Beatmap Listing » Camellia - K.Y.A.F.A.

Artist:Camellia Key Amount:
Approach Rate:
Title:K.Y.A.F.A. HP Drain:
Star Difficulty:
(7.58)
Creator:Evening Accuracy:
Length:5:16 (5:15 drain)
Source: Genre:Electronic (Instrumental) BPM:220
Tags:kyafa complextro electronic drill binzokomegane girls union featured artist User Rating:
19 490
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
4.1% (907 of 22374 plays)
Submitted:
Loved:
Jul 3, 2016
Jan 11, 2017
Rating Spread:
Favourited 567 times in total
Users that love this map: lucky8491, [Daesu], showgood163, akuma123, Lotarr, MapleSyrup-, Poi master, Moskas, Kanosy, fruityjuice123, Xytox, Suu is my waifu, -NeruxE, - N A K O -, mithew, FelixSpade, jky0308, a09, Dez_old_1, LeftyRighty and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

There's no stopping me now

Wonki's Mapset
ENDLESS RAMPAGE by Gekido-

SpeedStaminaControlJackingJackstreamsApproximationInverse LNsBracketsHeavy Chording

Background Source


UNSTOPPABLE DOMINATION:

Dan 10 - Luminal

◆◆◆◆⬖◇◇◇◇◇ Accuracy
◆◆◆◆◇◇◇◇◇◇ Speed
◆◇◇◇◇◇◇◇◇◇ Jacking
◆◆◆◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◇◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ Simple LNs
◆ Linear Rolling @ 330 BPM

Made by dumbing down the RELENTLESS MASSACRE difficulty by removing minijacks, smoothing out rolls and making LNs easier.
Though I kept the physical demands high by the creation of slightly more physical demanding elements


RELENTLESS MASSACRE:

Luminal - Tachyon

◆◆◆◆◆◆◆⬖◇◇ Accuracy
◆◆◆◆◆◆◇◇◇◇ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◆◆◆◆◇◇◇◇◇ LN
◆◆◆◆◆◆◆◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ LNs
◆ Inverse LNs
◆ Split Rolling @ 330 BPM
◆ Minijacks

The original difficulty of this mapset.
Patterns and sequences are meant to increase physical demands to high amounts even if you can S this well
The variety of patterns here are meant to test on how well you can transition/fare in different situations while trying to keep your stamina and form intact.



ETERNAL HAVOC:

Zenith +

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◇◇ Speed
◆◆◆◆◇◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◇◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing


◆ Bracket Streams (up to 3-note streams)
◆ Long trills
◆ Scatter (2.5) @ 330 BPM
◆ Scatter (1) @ 440 BPM
◆ Minijacks
◆ Heavy Chording

Note: In Scatter (x), x represents the approximated average chord note count

The patterns here are meant to be as stamina draining as possible so if you can S this...
I have nothing to say...
Really.

This is my 2nd hardest 7K Map.



ETERNAL HAVOC +:

Zenith ++

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◆◆ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◆◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing

The original un-nerfed version of ETERNAL HAVOC
Welcome to hell


--

Log:

9/7/2016: Restructured the 2nd half, the map is now harder
9/7/2016: Added Kiai
9/7/2016: HP 8.5 -> 9.3
10/7/2016: Restructured the 2nd half, the map is now easier
10/7/2016: HP 9.3 ->9.0
11/7/2016: Added Inverse element on 2nd half
6/9/2016: Uncuntified a pattern in the second half
8/9/2016: Dedickified the Inverse
8/9/2016: Added Easy difficulty
9/9/2016: Fixed Overlap
4/10/2016: Raised HP again
11/10/2016: Added 7K Difficulty
11/10/2016: Changed BG
12/10/2016: Fixed Hitsound length
12/10/2016: Finished 7K
13/10/2016: Made ETERNAL HAVOC's Patterns Easier
13/10/2016: Raised ETERNAL HAVOC's HP 8.0 -> 8.7
--

To Do:

Hitsound
Fix some ghost notes
Maybe add more SVs

Feedback
--

Difficulty Breakdown:

UNSTOPPABLE DOMINATION
00:01:150 - Simplistic intro, nothing too complicated just to start off the map. Prioritized on the usage of strict layering and pitch relevancy to keep it as relevant to the music as possible.
Jacks here like 00:01:559 (1559|0,1695|0) - go to the drum instrument
Short LNs like this 00:09:195 (9195|3,9195|2,9195|1) - are supposed to inflict a staccato effect when playing, hence players will tend to hit these notes harder

00:17:513 (17513|3,17513|2,17547|0,17581|1,17615|3,17650|2) - Build up here with some 1/8s that are evenly spread out just as to kick start the adrenaline for the first section

00:18:059 (18059|2,18059|1,18150|0,18240|3,18240|0,18331|2,18331|1,18422|2,18513|1,18513|0) - Opted for jacking instead of streaming as it's more suited for a more demanding physical effect while keeping it simple

00:18:604 (18604|3,18604|1,18604|2,19013|1,19013|2,19013|3) - Same idea to use staccato LNs but this time for the synths

00:18:877 (18877|0) - Column 1 is reserved for the "Hey" vocal and snares just to emphasize those more. Used LNs for vocals just to differentiate them.

00:33:877 (33877|0,33877|3,33877|1,33945|2) - Patterning here is intentionally anchored quite a bit just to increase difficulty, taking into account the audience of the map

00:36:059 (36059|2) - Somewhat a vocal mapping section, note how the 1/4s bring out the idea that this section is made for vocals while keeping the difficulty pacing proportional to the music's intensity
00:37:968 (37968|0,37968|2,37968|3,38104|3,38104|0,38104|2) - Jacks like this go to the vocals, take note on how they jack on the same exact column just like how Camellia utilized the same sample

00:44:786 (44786|3,44786|0,44831|2,44877|1,44922|0,44922|3) - For the build up here (again), notice how the 1/6s (it's 1/8 but it's dumbed down to 1/6 for simplicity and difficulty normalization) spread out evenly with with the 4 columns, we try to avoid any 1/3 jacks here for consistency in difficulty
Notice how most rolls roll inwards instead of out, this makes it very much easier to roll

00:49:150 (49150|2,49150|0,49218|1,49286|2,49286|0,49354|3,49422|0,49422|1) - Build up snare section, notice how the column 4 has significantly more anchors than the others, this is an induced pitch relevancy section, by stressing onto the right hand more.

00:52:150 (52150|3,52150|2,52184|1,52218|0,52252|3,52286|2,52320|1,52354|0,52388|2,52422|3) - Rolls intentionally go to the left before the very end, to the right just to emphasize that particular gallop/flick.

00:53:513 (53513|0,53513|1,53513|3) - Quite simple layering and tried to avoid too much anchoring.
Hands go the the synths.
Kicks are not taken into account as they are in the bass category and is not a prominent instrument, would probably dilute the structure if done so.
Jumps here go to the softer synths
Singles like this 00:54:331 (54331|3) - don't have the synths so I used a single, felt that it's apt as it acts as a "swing rhythm connector" between these synths as they skip a 1/2 beat 00:54:195 (54195|2,54195|3,54195|0,54468|0,54468|3,54468|1) -

00:57:331 (57331|3,57331|0,57331|1,57422|2,57513|0,57513|3,57513|1,57604|2,57695|0,57695|1,57695|3,57786|2,57877|3,57877|0,57877|1) - Supposed to be a 1/4 and 1/3 poly but I felt that it'd be a bit too hard to control for players at this caliber, dumbed down the 1/4 trill to a 1/3 so that it's easier to control.

01:00:059 (60059|1) - Pitch relevancy miniLN mapping towards the syths, I used a jack section here so as to give a little break to the players.

01:06:604 (66604|1) - Notice how much anchors there are on columns 2 and 3, this is to drain stamina from the players

01:08:786 (68786|3) - Same idea here, notice how the anchors appear very frequently and is always >2

01:10:968 (70968|3) - Linear rolling here, I paired up all notes to another such that all notes will have at least 1 note connected to it.
Tried to keep them rolling inwards for playability

01:14:513 (74513|3,74513|0,74581|1,74650|2,74718|1,74786|3,74854|0,74922|2,74990|0,75059|3,75127|1,75195|2,75263|1) - Can be done as a fierce hand alternation section or just a simple minijack + slow trill section depending on how the player likes it, it's an option to conserve stamina and lose out on accuracy or just use stamina and keep it.

01:17:786 (77786|2,77922|2,78059|2,78195|2,78331|2,78468|2,78604|2,78740|2,78877|2,79013|2,79150|2,79286|2,79422|2) - Notice how the anchor lasts for a long time here, this is to map to the synths and vocals.

01:24:059 (84059|1) - Simple section, hands go to kicks as they are most prominent

01:28:422 (88422|2,88559|2,88695|2,88831|2,88968|2,89104|2,89240|2) - Notice how the anchors go to the vocals here.

01:37:150 (97150|2,97150|0,97150|3,97218|1,97286|3,97286|2,97354|0,97422|1,97422|3,97490|2,97559|0,97559|1,97627|3,97695|0,97695|2,97763|1,97831|3,97831|2,97900|0,97968|2,97968|1,98036|3,98104|0,98104|1,98172|2) - Notice how these are all 1/3 approximate-able, this kind of pattern makes it very easy for players to execute, therefore acts as a small break for them. I wanted this section to be as dynamic in intensity as possible with respect to how Camellia utilizes his hats in this section. This acts as a small buildup to the linear rolls later (explained on how I mapped linear roll previously)

01:41:650 (101650|1) - Just to switch it up, all of these are LNs, while the patterning is simple, the sudden switch up may cause falters in reading.

01:45:331 (105331|0,105400|1,105468|2,105536|3,105604|2,105672|1,105740|3,105740|0,105809|1,105877|0) - Notice how the pitch goes down, similarly with the stream.

01:45:877 (105877|0,105877|3,105945|2,106013|1,106081|3,106150|0,106150|2,106218|1,106286|3,106286|2,106354|0,106422|1,106422|3,106490|2,106559|1,106559|0,106627|3,106695|2,106695|1,106763|0,106831|2,106831|3,106900|1) - Same idea for the jumpstream break, gives a good opportunity for players to recover stamina if they know that they can rest their hands a bit here

01:50:240 (110240|3) - Notice the huge column 4 anchor for PR

01:58:968 (118968|0) - Trills here are very much intended to drain stamina, notice how the trill switches hands every time the synth is played (01:58:968 (118968|0,119104|3,119240|0,119377|3,119513|0,119786|3,119922|0,120059|3,120195|0,120468|3,120604|0,120740|3) - )
Some trills are omitted as they were overridden by the hands for the snares (wanted to avoid minijacks)

02:07:695 (127695|0) - Notice how the pitch is going down, anchor on column 1

02:10:968 (130968|2,130968|0,131036|1,131036|3,131104|2,131104|0,131172|1,131172|3,131240|2,131240|0,131309|1,131309|3,131377|2,131377|0,131445|1,131445|3) - Opted for a split jumptrill just for the difficulty as the section ends exactly here

02:12:059 (132059|3,132059|2,132059|1,132059|0) - Column 1 for the clap, Column 3 for the synth, Column 4 for the vocal sample.

02:25:150 (145150|3,145150|2) - Staccato usage for the snares

02:28:422 (148422|3) - Pretty sure the whole section here is the same thing.

02:53:513 (173513|2) - MiniLNs here go for the synths switching pitches instead of direct PR now

03:07:968 (187968|2,187968|3,188036|0,188036|1,188104|2,188104|3,188172|0,188172|1,188240|2,188240|3,188309|0,188309|1,188377|3,188377|2,188445|1,188445|0,188513|2,188513|3,188581|0,188581|1,188650|3,188650|2,188718|1,188718|0,188786|3,188786|2) - Notice how there isn't a choice for players to conserve stamina, they just have to attack this pattern fiercely, this is intended to drain more stamina from players who can't last that long.

03:21:877 (201877|1) - Swapped column for vocal mapping for balance

03:35:104 (215104|2) - LNs here are slightly more dense, introduced some more hands here

03:43:695 (223695|2) - Notice how the anchor goes from 23 to 14, this makes it really hard to control if you're not attacking the pattern as it is and approximating it.

04:01:150 (241150|3) - Notice how the pattern here anchors a ton, taking away more and more stamina before the major kiai

04:05:513 (245513|3) - Pattern here are intended to be at least 3 note chords for 1/2, this is to ensure all hands are always hitting on a 1/2 beat, a stamina draining technique. 1/4s are intended to stair inwards for this section
04:14:377 (254377|1) - and stair outwards for this section, this is for difficulty increment

04:36:059 (276059|2) - Opted out on minijacks as this whole map revolves around the idea of removing the minijacks in RELENTLESS MASSACRE

04:40:695 (280695|0) - Same idea of having vocals "Hey" and snares in column 1
04:55:695 (295695|2) - Broke this particular rule above in this section so as to give mapping more space

05:15:331 (315331|3) - Made this an anomaly just to take out players who are not paying attention

RELENTLESS MASSACRE (to be written)

ETERNAL HAVOC (to be written)
Doma - Umaru is in the lead! ()
Score972,115 (99.44%)
Max Combo2155
MAX / 300 / 2007012 / 1795 / 89
100 / 50 / Misses3 / 2 / 17
ModsMR

Top 50 Scoreboard

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