Beatmap Listing » TheFatRat - Mayday (feat. Laura Brehm)

Artist:TheFatRat Circle Size:
Approach Rate:
Title:Mayday (feat. Laura Brehm) HP Drain:
Star Difficulty:
(10.61)
Creator:Voltaeyx Accuracy:
Length:4:01 (3:58 drain)
Source: Genre:Electronic (English) BPM:75
Tags:tsurumi 2b experimental slider overlap the fat rat universal music group spinnin' records User Rating:
82 5,370
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
17.3% (467118 of 2693457 plays)
Submitted:
Loved:
Mar 30, 2018
May 27, 2018
Rating Spread:
Favourited 11919 times in total
Users that love this map: egg1111115, Doomsday, rEdo, Animus_Vox, AquaNL, Gibson Les Paul_old, ZHSteven, Xenans, Cristian, woahsia, thatgingergui, exdino, SeonRae, RedONI, MrFeather, LeeSeul_, Holmir, TrueLemon, Cookie_Tree, Genesis and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

Experimental 2B slider overlap map


Redownload if you downloaded before May 21st, 2018


Ideal settings:
WARNING! The end can drop frames!

Tone down the above settings as you see fit if your computer can't handle the map.

Huge thanks to [profile=2349598:1337]Medb[/profile:1337] for all the image selection/creation/editing and idea discussions, [profile=3171691:1337]BTMC[/profile:1337] and [profile=18983:1337]Doomsday[/profile:1337] for hyping the map, and all my friends for playtesting! Credits to storybrew for the storyboard production. Also shoutouts to my computer calculator for doing all that math.

"Best Performance"
Divide your acc by 51.51% to calculate your actual acc!

"SS" is 51.51%: 286 300's and 763 100's, "Max Combo" is 1162x.

(Auto gets almost 53%: 307-309 300's due to inhuman aiming. This may vary due to computer performance.)

Theoretical best possible acc is 57.61%: 382 300's and 667 100's, Actual Max Combo is 1258x. See my notes for details. I did not intend this but you can get additional 300s and combo by grabbing the slider end of the first slider on each overlap pattern. If you get over 51.51%, personally, I'd call it an SSS.


Technical Insight
A slider functions by having its head clicked and its body held. Note that its tail only requires aiming at the proper time.

Interestingly, while a slider is in motion, some objects are blocked from interaction: specifically spinners, slider ticks/reverse arrows, and slider tails. These objects behave as if you completely ignore them, even if you tried to interact with them. In other words, while a main slider is active, only hitcircles and slider heads work properly.

In addition, other sliders cannot be held during a main slider. This means that the sliders in my overlap patterns will always force a 100 except the first slider in the pattern, i.e. the main slider. JULY 2019 UPDATE: The sliders actually force 100s because the game only lets you hit one sliderend every frame. Sliders stacked in this manner can actually be SSed as long as the sliderends are staggered in the order their heads appeared. This can be observed in my map, Snail's House - Lullaby. Note that sliderends are actually 36 ms before where they're shown to be in game, requiring the staggering delay to be at least 36 ms. I greatly abuse this particular mechanic to create complex sliders in another (unfinished) map of mine, TheFatRat - The Calling (feat. Laura Brehm). By design, I treat the main slider as identical to the sub-sliders to minimize the reading and tapping strain on the player. However, it is possible to get a 300 on the main slider as long as the player holds its body in a manner similar to a regular slider. This opens up options for actual 2B overlapping slider design where the main slider can reasonably give a 300.

Where 2B runs into a wall is the concept of autofail. This occurs when objects are unloaded during a map's run time, causing a checksum error at the end of the map because the number of objects is unequal to the number of registered hits & misses. Sliders can get unloaded when there are objects beneath them, though the details are still up in the air. Hitcircles, though always playable, can unload sliders (this needs more research to be properly understood). Slider heads, on the other hand, can never unload a slider while slider tails are what can (I assume). This is why my patterns all have their sliders converging in time, as the end of a slider is safe ground for any object. In other words, overlapping sliders and having them all end at the same time will never run the risk of autofail. By the way, autofail has been fixed now but unloaded objects still prevent score submission from happening!

P.S. osu!lazer should fix all of these issues! Probably!




Time Spent
  1. Total: About 50 hours
  2. Mapping: About 35 hours
  3. Hitsounding: About 5 hours
  4. Storyboarding: About 10 hours
TheFlameWind is in the lead! ()
Score1,981,223 (59.72%)
Max Combo139
300 / 100 / 501605 / 0 / 8835
Misses320
Geki (Elite Beat!)147
Droplet misses6721
ModsHD

Top 50 Scoreboard

RankScoreAccuracyPlayerMax Combo300 / 100 / 50GekiDroplet MissMissesMods
1,981,223 59.72% TheFlameWind 139 1605  /  0  /  8835 147 6721 320 HD
1,948,106 62.53% Torchic 139 1590  /  0  /  9341 148 6215 335 None
1,914,752 60.93% Buster 139 1605  /  0  /  9046 150 6510 320 HD
1,780,496 60.92% Fl4ndre Scarlet 139 1582  /  0  /  9068 153 6488 343 None
1,766,688 62.17% Bomb 92 1604  /  0  /  9264 149 6292 321 None
1,715,232 59.78% DxNightwave 90 1606  /  0  /  8844 146 6712 319 None
1,697,620 61.34% Sayori-kun 121 1563  /  0  /  9160 137 6396 362 None
1,606,628 61.75% ToastyKitten 92 1576  /  0  /  9218 147 6338 349 None
1,556,230 68.69% ERROR CODE 0x7A 154 1619  /  0  /  10389 153 5167 306 EZ,FL
1,535,662 69.70% Bunnrei 153 1659  /  0  /  10525 160 5031 266 EZ
1,535,652 61.78% Kukkai 90 1554  /  0  /  9246 142 6310 371 None
1,524,842 68.95% FruktoLove 153 1639  /  0  /  10415 152 5141 286 EZ
1,520,694 61.51% Firu 92 1510  /  0  /  9243 138 6313 415 None
1,511,362 69.76% Veeti 153 1651  /  0  /  10543 153 5013 274 EZ
1,487,876 67.38% Rakety 153 1660  /  0  /  10118 158 5438 265 EZ
1,438,670 68.57% p1njer 153 1644  /  0  /  10343 152 5213 281 EZ
1,415,893 68.70% ti gnida 153 1521  /  0  /  10489 137 5067 404 EZ,FL
1,413,796 69.41% EvgenBruh 153 1648  /  0  /  10486 152 5070 277 EZ
1,408,746 69.57% TheFrozenGamer 153 1616  /  0  /  10545 153 5011 309 EZ
1,404,344 68.75% [-E S I A-] 153 1661  /  0  /  10358 160 5198 264 EZ
1,402,602 69.40% maxqw123 153 1622  /  0  /  10509 151 5047 303 EZ
1,399,584 69.37% Stats-Kun 153 1609  /  0  /  10518 147 5038 316 EZ
1,398,981 67.70% -Ken 139 1525  /  0  /  10309 141 5247 400 EZ,FL
1,396,898 69.54% Huytimeclock 153 1585  /  0  /  10571 143 4985 340 EZ
1,394,272 68.94% iCrYsT4L 153 1577  /  0  /  10474 145 5082 348 EZ
1,388,916 60.48% wale wiadro 83 1566  /  0  /  9006 138 6550 359 None
1,373,584 68.65% czajas 147 1563  /  0  /  10438 135 5118 362 EZ
1,367,758 69.14% Oktavia 153 1633  /  0  /  10453 159 5103 292 EZ
1,365,230 69.58% Unlucky_w 153 1592  /  0  /  10571 142 4985 333 EZ
1,364,389 69.28% Ruiz 153 1549  /  0  /  10562 138 4994 376 EZ,FL
1,356,326 70.07% this_cord1985 153 1642  /  0  /  10607 157 4949 283 EZ
1,329,052 69.31% astrias 153 1618  /  0  /  10498 150 5058 307 EZ
1,325,436 67.51% Magus 153 1541  /  0  /  10260 132 5296 384 EZ
1,320,880 68.37% Character Error 153 1585  /  0  /  10366 140 5190 340 EZ
1,319,742 69.32% Captain 147 1561  /  0  /  10557 135 4999 364 EZ
1,316,666 70.32% bukanwibulovers 153 1625  /  0  /  10667 152 4889 300 EZ
1,315,006 68.78% NovemberX 153 1619  /  0  /  10405 145 5151 306 EZ
1,311,428 68.51% Mniam 154 1522  /  0  /  10454 124 5102 403 EZ
1,310,652 68.11% milr_ 153 1623  /  0  /  10284 153 5272 302 EZ
1,307,694 68.99% hubbard 147 1570  /  0  /  10491 150 5065 355 EZ
1,301,578 69.96% [Shiny] 134 1620  /  0  /  10609 153 4947 305 EZ
1,284,380 67.16% wwwww 148 1509  /  0  /  10232 125 5324 416 EZ
1,276,942 67.98% AnhMinh_709 153 1628  /  0  /  10255 144 5301 297 EZ
1,273,508 66.90% Beer 153 1540  /  0  /  10154 130 5402 385 EZ
1,270,640 65.19% AmaZ 139 1601  /  0  /  9794 147 5762 324 EZ
1,268,600 68.50% Dask 139 1540  /  0  /  10435 149 5121 385 EZ,DT
1,265,838 69.37% [0v0] 136 1576  /  0  /  10551 153 5005 349 EZ
1,261,870 69.25% wordmaster 139 1550  /  0  /  10555 140 5001 375 EZ
1,261,296 68.42% Phob 112 1575  /  0  /  10386 145 5170 350 EZ,HD
1,260,630 65.98% autofanboy 139 1541  /  0  /  9993 132 5563 384 EZ
Beatmap comments are now available only on the new site.
Please go check them out!