Beatmap Listing » TheFatRat - Mayday (feat. Laura Brehm)

Artist:TheFatRat Circle Size:
Approach Rate:
Title:Mayday (feat. Laura Brehm) HP Drain:
Star Difficulty:
(10.71)
Creator:Voltaeyx Accuracy:
Length:4:01 (3:58 drain)
Source: Genre:Electronic (English) BPM:75
Tags:tsurumi 2b experimental slider overlap the fat rat universal music group spinnin' records User Rating:
82 5,370
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
17.3% (467109 of 2693430 plays)
Submitted:
Loved:
Mar 30, 2018
May 27, 2018
Rating Spread:
Favourited 11919 times in total
Users that love this map: egg1111115, Doomsday, rEdo, Animus_Vox, AquaNL, Gibson Les Paul_old, ZHSteven, Xenans, Cristian, woahsia, thatgingergui, exdino, SeonRae, RedONI, MrFeather, LeeSeul_, Holmir, TrueLemon, Cookie_Tree, Genesis and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

Experimental 2B slider overlap map


Redownload if you downloaded before May 21st, 2018


Ideal settings:
WARNING! The end can drop frames!

Tone down the above settings as you see fit if your computer can't handle the map.

Huge thanks to [profile=2349598:1337]Medb[/profile:1337] for all the image selection/creation/editing and idea discussions, [profile=3171691:1337]BTMC[/profile:1337] and [profile=18983:1337]Doomsday[/profile:1337] for hyping the map, and all my friends for playtesting! Credits to storybrew for the storyboard production. Also shoutouts to my computer calculator for doing all that math.

"Best Performance"
Divide your acc by 51.51% to calculate your actual acc!

"SS" is 51.51%: 286 300's and 763 100's, "Max Combo" is 1162x.

(Auto gets almost 53%: 307-309 300's due to inhuman aiming. This may vary due to computer performance.)

Theoretical best possible acc is 57.61%: 382 300's and 667 100's, Actual Max Combo is 1258x. See my notes for details. I did not intend this but you can get additional 300s and combo by grabbing the slider end of the first slider on each overlap pattern. If you get over 51.51%, personally, I'd call it an SSS.


Technical Insight
A slider functions by having its head clicked and its body held. Note that its tail only requires aiming at the proper time.

Interestingly, while a slider is in motion, some objects are blocked from interaction: specifically spinners, slider ticks/reverse arrows, and slider tails. These objects behave as if you completely ignore them, even if you tried to interact with them. In other words, while a main slider is active, only hitcircles and slider heads work properly.

In addition, other sliders cannot be held during a main slider. This means that the sliders in my overlap patterns will always force a 100 except the first slider in the pattern, i.e. the main slider. JULY 2019 UPDATE: The sliders actually force 100s because the game only lets you hit one sliderend every frame. Sliders stacked in this manner can actually be SSed as long as the sliderends are staggered in the order their heads appeared. This can be observed in my map, Snail's House - Lullaby. Note that sliderends are actually 36 ms before where they're shown to be in game, requiring the staggering delay to be at least 36 ms. I greatly abuse this particular mechanic to create complex sliders in another (unfinished) map of mine, TheFatRat - The Calling (feat. Laura Brehm). By design, I treat the main slider as identical to the sub-sliders to minimize the reading and tapping strain on the player. However, it is possible to get a 300 on the main slider as long as the player holds its body in a manner similar to a regular slider. This opens up options for actual 2B overlapping slider design where the main slider can reasonably give a 300.

Where 2B runs into a wall is the concept of autofail. This occurs when objects are unloaded during a map's run time, causing a checksum error at the end of the map because the number of objects is unequal to the number of registered hits & misses. Sliders can get unloaded when there are objects beneath them, though the details are still up in the air. Hitcircles, though always playable, can unload sliders (this needs more research to be properly understood). Slider heads, on the other hand, can never unload a slider while slider tails are what can (I assume). This is why my patterns all have their sliders converging in time, as the end of a slider is safe ground for any object. In other words, overlapping sliders and having them all end at the same time will never run the risk of autofail. By the way, autofail has been fixed now but unloaded objects still prevent score submission from happening!

P.S. osu!lazer should fix all of these issues! Probably!




Time Spent
  1. Total: About 50 hours
  2. Mapping: About 35 hours
  3. Hitsounding: About 5 hours
  4. Storyboarding: About 10 hours
Mew is in the lead! ()
Score557,403 (42.91%)
Max Combo80
300 / 100 / 50757 / 35 / 0
Misses1013
Geki (Elite Beat!)0
Katu (Beat!)0
ModsNF,HR

Top 50 Scoreboard

RankScoreAccuracyPlayerMax Combo300 / 100 / 50GekiKatuMissesMods
557,403 42.91% Mew 80 757  /  35  /  0 0 0 1013 NF,HR
546,292 41.58% cpu_alpha 80 716  /  69  /  0 0 0 1020 NF,FL
545,893 41.91% tkpnender 80 723  /  67  /  0 0 0 1015 NF,FL
508,709 37.81% snz 78 617  /  131  /  0 0 0 1057 NF,HR
503,505 35.32% xMrtn- 78 579  /  117  /  0 0 0 1109 NF,FL
501,703 44.21% ryan940618 75 790  /  16  /  0 0 0 999 NF,EZ,HT
486,184 37.76% XK2238 77 626  /  111  /  0 0 0 1068 NF
483,548 37.34% Nishizumi 80 581  /  186  /  0 0 0 1038 NF
478,590 35.98% this_cord1985 79 584  /  131  /  0 0 0 1090 NF
477,916 39.61% Antti 75 661  /  108  /  0 0 0 1036 NF,EZ,HT
473,376 35.12% amge 70 587  /  94  /  0 0 0 1124 NF
472,215 36.23% Ecolo 71 614  /  80  /  0 0 0 1111 NF,HR
470,006 34.35% ayyEve 78 550  /  140  /  0 0 0 1115 NF
469,514 34.85% Foxeru 78 556  /  146  /  0 0 0 1103 NF
468,400 36.09% mr0223 76 585  /  133  /  0 0 0 1087 NF,EZ
467,770 34.18% Maimaing 76 599  /  36  /  0 0 0 1170 NF,HD,HR,FL
449,670 30.97% Brames 78 492  /  134  /  0 0 0 1179 NF,HR
439,400 34.71% Yoshizuming 77 534  /  185  /  0 0 0 1086 NF
439,321 31.27% Brasil 79 485  /  159  /  0 0 0 1161 NF,FL
435,752 31.91% kelbeus 75 506  /  140  /  0 0 0 1159 NF,HR
432,624 29.06% Microbliterator 79 419  /  211  /  0 0 0 1175 NF
432,596 33.77% Henry03 74 549  /  121  /  0 0 0 1135 NF
430,770 38.50% YKocome 78 588  /  214  /  0 0 0 1003 NF
428,714 30.66% MudChise 74 481  /  145  /  0 0 0 1179 NF
427,940 32.71% nyanmi-1828 72 532  /  117  /  0 0 0 1156 NF
426,710 34.57% MeowHou 77 513  /  222  /  0 0 0 1070 NF,EZ,HT
426,614 32.74% capes- 75 525  /  132  /  0 0 0 1148 NF
422,134 26.07% tiamus 72 374  /  193  /  0 0 0 1238 NF,HR
418,952 36.87% TheMagicAnimals 73 532  /  267  /  0 0 0 1006 NF,EZ,HT
418,328 30.83% Fantazy 74 461  /  191  /  0 0 0 1153 NF
415,902 31.36% kangko 74 483  /  166  /  0 0 0 1156 NF,EZ
408,258 27.78% Yu Chein 78 399  /  205  /  0 0 0 1201 NF,FL
407,432 32.05% -SkylerSyl- 74 508  /  141  /  0 0 0 1156 NF
404,246 29.28% Xoretra 69 438  /  181  /  0 0 0 1186 NF
403,898 28.14% Sqkurq 71 439  /  138  /  0 0 0 1228 NF
400,264 26.73% geta aditia 75 386  /  193  /  0 0 0 1226 NF
399,308 27.89% ProGamerX333 55 414  /  179  /  0 0 0 1212 NF
398,432 26.59% Meire 74 386  /  188  /  0 0 0 1231 NF,HR
398,104 32.63% Moonwake 71 533  /  112  /  0 0 0 1160 NF
393,210 31.14% SKRIS-MI 71 444  /  236  /  0 0 0 1125 NF
392,329 28.20% takoz53 78 431  /  156  /  0 0 0 1218 NF,FL
391,962 32.33% W-108 77 499  /  169  /  0 0 0 1137 NF,HR,HT
388,717 25.04% DiarK 53 371  /  162  /  0 0 0 1272 NF,HR
387,494 25.40% astronine_ 48 346  /  225  /  0 0 0 1234 NF
386,430 28.64% Puro and Colin 70 421  /  192  /  0 0 0 1192 NF
385,868 25.07% SKTelecom 75 361  /  183  /  0 0 0 1261 NF
385,700 26.84% SHJSQ 69 406  /  157  /  0 0 0 1242 NF,HR
385,299 25.48% blurryrei 63 350  /  220  /  0 0 0 1235 NF,HR
383,768 29.25% himazin 72 450  /  156  /  0 0 0 1199 NF
383,644 30.69% 1222qs 76 438  /  232  /  0 0 0 1135 NF
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