,298
[Current] Star Rating: 4.86
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.8

Side Note: You may need to recheck your timing marks since they look like they are wondering off a bit after the offset was changed.

00:51:77 (B) - Delete and replace break.

Notes: Just a minor error to deal with. Great job. 8-)

Overall: The map is nicely done so far. Just keep in mind about the flashes being a bit strong. Also, check into the timing marks since it looks like they wondered off after the offset change. I'll drop my star in then.
Sir Minelli

Zekira wrote:

Offset: -526. Offsets should always start at the first beat
Friendly reminder:

Not always. You can start it before if you feel like doing so as long as you assign the correct value to it, which will give you the correct rhythm to play with.

You can even start it after.. but i recommend starting it before, so you get to check all of the beats rhythm.


------------------------ Ok modding time -------------------------


Adding a preview point might be a good idea for your beatmaps. Timing / Set current position as preview.
00:00:85 - This one here feels like a good place for it.

Those letters at the bottom of the background, you want those there? If not photoshop i say 8-)

Also, don't forget to add in Song Setup the beatmap source and maybe tags for people to find your beatmap easier when searching.



[Normal]

I personally dislike the last background movements. I get dizzy when playing through them.
Everything else seems to be correct.



[Hard]

Seems alright. Again i found the final background movements really annoying.

Edit: 15 minutes passed. I'm still dizzy from those bg movements.
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