Beatmap Listing » Camellia - K.Y.A.F.A.

Artist:Camellia Key Amount:
Approach Rate:
Title:K.Y.A.F.A. HP Drain:
Star Difficulty:
(5.79)
Creator:Evening Accuracy:
Length:5:16 (5:15 drain)
Source: Genre:Electronic (Instrumental) BPM:220
Tags:kyafa complextro electronic drill binzokomegane girls union featured artist User Rating:
19 490
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
8.3% (27525 of 330460 plays)
Submitted:
Loved:
Jul 3, 2016
Jan 11, 2017
Rating Spread:
Favourited 567 times in total
Users that love this map: lucky8491, [Daesu], showgood163, akuma123, Lotarr, MapleSyrup-, Poi master, Moskas, Kanosy, fruityjuice123, Xytox, Suu is my waifu, -NeruxE, - N A K O -, mithew, FelixSpade, jky0308, a09, Dez_old_1, LeftyRighty and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

There's no stopping me now

Wonki's Mapset
ENDLESS RAMPAGE by Gekido-

SpeedStaminaControlJackingJackstreamsApproximationInverse LNsBracketsHeavy Chording

Background Source


UNSTOPPABLE DOMINATION:

Dan 10 - Luminal

◆◆◆◆⬖◇◇◇◇◇ Accuracy
◆◆◆◆◇◇◇◇◇◇ Speed
◆◇◇◇◇◇◇◇◇◇ Jacking
◆◆◆◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◇◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ Simple LNs
◆ Linear Rolling @ 330 BPM

Made by dumbing down the RELENTLESS MASSACRE difficulty by removing minijacks, smoothing out rolls and making LNs easier.
Though I kept the physical demands high by the creation of slightly more physical demanding elements


RELENTLESS MASSACRE:

Luminal - Tachyon

◆◆◆◆◆◆◆⬖◇◇ Accuracy
◆◆◆◆◆◆◇◇◇◇ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◆◆◆◆◇◇◇◇◇ LN
◆◆◆◆◆◆◆◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ LNs
◆ Inverse LNs
◆ Split Rolling @ 330 BPM
◆ Minijacks

The original difficulty of this mapset.
Patterns and sequences are meant to increase physical demands to high amounts even if you can S this well
The variety of patterns here are meant to test on how well you can transition/fare in different situations while trying to keep your stamina and form intact.



ETERNAL HAVOC:

Zenith +

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◇◇ Speed
◆◆◆◆◇◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◇◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing


◆ Bracket Streams (up to 3-note streams)
◆ Long trills
◆ Scatter (2.5) @ 330 BPM
◆ Scatter (1) @ 440 BPM
◆ Minijacks
◆ Heavy Chording

Note: In Scatter (x), x represents the approximated average chord note count

The patterns here are meant to be as stamina draining as possible so if you can S this...
I have nothing to say...
Really.

This is my 2nd hardest 7K Map.



ETERNAL HAVOC +:

Zenith ++

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◆◆ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◆◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing

The original un-nerfed version of ETERNAL HAVOC
Welcome to hell


--

Log:

9/7/2016: Restructured the 2nd half, the map is now harder
9/7/2016: Added Kiai
9/7/2016: HP 8.5 -> 9.3
10/7/2016: Restructured the 2nd half, the map is now easier
10/7/2016: HP 9.3 ->9.0
11/7/2016: Added Inverse element on 2nd half
6/9/2016: Uncuntified a pattern in the second half
8/9/2016: Dedickified the Inverse
8/9/2016: Added Easy difficulty
9/9/2016: Fixed Overlap
4/10/2016: Raised HP again
11/10/2016: Added 7K Difficulty
11/10/2016: Changed BG
12/10/2016: Fixed Hitsound length
12/10/2016: Finished 7K
13/10/2016: Made ETERNAL HAVOC's Patterns Easier
13/10/2016: Raised ETERNAL HAVOC's HP 8.0 -> 8.7
--

To Do:

Hitsound
Fix some ghost notes
Maybe add more SVs

Feedback
--

Difficulty Breakdown:

UNSTOPPABLE DOMINATION
00:01:150 - Simplistic intro, nothing too complicated just to start off the map. Prioritized on the usage of strict layering and pitch relevancy to keep it as relevant to the music as possible.
Jacks here like 00:01:559 (1559|0,1695|0) - go to the drum instrument
Short LNs like this 00:09:195 (9195|3,9195|2,9195|1) - are supposed to inflict a staccato effect when playing, hence players will tend to hit these notes harder

00:17:513 (17513|3,17513|2,17547|0,17581|1,17615|3,17650|2) - Build up here with some 1/8s that are evenly spread out just as to kick start the adrenaline for the first section

00:18:059 (18059|2,18059|1,18150|0,18240|3,18240|0,18331|2,18331|1,18422|2,18513|1,18513|0) - Opted for jacking instead of streaming as it's more suited for a more demanding physical effect while keeping it simple

00:18:604 (18604|3,18604|1,18604|2,19013|1,19013|2,19013|3) - Same idea to use staccato LNs but this time for the synths

00:18:877 (18877|0) - Column 1 is reserved for the "Hey" vocal and snares just to emphasize those more. Used LNs for vocals just to differentiate them.

00:33:877 (33877|0,33877|3,33877|1,33945|2) - Patterning here is intentionally anchored quite a bit just to increase difficulty, taking into account the audience of the map

00:36:059 (36059|2) - Somewhat a vocal mapping section, note how the 1/4s bring out the idea that this section is made for vocals while keeping the difficulty pacing proportional to the music's intensity
00:37:968 (37968|0,37968|2,37968|3,38104|3,38104|0,38104|2) - Jacks like this go to the vocals, take note on how they jack on the same exact column just like how Camellia utilized the same sample

00:44:786 (44786|3,44786|0,44831|2,44877|1,44922|0,44922|3) - For the build up here (again), notice how the 1/6s (it's 1/8 but it's dumbed down to 1/6 for simplicity and difficulty normalization) spread out evenly with with the 4 columns, we try to avoid any 1/3 jacks here for consistency in difficulty
Notice how most rolls roll inwards instead of out, this makes it very much easier to roll

00:49:150 (49150|2,49150|0,49218|1,49286|2,49286|0,49354|3,49422|0,49422|1) - Build up snare section, notice how the column 4 has significantly more anchors than the others, this is an induced pitch relevancy section, by stressing onto the right hand more.

00:52:150 (52150|3,52150|2,52184|1,52218|0,52252|3,52286|2,52320|1,52354|0,52388|2,52422|3) - Rolls intentionally go to the left before the very end, to the right just to emphasize that particular gallop/flick.

00:53:513 (53513|0,53513|1,53513|3) - Quite simple layering and tried to avoid too much anchoring.
Hands go the the synths.
Kicks are not taken into account as they are in the bass category and is not a prominent instrument, would probably dilute the structure if done so.
Jumps here go to the softer synths
Singles like this 00:54:331 (54331|3) - don't have the synths so I used a single, felt that it's apt as it acts as a "swing rhythm connector" between these synths as they skip a 1/2 beat 00:54:195 (54195|2,54195|3,54195|0,54468|0,54468|3,54468|1) -

00:57:331 (57331|3,57331|0,57331|1,57422|2,57513|0,57513|3,57513|1,57604|2,57695|0,57695|1,57695|3,57786|2,57877|3,57877|0,57877|1) - Supposed to be a 1/4 and 1/3 poly but I felt that it'd be a bit too hard to control for players at this caliber, dumbed down the 1/4 trill to a 1/3 so that it's easier to control.

01:00:059 (60059|1) - Pitch relevancy miniLN mapping towards the syths, I used a jack section here so as to give a little break to the players.

01:06:604 (66604|1) - Notice how much anchors there are on columns 2 and 3, this is to drain stamina from the players

01:08:786 (68786|3) - Same idea here, notice how the anchors appear very frequently and is always >2

01:10:968 (70968|3) - Linear rolling here, I paired up all notes to another such that all notes will have at least 1 note connected to it.
Tried to keep them rolling inwards for playability

01:14:513 (74513|3,74513|0,74581|1,74650|2,74718|1,74786|3,74854|0,74922|2,74990|0,75059|3,75127|1,75195|2,75263|1) - Can be done as a fierce hand alternation section or just a simple minijack + slow trill section depending on how the player likes it, it's an option to conserve stamina and lose out on accuracy or just use stamina and keep it.

01:17:786 (77786|2,77922|2,78059|2,78195|2,78331|2,78468|2,78604|2,78740|2,78877|2,79013|2,79150|2,79286|2,79422|2) - Notice how the anchor lasts for a long time here, this is to map to the synths and vocals.

01:24:059 (84059|1) - Simple section, hands go to kicks as they are most prominent

01:28:422 (88422|2,88559|2,88695|2,88831|2,88968|2,89104|2,89240|2) - Notice how the anchors go to the vocals here.

01:37:150 (97150|2,97150|0,97150|3,97218|1,97286|3,97286|2,97354|0,97422|1,97422|3,97490|2,97559|0,97559|1,97627|3,97695|0,97695|2,97763|1,97831|3,97831|2,97900|0,97968|2,97968|1,98036|3,98104|0,98104|1,98172|2) - Notice how these are all 1/3 approximate-able, this kind of pattern makes it very easy for players to execute, therefore acts as a small break for them. I wanted this section to be as dynamic in intensity as possible with respect to how Camellia utilizes his hats in this section. This acts as a small buildup to the linear rolls later (explained on how I mapped linear roll previously)

01:41:650 (101650|1) - Just to switch it up, all of these are LNs, while the patterning is simple, the sudden switch up may cause falters in reading.

01:45:331 (105331|0,105400|1,105468|2,105536|3,105604|2,105672|1,105740|3,105740|0,105809|1,105877|0) - Notice how the pitch goes down, similarly with the stream.

01:45:877 (105877|0,105877|3,105945|2,106013|1,106081|3,106150|0,106150|2,106218|1,106286|3,106286|2,106354|0,106422|1,106422|3,106490|2,106559|1,106559|0,106627|3,106695|2,106695|1,106763|0,106831|2,106831|3,106900|1) - Same idea for the jumpstream break, gives a good opportunity for players to recover stamina if they know that they can rest their hands a bit here

01:50:240 (110240|3) - Notice the huge column 4 anchor for PR

01:58:968 (118968|0) - Trills here are very much intended to drain stamina, notice how the trill switches hands every time the synth is played (01:58:968 (118968|0,119104|3,119240|0,119377|3,119513|0,119786|3,119922|0,120059|3,120195|0,120468|3,120604|0,120740|3) - )
Some trills are omitted as they were overridden by the hands for the snares (wanted to avoid minijacks)

02:07:695 (127695|0) - Notice how the pitch is going down, anchor on column 1

02:10:968 (130968|2,130968|0,131036|1,131036|3,131104|2,131104|0,131172|1,131172|3,131240|2,131240|0,131309|1,131309|3,131377|2,131377|0,131445|1,131445|3) - Opted for a split jumptrill just for the difficulty as the section ends exactly here

02:12:059 (132059|3,132059|2,132059|1,132059|0) - Column 1 for the clap, Column 3 for the synth, Column 4 for the vocal sample.

02:25:150 (145150|3,145150|2) - Staccato usage for the snares

02:28:422 (148422|3) - Pretty sure the whole section here is the same thing.

02:53:513 (173513|2) - MiniLNs here go for the synths switching pitches instead of direct PR now

03:07:968 (187968|2,187968|3,188036|0,188036|1,188104|2,188104|3,188172|0,188172|1,188240|2,188240|3,188309|0,188309|1,188377|3,188377|2,188445|1,188445|0,188513|2,188513|3,188581|0,188581|1,188650|3,188650|2,188718|1,188718|0,188786|3,188786|2) - Notice how there isn't a choice for players to conserve stamina, they just have to attack this pattern fiercely, this is intended to drain more stamina from players who can't last that long.

03:21:877 (201877|1) - Swapped column for vocal mapping for balance

03:35:104 (215104|2) - LNs here are slightly more dense, introduced some more hands here

03:43:695 (223695|2) - Notice how the anchor goes from 23 to 14, this makes it really hard to control if you're not attacking the pattern as it is and approximating it.

04:01:150 (241150|3) - Notice how the pattern here anchors a ton, taking away more and more stamina before the major kiai

04:05:513 (245513|3) - Pattern here are intended to be at least 3 note chords for 1/2, this is to ensure all hands are always hitting on a 1/2 beat, a stamina draining technique. 1/4s are intended to stair inwards for this section
04:14:377 (254377|1) - and stair outwards for this section, this is for difficulty increment

04:36:059 (276059|2) - Opted out on minijacks as this whole map revolves around the idea of removing the minijacks in RELENTLESS MASSACRE

04:40:695 (280695|0) - Same idea of having vocals "Hey" and snares in column 1
04:55:695 (295695|2) - Broke this particular rule above in this section so as to give mapping more space

05:15:331 (315331|3) - Made this an anomaly just to take out players who are not paying attention

RELENTLESS MASSACRE (to be written)

ETERNAL HAVOC (to be written)
bojii is in the lead! ()
Score999,154 (100.00%)
Max Combo6269
MAX / 300 / 2005969 / 166 / 0
100 / 50 / Misses0 / 0 / 0
ModsNone

Top 50 Scoreboard

RankScoreAccuracyPlayerMax ComboMAX30020010050MissMods
999,154 100.00% bojii 6269 5969 166 0 0 0 0 None Report
999,078 100.00% inteliser 6272 5954 181 0 0 0 0 None Report
998,900 100.00% myucchii 6272 5919 216 0 0 0 0 MR Report
998,803 100.00% -Aishiteru- 6273 5900 235 0 0 0 0 None Report
998,591 99.99% Orost 6269 5887 246 2 0 0 0 None Report
998,100 99.99% ERA Dev 6266 5791 342 2 0 0 0 None Report
997,799 99.99% konkawe 6269 5732 401 2 0 0 0 None Report
997,553 99.97% Lothus 6275 5743 389 1 2 0 0 MR Report
997,356 99.98% wonder5193 6272 5661 471 3 0 0 0 None Report
997,192 99.98% CrewK 6273 5641 490 4 0 0 0 MR Report
997,011 99.96% Blessom 6270 5668 459 8 0 0 0 None Report
996,824 99.96% osu_degenstage5 6270 5668 459 8 0 0 0 MR Report
996,734 99.97% Reshiram 6270 5569 561 5 0 0 0 MR Report
996,704 99.93% Zyph 6272 5709 413 13 0 0 0 None Report
996,637 99.97% ez2ac_JJO 6269 5563 566 6 0 0 0 None Report
996,634 99.97% Plutes 6266 5562 567 6 0 0 0 None Report
996,570 99.97% bad hd player 6269 5559 570 6 0 0 0 None Report
996,402 99.95% xxxxxx2800 6269 5592 533 10 0 0 0 None Report
996,240 99.97% 4Kenn 6274 5481 649 5 0 0 0 None Report
996,186 99.95% Fubusan 6270 5548 579 7 1 0 0 SD,MR Report
996,158 99.95% BossPlays 6273 5580 547 7 0 1 0 None Report
996,097 99.96% Papago 6267 5531 598 5 0 1 0 None Report
996,092 99.97% yoke mao 6268 5441 689 5 0 0 0 None Report
995,952 99.93% AFOTHER 6271 5532 592 10 1 0 0 None Report
995,944 99.96% Piggy 6273 5445 683 7 0 0 0 None Report
995,902 99.96% Antipole 6270 5434 694 7 0 0 0 None Report
995,889 99.95% Quotient 6268 5463 663 9 0 0 0 None Report
995,840 99.96% [Albert] 6269 5427 701 7 0 0 0 None Report
995,824 99.95% [Crz]Crysarlene 6274 5461 664 10 0 0 0 None Report
995,776 99.93% gaesol 6271 5494 629 12 0 0 0 None Report
995,710 99.95% ERA Leon 6269 5437 688 10 0 0 0 None Report
995,650 99.94% MSKFA kemi 6269 5443 681 11 0 0 0 None Report
995,477 99.96% xSnaggles 6268 5389 739 6 1 0 0 None Report
995,427 99.91% Polyester 6269 5519 600 15 1 0 0 None Report
995,412 99.92% DawnX 6272 5476 645 14 0 0 0 None Report
995,404 99.95% Loslic 6271 5383 743 8 1 0 0 None Report
995,302 99.94% VanillaLatte 6274 5372 752 11 0 0 0 None Report
995,211 99.94% Toxicat 4909 5644 482 8 0 0 1 None Report
995,007 99.93% jordan180105 6263 5393 730 12 0 0 0 MR Report
994,910 99.93% SDMseven 6268 5356 766 13 0 0 0 None Report
994,902 99.90% [Crz]yomogi237 6266 5432 684 19 0 0 0 None Report
994,842 99.91% TriDoanGaming 4366 5653 469 11 1 0 1 None Report
994,693 99.93% -Yubi- 6268 5292 830 13 0 0 0 None Report
994,676 99.93% riunosk 5682 5554 571 8 0 1 1 None Report
994,420 99.88% Sprrumnk Lokii 6268 5372 743 19 0 0 1 MR Report
994,382 99.89% LoveMySelf 6269 5357 758 19 1 0 0 None Report
994,341 99.93% LeMarcinho 4685 5558 571 3 0 0 3 None Report
994,319 99.95% yz1155 6269 5170 955 10 0 0 0 None Report
994,240 99.90% [Crz]Reimu 6271 5300 818 16 1 0 0 None Report
994,214 99.91% TheMysteryL 6269 5245 874 16 0 0 0 None Report
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