Beatmap Listing » Frums - We Want To Run

Artist:Frums Key Amount:
Approach Rate:
Title:We Want To Run HP Drain:
Star Difficulty:
(5.59)
Creator:Blocko Accuracy:
Length:3:59 (3:51 drain)
Source: Genre:Electronic (Instrumental) BPM:243
Tags:ぼくらの音楽 unit 04 無分類 unisphere 5th electronic instrumental melodic chiptune breakcore densecore speedcore chordstream stamina featured artist fa mappers' guild User Rating:
47 819
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
32.1% (5301 of 16515 plays)
Submitted:
Ranked:
Aug 22, 2019
May 18, 2020
Rating Spread:
Favourited 417 times in total
Users that love this map: Hummel007, - LoliRuli -, Rocma, spoonguy, muzzLCat, [ Lemon ], Kamikaze, _underjoy, jky0308, BossMadWolf, sankansuki, 0ryu, LeftyRighty, Jinjin, Tidning1908, AbsurdDive, roommaster, Night Bunny 7, Kawawa, Boza and many more!
Options:Modding / Discussion

Here we go again!

This is a high speed, stamina intensive mapset. Take this mapset on if you think you have what it takes to clear it. Do your best!

Play Monheim's 4K mapset of We Want To Run right here!

Difficulties (7K Dan Course / BMS Equivalent)

Beginner (Normal 1st / ☆1)
Made for true beginners. This difficulty aims to give the new player a good experience with starting 7K.

Easy (Normal 2nd / ☆3)
A difficulty that helps players starting out to get used with the keys by going through easy patterns.

Normal (Normal 5th / ☆6)
This difficulty follows the main melody in the chorus with simple patterns, making an enjoyable experience for the player.

Hard (Normal 8th / ☆10)
More diverse patterns are introduced in this difficulty. They can be a challenge since the song itself has a high BPM.

Hyper (Normal 10th / ☆12)
This features chords and notes that come in quick succession, along with short, fast streams.

Insane (Insane 3rd / ★7)
This difficulty introduces high speed streaming that puts your speed to the test.

Another (Insane 6th / ★14)
Light, high speed chordstreaming is the main feature of this difficulty. A good amount of stamina is needed to clear this one.

Extra (Insane 8th / ★20)
Featuring chordstreams and streaming patterns, you'll need a good amount of speed and consistency to clear this difficulty. Make use of the breaks in the song to your advantage.

Extreme (Gamma / ★★3)
This is the point where the gloves come off. You'll need a great amount of speed and stamina to clear this difficulty, as heavy and speedy patterns come down very rapidly, along with bursts that can catch a player off guard.
Go to the extremes, high-level player!

Run (Azimuth / ★★4)
The penultimate difficulty. This one contains brutal, dense, high speed patterns with seemingly no end in sight. If you'd like to challenge yourself and push your skills beyond your limits, this difficulty is just for you.
Run to the goal, top-level player!

Ascend (Zenith / ★★5)
This is it. The final challenge. The unforgiving, relentless, and heavy patterns in this difficulty truly test the player's speed, focus, and stamina. Once you start going, you can only keep going until you reach the end. Hold your ground against the endless wave of insane patterns and ascend to victory.
Best of luck to you, godly player.


Update log

2020-03-24
Finished mapping the set

2020-03-25
Reduced note density on Hard to Ascend from 01:10:524 - to 01:18:426 - (thanks ruka for the feedback!)
Very slightly reduced note density on Ascend from 01:18:426 - to 01:26:327 -
Added tags 'featured artist fa' and source 'osu!'

2020-03-26
Added hitsounds to Beginner, Insane, Another, Extra, Extreme, Run, and Ascend

2020-03-27
Added tags 'breakcore densecore'

2020-03-28
Added hitsounds on Easy, Normal, and Hard

2020-03-29
Applied Arzenvald's mod
Added hitsounds on Hyper
Hitsounds done
Slightly buffed Hyper
Reduced HP and OD values from Insane and below

2020-04-01
Applied Kawawa's mod

2020-04-05
Applied Kawawa's mod (2)
Buffed the big bursts on Run and Ascend
Nerfed Normal's intro into simple LNs

2020-04-06
Moved offset by -3

2020-04-07
Applied _underjoy's mod
Switched Insane and Another's diff names around
Buffed the big burst on Ascend

2020-04-09
Applied Kamikaze's mod

2020-04-10
Mapped the first 20 seconds of the song in all difficulties except Beginner
Switched Insane and Another's diff names around (again)

2020-04-20
Changed 00:46:818 on Run to be more structured
Changed some patterns on Another and Extra

2020-04-21
Changed some patterns on Ascend (made the bursts slightly easier)

2020-04-22
Mapset checked by _Kobii, made some adjustments (1)

2020-04-23
Replaced current background image with a new one

2020-04-29
Changed some patterns on Extreme, Run, and Ascend

2020-05-01
Changed some patterns on Insane and Ascend

2020-05-02
Mapset checked by _Kobii, made some adjustments (2)
Changed offset by +13
Added a few notes in the big break on Hard and Hyper

2020-05-04
Adjusted some hitsound samples in Hard and Hyper
Changed a few patterns on Beginner, Hyper, Insane, Another, Extra, Extreme, Run, and Ascend
Made transitions from 02:47:325 - to 03:18:930 - easier on Another, Extra, Extreme, Run, and Ascend

2020-05-08
Mapset re-checked by Kawawa, made some adjustments
Adjusted intro timing

2020-05-11
Adjusted intro patterns
Added tags 'melodic', 'chordstream', and 'stamina'
Mapset nominated by Kawawa
Mapset qualified by _Kobii

2020-05-18
Mapset ranked. Thank you very much to everyone for their help and support!


-----
Check out Frums here!
Website || Twitter || SoundCloud || Featured Artist page

BG: https://pixabay.com/photos/sunrise-dawn-the-sky-the-clouds-982013/
BG edited by me
Lothus is in the lead! ()
Score994,845 (99.90%)
Max Combo3606
MAX / 300 / 2002818 / 365 / 7
100 / 50 / Misses0 / 1 / 0
ModsNone

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