Beatmap Listing » TheFatRat - Mayday (feat. Laura Brehm)

Artist:TheFatRat Circle Size:
Approach Rate:
Title:Mayday (feat. Laura Brehm) HP Drain:
Star Difficulty:
(2.91)
Creator:Voltaeyx Accuracy:
Length:4:01 (3:58 drain)
Source: Genre:Electronic (English) BPM:75
Tags:tsurumi 2b experimental slider overlap the fat rat universal music group spinnin' records User Rating:
82 5,370
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
17.3% (467100 of 2693412 plays)
Submitted:
Loved:
Mar 30, 2018
May 27, 2018
Rating Spread:
Favourited 11919 times in total
Users that love this map: egg1111115, Doomsday, rEdo, Animus_Vox, AquaNL, Gibson Les Paul_old, ZHSteven, Xenans, Cristian, woahsia, thatgingergui, exdino, SeonRae, RedONI, MrFeather, LeeSeul_, Holmir, TrueLemon, Cookie_Tree, Genesis and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

Experimental 2B slider overlap map


Redownload if you downloaded before May 21st, 2018


Ideal settings:
WARNING! The end can drop frames!

Tone down the above settings as you see fit if your computer can't handle the map.

Huge thanks to [profile=2349598:1337]Medb[/profile:1337] for all the image selection/creation/editing and idea discussions, [profile=3171691:1337]BTMC[/profile:1337] and [profile=18983:1337]Doomsday[/profile:1337] for hyping the map, and all my friends for playtesting! Credits to storybrew for the storyboard production. Also shoutouts to my computer calculator for doing all that math.

"Best Performance"
Divide your acc by 51.51% to calculate your actual acc!

"SS" is 51.51%: 286 300's and 763 100's, "Max Combo" is 1162x.

(Auto gets almost 53%: 307-309 300's due to inhuman aiming. This may vary due to computer performance.)

Theoretical best possible acc is 57.61%: 382 300's and 667 100's, Actual Max Combo is 1258x. See my notes for details. I did not intend this but you can get additional 300s and combo by grabbing the slider end of the first slider on each overlap pattern. If you get over 51.51%, personally, I'd call it an SSS.


Technical Insight
A slider functions by having its head clicked and its body held. Note that its tail only requires aiming at the proper time.

Interestingly, while a slider is in motion, some objects are blocked from interaction: specifically spinners, slider ticks/reverse arrows, and slider tails. These objects behave as if you completely ignore them, even if you tried to interact with them. In other words, while a main slider is active, only hitcircles and slider heads work properly.

In addition, other sliders cannot be held during a main slider. This means that the sliders in my overlap patterns will always force a 100 except the first slider in the pattern, i.e. the main slider. JULY 2019 UPDATE: The sliders actually force 100s because the game only lets you hit one sliderend every frame. Sliders stacked in this manner can actually be SSed as long as the sliderends are staggered in the order their heads appeared. This can be observed in my map, Snail's House - Lullaby. Note that sliderends are actually 36 ms before where they're shown to be in game, requiring the staggering delay to be at least 36 ms. I greatly abuse this particular mechanic to create complex sliders in another (unfinished) map of mine, TheFatRat - The Calling (feat. Laura Brehm). By design, I treat the main slider as identical to the sub-sliders to minimize the reading and tapping strain on the player. However, it is possible to get a 300 on the main slider as long as the player holds its body in a manner similar to a regular slider. This opens up options for actual 2B overlapping slider design where the main slider can reasonably give a 300.

Where 2B runs into a wall is the concept of autofail. This occurs when objects are unloaded during a map's run time, causing a checksum error at the end of the map because the number of objects is unequal to the number of registered hits & misses. Sliders can get unloaded when there are objects beneath them, though the details are still up in the air. Hitcircles, though always playable, can unload sliders (this needs more research to be properly understood). Slider heads, on the other hand, can never unload a slider while slider tails are what can (I assume). This is why my patterns all have their sliders converging in time, as the end of a slider is safe ground for any object. In other words, overlapping sliders and having them all end at the same time will never run the risk of autofail. By the way, autofail has been fixed now but unloaded objects still prevent score submission from happening!

P.S. osu!lazer should fix all of these issues! Probably!




Time Spent
  1. Total: About 50 hours
  2. Mapping: About 35 hours
  3. Hitsounding: About 5 hours
  4. Storyboarding: About 10 hours
DeletedUser_259972 is in the lead! ()
Score199,472 (65.63%)
Max Combo989
MAX / 300 / 200728 / 365 / 79
100 / 50 / Misses7 / 7 / 565
ModsNF,9K

Top 50 Scoreboard

RankScoreAccuracyPlayerMax ComboMAX30020010050MissMods
199,472 65.63% DeletedUser_259972 989 728 365 79 7 7 565 NF,9K Report
189,208 55.26% mo_Gwa 643 607 267 36 6 4 710 NF Report
183,301 64.60% Fegis 1116 594 492 61 13 1 590 NF,9K Report
177,383 53.01% RAM_MARU 644 497 297 95 11 18 712 NF Report
175,302 52.03% Cryolien 598 451 288 137 34 39 681 NF Report
173,422 52.34% GyuHaye 603 499 272 110 14 25 710 NF Report
173,139 51.94% [Paw]FIood 493 416 333 122 31 36 692 NF Report
172,522 50.36% hashimoto1129 520 472 217 171 32 43 695 NF,MR Report
169,482 49.96% Mi0117 647 465 224 155 49 34 703 NF Report
168,818 51.28% rlarkgus 645 469 285 104 19 37 716 NF Report
168,817 49.18% XXX_champ_XX_TH 651 489 209 114 50 66 702 NF Report
168,324 51.79% HoneyBee 607 470 288 109 30 21 712 NF Report
167,836 52.20% _9o 643 533 263 64 6 61 703 NF Report
167,750 50.46% ERA Nikolai 613 437 269 152 27 37 708 NF Report
166,325 51.79% ButterRing 614 471 297 96 22 29 715 NF Report
165,414 49.86% lovely_hyahya 398 448 251 137 42 50 702 NF Report
163,486 48.07% -[Ulazis]- 431 464 216 112 45 83 710 NF Report
162,474 50.31% ZakStorm 572 401 303 148 24 56 698 NF Report
162,023 47.92% Miaurichesu 385 452 232 98 55 81 712 NF Report
161,593 49.07% Foxeru 607 385 308 129 26 73 709 NF Report
161,252 48.19% Go to HELL 617 395 276 132 50 59 718 NF Report
161,083 46.88% DawnX 497 492 155 122 50 115 696 NF Report
160,745 48.31% SpamL 490 428 244 126 62 65 705 NF Report
159,846 47.76% [ Special ] 428 429 234 113 92 57 705 NF Report
159,746 46.96% Airdoxis 441 444 194 140 67 71 714 NF Report
159,434 47.56% xorge 36866 482 381 246 176 55 75 697 NF Report
158,635 47.90% invadey 413 458 183 163 69 49 708 NF Report
158,254 45.95% SpooFy 642 461 191 108 52 46 772 NF Report
157,401 46.84% emart24 377 448 161 193 39 77 712 NF Report
157,153 45.76% gosy777 323 436 192 118 83 69 732 NF Report
156,287 46.37% [LS]bambi fnf 398 441 187 131 82 79 710 NF Report
155,711 45.36% Stink God 597 424 183 133 93 76 721 NF Report
155,653 46.79% dolfin-_ 363 364 272 123 103 62 706 NF Report
155,584 47.67% SoftC418 453 393 267 121 71 76 702 NF Report
155,109 46.91% LoggieThePlayer 611 401 217 162 88 56 706 NF Report
154,909 45.02% kanasshi 584 437 149 165 69 89 721 NF Report
154,262 47.42% Cicala 408 410 224 162 65 56 713 NF Report
153,604 47.01% longnguyen2004 601 324 254 239 59 56 698 NF Report
153,045 44.43% instal 548 447 147 126 78 121 711 NF Report
152,988 46.53% Nevation 330 375 261 134 54 91 715 NF Report
152,700 45.45% [Crz]Emperor- 323 423 191 132 73 87 724 NF Report
152,422 45.95% [MY] Asunon 586 400 224 128 72 94 712 NF Report
152,280 45.72% AlexDunk 324 377 232 151 61 91 718 NF Report
152,065 45.60% SaltedFISSH 519 371 228 148 103 68 712 NF Report
151,867 45.65% [0v0] 593 380 221 157 65 101 706 NF Report
151,290 46.21% -Nexus- 340 389 219 158 90 59 715 NF Report
151,206 45.57% BlueDean 394 407 217 113 90 81 722 NF Report
150,976 43.80% log out side 559 424 160 126 90 96 734 NF Report
150,633 46.22% Poca 555 372 272 113 61 82 730 NF Report
150,579 43.94% araragigun 300 438 173 110 62 67 780 NF Report
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