Beatmap Listing » Yiruma - River Flows in You (LR Mix)

Artist:Yiruma Key Amount:
Approach Rate:
Title:River Flows in You (LR Mix) HP Drain:
Star Difficulty:
(2.65)
Creator:LordRaika Accuracy:
Length:2:48 (2:48 drain)
Source: Genre:Electronic (Instrumental) BPM:140
Tags:instrumental piano dubstep gero exile- User Rating:
38 751
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
28.1% (1872 of 6669 plays)
Submitted:
Loved:
Apr 1, 2015
Mar 4, 2018
Rating Spread:
Favourited 594 times in total
Users that love this map: pandagraph, win50117, RoundOne, AnatOWJIya, Kazuo, ZefexVW, Toshiyuki Doma, AgiG1, passme, Ichidy, Caprixd, Haenohira_Reino, JUNO1100, maquinas07, hohol454, [-Fantasy-], Cute123, Hyper Stream, novaboi24, hei11635 and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

Rearrange the whole music, keysound and design.
A perfect map to start your journey to world of mania.(Whatever key it is)
Play this map with various volume Setting and enjoy. (Ex : 20% Music + 80% SFX, / 100% SFX with NC, etc etc)
About this beatmap
Everything is made by me alone and all works(Hitsounding) is manual without program.

Beginner    : Never play 4/5/6/7/8/9 K? This is your perfect starting point.
Easy          : Basic how to LN and reading a note on when to time and hit it.
Normal       : Introduction of grace note and get used to how to trill.
Hard          : Perfect diff for learning burst , trill, and chord control and get used to LN.
Insane       : A full density pattern consist of everything that you've seen on all previous diff + how to inverse LN.

Time that i spent to make this beatmap :
First, 1h creating the hitsound file & manage them into 1 folder, 3h finishing Hitsound Chart then start the real mapping.
Beginner    : This whole diff take 6hours to make. Press 'Tab' inside the editor and you will see why.
Easy          : The planning for this one take a bit long, around 3hours and fast enough for other key.
Normal       : 2hours for planning what to map,1 hours to finish all key, probably the fastest to manage
Hard          : 3hours for managing all hitsound and pattern and 3more hours for all other key.
Insane       : 2hours for 7K Insane and 5hours for all other keys.

This beatmap take a superb effort...Total time :
30% hitsound, 20% testing, 40% map, 10% final checking every diff.
Hitsounding vs Keysounding
Hitsound :
A special effect/sound represent specific kind of sound you want to emphasize "when" a note is hit. For example a loud clap/snare/kick/beat/drum/cymbal sound as hitsound so the player know that it is actually custom sound, not from the song itself, Like using on beat will really helps give player extra sound to follow on the rhythm to keep up with 300 acc.


Keysound :
The every bit of the song's sample, represent all sound from the music itself that sounds perfectly sync with the song. The differences between Hitsound and Keysound is when both note is pressed at perfect 300 acc... in Keysound, player won't notice anything, just a perfect sound like the song. While Hitsound should give a different custom feedback sound that can be distinguish from the song itself.


==Short long story==
Q: Which is better?
A: It's really depend on each person preferences...
     Hitsound give a different feeling of the song while it gives extra custom sound that if used properly,
     it will sounds very nice!!
     Keysound is more artistic, more work, while it does blend with the song,
     not perfect hitting this note will show the player that it sounds off sync.

Q: So what's the method used on this beatmap?
A: I actually plan to perfect hitsound this, but it turns out to be a complete
     hitsound that sounds/blends with the song and became full Keysound.
     BUT nevertheless, this beatmap could works as Hitsound and Keysound depends on your volume setting, simple.
     While having both feeling, this style really take too much time and not really recommended XD.

Q: What should i use for my beatmap??
A: 95% of the time you will be using Hitsound method, Keysound only if you can afford to
     create whole/most of the sound exactly for the song 'or' in most BMS map, they already have each sample sound to be used,
     but managing keysound is not as easy as you think.
     You need to watch the consistency for all difficulty which require a really detail check and try not do any mistake on it.
     Meanwhile hitsound only require a noticeable sounds for the main rhythm.
Showcase of the Hitsound(contains Hitsound Chart)
Download and extract this *.osz for additional diff that contains hitsound chart.
Make sure you've already download this beatmap before extracting the additional *.osz file above.

It contains all of my hitsound chart and help me organize all diff with perfect consistency hitsound.
(Note that it was made at 2015, might have a slight differences with the current version)


Special Thanks :





You will never know the struggle of creating this map, like when you have to edit keysound on specific section, and you must apply all of it 30 times 'Consistently' without mistake and manually. I can't even tell you how many times i've listened to this song.
tomathan is in the lead! ()
Score998,990 (100.00%)
Max Combo1621
MAX / 300 / 200958 / 32 / 0
100 / 50 / Misses0 / 0 / 0
ModsNone

Top 50 Scoreboard

RankScoreAccuracyPlayerMax ComboMAX30020010050MissMods
998,990 100.00% tomathan 1621 958 32 0 0 0 0 None Report
998,169 100.00% Espurr 1626 932 58 0 0 0 0 None Report
997,980 100.00% robby250 1623 926 64 0 0 0 0 SD Report
997,443 100.00% XXX_champ_XX_TH 1626 909 81 0 0 0 0 SD Report
997,317 100.00% pandagraph 1623 905 85 0 0 0 0 None Report
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996,682 99.97% Minz_old_1 1623 900 89 1 0 0 0 None Report
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996,181 100.00% Per 1626 869 121 0 0 0 0 None Report
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995,612 100.00% White Blue 1616 851 139 0 0 0 0 None Report
994,675 99.97% Azu Reiko 1620 836 153 1 0 0 0 None Report
994,238 99.90% Jayjayz 1626 851 136 3 0 0 0 None Report
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989,353 99.80% I K I 1620 743 241 6 0 0 0 None Report
989,087 99.73% Noixesz 1622 765 217 8 0 0 0 None Report
988,973 99.70% bsc0626 1622 785 197 7 1 0 0 None Report
988,862 99.73% Monsterr 1623 760 223 6 1 0 0 None Report
988,570 99.63% Lothus- 1621 817 163 9 1 0 0 None Report
988,420 99.60% DJSenpai 1609 819 160 10 1 0 0 None Report
988,367 99.66% Doraemon 1629 771 210 8 1 0 0 FL Report
987,195 99.53% [Crz]Nickname 1625 815 162 12 1 0 0 MR Report
986,028 99.60% Hendy Saputra 1614 727 251 12 0 0 0 None Report
983,602 99.43% Hawk Eyes 1617 750 224 15 1 0 0 None Report
983,335 99.46% Sawaf 1621 724 251 14 1 0 0 None Report
983,249 99.39% 1OOGO 1616 735 237 18 0 0 0 None Report
982,629 99.36% crombiest 1617 767 205 17 1 0 0 None Report
981,985 99.33% MERUCHAN 1614 724 246 20 0 0 0 None Report
980,660 99.39% Chi Tong 1629 659 313 18 0 0 0 None Report
980,653 99.36% tsusai 1622 696 275 19 0 0 0 None Report
980,577 99.33% _Febrian24 1617 719 251 20 0 0 0 None Report
978,888 99.70% Satedna 1375 790 193 6 0 0 1 None Report
978,051 99.26% MaloPlay 1616 668 302 18 2 0 0 None Report
978,023 99.02% humanst 1619 740 221 29 0 0 0 None Report
977,911 99.12% DESSERTIK 1626 705 259 26 0 0 0 None Report
977,772 99.63% q1741801562 1399 768 214 6 1 0 1 None Report
977,354 99.12% ljj7403 1624 665 301 22 2 0 0 None Report
977,330 99.49% eggscrewer1 1242 761 217 10 1 0 1 None Report
976,750 99.19% OsuPumper 1619 691 278 18 3 0 0 None Report
976,244 99.09% Heriza- 1615 694 273 19 4 0 0 None Report
974,995 99.09% qugang 1622 675 289 25 1 0 0 None Report
974,689 99.12% Wiktini 1611 640 325 24 1 0 0 None Report
974,456 99.06% Testboard 1622 656 308 24 2 0 0 None Report
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