Beatmap Listing » Camellia - K.Y.A.F.A.

Artist:Camellia Key Amount:
Approach Rate:
Title:K.Y.A.F.A. HP Drain:
Star Difficulty:
(8.29)
Creator:Evening Accuracy:
Length:5:16 (5:15 drain)
Source: Genre:Electronic (Instrumental) BPM:220
Tags:kyafa complextro electronic drill binzokomegane girls union featured artist User Rating:
19 490
Success Rate:
Points of Failure:
(graph is accumulative, based on % at fail/retry)
7.3% (1649 of 22559 plays)
Submitted:
Loved:
Jul 3, 2016
Jan 11, 2017
Rating Spread:
Favourited 567 times in total
Users that love this map: lucky8491, [Daesu], showgood163, akuma123, Lotarr, MapleSyrup-, Poi master, Moskas, Kanosy, fruityjuice123, Xytox, Suu is my waifu, -NeruxE, - N A K O -, mithew, FelixSpade, jky0308, a09, Dez_old_1, LeftyRighty and many more!
Options:Modding / Discussion
This map is in a LOVED state.
As such, it will not award any pp and leaderboards may be reset by the beatmap creator.

There's no stopping me now

Wonki's Mapset
ENDLESS RAMPAGE by Gekido-

SpeedStaminaControlJackingJackstreamsApproximationInverse LNsBracketsHeavy Chording

Background Source


UNSTOPPABLE DOMINATION:

Dan 10 - Luminal

◆◆◆◆⬖◇◇◇◇◇ Accuracy
◆◆◆◆◇◇◇◇◇◇ Speed
◆◇◇◇◇◇◇◇◇◇ Jacking
◆◆◆◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◇◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ Simple LNs
◆ Linear Rolling @ 330 BPM

Made by dumbing down the RELENTLESS MASSACRE difficulty by removing minijacks, smoothing out rolls and making LNs easier.
Though I kept the physical demands high by the creation of slightly more physical demanding elements


RELENTLESS MASSACRE:

Luminal - Tachyon

◆◆◆◆◆◆◆⬖◇◇ Accuracy
◆◆◆◆◆◆◇◇◇◇ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◆◆◆◆◇◇◇◇◇ LN
◆◆◆◆◆◆◆◇◇◇ Stamina

◆ Jumpstream
◆ Handstream
◆ Long trills
◆ LNs
◆ Inverse LNs
◆ Split Rolling @ 330 BPM
◆ Minijacks

The original difficulty of this mapset.
Patterns and sequences are meant to increase physical demands to high amounts even if you can S this well
The variety of patterns here are meant to test on how well you can transition/fare in different situations while trying to keep your stamina and form intact.



ETERNAL HAVOC:

Zenith +

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◇◇ Speed
◆◆◆◆◇◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◇◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing


◆ Bracket Streams (up to 3-note streams)
◆ Long trills
◆ Scatter (2.5) @ 330 BPM
◆ Scatter (1) @ 440 BPM
◆ Minijacks
◆ Heavy Chording

Note: In Scatter (x), x represents the approximated average chord note count

The patterns here are meant to be as stamina draining as possible so if you can S this...
I have nothing to say...
Really.

This is my 2nd hardest 7K Map.



ETERNAL HAVOC +:

Zenith ++

◆◆◆◆◆◆◆◆◆⬖ Accuracy
◆◆◆◆◆◆◆◆◆◆ Speed
◆◆◆◆◆◇◇◇◇◇ Jacking
◆◇◇◇◇◇◇◇◇◇ LN
◆◆◆◆◆◆◆◆◆◇ Stamina
◆◆◆◆◆◆◆◆◆◇ Bracketing

The original un-nerfed version of ETERNAL HAVOC
Welcome to hell


--

Log:

9/7/2016: Restructured the 2nd half, the map is now harder
9/7/2016: Added Kiai
9/7/2016: HP 8.5 -> 9.3
10/7/2016: Restructured the 2nd half, the map is now easier
10/7/2016: HP 9.3 ->9.0
11/7/2016: Added Inverse element on 2nd half
6/9/2016: Uncuntified a pattern in the second half
8/9/2016: Dedickified the Inverse
8/9/2016: Added Easy difficulty
9/9/2016: Fixed Overlap
4/10/2016: Raised HP again
11/10/2016: Added 7K Difficulty
11/10/2016: Changed BG
12/10/2016: Fixed Hitsound length
12/10/2016: Finished 7K
13/10/2016: Made ETERNAL HAVOC's Patterns Easier
13/10/2016: Raised ETERNAL HAVOC's HP 8.0 -> 8.7
--

To Do:

Hitsound
Fix some ghost notes
Maybe add more SVs

Feedback
--

Difficulty Breakdown:

UNSTOPPABLE DOMINATION
00:01:150 - Simplistic intro, nothing too complicated just to start off the map. Prioritized on the usage of strict layering and pitch relevancy to keep it as relevant to the music as possible.
Jacks here like 00:01:559 (1559|0,1695|0) - go to the drum instrument
Short LNs like this 00:09:195 (9195|3,9195|2,9195|1) - are supposed to inflict a staccato effect when playing, hence players will tend to hit these notes harder

00:17:513 (17513|3,17513|2,17547|0,17581|1,17615|3,17650|2) - Build up here with some 1/8s that are evenly spread out just as to kick start the adrenaline for the first section

00:18:059 (18059|2,18059|1,18150|0,18240|3,18240|0,18331|2,18331|1,18422|2,18513|1,18513|0) - Opted for jacking instead of streaming as it's more suited for a more demanding physical effect while keeping it simple

00:18:604 (18604|3,18604|1,18604|2,19013|1,19013|2,19013|3) - Same idea to use staccato LNs but this time for the synths

00:18:877 (18877|0) - Column 1 is reserved for the "Hey" vocal and snares just to emphasize those more. Used LNs for vocals just to differentiate them.

00:33:877 (33877|0,33877|3,33877|1,33945|2) - Patterning here is intentionally anchored quite a bit just to increase difficulty, taking into account the audience of the map

00:36:059 (36059|2) - Somewhat a vocal mapping section, note how the 1/4s bring out the idea that this section is made for vocals while keeping the difficulty pacing proportional to the music's intensity
00:37:968 (37968|0,37968|2,37968|3,38104|3,38104|0,38104|2) - Jacks like this go to the vocals, take note on how they jack on the same exact column just like how Camellia utilized the same sample

00:44:786 (44786|3,44786|0,44831|2,44877|1,44922|0,44922|3) - For the build up here (again), notice how the 1/6s (it's 1/8 but it's dumbed down to 1/6 for simplicity and difficulty normalization) spread out evenly with with the 4 columns, we try to avoid any 1/3 jacks here for consistency in difficulty
Notice how most rolls roll inwards instead of out, this makes it very much easier to roll

00:49:150 (49150|2,49150|0,49218|1,49286|2,49286|0,49354|3,49422|0,49422|1) - Build up snare section, notice how the column 4 has significantly more anchors than the others, this is an induced pitch relevancy section, by stressing onto the right hand more.

00:52:150 (52150|3,52150|2,52184|1,52218|0,52252|3,52286|2,52320|1,52354|0,52388|2,52422|3) - Rolls intentionally go to the left before the very end, to the right just to emphasize that particular gallop/flick.

00:53:513 (53513|0,53513|1,53513|3) - Quite simple layering and tried to avoid too much anchoring.
Hands go the the synths.
Kicks are not taken into account as they are in the bass category and is not a prominent instrument, would probably dilute the structure if done so.
Jumps here go to the softer synths
Singles like this 00:54:331 (54331|3) - don't have the synths so I used a single, felt that it's apt as it acts as a "swing rhythm connector" between these synths as they skip a 1/2 beat 00:54:195 (54195|2,54195|3,54195|0,54468|0,54468|3,54468|1) -

00:57:331 (57331|3,57331|0,57331|1,57422|2,57513|0,57513|3,57513|1,57604|2,57695|0,57695|1,57695|3,57786|2,57877|3,57877|0,57877|1) - Supposed to be a 1/4 and 1/3 poly but I felt that it'd be a bit too hard to control for players at this caliber, dumbed down the 1/4 trill to a 1/3 so that it's easier to control.

01:00:059 (60059|1) - Pitch relevancy miniLN mapping towards the syths, I used a jack section here so as to give a little break to the players.

01:06:604 (66604|1) - Notice how much anchors there are on columns 2 and 3, this is to drain stamina from the players

01:08:786 (68786|3) - Same idea here, notice how the anchors appear very frequently and is always >2

01:10:968 (70968|3) - Linear rolling here, I paired up all notes to another such that all notes will have at least 1 note connected to it.
Tried to keep them rolling inwards for playability

01:14:513 (74513|3,74513|0,74581|1,74650|2,74718|1,74786|3,74854|0,74922|2,74990|0,75059|3,75127|1,75195|2,75263|1) - Can be done as a fierce hand alternation section or just a simple minijack + slow trill section depending on how the player likes it, it's an option to conserve stamina and lose out on accuracy or just use stamina and keep it.

01:17:786 (77786|2,77922|2,78059|2,78195|2,78331|2,78468|2,78604|2,78740|2,78877|2,79013|2,79150|2,79286|2,79422|2) - Notice how the anchor lasts for a long time here, this is to map to the synths and vocals.

01:24:059 (84059|1) - Simple section, hands go to kicks as they are most prominent

01:28:422 (88422|2,88559|2,88695|2,88831|2,88968|2,89104|2,89240|2) - Notice how the anchors go to the vocals here.

01:37:150 (97150|2,97150|0,97150|3,97218|1,97286|3,97286|2,97354|0,97422|1,97422|3,97490|2,97559|0,97559|1,97627|3,97695|0,97695|2,97763|1,97831|3,97831|2,97900|0,97968|2,97968|1,98036|3,98104|0,98104|1,98172|2) - Notice how these are all 1/3 approximate-able, this kind of pattern makes it very easy for players to execute, therefore acts as a small break for them. I wanted this section to be as dynamic in intensity as possible with respect to how Camellia utilizes his hats in this section. This acts as a small buildup to the linear rolls later (explained on how I mapped linear roll previously)

01:41:650 (101650|1) - Just to switch it up, all of these are LNs, while the patterning is simple, the sudden switch up may cause falters in reading.

01:45:331 (105331|0,105400|1,105468|2,105536|3,105604|2,105672|1,105740|3,105740|0,105809|1,105877|0) - Notice how the pitch goes down, similarly with the stream.

01:45:877 (105877|0,105877|3,105945|2,106013|1,106081|3,106150|0,106150|2,106218|1,106286|3,106286|2,106354|0,106422|1,106422|3,106490|2,106559|1,106559|0,106627|3,106695|2,106695|1,106763|0,106831|2,106831|3,106900|1) - Same idea for the jumpstream break, gives a good opportunity for players to recover stamina if they know that they can rest their hands a bit here

01:50:240 (110240|3) - Notice the huge column 4 anchor for PR

01:58:968 (118968|0) - Trills here are very much intended to drain stamina, notice how the trill switches hands every time the synth is played (01:58:968 (118968|0,119104|3,119240|0,119377|3,119513|0,119786|3,119922|0,120059|3,120195|0,120468|3,120604|0,120740|3) - )
Some trills are omitted as they were overridden by the hands for the snares (wanted to avoid minijacks)

02:07:695 (127695|0) - Notice how the pitch is going down, anchor on column 1

02:10:968 (130968|2,130968|0,131036|1,131036|3,131104|2,131104|0,131172|1,131172|3,131240|2,131240|0,131309|1,131309|3,131377|2,131377|0,131445|1,131445|3) - Opted for a split jumptrill just for the difficulty as the section ends exactly here

02:12:059 (132059|3,132059|2,132059|1,132059|0) - Column 1 for the clap, Column 3 for the synth, Column 4 for the vocal sample.

02:25:150 (145150|3,145150|2) - Staccato usage for the snares

02:28:422 (148422|3) - Pretty sure the whole section here is the same thing.

02:53:513 (173513|2) - MiniLNs here go for the synths switching pitches instead of direct PR now

03:07:968 (187968|2,187968|3,188036|0,188036|1,188104|2,188104|3,188172|0,188172|1,188240|2,188240|3,188309|0,188309|1,188377|3,188377|2,188445|1,188445|0,188513|2,188513|3,188581|0,188581|1,188650|3,188650|2,188718|1,188718|0,188786|3,188786|2) - Notice how there isn't a choice for players to conserve stamina, they just have to attack this pattern fiercely, this is intended to drain more stamina from players who can't last that long.

03:21:877 (201877|1) - Swapped column for vocal mapping for balance

03:35:104 (215104|2) - LNs here are slightly more dense, introduced some more hands here

03:43:695 (223695|2) - Notice how the anchor goes from 23 to 14, this makes it really hard to control if you're not attacking the pattern as it is and approximating it.

04:01:150 (241150|3) - Notice how the pattern here anchors a ton, taking away more and more stamina before the major kiai

04:05:513 (245513|3) - Pattern here are intended to be at least 3 note chords for 1/2, this is to ensure all hands are always hitting on a 1/2 beat, a stamina draining technique. 1/4s are intended to stair inwards for this section
04:14:377 (254377|1) - and stair outwards for this section, this is for difficulty increment

04:36:059 (276059|2) - Opted out on minijacks as this whole map revolves around the idea of removing the minijacks in RELENTLESS MASSACRE

04:40:695 (280695|0) - Same idea of having vocals "Hey" and snares in column 1
04:55:695 (295695|2) - Broke this particular rule above in this section so as to give mapping more space

05:15:331 (315331|3) - Made this an anomaly just to take out players who are not paying attention

RELENTLESS MASSACRE (to be written)

ETERNAL HAVOC (to be written)
yz1155 is in the lead! ()
Score960,407 (99.15%)
Max Combo1667
MAX / 300 / 2007673 / 1709 / 126
100 / 50 / Misses12 / 4 / 28
ModsNone

Top 50 Scoreboard

RankScoreAccuracyPlayerMax ComboMAX30020010050MissMods
960,407 99.15% yz1155 1667 7673 1709 126 12 4 28 None Report
957,831 98.82% Ojisan- 1919 6977 2301 233 17 3 21 MR Report
957,242 98.85% Bssd 3064 7343 1950 212 16 13 18 MR Report
949,362 98.59% DeletedUser_259972 2396 7516 1751 200 39 24 22 None Report
937,073 98.44% Suzuha_l 2004 7043 2180 256 19 16 38 MR Report
928,817 98.23% NKEYBOARD 1969 6693 2439 363 21 13 23 None Report
925,889 98.10% wonder5193 1673 6556 2577 336 35 10 38 None Report
919,636 98.13% Aias_7 1254 6328 2830 308 25 8 53 None Report
918,025 97.99% QingJiDing 1560 6674 2433 364 27 8 46 None Report
902,687 97.68% dressurf 2079 5939 3084 441 37 8 43 None Report
899,447 97.89% rainlily 1101 6619 2484 357 26 7 59 MR Report
899,235 97.44% LostCool 2724 6584 2385 474 60 12 37 None Report
895,706 97.37% cheewee10 2350 6528 2460 435 58 18 53 None Report
890,124 97.68% karcice 814 6514 2514 433 34 17 40 MR Report
887,810 97.45% Stellium 860 6602 2423 397 48 18 64 None Report
881,664 97.04% Dety 1338 5801 3057 591 45 11 47 None Report
878,880 96.93% Soomin_ 1965 6273 2621 510 60 26 62 None Report
875,661 97.20% Yanamon 806 6095 2882 426 58 23 68 None Report
872,561 97.09% jky0308 785 6174 2752 496 42 19 69 MR Report
871,326 96.94% hapf 843 6264 2661 464 68 14 81 MR Report
866,698 96.18% Crusher 1191 5560 3129 700 88 15 60 MR Report
866,647 96.49% Berrii 1865 6219 2596 555 88 16 78 MR Report
863,446 96.40% Windchopped 1715 5478 3240 692 76 18 48 MR Report
860,753 96.84% Ha Jung woo 819 5747 3156 487 54 27 81 None Report
857,900 96.52% stupud man 1109 6257 2532 609 63 23 68 None Report
857,689 96.37% bojii 2107 6286 2552 511 64 33 106 MR Report
852,316 96.48% LiangIaiajan 873 6121 2729 508 76 12 106 MR Report
847,837 96.68% HAELEQUIN 1042 5734 3136 516 53 22 91 None Report
846,513 96.59% Alchemy 674 6415 2493 447 48 28 121 None Report
845,064 96.47% SillyFangirl 1438 6140 2713 507 60 25 107 None Report
844,609 96.33% Enie 1155 5756 2981 647 94 10 64 MR Report
842,337 96.50% ZoyFangirl 1358 5757 3089 519 66 23 98 None Report
841,272 95.92% LR2MAG 1560 5453 3193 727 82 27 70 None Report
839,012 95.91% Puky 1369 6145 2566 621 99 19 102 None Report
838,250 95.94% Alter- 1347 6211 2521 593 96 29 102 None Report
838,179 95.41% My Angel Koishi 1328 5891 2736 672 103 28 122 MR Report
837,743 95.84% 0133 1637 5861 2818 658 98 23 94 None Report
833,930 96.09% kanki2 1157 5896 2834 623 88 24 87 None Report
829,157 96.02% Modern 721 6388 2435 471 91 27 140 None Report
827,015 95.81% _Ennill 1543 6057 2645 622 95 22 111 None Report
825,077 95.82% ybs596 844 5589 3112 634 67 43 107 None Report
824,406 95.89% Epi75 1183 6139 2608 570 81 30 124 None Report
822,661 95.72% xtln213 780 5887 2816 620 55 50 124 None Report
821,206 95.60% AlterFangirl 1177 6074 2624 595 91 43 125 MR Report
820,871 95.53% rubyy 1082 5636 3036 625 95 30 130 MR Report
817,993 95.62% BanDalGom1 1260 6100 2613 576 95 29 139 None Report
813,951 95.20% [NaNachi] 1531 5863 2733 680 118 30 128 None Report
812,618 95.50% [ TOEFL ] 1864 5584 3070 647 98 24 129 None Report
812,613 95.04% Estonians 1051 5472 3036 797 103 27 117 None Report
811,065 95.32% Hudonom 854 5876 2766 617 130 50 113 MR Report
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