Beatmap Listing » Camellia - K.Y.A.F.A.

Artist:Camellia Key Amount:
Approach Rate:
Title:K.Y.A.F.A. HP Drain:
Star Difficulty:
(6.28)
Creator:Evening Accuracy:
Length:5:16 (5:15 drain)
Source: Genre:Electronic (Instrumental) BPM:220
Tags:kyafa complextro electronic drill binzokomegane girls union featured artist User Rating:
19 490
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
9.2% (7208 of 78252 plays)
Submitted:
Loved:
Jul 3, 2016
Jan 11, 2017
Rating Spread:
Favourited 567 times in total
Users that love this map: lucky8491, [Daesu], showgood163, akuma123, Lotarr, MapleSyrup-, Poi master, Moskas, Kanosy, fruityjuice123, Xytox, Suu is my waifu, -NeruxE, - N A K O -, mithew, FelixSpade, jky0308, a09, Dez_old_1, LeftyRighty and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

There's no stopping me now

Wonki's Mapset
ENDLESS RAMPAGE by Gekido-

SpeedStaminaControlJackingJackstreamsApproximationInverse LNsBracketsHeavy Chording

Background Source


UNSTOPPABLE DOMINATION:

Dan 10 - Luminal

◆◆◆◆⬖◇◇◇◇◇ Accuracy
◆◆◆◆◇◇◇◇◇◇ Speed
◆◇◇◇◇◇◇◇◇◇ Jacking
◆◆◆◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◇◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ Simple LNs
◆ Linear Rolling @ 330 BPM

Made by dumbing down the RELENTLESS MASSACRE difficulty by removing minijacks, smoothing out rolls and making LNs easier.
Though I kept the physical demands high by the creation of slightly more physical demanding elements


RELENTLESS MASSACRE:

Luminal - Tachyon

◆◆◆◆◆◆◆⬖◇◇ Accuracy
◆◆◆◆◆◆◇◇◇◇ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◆◆◆◆◇◇◇◇◇ LN
◆◆◆◆◆◆◆◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ LNs
◆ Inverse LNs
◆ Split Rolling @ 330 BPM
◆ Minijacks

The original difficulty of this mapset.
Patterns and sequences are meant to increase physical demands to high amounts even if you can S this well
The variety of patterns here are meant to test on how well you can transition/fare in different situations while trying to keep your stamina and form intact.



ETERNAL HAVOC:

Zenith +

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◇◇ Speed
◆◆◆◆◇◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◇◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing


◆ Bracket Streams (up to 3-note streams)
◆ Long trills
◆ Scatter (2.5) @ 330 BPM
◆ Scatter (1) @ 440 BPM
◆ Minijacks
◆ Heavy Chording

Note: In Scatter (x), x represents the approximated average chord note count

The patterns here are meant to be as stamina draining as possible so if you can S this...
I have nothing to say...
Really.

This is my 2nd hardest 7K Map.



ETERNAL HAVOC +:

Zenith ++

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◆◆ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◆◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing

The original un-nerfed version of ETERNAL HAVOC
Welcome to hell


--

Log:

9/7/2016: Restructured the 2nd half, the map is now harder
9/7/2016: Added Kiai
9/7/2016: HP 8.5 -> 9.3
10/7/2016: Restructured the 2nd half, the map is now easier
10/7/2016: HP 9.3 ->9.0
11/7/2016: Added Inverse element on 2nd half
6/9/2016: Uncuntified a pattern in the second half
8/9/2016: Dedickified the Inverse
8/9/2016: Added Easy difficulty
9/9/2016: Fixed Overlap
4/10/2016: Raised HP again
11/10/2016: Added 7K Difficulty
11/10/2016: Changed BG
12/10/2016: Fixed Hitsound length
12/10/2016: Finished 7K
13/10/2016: Made ETERNAL HAVOC's Patterns Easier
13/10/2016: Raised ETERNAL HAVOC's HP 8.0 -> 8.7
--

To Do:

Hitsound
Fix some ghost notes
Maybe add more SVs

Feedback
--

Difficulty Breakdown:

UNSTOPPABLE DOMINATION
00:01:150 - Simplistic intro, nothing too complicated just to start off the map. Prioritized on the usage of strict layering and pitch relevancy to keep it as relevant to the music as possible.
Jacks here like 00:01:559 (1559|0,1695|0) - go to the drum instrument
Short LNs like this 00:09:195 (9195|3,9195|2,9195|1) - are supposed to inflict a staccato effect when playing, hence players will tend to hit these notes harder

00:17:513 (17513|3,17513|2,17547|0,17581|1,17615|3,17650|2) - Build up here with some 1/8s that are evenly spread out just as to kick start the adrenaline for the first section

00:18:059 (18059|2,18059|1,18150|0,18240|3,18240|0,18331|2,18331|1,18422|2,18513|1,18513|0) - Opted for jacking instead of streaming as it's more suited for a more demanding physical effect while keeping it simple

00:18:604 (18604|3,18604|1,18604|2,19013|1,19013|2,19013|3) - Same idea to use staccato LNs but this time for the synths

00:18:877 (18877|0) - Column 1 is reserved for the "Hey" vocal and snares just to emphasize those more. Used LNs for vocals just to differentiate them.

00:33:877 (33877|0,33877|3,33877|1,33945|2) - Patterning here is intentionally anchored quite a bit just to increase difficulty, taking into account the audience of the map

00:36:059 (36059|2) - Somewhat a vocal mapping section, note how the 1/4s bring out the idea that this section is made for vocals while keeping the difficulty pacing proportional to the music's intensity
00:37:968 (37968|0,37968|2,37968|3,38104|3,38104|0,38104|2) - Jacks like this go to the vocals, take note on how they jack on the same exact column just like how Camellia utilized the same sample

00:44:786 (44786|3,44786|0,44831|2,44877|1,44922|0,44922|3) - For the build up here (again), notice how the 1/6s (it's 1/8 but it's dumbed down to 1/6 for simplicity and difficulty normalization) spread out evenly with with the 4 columns, we try to avoid any 1/3 jacks here for consistency in difficulty
Notice how most rolls roll inwards instead of out, this makes it very much easier to roll

00:49:150 (49150|2,49150|0,49218|1,49286|2,49286|0,49354|3,49422|0,49422|1) - Build up snare section, notice how the column 4 has significantly more anchors than the others, this is an induced pitch relevancy section, by stressing onto the right hand more.

00:52:150 (52150|3,52150|2,52184|1,52218|0,52252|3,52286|2,52320|1,52354|0,52388|2,52422|3) - Rolls intentionally go to the left before the very end, to the right just to emphasize that particular gallop/flick.

00:53:513 (53513|0,53513|1,53513|3) - Quite simple layering and tried to avoid too much anchoring.
Hands go the the synths.
Kicks are not taken into account as they are in the bass category and is not a prominent instrument, would probably dilute the structure if done so.
Jumps here go to the softer synths
Singles like this 00:54:331 (54331|3) - don't have the synths so I used a single, felt that it's apt as it acts as a "swing rhythm connector" between these synths as they skip a 1/2 beat 00:54:195 (54195|2,54195|3,54195|0,54468|0,54468|3,54468|1) -

00:57:331 (57331|3,57331|0,57331|1,57422|2,57513|0,57513|3,57513|1,57604|2,57695|0,57695|1,57695|3,57786|2,57877|3,57877|0,57877|1) - Supposed to be a 1/4 and 1/3 poly but I felt that it'd be a bit too hard to control for players at this caliber, dumbed down the 1/4 trill to a 1/3 so that it's easier to control.

01:00:059 (60059|1) - Pitch relevancy miniLN mapping towards the syths, I used a jack section here so as to give a little break to the players.

01:06:604 (66604|1) - Notice how much anchors there are on columns 2 and 3, this is to drain stamina from the players

01:08:786 (68786|3) - Same idea here, notice how the anchors appear very frequently and is always >2

01:10:968 (70968|3) - Linear rolling here, I paired up all notes to another such that all notes will have at least 1 note connected to it.
Tried to keep them rolling inwards for playability

01:14:513 (74513|3,74513|0,74581|1,74650|2,74718|1,74786|3,74854|0,74922|2,74990|0,75059|3,75127|1,75195|2,75263|1) - Can be done as a fierce hand alternation section or just a simple minijack + slow trill section depending on how the player likes it, it's an option to conserve stamina and lose out on accuracy or just use stamina and keep it.

01:17:786 (77786|2,77922|2,78059|2,78195|2,78331|2,78468|2,78604|2,78740|2,78877|2,79013|2,79150|2,79286|2,79422|2) - Notice how the anchor lasts for a long time here, this is to map to the synths and vocals.

01:24:059 (84059|1) - Simple section, hands go to kicks as they are most prominent

01:28:422 (88422|2,88559|2,88695|2,88831|2,88968|2,89104|2,89240|2) - Notice how the anchors go to the vocals here.

01:37:150 (97150|2,97150|0,97150|3,97218|1,97286|3,97286|2,97354|0,97422|1,97422|3,97490|2,97559|0,97559|1,97627|3,97695|0,97695|2,97763|1,97831|3,97831|2,97900|0,97968|2,97968|1,98036|3,98104|0,98104|1,98172|2) - Notice how these are all 1/3 approximate-able, this kind of pattern makes it very easy for players to execute, therefore acts as a small break for them. I wanted this section to be as dynamic in intensity as possible with respect to how Camellia utilizes his hats in this section. This acts as a small buildup to the linear rolls later (explained on how I mapped linear roll previously)

01:41:650 (101650|1) - Just to switch it up, all of these are LNs, while the patterning is simple, the sudden switch up may cause falters in reading.

01:45:331 (105331|0,105400|1,105468|2,105536|3,105604|2,105672|1,105740|3,105740|0,105809|1,105877|0) - Notice how the pitch goes down, similarly with the stream.

01:45:877 (105877|0,105877|3,105945|2,106013|1,106081|3,106150|0,106150|2,106218|1,106286|3,106286|2,106354|0,106422|1,106422|3,106490|2,106559|1,106559|0,106627|3,106695|2,106695|1,106763|0,106831|2,106831|3,106900|1) - Same idea for the jumpstream break, gives a good opportunity for players to recover stamina if they know that they can rest their hands a bit here

01:50:240 (110240|3) - Notice the huge column 4 anchor for PR

01:58:968 (118968|0) - Trills here are very much intended to drain stamina, notice how the trill switches hands every time the synth is played (01:58:968 (118968|0,119104|3,119240|0,119377|3,119513|0,119786|3,119922|0,120059|3,120195|0,120468|3,120604|0,120740|3) - )
Some trills are omitted as they were overridden by the hands for the snares (wanted to avoid minijacks)

02:07:695 (127695|0) - Notice how the pitch is going down, anchor on column 1

02:10:968 (130968|2,130968|0,131036|1,131036|3,131104|2,131104|0,131172|1,131172|3,131240|2,131240|0,131309|1,131309|3,131377|2,131377|0,131445|1,131445|3) - Opted for a split jumptrill just for the difficulty as the section ends exactly here

02:12:059 (132059|3,132059|2,132059|1,132059|0) - Column 1 for the clap, Column 3 for the synth, Column 4 for the vocal sample.

02:25:150 (145150|3,145150|2) - Staccato usage for the snares

02:28:422 (148422|3) - Pretty sure the whole section here is the same thing.

02:53:513 (173513|2) - MiniLNs here go for the synths switching pitches instead of direct PR now

03:07:968 (187968|2,187968|3,188036|0,188036|1,188104|2,188104|3,188172|0,188172|1,188240|2,188240|3,188309|0,188309|1,188377|3,188377|2,188445|1,188445|0,188513|2,188513|3,188581|0,188581|1,188650|3,188650|2,188718|1,188718|0,188786|3,188786|2) - Notice how there isn't a choice for players to conserve stamina, they just have to attack this pattern fiercely, this is intended to drain more stamina from players who can't last that long.

03:21:877 (201877|1) - Swapped column for vocal mapping for balance

03:35:104 (215104|2) - LNs here are slightly more dense, introduced some more hands here

03:43:695 (223695|2) - Notice how the anchor goes from 23 to 14, this makes it really hard to control if you're not attacking the pattern as it is and approximating it.

04:01:150 (241150|3) - Notice how the pattern here anchors a ton, taking away more and more stamina before the major kiai

04:05:513 (245513|3) - Pattern here are intended to be at least 3 note chords for 1/2, this is to ensure all hands are always hitting on a 1/2 beat, a stamina draining technique. 1/4s are intended to stair inwards for this section
04:14:377 (254377|1) - and stair outwards for this section, this is for difficulty increment

04:36:059 (276059|2) - Opted out on minijacks as this whole map revolves around the idea of removing the minijacks in RELENTLESS MASSACRE

04:40:695 (280695|0) - Same idea of having vocals "Hey" and snares in column 1
04:55:695 (295695|2) - Broke this particular rule above in this section so as to give mapping more space

05:15:331 (315331|3) - Made this an anomaly just to take out players who are not paying attention

RELENTLESS MASSACRE (to be written)

ETERNAL HAVOC (to be written)
myucchii is in the lead! ()
Score998,466 (99.99%)
Max Combo6767
MAX / 300 / 2006263 / 307 / 1
100 / 50 / Misses0 / 0 / 0
ModsMR

Top 50 Scoreboard

RankScoreAccuracyPlayerMax ComboMAX30020010050MissMods
998,466 99.99% myucchii 6767 6263 307 1 0 0 0 MR Report
997,446 100.00% bojii 6762 6034 537 0 0 0 0 None Report
994,325 99.88% -Aishiteru- 6762 5734 814 23 0 0 0 None Report
992,040 99.86% wonder5193 3532 5597 949 23 0 1 1 None Report
992,037 99.80% Reshiram 6750 5511 1020 40 0 0 0 MR Report
991,840 99.83% inteliser 5311 5763 777 30 0 0 1 None Report
991,140 99.79% Hello_Son 4309 5744 791 32 3 0 1 None Report
991,127 99.87% SillyFangirl 6732 5276 1271 22 1 1 0 None Report
990,353 99.81% TristanJacob11 5299 5456 1081 32 1 0 1 None Report
990,244 99.71% jkzu123 6747 5394 1120 57 0 0 0 MR Report
989,765 99.77% invadey 2798 5665 868 34 1 1 2 MR Report
989,404 99.74% [Albert] 6732 5139 1380 52 0 0 0 None Report
989,015 99.77% Squartatrice 3472 5311 1216 43 0 0 1 MR Report
988,872 99.77% YumaOs 6741 4942 1585 43 1 0 0 None Report
987,464 99.71% etterna in osu 5868 5294 1224 50 1 0 2 None Report
987,300 99.67% BaniiYanii 5789 5350 1158 61 1 0 1 None Report
987,012 99.66% VanillaLatte 5066 5388 1132 39 5 4 3 None Report
986,959 99.64% Fieri 6746 5202 1306 56 7 0 0 MR Report
985,772 99.70% Dystire 3105 5197 1322 48 1 0 3 None Report
985,422 99.68% TingMomentum 2638 5475 1042 49 1 0 4 None Report
985,155 99.64% bad hd player 3272 5455 1056 51 7 0 2 None Report
984,984 99.64% Luna I guess 4065 5181 1323 65 0 0 2 None Report
984,495 99.60% Alchemy 5277 5054 1444 69 2 1 1 None Report
983,898 99.63% --Pavin-- 3429 5616 897 46 9 1 2 None Report
983,643 99.65% yz1155 2888 5222 1289 55 1 1 3 None Report
983,618 99.68% Kalkai 2692 5353 1167 42 6 0 3 None Report
983,559 99.57% nyasunfanboy 5617 5313 1182 70 2 2 2 None Report
983,465 99.59% [GB]nyasun 4007 5386 1113 67 1 1 3 None Report
983,365 99.61% 4Kenn 2656 5310 1199 52 5 1 4 MR Report
982,652 99.47% Acrylla_ 6731 4910 1561 96 3 1 0 None Report
982,140 99.51% [LS]Icetify 6174 5099 1390 71 7 1 3 MR Report
982,121 99.48% konkawe 3484 5345 1132 89 2 0 3 None Report
981,622 99.57% lifilled 2297 5136 1364 61 6 1 3 MR Report
981,512 99.51% GDMem 5416 5042 1438 87 1 2 1 None Report
981,255 99.57% ETERNAL DRAIN 4095 5072 1424 69 3 0 3 MR Report
981,200 99.62% ERA Dev 3604 5477 1029 58 2 3 2 None Report
980,644 99.37% TTv_UFO 4184 4934 1518 116 0 2 1 None Report
980,550 99.49% [Crz]sunnyxxy 3091 5180 1299 87 2 0 3 None Report
980,165 99.49% Plutes 2768 5360 1129 70 6 0 6 None Report
979,915 99.43% Seroni 4231 4975 1491 101 1 0 3 None Report
979,834 99.63% gaesol 2301 5484 1035 39 5 0 8 None Report
979,263 99.53% SnowScent 3251 5532 972 50 6 5 6 None Report
979,262 99.34% Miku Meru 4069 5023 1427 114 5 1 1 None Report
978,836 99.46% Pocafanboyfan 2457 5133 1349 76 8 2 3 None Report
978,799 99.40% Lothus 2446 5450 1025 79 11 0 6 None Report
978,668 99.66% YuyukoFangirl 1356 5423 1103 32 3 2 8 None Report
978,228 99.59% CPT_Sivelia 1762 5236 1273 50 4 2 6 MR Report
978,173 99.29% Loslic 3727 4958 1486 118 4 3 2 MR Report
978,009 99.32% Hidrocarburo 5885 4764 1681 120 3 1 2 None Report
977,891 99.40% jackyjacky607 2739 5086 1378 100 2 2 3 None Report
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